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[mod] Character Body Overhaul


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Posted

two issues still that I'm noticing:

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First of all, because this mod seems to mess with All Genes Unlocked, I can't change breast shape, which sucks if the randomly generated character in the designer has a shape I'd rahter not use

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there's still also still an issue with erections on futa characters, although the size issue seems to have been resolved.Ā 

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Thanks once again for the mod, I am enjoying using it.Ā 

Posted
10 hours ago, bobgasyon said:

two issues still that I'm noticing:

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First of all, because this mod seems to mess with All Genes Unlocked, I can't change breast shape, which sucks if the randomly generated character in the designer has a shape I'd rahter not use

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there's still also still an issue with erections on futa characters, although the size issue seems to have been resolved.Ā 

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Thanks once again for the mod, I am enjoying using it.Ā 

I haven't added any futa content, had no idea how popular it was on here until I posted this mod tbh, which is why they don't have erections, all I did is make what WaffleIron already did compatible. Unfortunately doing something on the male (or female) model doesn't translate to the other because they have completely different vertex counts and rigs. (Interestingly because the vertex groups have the same names you can apply the animations for one to the other in modelling software but the results are . . . terrifying haha). Since it seems to be pretty popular I might add the functionality (it would give me an opportunity to make the female model more detailed) but it would be a bunch of work and isn't imminent.Ā 

Posted
On 3/5/2021 at 3:21 PM, Mange2020 said:
Shape Overview - In order to upload the base models I needed to include blendshapesĀ that would be compatible. This gave me the motivation to finish up some files that give characters a wider variety of shapes. The screenshots pictured above are the sizes that are in the gene file included in the mod. However, it's not my job to tell you how big is too big, so where possible I doubled the shape. This means that the gene file is only set up to use half of the potential of any given attribute. I figure if you think something is too big you can easily reduce the number in the gene file but you can't go higher than 1.0. I'll not which shapes can be doubled below.

Bigger Breasts - I've seen a couple mods that increase breast size, but I've felt that most of them seem too high up. Here I've brought the breasts down a little, so that they seem more affected by gravity. As in the base game there are two breast sizes, breast_size_2_max that represents naked breasts and breast_size_max that is represents breasts being held up by clothing. Both the clothed and naked breasts can be doubled.
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Since you said this mod is basically a framework for further animation, I have a few questions relating to the above quoted section (forgive me if you have already answered the following, not reading 10 pages and still missing it).

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Do the animations from this mod (and/or vanilla CK3) use a skeletal weights system that is attached to the character model? Ā When you say your mod affects "breast height" to better/more accurately capture gravity, does it also affect some underlying skeletal system? Ā I ask not only to clarify how your mod affects breast saggage vs character age (which is I guess is kind of a thing since the Beauty Scales Breasts mod [

] affects saggage (although kind of hard to tell). Ā However, I find that your combination of mods (this mod and Physical Attributes) results in a more eloquent breast experience than the BSB mod. Ā Also, if skeletal weights are used, is each breast separately weighted/attributed? Ā Not just asking for sake of realism (not always exactly same size), but also to make sure bewbs don't just bounce up and down, but in circles!

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On a related note, when you say "can be doubled," do you mean somewhere in the code, or is there just like a checkbox in the mod's in-game UI?

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Posted
4 hours ago, ghostfalll said:

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Since you said this mod is basically a framework for further animation, I have a few questions relating to the above quoted section (forgive me if you have already answered the following, not reading 10 pages and still missing it).

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Do the animations from this mod (and/or vanilla CK3) use a skeletal weights system that is attached to the character model? Ā When you say your mod affects "breast height" to better/more accurately capture gravity, does it also affect some underlying skeletal system? Ā I ask not only to clarify how your mod affects breast saggage vs character age (which is I guess is kind of a thing since the Beauty Scales Breasts mod [

] affects saggage (although kind of hard to tell). Ā However, I find that your combination of mods (this mod and Physical Attributes) results in a more eloquent breast experience than the BSB mod. Ā Also, if skeletal weights are used, is each breast separately weighted/attributed? Ā Not just asking for sake of realism (not always exactly same size), but also to make sure bewbs don't just bounce up and down, but in circles!

