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Rockwell Pursuit


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Posted

Haven't tried it but this is from first page of comments. So we're stable now, but a conflict has been uncovered with 'FOOK New Vegas DLC's.esm' - this causes Goldwater's Voice to be silent. We are working on fixing this in the next patch. 2 files are needed to run it correctly the main one and Rockwell Pursuit Latest Update -Required-.

Posted

Thanks, but I am more interested in the things he doesn't mention on that page. Since the Nexus doesn't allow negative comments on mods, I was hoping that someone tried it and can tell, if it breaks the whole game, like his last mod did. It sounds really cool and I'd give it a shot, if he got his act together this time around.

Posted

Well, I've downloaded it just to see if the author had improved his modding techniques... the answer would be no. He has, however... at least this time, avoided the fatal errors of his previous mod. This one can actually be cleaned by an experienced user and be expected to function correctly but it's still a very dirty mod.

Posted

That's what I feared. 

 

Well, his mod page looks really shiny and I was just about to download it, when I saw the remark to uninstall his previous mod, prior to this one. Looking at that one reminded me of the discussion that you guys had here some time ago. 

 

I'll leave it be then. I can live with bugs or the occasional dirty edit, but I guess I'm too spoiled to do the work he should have done in the first place...:D

 

File of the month...

  • 2 weeks later...
Posted

I'm sorry, After seeing this I had to create an account and comment....

 

I agree completely with the Rockwell Descent being an absolute crap fest in terms of construction and dirty edits, as well as being a sub-par story all together - But what's wrong with the Pursuit exactly?

 

I always open mods up in the geck and FNVedit before I take the chance on my game, and with the Rockwell Pursuit? I'd have to say It's darn clean as hell. He's used the proper nomenclatures this time around (instead of 00000aiuhifaNPC), he's not edited or ruined any interiors like the last, and it has dirty edits and problems that you can count on one hand. Three fingers at most. And this is why it's on it's way up to FOTM instead of the Descent.

 

Have any of you guys actually opened this mod up and looked at it? Because from what you guys say, we must be talking about a different mod :P

 

From my point of view, having attempted to make 1 mod in my life, I respect those who put their own time in to make a free adventure for us to play. 

(Minus the Descent, I'm sorry that was Sh*t)

 

I'd give it a whirl. 8 hours worth of play that had me loving New Vegas again,

I still have it installed while i'm back chillin in the Mojave, not a problem since.

 

 

 

Posted

Welcome to LL!

 

Well, if he is known for releasing "Sh*t" (your words, not mine) people become wary. As that mod is quite big and with the discussion still in mind, I think it's only fair to ask if someone actually tried it, before I potentially ruin my game. I'd ask this on the Nexus, but that would put my account at risk, as criticism or even a hint of sarcasm isn't well handled over there (at least from non-contributors). And if one of the most experienced users here says that he has downloaded it and it is "very dirty", I'll take him by his word and have very little desire to find out for myself, regardless if the mod is otherwise of good quality.

Posted (edited)

Have any of you guys actually opened this mod up and looked at it? Because from what you guys say, we must be talking about a different mod :P

Why yes, I have looked at it. I don't think you have, though.

I'd have to say It's darn clean as hell. He's used the proper nomenclatures this time around (instead of 00000aiuhifaNPC), he's not edited or ruined any interiors like the last, and it has dirty edits and problems that you can count on one hand.

What are you, a millipede? You must have an awful lot of fingers. Take a look:

 

ACTIVATOR

0001F534 (TapeMachine01) has had a RandomAnim/HighLOD flag set on it

000A99B3 (ElectricalSwitch02 "Switch") has been renamed from "Electrical Switch" and a script (xx01025E electroscriptDUPLICATE001) has been attached

 

ANIMATED OBJECT

000924EB (DLCPittPrepareMeatBItem02) has had its animation changed to 00026EB4 (1stPersonActWater)

 

ARMOR ADDON

2 dirty edits

00029387 (LeatherArmorGLoveL "LeatherArmorGloveL") has been changed from "Hand Wear" to "Head Wear" and DNAM has been modified

