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Newbie cant get the whole thing to work!


vedixsz

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Posted

Hi,

 

So yeah im new to this whole thing. What im trying to do is simple, i want to mod SSE into a sex game. Dont judge me lol. 

 

My attempts so far have been unsuccessful, obviously. I have tried several times to start over from scratch but i just break the game over and over and over again. Yesterday i was close! I had Sexlab and here are i believe all of the sex mods i had:

Aroused Redux, Arousal Based Match Maker, More nasty Critters, Aroused Creatures, Animated Beast Cocks, Dripping When Wet, Blush When Aroused, Aroused Sexy Idles, Dangerously Nude, Jail Rape, Deviously Helpless, Sex With Thieves, Lovers Victim, Schlongs of Skyrim.

 

I was close, my uhh "character" was off having "fun", arousal working perfectly. Aaaaaand then i broke it, i have no idea what broke it but it did. And once its broken im unfortunately not nerdy enough to know how to fix it so i was forced to just start all over again once more. 

When it breaks it usually got something to do with in game animations. For example i have spawned inside the cart at the start of the game, i have had my character and all npcs get stuck in infinite T-pose, i have gotten stuck in walking animation not able to change direction etc etc. Once or twice i have had the game crash and close altogether.

 

I ofc had all of the preq "driver" mods like SKSE, FNIS, SkyUI, XP32 etc. 

The rest were CBBE stuff and other appearance mods such as outfits as well as a couple animation packs for sexlab. 

 

Im guessing its the sex mods that are the issue. But which and which one/s i have no idea. The thing is the download pages to many of the mods recommend the other once, for example the arousal stuff all recommends one another and Schlongs is pretty much recommended on all mods. 

 

I would honestly need a guide on exactly which mods to install and how to order them in MO2, because that another thing i dont have a clue about. Which mods should have priority?

 

Anyway, help appreciated!

Posted

Honestly if you are that clueless you really, really should read guides provided for your version of the game. You will find a couple her on LL for that.

And stop with the Shiny syndrom, just installing a ton of mods and see what happens is a waste of time
Build a None Sexlab Modlist that works, you can already include the body mods you want without even touching any content on this site (except Sos of course you will need it regardless if you planing to use it. think there should be an alternative but i never used it..)

 

Once you know the basic setup you build works, THEN you can start installing a couple LL Mods and there requirements. After you have a basic construct: Means all requierements for the Framework, ONE animation pack just for testing and to not waste anymore time with adding more, you can add the rest when everything works, a Trigger Mod for animations like Follow me 4 Sex or Matchmaker. You don't need any of the fancy stuff right now even if you want it, if you fuck it up again you won't use it anyway. Install alternative start from nexus to make the whole testing thing a 100 times faster.

Then and only then if everything works as it is supposed to you can start with all the kinky, fancy shiny stuff you want to add. a couple at a time, maybe not more then 5 at max. Test if everything works, do some animation scenes, start your game in a town, walk, run, fight and see if nothing bad like CTD happens to ya game.  It reads like a lot of work and tbh. I never did it because i know to a degree what i have to do to get the basic stuff working and i don't have to install many mods anymore so i can do it as described without having to invest hours of my time.

 

 

 

And stop killing your complete game every time you fail. Starting from Zero every time will get you nowhere

 

Posted

Spawning inside the cart of Vanilla start and then get stuck with everything is a typicall FNIS error - BTDT

FNIS needs to be run after you've installed the last mod, but before starting the game - otherwise it's standing dolls w/o animation.

Most mods that have an MCM need to be configured, those animal animations need to be turned on in every single mod - just installing them doesn't do much.

 

And do everything @Gukahn told you!

Posted

The opening scene of the game in the cart can be very buggy, and is oft referred to as "Ulfric's Wild Ride."  Don't give up just because of difficulties there.

 

Better to use the Alternate Start mod, give all of your mods a chance to load in the background during your character creation, and once all mods are loaded in you can still choose the vanilla start if you want.