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On a related note, when you say "can be doubled," do you mean somewhere in the code, or is there just like a checkbox in the mod's in-game UI?

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Glad you like it! I have not gotten that question before. The game does use a skeletal weight system, but breasts are not individually weighted at all just attached to the chest bone (bn_sp_thoracic). Which is fine if the naked characters never move abruptly, but if they do it's unrealistically stiff.Ā Getting a new skeleton (or rig if anyone who happens to be reading this doesn't know the terminology) was basically why I uploaded this mod in the first place. In order to change the rig you have to literally edit every single animation, and every single article of clothing. It's a ton of work upfront but whereas stiff breasts and asses would suck, the inability to independently move the penis made sex animations impossible. Since I was changing the rig anyway I added bones the breast so that they can bounce and move independently. They are rigged individually so you can make them bounce any which way, though to be honest its not the easiest to get everything to move the way it does in real life (especially without having them move too much when considering the animations need to work for every size as well), but at the very least they won't be totally stiff as in the base game.Ā 

The shape isn't determined by rigs though, but by blendshapes (or morph target animation is another term for it), which is basically how the base game does it. In the vanilla game, Beauty Scales Breasts, and this mod breast size and shape is determined via a combination of seven different shapes in different combination. Breast size min makes breasts smaller, breast size max makes them larger when the character is wearing clothing, breast size max 2 is what makes them larger when the character is naked. But a character's individual shape (versus just size) is determined by breast shape 1-4. Shape 1 is perky (points up), Shape 2 is saggy, Shape 3 points forward (nipples point more straight forward), shape 4 points outward.

Each character's combination of these shapes is determined in the gene files. I've mentioned genes before but basically they are a collection of attributes and each gene has a few different templates that determine what the combination is. So bust_average has no shape applied and then every shape has a half and full template. So a person with bust_shape_1_half will be a little perkier than average and a person with shape_1_full will be perkier than that. In addition to this shape 2 (saggy) is also applied to every single (female) character as they get older (this is where character age comes into it). This is in addition to the general old body shape that effects the whole body.

The thing that this mod andĀ Beauty Scales Breasts changed are the max sizeĀ blendshapes.Ā Beauty Scales Breasts takes the game's default sizes and applied them multiple times to get the increased size, whereas I actually changed the model that is used for the blendshape. I did start by applying the base game models multiple times but then I adjusted the shape myself. Compared to the base game's max size the increased sag on breasts using my model is slight but since my model is muchĀ bigger it adds up.Ā 

As to the can be doubled thing I mean in the gene files most of the shapes I added are only set half of their potential. By modelling everything twice as big as what I intend to use its easier to spot errors I might might miss but mostly it also means that sizes can be increased and decreased relatively easily by individual players, even if they have little modding experience.

Posted
2 hours ago, Mange2020 said:

The shape isn't determined by rigs though, but by blendshapes (or morph target animation is another term for it), which is basically how the base game does it. In the vanilla game, Beauty Scales Breasts, and this mod breast size and shape is determined via a combination of seven different shapes in different combination. Breast size min makes breasts smaller, breast size max makes them larger when the character is wearing clothing, breast size max 2 is what makes them larger when the character is naked. But a character's individual shape (versus just size) is determined by breast shape 1-4. Shape 1 is perky (points up), Shape 2 is saggy, Shape 3 points forward (nipples point more straight forward), shape 4 points outward.

Each character's combination of these shapes is determined in the gene files. I've mentioned genes before but basically they are a collection of attributes and each gene has a few different templates that determine what the combination is. So bust_average has no shape applied and then every shape has a half and full template. So a person with bust_shape_1_half will be a little perkier than average and a person with shape_1_full will be perkier than that. In addition to this shape 2 (saggy) is also applied to every single (female) character as they get older (this is where character age comes into it). This is in addition to the general old body shape that effects the whole body.