000768F0 (MechanistGloveL "Mechanist Left Glove") DNAM has been modified

000B8AA3 (PowerArmor51bRightHnad) DNAM has been modified

 

ARMOR

0001CBDC (VaultLabCoat "Vault Lab Uniform") has had the Biped Flag "Hair" added

 

CELL

Block 0, Sub-Block 1 0015C89A (SLBasincreekINT "The Basincreek Building")

--3 dirty edits

Block 0, Sub-Block 5 0013BC26 (Vault19a "Vault 19 - 1st Floor")

--0017B7ED Placed Object (0000001F RoomMarker) wild edit

Block 0, Sub-Block 8 00130C7C (NiptonTownHallInterior "Town Hall First Floor")

--001358C2 Placed Object (00107B0F NVGSGSWallONLY) dirty edit

Block 1, Sub-Block 2 00116BD9 (WarehouseBathrooms2 "Sample Bathrooms of All Sizes")

--00116CC9 Placed Object (0001F4B4 StreetLitter01) dirty edit

Block 1, Sub-Block 4 00103D49 (GSDocMitchellHouse "Doc Mitchell's House")

--00105BF0 Placed Object (000EC4A9 MagazineNVMedicine) wild edit

--3 dirty edits

Block 1, Sub-Block 4 00106185 (GSProspectorSaloonInterior "Prospector Saloon")

--0015F318 Placed NPC (0015F315 LvlGoodspringsPowderGanger) wild edit

--00107C96 Placed Object (0005B633 DrinkingGlass02) disabled

--5 dirty edits

Block 1, Sub-Block 4 00134B9D (HooverDamIntIntakeTower02 "Hoover Dam Intake Tower 02")

--0014B79F Placed Object (000E2AD9 DLC03PowerStationBlock01) dirty edit

Block 1, Sub-Block 6 000F4025 (CampMCTermInt02 "Camp McCarran Terminal Building")

--4 dirty edits

Block 2, Sub-Block 0 000D7F7A (HELIOSOneTower "Solar Collection Tower")

--2 dirty edits

Block 2, Sub-Block 0 00108CBA (NellisHangar1b "Hangar")

--2 dirty edits

Block 2, Sub-Block 4 00133172 (HooverDamIntOliverArea "Oliver's Compound)

--2 dirty edits

Block 2, Sub-Block 5 0015626C (SLRubyHillMineINT "Ruby Hill Mine")

--51 dirty edits

Block 2, Sub-Block 6 0010E02A (FreesideMickandRalphs "Mick & Ralph's")

--001127C4 Placed Object (0006E004 GroceryDisplayCounter01) dirty edit

Block 2, Sub-Block 7 000E63E0 (Vault11b "Vault 11 Living Quarters")

--0017B465 Placed Object (0000001F RoomMarker) wild edit

Block 3, Sub-Block 1 00133E39 (CottonwoodCoveRestroomF "Cottonwood Cove Restroom")

--00133E62 Placed Object (000F1CE7 dlc04shackintbumpcapl) dirty edit

Block 3, Sub-Block 3 0001EC51 (VendorChestsCell "Buried Vendor Chests")

--000B4211 Placed Object (000B41CA VendorChestBuriedCantelliRef) wild edit

Block 3, Sub-Block 4 0015182B (NiptonTownHallInteriorFloor2 "Town Hall Assembly Floor")

--4 dirty edits

Block 3, Sub-Block 5 0010EDCD (2E0MichaelAngelo "Michael Angelo's Workshop")

--4 dirty edits

Block 3, Sub-Block 5 0013D7E5 (JacobstownNightstalkerCave "Charleston Cave")

--2 dirty edits

--23 records now refract xx0104FB (00003301 WaterP2048x2048) which is located in xx01012E (0ParadoxGlacierCAve "Glacier Cave")

--00148266 Placed Creature 00144BC4 (JacobstownNightstalkerA "Nightstalker") wild edit

Block 3, Sub-Block 7 000CD3E1 (NovacMotelRoomTwin2 "Motel Room")

--000CE8C5 Placed Object (000CE6DB OffHallSm3Way03b) dirty edit

Block 3, Sub-Block 8 000EF2E3 (AerotechOfficeInterior01 "Aerotech Suite 300")