Posted

This is all great advice guys!

 

I spent a number of hours earlier following the first linked guide and i was able to run a test play successfully, Everything seems to be working properly however my characters "assets" dont seem to have collision in scenes even though i got CBPC and HDT SMP (this may not be correct actually, the vagina seems to have collision and i may just need to adjust the size or the tiddies. Also the belly seems to have collision as well however it doesnt match the size of the schlong, the belly bulge is being a bit to generous). Also the alignment is waaaay of on most of the sex animations, so much so that there is visible air humping lol. I guess i just have to adjust in MCM or get a animation pack.

 

I was for sure doing things wrong before and i can see why my game was breaking, i thought i had to keep FNIS open while playing the game. Also i didnt understand the overwrite "mod" at all, i still dont necessarily understand why i need to keep it empty but at least i now know that i do and how to do it. 

 

I had no idea about Alternate Start mod, it was sooo needed. I reached the point where watching the cart ride over and over again was actually annoying me quite a lot. Never want to see it again.

LOOT is another thing i didnt know about, seems pretty crucial. 

 

Im going to be replacing Matchmaker with something more complex when i have the time and that will be the real test, if i manage to do that without breaking the game then the time it took to go through that guide will have been worth it. It actually took like easily over two hours. 

 

 

Posted
2 hours ago, vedixsz said:

Everything seems to be working properly however my characters "assets" dont seem to have collision in scenes even though i got CBPC and HDT SMP (this may not be correct actually, the vagina seems to have collision and i may just need to adjust the size or the tiddies. Also the belly seems to have collision as well however it doesnt match the size of the schlong, the belly bulge is being a bit to generous). Also the alignment is waaaay of on most of the sex animations, so much so that there is visible air humping lol. I guess i just have to adjust in MCM or get a animation pack.

Collisions must be tweaked by each user to adjust to body proportions if you want that level of detail. Alignment in animations needs to be fixed as well (partially because of the same reasons, there is no way to account for every possible body shape, so the moment the author creates an animation with a body preset in mind and the user has another preset, you'll get allignment issues). But this is an easier tweak, as all you need to do is use the hotkeys (check Player Hotkeys in the Sexlab MCM) each time you see an animation out of place, as you play you'll tweak most of the animations you use. And these changes are stored in a .json file (so it will appear in your Overwrite and I'd recommend you to move it to the Sexlab mod in the left panel or create a dedicated mod to store these kind of files, you know, like shown in step 11).

 

2 hours ago, vedixsz said:

I was for sure doing things wrong before and i can see why my game was breaking, i thought i had to keep FNIS open while playing the game. Also i didnt understand the overwrite "mod" at all, i still dont necessarily understand why i need to keep it empty but at least i now know that i do and how to do it. 

The golden rule for Overwrite (or MO2 entirely) is keep it tidy, so you either know fully well what's in there and why, or you make the habit of keeping it clean, moving each generated file in there to its corresponding place. That's why I recommend to move config files to each mod or create a new mod to store these files together and so on. You could get away with leaving things in Overwrite, but in time you'll have deprecated files (no longer needed, old, incompatible with your current mods, etc.), so IMO the best approach here is avoid that entirely.

 

2 hours ago, vedixsz said:

Im going to be replacing Matchmaker with something more complex when i have the time and that will be the real test, if i manage to do that without breaking the game then the time it took to go through that guide will have been worth it. It actually took like easily over two hours. 

Go slowly, take out Matchmaker and add one or two mods. If needed run the tools again (FNIS, LOOT, Bodyslide, etc. depending on the type of mods you're adding/changing) and go in game to do a quick test. Once you know the new additions are working as intended you can add more, always checking mod descriptions, requirements, recommedations, incompatibilities, running programs again if needed and so on. When you feel happy with your mods you can commit to playing "normally" (but you'll be adding mods and changing things for the rest of your life, that's the real game now).