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Cool. Ā Was at least partially asking because I was curious how much ofĀ the makeup of the skeletal weighting system (rig) is tied to the gene system; put another way, do genes affect weights in skeletal system, or just generate different skeletal lengths (or both)?Ā  Obviously some isĀ already likely, but curious if your mod allows not only for large saggy breasts and small perky breasts, but also occasionally small saggy breasts and large perky ones. Ā After all, a significant portion of the game is essentially devoted toĀ inbreeding a hemophiliac vampire, so mine better be stacked!

Posted

Hi I'm using the animations through carnalitas make love options and the animation are playing but the actors are aligned in wrong positions. Any codes or instructions that I can use to fix this?

[Edit] Got it fixed pressing the heart icon I feel stupid now haha

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Posted

In regard to this mod. When modifying female character. I cannot help but notice that breast are all in one direction. Is there a way to keep Paradox style? In which the four version are distinctly different from one another. This mod, while I do appreciate allowing us to further 'improve' the character within the game it does away certain item which makes breast size unique.

Posted
On 4/20/2021 at 2:37 AM, ghostfalll said:

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Cool. Ā Was at least partially asking because I was curious how much ofĀ the makeup of the skeletal weighting system (rig) is tied to the gene system; put another way, do genes affect weights in skeletal system, or just generate different skeletal lengths (or both)?Ā  Obviously some isĀ already likely, but curious if your mod allows not only for large saggy breasts and small perky breasts, but also occasionally small saggy breasts and large perky ones. Ā After all, a significant portion of the game is essentially devoted toĀ inbreeding a hemophiliac vampire, so mine better be stacked!

The skeletal weight values that are attached to each vertex in the base model, so its the same for every character. Most of the genes don't actually effect the rig at all, just change the shape of the mesh the rig controls. The exception is height which is an additive animation instead of a blendshape.Ā 

At this point I haven't really changed the breast shapes at all. Though I'm considering making the shapes more extreme, because right now even though they are there they are less noticeable since the larger sizes drown them out. That would require messing with the numbers a bit though.

Posted
2 hours ago, sagimine1 said:

In regard to this mod. When modifying female character. I cannot help but notice that breast are all in one direction. Is there a way to keep Paradox style? In which the four version are distinctly different from one another. This mod, while I do appreciate allowing us to further 'improve' the character within the game it does away certain item which makes breast size unique.

So I think you are referring to the debug character interactions I added in the physical attributes mod, if not then this response will make no sense lol. Regardless it seems like you are referring to the base game's 4 breast shapes, and this mod hasn't changed that at all. There are still 4 different shapes that are applied to the characters in the same amounts. The debug interaction changes the "gene value" which determines size, but shape is determined by the "gene template" the gene template is set from birth. So basically there are nine different types of breasts a character can have depending on their genes, and they are still there but the debug interaction only changes the gene strength (determining size), not the template (that determines shape).

Posted
4 hours ago, Mange2020 said:

So I think you are referring to the debug character interactions I added in the physical attributes mod, if not then this response will make no sense lol. Regardless it seems like you are referring to the base game's 4 breast shapes, and this mod hasn't changed that at all. There are still 4 different shapes that are applied to the characters in the same amounts. The debug interaction changes the "gene value" which determines size, but shape is determined by the "gene template" the gene template is set from birth. So basically there are nine different types of breasts a character can have depending on their genes, and they are still there but the debug interaction only changes the gene strength (determining size), not the template (that determines shape).

Understood that the shape is dictated by the gene template. Meaning the culture gene template and not the generic version right? Also, in portrait editor does not like your mod much because the mini face screen is blocked out. I have to use the full body screen to check my character preview. I notice that it will blocked out hair values as well.

Posted

Does this mod interfere with seduction and romance scheme option? I am using these mods:

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1. Carnalitas

2. Character Body Overhaul

3. Coetus Anima

4. Physical Attributes

5. Multi-Character Event Windows

6. CK3 Human Phenotype Project

7. Female Primary Heir Matrilineal Marriage

8. Daddy Pika's Cheat Menu

9. Free Console Access (Without hotkey)

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NOT_has_variable_trigger, is what I see in the tooltips.