--000F9564 Placed Object (00044B90 FXSmokeWisps01) dirty edit

Block 4, Sub-Block 1 0016521E (TestTraps "Test Cell For Traps")

--3 dirty edits

--4 wild edits

--00165283 Placed Object (00057F6B TrapMailboxBomb01 "Mailbox") deleted

--xx00860B Placed Object (00057F6B TrapMailboxBomb01 "Malibox") added

Block 4, Sub-Block 2 00119670 (ULKitchen "Ultra-Luxe Kitchen")

--3 dirty edits

Block 4, Sub-Block 7 000E60C2 (Vault22d "Vault 22 - Common Areas")

--000FE303 Placed Object (0000001F RoomMarker) wild edit

--000E694A Placed Object (0001847B VRmOverseerOfficeR01) dirty edit

Block 4, Sub-Block 7 0013F31A (CampSearchlightPoliceStation "Searchlight Police Station")

--3 dirty edits

Block 4, Sub-Block 9 00125B32 (GSAbandonedShack "Abandoned Shack")

--00125B34 Placed Object (00064314 FXMistLow01) wild edit

Block 5, Sub-Block 0 0013FD35 (CampForlornHopeMedCenter "Camp Forlorn Hope Medical Center")

--0015300D Placed Object (0008444A ShackLightAmbNeutral) dirty edit

Block 5, Sub-Block 0 001699F5 (HooverDamIntTower03Interior "Hoover Dam Tower")

--00169B19 Placed Object (0007424C ElevatorControl01) dirty edit

Block 5, Sub-Block 2 000D7505 (HiddenValley02 "Hidden Valley Bunker L2")

--15 dirty edits

--2 wild edits

Block 5, Sub-Block 2 0013CA81 (JacobstownLodge "Jacobstown Lodge")

--2 dirty edits

Block 5, Sub-Block 3 0013EC23 (HooverDamIntPowerPlant03 "Hoover Dam Power Plant 03")

--001443AB Placed Object (00139B9A dppPillar01) dirty edit

Block 5, Sub-Block 4 000E5745 (NovacAbandonedShack "Gibson's Shack")

--000E582A Placed Object (00092021 RepConFXDustMyst "RepCon Dust Myst") wild edit

Block 5, Sub-Block 7 00131F9B (NiptonTownHallInteriorFloor3 "Town Hall Steyn's Office")

--4 dirty edits

--2 wild edits

--00177B7D Placed Object (0000000A Lockpick "Bobby Pin") deleted

Block 5, Sub-Block 8 0011ED01 (FreesideFortInterior "Old Mormon Fort")

--0011ED0A Placed Object (0010D98F OldMormonFortInt) moved

Block 6, Sub-Block 2 000D7506 (HiddenValley01 "Hidden Valley Bunker L1")

--3 dirty edits

Block 7, Sub-Block 1 0012B521 (3CBSCave3 "Great Khan Supply Cave")

--00137350 Placed Object (0012FCB7 NVKhanGraffitiCv02) dirty edit

Block 7, Sub-Block 1 0013AC65 (HooverDamIntODeckStorage "Supply Closet")

--0013F386 Placed Object (0009978B Vault87Blood10) dirty edit

Block 7, Sub-Block 2 000FFCAF (NellisHangar1 "Hangar")

--00100806 Placed Object (0002FAD8 RCSmDoorFrame02) dirty edit

Block 7, Sub-Block 8 0010245F (AbandonesUsonianHome01 "Abandoned Home")

--Image Space changed from 00014BB5 (WastelandImageSpace01) to 000892C3 (vault106Hallucination)

Block 7, Sub-Block 8 00129E5B (Vault34a "Vault 34 - 1st Floor")

--2 dirty edits

Block 7, Sub-Block 9 00144125 (HooverDamIntPowerPlant04 "Hoover Dam Power Plant 04")

--4 dirty edits

Block 8, Sub-Block 0 000CAE84 (NovacVargasRoom "Manny Vargas' Room")

--7 dirty edits

Block 8, Sub-Block 1 000D8052 (HELIOSOneDeck "HELIOS One Observation Level")

