Jump to content

Toys Poll  

991 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      192
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      628


Recommended Posts

Posted
On 4/11/2023 at 11:06 PM, ZebraRundung246 said:
This question^^ I want to play! I'm not a programmer or modder! A question about the toys, how do I get them off my body? I don't understand all English!

Wenn du "nur spielen" willst, würde ich dir empfehlen erstmal nur Texture Mods zu installieren. Die verändern grob gesagt nur das Aussehen bereits bestehender Objekte. Das ist vermutlich die einfachste Art Mods zu nutzen. Auch relativ simpel sind Lightnig (Licht) und Weather (Wetter) Mods. Die funktionieren i.d.R meist Standalone (ohne Voraussetzungen)

 

Für das meiste andere wirst du aber nicht drum herum kommen, gewisse Voraussetzungen (englisch Requirements) zu installieren. Das wohl wichtigste ist SKSE. Für die Erstellung deines Charakters wird das Racemenu und Bodyslide sein, wenn er etwas hübscher werden soll CBBE (und 3BBB (3BA) aufbauend darauf) oder BHUNP. Damit du Mods überhaupt in einen grafischen Interface konfigurieren kannst, brauchst du SkyUI. Wenn du Animationen willst, brauchst du FNIS und/oder Nemesis (letzteres unterstützt keine Creatur-Animationen). Wenn du willst, dass sich Körperteile an deinen Player Char (kurz PC) bewegen, brauchst du sogenannte physics Mods. Für AE sind hier nur CBPC und Faster HDT-SMP interessant. Für Aduld orientiertes Gaming wird Sexlab oder OStim (etwas neuerer - dafür geringere Kompatibilität) genutzt.

 

Die "Toys und Love" Mod hat sehr viele und schon umfangreichere Voraussetzungen (dafür bietet sie viele Funktionen) - einige habe ich oben genannt (SKSE, Bodyslide, Racemenu, CBBE oder BHUNP und noch viele mehr...) Ich vermute des weiteren, dass du dir die  Skyrim LE Variante gezogen hast und die funktioniert natürlich nicht für SE/AE (Deswegen bekommst du wahrscheinlich die Fehlermeldung).

 

Gib einfach mal Toys&Love SE Loverslab in google ein und da wirst du fündig. Der Mod-Author hat sogar (fast) alle Voraussetzungen verlinkt. Suche einfach nach requirements & Installation auf der Seite.

 

ABER: Ich würde dir vorerst nicht empfehlen die Mod zu nutzen, da dein Kenntnisstand offensichtlich (noch) dazu nicht ausreicht. Stattdessen würde ich dir empfehlen step by step deine Mod Kenntnisse zu erweitern. Das macht dich nicht zu einen Mod Autor oder Creator (du willst ja eigenen Angaben zufolge nicht scripten oder Ähnliches), sondern zu einen Benutzer und genau das willst du ja. Wenn du etwas willst, solltest du so viele Infos wie möglich liefern, ansonsten siehst du ja was du für Reaktionen bekommst. Das ist sicherlich nicht böse gemeint, aber so wird man dir eben auch nicht helfen können können... und wie du siehst, gibts hier offensichtlich Leute, die auch deine Sprache können und/oder nen guten Translater haben.

Posted (edited)
21 minutes ago, gborogboro said:

I also suspect that you have pulled the Skyrim LE variant and of course it does not work for SE/AE (that's probably why you get the error message).

 

Think not. The message as worded, and coming from another "toys mod" is simply telling you that you are not using a required newer version of Toys&Love. Toys mods check and tell you that.

 

Details here... Critical Error: Incorrect version of Toys is installed

Edited by VirginMarie
Posted

Hey!

 

I'm having a minor issue with the nipple Ts models floating in front of my character rather than being meshed onto them.

 

I'm using the basic CBBE curvy bodytype, and the only toys mods I have are:

 

- Framework

- Toy Story (with assets)

- Shout Like a Virgin Evolved (with assets)

 

So far I've tried rebuilding the assets with bodyslide, editing it (to the best of my ability) in outdit studio, and playing around with building the specific nipple Ts model on different presets.

 

Pics for reference:

 

 

20230415_125439.jpg

20230415_125428.jpg

Posted
7 hours ago, Ryongoliath said:

Hey!

 

I'm having a minor issue with the nipple Ts models floating in front of my character rather than being meshed onto them.

 

I'm using the basic CBBE curvy bodytype, and the only toys mods I have are:

 

- Framework

- Toy Story (with assets)

- Shout Like a Virgin Evolved (with assets)

 

So far I've tried rebuilding the assets with bodyslide, editing it (to the best of my ability) in outdit studio, and playing around with building the specific nipple Ts model on different presets.

 

Pics for reference:

 

 

20230415_125439.jpg

20230415_125428.jpg

 

Use the steps and troubleshooting in here.... Building toys in Bodyslide (or fix a visual problem with a toy)

Posted

Is there a way to unassign hotkeys? The usual ways (ESC or Del) just reassign them to those keys, which is not the desired results. Hotkeys are a pretty limited commodity and toys assigns several to functions I never use (like bodylight, music toggle, etc.) it would be really great if we could free up such hotkeys for use with other mods.