Posted
8 hours ago, Just Don't said:

Collisions must be tweaked by each user to adjust to body proportions if you want that level of detail. Alignment in animations needs to be fixed as well (partially because of the same reasons, there is no way to account for every possible body shape, so the moment the author creates an animation with a body preset in mind and the user has another preset, you'll get allignment issues). But this is an easier tweak, as all you need to do is use the hotkeys (check Player Hotkeys in the Sexlab MCM) each time you see an animation out of place, as you play you'll tweak most of the animations you use. And these changes are stored in a .json file (so it will appear in your Overwrite and I'd recommend you to move it to the Sexlab mod in the left panel or create a dedicated mod to store these kind of files, you know, like shown in step 11).

 

The golden rule for Overwrite (or MO2 entirely) is keep it tidy, so you either know fully well what's in there and why, or you make the habit of keeping it clean, moving each generated file in there to its corresponding place. That's why I recommend to move config files to each mod or create a new mod to store these files together and so on. You could get away with leaving things in Overwrite, but in time you'll have deprecated files (no longer needed, old, incompatible with your current mods, etc.), so IMO the best approach here is avoid that entirely.

 

Go slowly, take out Matchmaker and add one or two mods. If needed run the tools again (FNIS, LOOT, Bodyslide, etc. depending on the type of mods you're adding/changing) and go in game to do a quick test. Once you know the new additions are working as intended you can add more, always checking mod descriptions, requirements, recommedations, incompatibilities, running programs again if needed and so on. When you feel happy with your mods you can commit to playing "normally" (but you'll be adding mods and changing things for the rest of your life, that's the real game now).

Yeah i will have to spend some time adjusting the proportions, some animations are good enough but others have serious clipping. Im not sure if there are animation packs that make their animations fit a certain body type better or if its all the same? I like my women thick and bouncy you see.

I have created a mod for sexlab animation overwrites as the guide suggested so i should be okay there. Just not sure if i need to delete anything in there at any point.

 

I added a couple of mods earlier actually nothing too fancy just the arousal stuff and Wet Function. It all seems to work perfectly. I dont understand the values in Wet Function MCM so i just cranked everything up and now she is super glossy. Wet Function looks really nice on goosebumps body texture. 

I did run FNIS after installing these mods and i got folders in overwrite from running FNIS but there was nothing in the folders. Im guessing FNIS adds the folders into overwrite each time you run it regardless if there is anything in the folders. Since you cant move folders into mods from overwrite i just cleared overwrite. It all works so im thinking i didnt do anything wrong there.

I ran LOOT as well, i really wouldnt know how to loadorder the stuff myself. Like i said i didnt know about LOOT before so i was probably having issues because i wasnt doing anything to the loadorder.

 

Next im going to add High Poly Head, hairdos, eyes and probably a preset high poly because im not confident i could make a good looking face yet. 

 

You know whats weird is that i did actually search for a guide on the whole sexlab thing and several times actually but i never found anything as comprehensive as that first guide that was linked. A lot of the stuff i found kind of just assumed that you knew certain things. 

Posted

One thing i noticed is that mod config seems to be save bound, meaning if i start a new game or even load a save from before i have to reconfig all of the mods. They even have to load into MCM as if i just installed them. Is there any way to keep mod config across all saves and have it carry over into new game as well?

Posted
1 hour ago, vedixsz said:

Im not sure if there are animation packs that make their animations fit a certain body type better or if its all the same?

Not really, each animator has their references at the time of animating. Some behave better under different body shapes, but using the hotkeys to make small tweaks is very common. You'll need to try different animation packs and see for yourself.

 

1 hour ago, vedixsz said:

I did run FNIS after installing these mods and i got folders in overwrite from running FNIS but there was nothing in the folders. Im guessing FNIS adds the folders into overwrite each time you run it regardless if there is anything in the folders. Since you cant move folders into mods from overwrite i just cleared overwrite. It all works so im thinking i didnt do anything wrong there.