--5 dirty edits

Block 8, Sub-Block 3 000E6486 (QJOffice "Mining Office")

--000E6487 Placed Object (00059C66 WoodShack3Interior) dirty edit

Block 8, Sub-Block 6 0015F048 (SLHellsMotel "Hell's Motel")

--3 dirty edits

Block 8, Sub-Block 9 00144126 (HooverDamIntPowerPlant02 "Hoover Dam Power Plant 02")

--0015B934 Placed Object (0015B9F8 NVDPPCrackedDirt01) dirty edit

Block 9, Sub-Block 6 001555FD (SLBoSBunkerINT "Brotherhood of Steel Bunker")

--00155741 Placed Object (0002EAC2 FXLightBeamBrtW01) dirty edit

Block 9, Sub-Block 7 0010FDEB (2E0Vault21 "Vault 21")

--0011B45A Placed Object (0016A0E3 LightCeilingVaultR01onNoSound)

Block 9, Sub-Block 8 001057F1 (GSGeneralStore "Goodsprings General Store")

--2 dirty edits

Block 9, Sub-Block 8 00133FB1 (HooverDamIntIntakeTower01 "Hoover Dam Intake Tower 01")

--0014AE2B Placed Object (001343BF NVHooverDamIntakeTowerIntWall01) dirty edit

Block 9, Sub-Block 8 001591D5 (SLRemnantsBunkerINT "Remnants' Bunker")

--00168A79 Placed Object (000AB2DD VMonitorBank) dirty edit

 

CLIMATE

000CEE74 (Missouri) had its EDID changed from NVDefaultCopy0000, Sunrise changed from 5:30A/8:30A to 12A/12A, Sunset changed from 6:30P/9:30P to 12A/12A

 

CONTAINER

0009DEC6 (SubDresser01 "Dresser") items added

00167BB8 (VLootLockers01RustGen22 "Locker") 000A1BF2 (ClutterDoctor100) added

00167C6C (VLootWoodenCrateGen10 "Wooden Crate") items added

 

CREATURE

6 dirty edits

0013C8C0 (CrLakelurkKing "Lakelurk") added to faction 001466BD (LakelurkFaction "Lakelurks")

 

DIALOGUE

7 dirty edits

000000C8 (GREETING "GREETING")

--00175434 ("What do you need?") made Random

000000D4 (GOODBYE "Goodbye.")

--4 wild edits

00026C62 (Ove "I've heard enough. I'm going to make them pay.") EDID was changed from CG04AmataStartB2

 

DOOR

00169534 (VHDTowerHatchNoUse "Hatch") FULL was added

 

FORMID LIST

6 dirty edits

 

LIGHT

000660CC (CG04ReactorGlow) "Dynamic" flag unset

 

MEDIA SET

00152CB3 (musSetLOCDungeon4A "musSetLOCDungeon4A") dirty edit

 

MOVEABLE STATIC

2 wild edits

 

NOTE

0015D90A (CassNoteCrimsonCaravan "Crimson Caravan - Van Graff Agreement2") renamed from "Crimson Caravan - Van Graff Agreement"

 

NON-PLAYER CHARACTER

00104C78 (GSChet "Chet") dirty edit

 

SCRIPT

10 dirty edits

0002FF83 (MetLightSwitchSCRIPT) heavily modified

 

SOUND

2 wild edits

 

STATIC

000B0A0D (HeliosPowerPlant) "Visible when distant" flag unset

 

VOICE TYPE

00029FB1 (Goldwater) EDID changed from CBRadioConversation

 

WEAPON

7 wild edits

00046BDD (Bloatfly1HP) dirty edit

 

WORLDSPACE

000DA726 (WastelandNV "Mojave Wasteland")

