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BravilUnderground Add-on V2.3


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Posted

JSmith20142 your PM function still not works.

Here a picture of the Trainer house.

post-3205-0-82785200-1372304928_thumb.jpg

If you want the new esp, tell me. Perhaps it is easier to integrate the new Trainer directly in the esp. ( for me it is easier :D )

Posted

I have no idea how to make the PMs work, sorry.

 

Easier, yes, practical, no.

 

For reasons that escape me, the render window in the extended CS I've been using for a while (it's the latest 6.something) doesn't work, and trying to use it crashes the editor.

 

This means to place anything requires my using the original CS, and that has the old, old bug of dropping any .esp masters, so, I can only place things/NPCs in content that is either vanilla or defined in a esm (hence the trainer's current location in Silverhome on the Water; I'd intended to put her in BU). /sigh

 

I could try installing a different version of the CS, I know - the one I had on what was my primary machine was fine, but just copying that to this one didn't work - but apart from this one thing this version of the extended CS is really nice, so I'm sticking with it.

 

 

Posted

No Problem, I can place NPC and the X Marker(jLITXMarker2Ref) in the new shop. That's all I have to do. I will use your training cell (jLITHiddenCell)

Posted

Progress of the 1.4 update.

Werewolf cave: completed

Trainer shop: completed

Laboratory: almost complete

JSmith20142 are you still working on the Trainer scripts?

Posted

Fejeena, I've had no spare time at all this last week, apologies. This changes as of tomorrow, so I'll upload a revision shortly. My current plan is to have the trainer move to her xmarker when she runs her initialisation script, so you can place that wherever you want her to stand.

 

Posted

Fejeena: Love your work, it is truly equal parts deviant and brilliant. My question is this: Do you have any plans of making purchaseable training room additions to vanilla player homes, or should I just go ahead and add my own little dungeons?

 

I never fast travel, so walking my slaves (even if they are packed) from Anvil (or Chorral, or Skingrad, or Bruma, or Cheydinhal...) to Bravil is a bit of a bitch.

 

 

Posted

Why an extra Trainer room? You can Train slaves with slaves. Enslave a male(or creature) and tell him in the Player house "wait here", and you have your own Trainer for all your female slaves. (The same the other way around, a female Trainer for your male slaves). Of course you can also use one of the Trainers, tell him "follow me" and in the house "wait here", but a Trainer you have to pay, a slave is free.

I will not use the player houses, there are too many mods change this houses, this would make my mod unplayable for many People(Mod conflicts).

 

It is very easy to create a Trainer, you must only add the  NPC/creature to the SlaveTrainer faction (LoversSlaveTrader.esp) and he has the Dialog Option/menu.  And add AI Package aaaDefaultStayAtEditorLocationSkipFallout [PACK:00097CD3]  so he stays where you have placed him.

 

Posted

I KNOW I can do that, but I want the vanilla player homes to be evil and intimidating places. My toon is NOT a nice person.  I just want my homes to have a deep dark secret hidden in the basement. I do not want to have to go through all those steps. I want every house that I own to be a place of terror and malevolence. 

 

I can create my own trainers - no problem.  I will make my own purchasable additions to the homes I own. I just thought that if you planned on adding slave or trainer basements to player purchased homes I would not bother and I would wait for your superior results.

 

Why would I bother... I HATE Bravil.  In MY game - most of Bravil is dead. But some idiots insist on respawning.

 

 

  • 2 weeks later...
Posted

Fejeena, sorry about the delay, but unexpected things happened, and I had to be away from home for a while. I've attached an updated version of the independent trainer mod.

 

This is not MBP dependent, and seems considerably more stable than the previous one, although to get it that way I had to simplify the structure and remove the er, surprise, that was built in. Please feel free to turn the somewhat drab-looking Imperial female trainer into whatever you like, although I'm looking forward to seeing the evil-looking man named 'Ptraci' :shy:

 

Put  the xmarker jLITXMarker2Ref wherever you want Ptraci to stand; she(he?)'ll move to it as part of her initialisation, if the destination is properly pathgridded.

 

This is version 0.2 of the mod, previous was 0.1.

 

 

LoversIndependentTrainerNoMBP.7z

Posted

JSmith20142 if you had done it faster there would be now no laboratory(with 2 Trainers) and public toilet. So I had time for new ideas. ;) 

Thanks for your work.

Posted

JSmith20142 I have 3 "Problems"

1. Tes4Edit error, unimportant?

   Target -> Found a NULL reference, expected: ACHR,ACRE,PLYR,REFR
      Above errors were found in :PTDT - Target
    Above errors were found in :jLITSlaveFollowOwner000 [PACK:05012D98]
  Above errors were found in :GRUP Top "PACK"

post-3205-0-08805100-1373768557_thumb.jpg

2. script error  (compile and save script)

post-3205-0-14550100-1373768717_thumb.jpg

3. I have done 6 tests, 4 times  OK but 2 times the slave was not there. She left the tavern and after the "I want my slave back" Dialog the slave did not run to me. The first time I did not leave the tavern (loaded old save) the second time I found her in front of the tavern. Both times it happend with mixed training (human and creature).

Some tests with your original, some with the merged into my addon esp Version.( only merged, no changes to the Trainer NPC or her placement)

 

A note to gregathit: you can not send JSmith20142 a PM because there is no PM button.

post-3205-0-44887500-1373770065_thumb.jpg

Posted

Fejeena, the following functions in the mod are no longer used -

 

jIndependentTrainerQuestAddTokens - your first error is in this one

jIndependentTrainerQuestReturnSlave

jIndependentTrainerQuestTestTrainingFunction (this was only ever for debugging)

jLITActivator2Spell (was never used at all)

jLITSetTrainingTarget

 

You can just delete these functions and it will make no difference. I had to restructure the mod to get rid of an annoying crash, and ended up putting most of the code that was split off into functions in the quest script.