Posted
18 hours ago, sagimine1 said:

Does this mod interfere with seduction and romance scheme option? I am using these mods:

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1. Carnalitas

2. Character Body Overhaul

3. Coetus Anima

4. Physical Attributes

5. Multi-Character Event Windows

6. CK3 Human Phenotype Project

7. Female Primary Heir Matrilineal Marriage

8. Daddy Pika's Cheat Menu

9. Free Console Access (Without hotkey)

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NOT_has_variable_trigger, is what I see in the tooltips.

I have been using the same mods (except for the Female Primary Heir) and everything seems to work smoothly.Ā 

Posted
13 minutes ago, Peregrinus22 said:

I have been using the same mods (except for the Female Primary Heir) and everything seems to work smoothly.Ā 

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It seems that game needs to run for a months for the rest of the function to kick in. So I notice most ofĀ the character has their physical attribute attached to them. I also notice some character are not welcome into the club lol

Posted
20 hours ago, sagimine1 said:

Lastly, the animation is only showing once character and not the other. This is weird due to the impression that the initiator is sexing themselves Oo?

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20 hours ago, sagimine1 said:

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It seems that game needs to run for a months for the rest of the function to kick in. So I notice most ofĀ the character has their physical attribute attached to them. I also notice some character are not welcome into the club lol

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On 4/23/2021 at 8:24 PM, sagimine1 said:

Does this mod interfere with seduction and romance scheme option? I am using these mods:

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1. Carnalitas

2. Character Body Overhaul

3. Coetus Anima

4. Physical Attributes

5. Multi-Character Event Windows

6. CK3 Human Phenotype Project

7. Female Primary Heir Matrilineal Marriage

8. Daddy Pika's Cheat Menu

9. Free Console Access (Without hotkey)

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NOT_has_variable_trigger, is what I see in the tooltips.

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On 4/23/2021 at 7:37 PM, sagimine1 said:

Understood that the shape is dictated by the gene template. Meaning the culture gene template and not the generic version right? Also, in portrait editor does not like your mod much because the mini face screen is blocked out. I have to use the full body screen to check my character preview. I notice that it will blocked out hair values as well.

If there is only one person in the animation then you haven't clicked the button to change the camera view. Probably the most common issue that people have with the animation is either thinking that the button by itself triggers the animation or that they don't press it at all.Ā 

For anybody reading this, this next question is about the physical attributes mod. It takes time for people to have the variables seeded. There is no way to give them to every character, they have to be seeded with the on_actions that are available to modders. As a result I use a combination of onactions that trigger annually, when you start a new game, or when a character enters a new court. In a new game most characters will get seeded with values the second day of the game, in an existing file it will take until January second. However, newly created characters won't have the variables until they trigger an on_action. Should be within a year of character creation. In my time playing I've never seen a character go for more than a year without getting the values (although I don't use Daddy Pika's Cheat Menu and I've heard that mod has weird interactions with this mod).

Coetus Animus changes the way seduction works (its the point of the mod), still very much in early stages and it should do more eventually. TheĀ NOT_has_variable_trigger is because its designed to use variables to change the way seduction works. In order to avoid errors it locks characters out of seduction until they are seeded with all the values necessary.

Lastly it seems you are confusing the ethnicity templates with the gene templates. They are related, the ethnicity templates determine the odds of characters receiving specific gene templates but they aren't the same. Gene templates are in the gene files. For every non-special gene a character is given a gene template and a gene value. The gene template determines which attributes the gene value modifies.

I don't know what you mean by the portrait editor not liking the mod. The portrait editor is the primary method I use to check that this mod isn't breaking anything, basically every screenshot I've posted in this thread is from the portrait editor. I don't really know what you mean by the mini face screen being blocked out or the hair values being blocked out but I suspect this is an interaction withĀ Daddy Pika's Cheat Menu, which as I've mentioned interacts with this mod a lot.

Posted
On 3/30/2021 at 1:54 AM, 420Edon said:

@Mange2020

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Okay, new thing - unwanted xray effect

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I made this animation so that they are rotating and clipping through each other on purpose to showcase it

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any ideas?

If you managed to get this animation working would you considering posting it so it could be included in this mod? There are almost no animations available and they really make a difference.