--000846EA Persistent Worldspace Cell

----4 dirty edits

----5 wild edits

--Block -1, -1

----Sub-Block -3, -4

------000E1B69 -20, -25

--------00146369 Placed Object (00142547 NVMojOutpostStatue01) dirty edit

------000E1B6B -22, -25 dirty edit

------000E1B72 -21, -26

--------2 dirty edits

------000E1B74 -23, -26

--------0016396C Placed Object (0010E88B rubblepile05brick) dirty edit

----Sub-Block -3, -3

------2 dirty edits

----Sub-Block -3, -2

------000E1B16 (CaliforniaSunsetDrivein) -17, -15 dirty edit

----Sub-Block -3, -1

------000E1AA6 -17, -1

--------00104FBE Placed Object (000E5D2F WastelandRoadCurveLong02L) dirty edit

------000E1AB6 -17, -3

--------00170108 Placed Object (0011988D NVNCliffCanyonL02) dirty edit

----Sub-Block -2, -4

------6 dirty edits

------000E1A76 -9, -27

--------3 wild edits

------000E1A7E -9, -28

--------2 dirty edits

------000E1A81 -12, -28

--------0016C350 (Navigtation Mesh) dirty edit

------000E1A86 -9, -29

--------0016271E (0015626A CliffVertiC1) dirty edit

------000E1AA2 -13, -32

--------00156E7E Placed Object (00137A34 NVHooverDamOverpass) dirty edit

----Sub-Block -2, -3

------000E1A55 -16, -22

--------00165677 Placed Object (00174928 HighwayStr01RWOverpassBrokenNV02) dirty edit

----Sub-Block -2, -2

------3 dirty edits

------000E1A0A (PrimmBisonHotel) -13, -13

--------000E538D Placed Object (000D7B1B ElDiabloCoaster) dirty edit

------000E1A12 -13, -14

--------000E4566 Placed Object (000E455C BisonSteveEntrance) wild edit

----Sub-Block -2, -1

------9 dirty edits

------000E19B4 (SLGoodspringsCave) -15, -2

--------2 wild edits

----Sub-Block -1, -4

------3 dirty edits

------000E197D -8, -27

--------0016C32A (Navigation Mesh) dirty edit

------000E1982 -5, -28

--------3 dirty edits

------000E1983 SLAbandonedShack01

--------001699B5 Placed Object (0011987C NVNRockCanyon15) "Reflection" flag set

------000E1984 -7, -28

--------2 dirty edits

------000E1986 -8, -28

--------00162788 Placed Object (0011988F NVNRockSlopeStraight) dirty edit

------000E198A -5, -29

--------0016C33B (Navigation Mesh) dirty edit

------000E198D -8, -29

--------0016C32E (Navigation Mesh) dirty edit

----Sub-Block -1, -1

------000E18AF -2, -2

--------2 dirty edits

------000E18B6 -1, -3

--------7 dirty edits

------000E18B7 -2, -3

--------4 dirty edits

------000E18B9 -4, -3 dirty edit

------000E18BF -2, -4

--------001724C8 (Navigation Mesh) dirty edit

--Block -1, 0

----Sub-Block -4, 2

------2 dirty edits

------000DAF08 -25, 23

--------2 dirty edits

------000DAF0A -27, 23

--------0013F184 Placed Object (0013EF8C JacobstownSign) dirty edit

----Sub-Block -3, 0

------000DAEB9 -17, 0

--------3 dirty edits

------000DAEBB -18, 0

--------5 dirty edits

--------0011E660 Placed Object (0011E65F VCG01RemoveDocCarebearModeTrigger) wild edit

----Sub-Block -2, 0

------000DADC6 -16, 1 dirty edit

----Sub-Block -2, 1

------5 dirty edits

------000DAD6A -11, 11

--------2 dirty edits

------000DAD7E (BonnieSprings) -15, 9

--------0013D5FB Placed Object (0013D5F8 NVOldWestBldgGeneric02) dirty edit

----Sub-Block -1, 2

------000DAC0A -3, 23

--------0017677 Placed Object (00000A51 SWSingleCorner) dirty edit

----Sub-Block -1, 3

------000DAC02 (GunRunners) -3, 24

--------2 dirty edits

--Block 0 ,-1

----Sub-Block 0, -1

------4 dirty edits

------00084336 6, -5

--------0008D021 Placed Object (00023A2D GuardRailPost) dirty edit

------00084342 2, -6

--------000854EA Placed Object (0008D41B CanyonCavesEntrance01NV) dirty edit

------00084348 (NovacHotel) 5, -8

--------000864EA Placed Object (000CB163 NoVacMotel) dirty edit

------000DEB3E 1, -2

--------0015432C Placed Object (00000021 CollisionMarker) dirty edit

----Sub-Block 1, -2

------000DEA41 (CampForlornHope) 14, -3

--------001272EE Placed Object (000BFBD2 SuburbanRubblePile01bLiteLitter) dirty edit