 

I'm probably not finished with the mod, and would like to make the quest script smaller, so have left the not-called functions there, but feel free to delete them with tes4edit.

 

There's one AI package in the mod, the one that gives your first error, and it isn't used either. I started putting in the necessaries for having the trainer actually lead the slave around during training, then decided not to do that (yet). Again, you can delete it, it will make no difference.

 

As to your slave not being there, that is an error. I originally had the slave moveto the player after training complete, but that seems to have been removed when I took out the functions. I can reinstate that easily enough. The slave is told to wait, though, so they shouldn't wander too far.

 

For testing, there is a cheat built into the mod to speed things up. I don't want to say what it is on a public forum, as it makes all training completely trivial. If I could, I'd PM you and tell you how to do it, but ...

 

Further note to Gregathit. I have no PM buttons and cannot send PMs to anyone, including you. I am running NoScript within Firefox, but this site has the NoScript permissions cranked up to maximum. I'll try disabling NoScript and see if I get PM buttons then.

Edit: Nope, made no difference.

 

 

 

Posted

The slave should stay near the Trainer, until the player picks him up. There are only problems if the slave tries to get to the player.(Player in Oblivion world or a Mod word space). And a magical teleportation to the Player is unrealistic. And maybe the slave is only a hindrance (e.g. in a Oblivion world space) and if the player has not yet learned the pack slave spell the slave dies.

 

The esp is now  free of errors. I will now pack Ptraci in the trainer store.

Posted

I put that badly; the mod used to move the slave to the player after they spoke to Ptraci when training was complete, and that's what isn't there anymore. I can reinstate it easily, or tell you how do it if you like. It never ported the slave to the player when training completed; I agree that would be silly.

 

Posted

Have tested the Trainer in the new store. But the same problem, I lost a slave with mixed training (human and creature), could not find her outside the shop or in Bravil or in her old home in Anvil. The single training is OK.

Ptraci is still female (now Redguard)

 

 

Posted

Fejeena, I think the best thing is for me to put the instruction to move the slave to the player once they've spoken to Ptraci back in. I hadn't intended to delete it.

 

I'm deep in two other mods right now, but should be able to post the corrected esp before I quit tonight.

 

I'll have a look at your progress tomorrow, looking forward to it.

 

I had to play games in the script moving Ptraci in and out of the slave trainer faction, because when she's out it didn't interact with LST properly, and when she's in, you can give her orders, which I didn't want to be possible.

 

Posted

I forgot to mention, I deleted one of your spells (the "Ptraci Fade Out" is still in, the other gave my a error after I deleted the things you told me)

Posted

OK, here's the same mod with the instruction for the slave to move to the player once they've asked Ptraci for their slave back reintroduced. I've changed the version number to 0.3 for tracking purposes.

 

As you're comfortable with tes4edit, I don't think you need the entire mod - I believe you can just take the quest script :  jIndependentTrainingQuestScript : from this one and patch it into what you have, would save messing around with the character and deleting those functions again.

 

Edit : Yes, I'd forgotten the spells when I listed the things that could be deleted. Only jLITPtraciStartSpell is used.

 

LoversIndependentTrainerNoMBPv03.7z

Posted

Thanks. Yes Tes4Edit is one of the programs I can use. ( better than CS )

Edit: tested it with mixed training. WORKS ! thank you.

 

Edit2: Another problem that I have. Some effects do not work. FireSmokeMedium and FXTwinkleLights01.

All effects in the room

post-3205-0-21124500-1373849045_thumb.jpg and 5 candles

The 2 not working effects

post-3205-0-30440500-1373849065_thumb.jpg

Why?  Too many effects? Effect conflicts ? Do not like indoor cells ? Sometimes the 2 effects starts to work after 1-2 real time minutes.

If someone wants to help and test it,  download new Version 1.4, the room is in the Medical Clinic.

 

Posted

new Version 1.4

New in V 1.4
some mesh fixes.
A Werewolf cave (accessible from the secret-cave).
A laboratory (destroyed) in the Medical Clinic. (the door is locked, the key is in the Medical Clinic). 2 new trainer.
public loo at the port.
dead slave at the port.
Trainer Shop (with pictures, dildos,...) A Trainer who can train your slaves (The player must not be present(As with the other trainers). Script by JSmith20142.
I know in the LST INI is the option "Automatic training (training while Player is not there) permission setting" and by default it is on, but it works not right.)

AND A README !

 

Pictures, see download page.
 

  • 2 weeks later...
Posted

First quest entry: "I need to seek out someone named J'zin-Dar  from the Skooma Den.  This task apparently may not pay well ..."

Then you go to the Skooma Den in Bravil and talk to J'zin-Dar

 

 

next quest entry:"I was asked to turn Viera Lerus, who is the captain of the guard, into a sex slave.  Who said I don't like a challenge!"

so you enslave Viera Lerus and train her till she is "broken"  (quest entry: "The training is complete.  I should deliver the slave to J'zin-Dar."

bring her to J'zin-Dar

Last quest entry:"I have received a reward."

 

 

Posted

8.Why does Romeo have to die?

 

i am stuck i think, i am waiting about a week, but nobody comes to monastery, wait longer? or  maybe quest id or npc id to complete this quest via console?

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