If you kept your previous FNIS Output/Generated FNIS files MO2 will replace these old files with the newly generated ones in these folders instead of Overwrite, that seems to be your case, because failing to update things in FNIS is very noticeable (T-pose, frozen characters, no animations, etc.). You can confirm this by checking the information for the mod you created to store FNIS files (double click over it in the left panel and check the time/date they were created, it should match the last time you ran FNIS).

 

1 hour ago, vedixsz said:

One thing i noticed is that mod config seems to be save bound, meaning if i start a new game or even load a save from before i have to reconfig all of the mods. They even have to load into MCM as if i just installed them. Is there any way to keep mod config across all saves and have it carry over into new game as well?

Most MCM settings are saved in the savegame you configure them. There are some mods that generate files to store certain info (like the .json file SL creates when you adjust animations alignment, BTW Sexlab has a profile feature that allows to save your current configuration into several .json files, I don't remember where is it now, second or last MCM page? if you save the profile you can apply it through the MCM next time instead of doing it manually each time). Other mods rely on FISSES, or YeOlde MCM Settings (the later is I'd say... experimental and I haven't seen it in action to comment on how effective it is). I tend to use each MCM profile feature if there is one and manual config for the rest. 

Posted
On 3/4/2021 at 1:37 PM, Just Don't said:

Not really, each animator has their references at the time of animating. Some behave better under different body shapes, but using the hotkeys to make small tweaks is very common. You'll need to try different animation packs and see for yourself.

 

If you kept your previous FNIS Output/Generated FNIS files MO2 will replace these old files with the newly generated ones in these folders instead of Overwrite, that seems to be your case, because failing to update things in FNIS is very noticeable (T-pose, frozen characters, no animations, etc.). You can confirm this by checking the information for the mod you created to store FNIS files (double click over it in the left panel and check the time/date they were created, it should match the last time you ran FNIS).

 

Most MCM settings are saved in the savegame you configure them. There are some mods that generate files to store certain info (like the .json file SL creates when you adjust animations alignment, BTW Sexlab has a profile feature that allows to save your current configuration into several .json files, I don't remember where is it now, second or last MCM page? if you save the profile you can apply it through the MCM next time instead of doing it manually each time). Other mods rely on FISSES, or YeOlde MCM Settings (the later is I'd say... experimental and I haven't seen it in action to comment on how effective it is). I tend to use each MCM profile feature if there is one and manual config for the rest. 

Ohh right i forgot that the guide had me make it so that FNIS puts its overwrites into a created mod instead of overwrite. Probably why the folders are empty.

 

Alrighty yeah will have to do that because reconfigurating mods each time you start a new game would be a pain.

 

I'v ran into a potential issue. Im not sure how well it shows in the screenshot i attached but there is a barely noticeable line at the neck, separating the body and the head. From certain angles you cant even see it but its there. Im not sure if thats how its supposed to be?

Im using the Diamond Skin texture mod and the head preset is called "Ella - High Poly Breton Preset" on Nexusmods. It says in the description of the preset that he is using Diamond Skin as well and looking at the preview pics on the preset he doesnt have any neck line.

I did try a couple of other presets and its the same thing on all of them.

 

I do have Fair Skin Complexion texture mod as well (from the guide i believe) but its unticked, not active and Diamond Skin has priority over it. 

ScreenShot20.thumb.png.49464723af5de6b22021d5dbb92f7559.png

Posted
On 3/4/2021 at 4:31 PM, Grey Cloud said:

Only 'quite' a lot? ?

Hmm is the fact that english isnt my native language showing? :D

Posted
23 minutes ago, vedixsz said:

Hmm is the fact that english isnt my native language showing? :D

Mine neither, don't wanna know how weird some of my wording sounds.. xD

 

Maybe its just the normal Polyhead thing, where you have to change your weight once you selected the high poly mesh?