----Sub-Block 2, -4

------000DE9FB 20, -26 dirty edit

------000DEA03 20, -27

--------00164C1C (Navigation Mesh) dirty edit

----Sub-Block 2, -3

------000DE9DA 21, -22

--------00165430 (Navigation Mesh) dirty edit

------000DE9E4 19, -23 dirty edit

----Sub-Block 0, 3

------000DDE8A 1, 26 dirty edit

----Sub-Block 1, 1

------2 dirty edits

----Sub-Block 2,0

------000DDD20 (HooverDamExtEast03) 19, 7

--------00124B1C Placed Object (00124B18 NVHooverDamUpperR) dirty edit

----Sub-Block 2,1

------000DDCE3 16, 15

--------00131574 Placed Object (000229B3 SWSec2x5) dirty edit

------000DDCF3 16, 13 dirty edit

------000DDD04 23, 10

--------00131D89 Placed Object (00125BDB NVmoatcurved) dirty edit

----Sub-Block 2,2

------2 dirty edits

------000DDCCB (BitterSpringsRecreationArea) 16, 18

--------0012B642 Placed Object (00069FB5 ConcreteDividers02) wild edit

------000DDCD8 (CallvilleBay) 16, 16

--------4 dirty edits

--------001376F1 Placed Object (00000032 COCMarkerHeading) wild edit

0010BEEA (FreesideWorld "Freeside")

--Block -1, 0

----Sub-Block -1, 0

------0010BF00 (FreesideCentral) -1, 0

--------2 dirty edits

0012D94E (FreesideFortWorld "Old Mormon Fort")

--Block 0,0

----Sub-Block 0, 0

------0012D9D3 (FreesideOldMormonFort) 1, 0 dirty edit

------0012D9E2 0, 1

--------001657E7 Placed Object (0011E47B WestSideWallR) dirty edit

0014C723 (BoulderCityWorld "Boulder City Ruins") Water changed from 00030009 (Potomac) to 0015F8B2 (RadioactiveWater)

 

 

EDIT: 188KB of the plugin is dirty/wild edits.

Edited by zippy57
Posted

Oh well.. I guess It's not as clean as I thought.

What software did you use to find those? FNVEdit only points out 5 errors :( Is the 'Check for Errors' not enough?

 

I don't know... I guess I just felt the need to defend the guy.

He spent so long making the thing on his free time for us, and here y'all are bashing him. And um.. enjoying it.

Do you guys do this for every mod? Or is this guy the only one who makes these kinds of mistakes?

 

Hopefully It still makes FOTM, I think he deserves it. For I haven't come in contact with 1 problem while playing through this thing.

 

Seems I'm the only one who appreciates the work around here..

Posted

Don't get us wrong. When done right, we are happy to show appreciation for hard work. But if he put so much hard work into making it, why couldn't he spend the extra few minutes to clean it?

Posted

Oh well.. I guess It's not as clean as I thought.

What software did you use to find those? FNVEdit only points out 5 errors :( Is the 'Check for Errors' not enough?

 

I don't know... I guess I just felt the need to defend the guy.

He spent so long making the thing on his free time for us, and here y'all are bashing him. And um.. enjoying it.

Do you guys do this for every mod? Or is this guy the only one who makes these kinds of mistakes?

 

Hopefully It still makes FOTM, I think he deserves it. For I haven't come in contact with 1 problem while playing through this thing.

 

Seems I'm the only one who appreciates the work around here..