Posted
On 4/4/2021 at 2:22 PM, 420Edon said:

@Mange2020

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don't you think the penis sizes get a bit too large on average? it's hard to adjust for all sizes lmao.

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punctured throat:

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Untitled.jpg

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Changing erection_size_animation_correction max = from 0.5 to 0.4 makes things a lot easier to handle

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Also, do you know why head animation sometimes doesn't loop and only plays once? I can't figure it out

Same question as above. I am sure the community would applaud it ?

Posted

I'm confused because I inserted the animation code into the carnalitas sex scene, but it shows only the right character animating sex while the left character is stuck in the default animation. After some fiddling I realized that it's the males that never move, and that the hom_sex animation becomes the regular sex animation no matter the target

Posted
21 hours ago, beastincest said:

I'm confused because I inserted the animation code into the carnalitas sex scene, but it shows only the right character animating sex while the left character is stuck in the default animation. After some fiddling I realized that it's the males that never move, and that the hom_sex animation becomes the regular sex animation no matter the target

I should also say that when I click the button, either one or two characters disappear and only their legs show, dangling from the top

Posted

Is it possible to maintain the scenes and other content while disabling the character shape changes? I much prefer the All Genes Unlocked mod for creating a character appearance since you can actually change the body types and everything.Ā 

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Otherwise hope there's a possible compatibility update for the two at some point. The randomizing bodies is just as annoying to me as the Coat of Arms nonsense (I don't understand why there isn't a dang dropbox).

Posted

How would someone who is a noob at animating be able to get started from the provided files? Not asking for an animation tutorial but at least the required programs, what to import etc. Being able to work on this is the purpose of the mod no?

Posted
On 5/2/2021 at 6:17 AM, MyPersonalHarem said:

How would someone who is a noob at animating be able to get started from the provided files? Not asking for an animation tutorial but at least the required programs, what to import etc. Being able to work on this is the purpose of the mod no?

There's a short tutorial on this forum, its just been buried because no one ever commented on it haha. I will say its a bit outdated, in a couple respects because I've figured additional stuff out like how to deal with the neck line in the clavicle and exactly what the issue with the new blender update is.

Basically download blender, you'll only be able to get the most recent version but it works unless you are changing one of the scale animations. If you import the height animation for instance it will be really messed up. Its because by default the bones aren't set to inherit the scale of their parents. Not sure if its a change in blender's default settings or the importer. You can make them inherit scale but its tedious as fuck.

https://www.blender.org/

https://github.com/ross-g/io_pdx_mesh

These are programs I use although maya is an option I think, I don't know that one.

Posted
On 5/1/2021 at 7:12 PM, Endlesslust said:

Is it possible to maintain the scenes and other content while disabling the character shape changes? I much prefer the All Genes Unlocked mod for creating a character appearance since you can actually change the body types and everything.Ā 

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Otherwise hope there's a possible compatibility update for the two at some point. The randomizing bodies is just as annoying to me as the Coat of Arms nonsense (I don't understand why there isn't a dang dropbox).

So I'm not sure what you mean here specifically. The physical attributes mod changes the way body shapes are determined. That mod isn't necessary for this one. This mod changes the shapes themselves.Ā 

The answer is slightly different for both. But generally no. The physical attributes mod just changes the gene values but its necessary in order to make those values quantifiable in any way. I don't know that mod specifically or what the compatibility issue is but someone just needs to make a version that's compatible but I probably won't. Similarly with this mod someone could make whatever character shape they want in blender. I just made a few that enabled people to do more stuff. It's all possible, just more work than I'll do for content that doesn't interest me personally.Ā 

Posted
On 4/28/2021 at 12:54 PM, Solitude103 said:

Is there a way to tieĀ butt size to some custom traits? much similar to how there are traits that influence breast size?

Yeah, you would just need to create a trait and tie that to the butt size gene via the portrait modifiers. If you look at my physical attribute mod I do that with the variables. But you can also do it with traits. I'm probably going to make some traits eventually that would be dependent on the variables, just to make things more searchable. But I always have more things planned then I get to lol.

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