Posted
1 hour ago, Gukahn said:

Mine neither, don't wanna know how weird some of my wording sounds.. xD

 

Maybe its just the normal Polyhead thing, where you have to change your weight once you selected the high poly mesh?

Meh i was told by an american chick that its cute so its all good xD

 

Its not the weight thing, i tried that. I also tried reinstalling the preset and doing it again but nope. 

It seems like its made more prevalent by Wet Function mod. I disabled the mod and its far less noticeable, not really at all unless you know its there. But since its not supposed to be this way i'd like to see if i can fix it.

 

I also noticed that the there is a line on the wrist and ankles as well. Perhaps i need to rebuild my body in bodyslide since switching from Fair Skin to Diamond Skin? I did that earlier today and i probably didnt notice the seams at first after the change.

Posted
1 hour ago, vedixsz said:

Hmm is the fact that english isnt my native language showing?

Sorry, nothing wrong with your English. I meant the cart ride is usually described as "<insert swearword here> annoying" ?

 

With the neck seam it's hard to say exactly while she is wearing clothes. Her body looks as if it is using a sweaty/wet look texture while the head is not. Is there a seam at the ankles and wrists?

Do you have the HP head mod installed or are you just using HPH presets?

Posted
1 hour ago, Grey Cloud said:

Sorry, nothing wrong with your English. I meant the cart ride is usually described as "<insert swearword here> annoying" ?

 

With the neck seam it's hard to say exactly while she is wearing clothes. Her body looks as if it is using a sweaty/wet look texture while the head is not. Is there a seam at the ankles and wrists?

Do you have the HP head mod installed or are you just using HPH presets?

Oh, well im never sure of my English i just kind of say things and hope for the best lol.

I wasn't sure if one could post fully nude pics here so i threw those rags on hahah and now im thinking that was really silly since the mods on here showcase literal sexual acts xD

 

What i did was i deleted everything in my bodyslide overwrite created mod and then built my body again in bodyslide. It seems like the neck line and wrist lines are still there however the ankle lines went away im 90% sure unless the lightning was fooling me. 

 

You are right though it does seem like the head is a different texture however i think the Wet Function mod made it look way more serious than it is, without the wetness the textures do look the same however you can still notice a line on the neck if you look really intensely. 

Her face does get wet from the mod but not really as much as her body. 

 

I think i have tried all of my ideas right now, hmm. The only texture mod i have atm is Diamond Skin. Then i got CBBE, CBBE 3BBB, CBPC, HDT-SMP aaaaand thats it. Nothing else that would have anything to do with the textures or bodies i dont think. Also im not sure if XP32 should be before or after all of this stuff? Since that has to do with the skeleton i guess?

 

I got the High Poly Head mod installed yes.

 

I actually got another issue though, the "sculpt" tab of racemenu is laggy for some reason. And it looks like its mouse movement that causes it. if i use keyboard to navigate its fine. Weird stuff. 

Posted
50 minutes ago, woodsman30 said:

Looks like two different textures makes me wonder if all females have this as well?

I would be fine with it if i knew that its like that for everyone xD

Posted

Im going to uninstall all of the makeup, freckles and paints stuff i got see if that does anything. I got quite a few of those and i dont think i will be using most anyway. 

Posted
12 hours ago, vedixsz said:

I would be fine with it if i knew that its like that for everyone xD

Here is your big issue... Skyrim modding is all about testing you need to go around and see other NPC how they look, act ect.. You will never get a perfect game from day one it takes time and testing.... testing means play-time.. Nobody can figure out what is going on with 5 minutes of playtime...Most modders here will tell you when they do a rebuild it can take weeks and that is from people who know how to mod. Skyrim modding is not a sprint race it is a marathon this is a fact. Unless you are willing to put the time in testing you may as well give up.

Posted
On 3/5/2021 at 1:43 PM, vedixsz said:

I wasn't sure if one could post fully nude pics here so i threw those rags on hahah and now im thinking that was really silly since the mods on here showcase literal sexual acts xD

 

Fully nude is totally OK here.

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