 

Maybe if the mod wouldn't ruin other parts of the game that have nothing to do with his mod at all, we would appreciate it too. Check for errors doesn't help for finding dirty/wild edits. One would have to actually look at what FNVEdit does and how it works in order to easily identify those. Dirty edits are really bad, because it basically ruins every mod that edits the same thing that gets loaded before them. Btw. if he tells people the sun sets now at noon, this wouldn't be a dirty edit anymore, as this would be intended. Wild edits happen if you play around with stuff and forget about it. That happens to everybody who is modding. But not taking the time(which wouldn't be that much) to have at least a look and clear those things out, even after this is politely pointed out, is nothing short of major douchebaggery. Therefore the author will not find the appreciation here, that he may find on the nexus. 

 

To sum it up, at the moment this is like he made some delicious looking pudding and instead of serving it in a bowl, he just pours it over your lunch. It's still the delicious pudding, but your steak tastes now like feet. ;)

Posted

And a lot his edits have the potential to break other things. It's bad practice to modify a vanilla record to suit your needs. You always want to make a copy of it and then edit the copy, because some even if the base game never uses that record some other mod might be expecting it to be as-is. This applies, for example, to the scripting done to MetLightSwitchSCRIPT which now activates a number of his newly added NPCs. If another mod uses that assuming the script hasn't been changed, things go wrong. The Voice Type edit breaks any VO used by NPCs with the voice type CBRadioConversation. The edit for Cass' note is just mind-boggling, as is the alteration of gloves to be Head Wear and the Vault Lab Coat to cover the Hair slot.

 

As has been said before, it was pointed out to him how dirty Descent was, and he was openly hostile towards the person who pointed that out. A modder who creates a piece of work that breaks the game as badly as Descent did and refuses to fix or even acknowledge the errors is not going to get much respect from his fellow modders.

Posted

As long as it's dirty, giving it accolades sets a bad example to other beginners. And users will download it more, experience bugs more and blame other mods for it more who're not responsible. After all, how could the fault lie with the FOTM? That's why it shouldn't get it.

There's an etiquette to this thing; you don't get in each other's way if you can help it. An innocuous wild edit in one load order is a  quest breaker or an eye sore in another. Whether you're a modder dealing with a bug report or a player trying to figure out what's wrong with his load order, it's like having to live with somebody who doesn't clean up after himself, and you're the one who gets to trip over the crap on the floor.

Posted

I guess I see what you all are saying.

I would try and say that he doesn't know how to fix these things - But he seems to have fixed the 'dirty edits' that were causing CTD in the Gomorrah and V22 So, Maybe he just doesn't care if it trashes other folk's games.Nevertheless, I'm sure you can empathize with my skepticism when I'm presented with that list of 'no nos', yet I've never had any problems with the mod? Mind you, I don't run a lot of mods all at once.

 

He seems to be a lot nicer recently when responding to bug problems. I can't find the original comment that he responded 'Rudely To', but maybe it was for a reason, I have no clue?

 

Perhaps I should quit the fight now...I wonder how he'd respond if we told him about this stuff? Has anyone tried this time around?

 

 

 

 

Posted
Here was his reply when told Descent had issues. The reason he doesn't know how to fix them is that he refuses to use the tool that would allow him to see them and fix them. And frankly a lot of the no-nos are no-brainers: Don't do anything without saying your mod does it, and don't include changes that aren't really changes.
Posted

glad i found this thread, i was looking for adventure/new world-space type mods for my new Vegas game to add, and had this sucker lined up to go into the game, no clue it had some pretty fatal errors in it, but that makes me wonder, are there any other red-flag mods that you know off the top of your head that will break shit consistently?

Posted

Have you tried Strangers Abroad? It doesn't add much in the way of new worldspaces, but there are a few new interiors, and a pretty well made companion. Chaper 3 is supposed to add a pretty large new world space, and theres a preview of it that you can access after the events of Chapter 2.

Posted

yea i got that one, but i was more or less asking if anyone knew any popular mods off the top of their heads like the rockwell ones, in terms of breaking the game, so i know to avoid them in the future.

Posted

If you open a quest mod in FNVEdit and you get a very colorful picture (as in a lot of records are overwritten), than chances are it does something it isn't supposed to do, unless it specifically claims it does.

 

I'm also very wary of "overlord mods" or mods that combine FNV and FO3. That's just begging for problems and more trouble than it's worth, not to mention that it doesn't make much sense.

 

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