Posted
1 hour ago, Talesien said:

Is there a way to unassign hotkeys? The usual ways (ESC or Del) just reassign them to those keys, which is not the desired results. Hotkeys are a pretty limited commodity and toys assigns several to functions I never use (like bodylight, music toggle, etc.) it would be really great if we could free up such hotkeys for use with other mods.

 

It's handled by SkyUI, so I can't change it.

Posted
22 hours ago, VirginMarie said:

 

That would be part or all of your problem.

Ok, I've installed CBBE 3BBB 3BA, and it seems to work fine, but the toys meshes are still floating above my boobs.

 

Thoughts?

Posted
1 hour ago, Ryongoliath said:

Ok, I've installed CBBE 3BBB 3BA, and it seems to work fine, but the toys meshes are still floating above my boobs.

 

Thoughts?

 

Everything I know is here... Building toys in Bodyslide (or fix a visual problem with a toy)

 

Maybe make sure you've not made edits to the files supplied, by uninstalling and reinstalling the bodyslide packages I supply. Then rebuild.

Posted
11 hours ago, VirginMarie said:

It's handled by SkyUI, so I can't change it.

 

The way I handle it is something like this in the MCM script

event OnKeyMapChangeST(int newKeyCode, string conflictControl, string conflictName)
    if newKeyCode == 1
    	newKeyCode = -1
	endif
	[Continue processing as normal]
EndEvent

This will make it display as ??? in the MCM and will ensure it's never actually detected, since keyboards won't send a -1, effectively unassigning it.

Posted

I find out an issue with SLA Sync function that causes your Rousing rise with insane speed when you turns it on.

 

The function used to write Toys Rousing into SLA Arousing is as follow:

Function ToysArousalSet(Int Amt)
	ToysUpdateBar()
	If MCM.ToysRousingSync && Toys.SLAInstalled
		slaFrameworkScr SLA = Quest.GetQuest("sla_Framework") as slaFrameworkScr
		SLA.SetActorExposure(PlayerRef, Amt)
	EndIf
EndFunction

And this is how it is called in the game (Function ToysArousalAdj?

ToysArousalSet(Toys.Rousing as Int)

The problem is that it write Toys.Rousing into SLA.Exposure, not Arousal of SLA (I'm not saying you can do that though).  But for SLA:

Arousal = Exposure + TimeSinceOrgasm * TimeRate = Rousing + TimeFactor

When the game sync the Rousing value next time, it reads in the Arousal:

Function ToysArousalGet()
	ToysUpdateBar()
	If MCM.ToysRousingSync && Toys.SLAInstalled
		slaFrameworkScr SLA = Quest.GetQuest("sla_Framework") as slaFrameworkScr
		Toys.Rousing = SLA.GetActorArousal(PlayerRef)
	EndIf
EndFunction

Which means:

New Rousing = Rousing + TimeFactor + IncreaseValue

i.e. each time you sync the Rousing, the TimeFactor at that time get added, which cause the Rousing snow-balling.

One way I can think of to fix it is to subtract the TimeFactor from the Toys.Rousing, then write the value into SLA Arousing.

 

There are other issues I faced during testing the mod with the game that still need further investigation.  I will see if I can find time to make them into a list and report them.

 

 

 

Posted (edited)
1 hour ago, adamthefool said:

I find out an issue with SLA Sync function that causes your Rousing rise with insane speed when you turns it on.

 

The function used to write Toys Rousing into SLA Arousing is as follow:

Function ToysArousalSet(Int Amt)
	ToysUpdateBar()
	If MCM.ToysRousingSync && Toys.SLAInstalled
		slaFrameworkScr SLA = Quest.GetQuest("sla_Framework") as slaFrameworkScr
		SLA.SetActorExposure(PlayerRef, Amt)
	EndIf
EndFunction

And this is how it is called in the game (Function ToysArousalAdj?

ToysArousalSet(Toys.Rousing as Int)

The problem is that it write Toys.Rousing into SLA.Exposure, not Arousal of SLA (I'm not saying you can do that though).  But for SLA:

Arousal = Exposure + TimeSinceOrgasm * TimeRate = Rousing + TimeFactor

When the game sync the Rousing value next time, it reads in the Arousal:

Function ToysArousalGet()
	ToysUpdateBar()
	If MCM.ToysRousingSync && Toys.SLAInstalled
		slaFrameworkScr SLA = Quest.GetQuest("sla_Framework") as slaFrameworkScr
		Toys.Rousing = SLA.GetActorArousal(PlayerRef)
	EndIf
EndFunction

Which means:

New Rousing = Rousing + TimeFactor + IncreaseValue

i.e. each time you sync the Rousing, the TimeFactor at that time get added, which cause the Rousing snow-balling.

One way I can think of to fix it is to subtract the TimeFactor from the Toys.Rousing, then write the value into SLA Arousing.

 

There are other issues I faced during testing the mod with the game that still need further investigation.  I will see if I can find time to make them into a list and report them.

 

 

 

 

I've never seen a problem. I don't know how to re-create it. What variant of SLA are you using? How to recreate the problem?

 

Also please confirm it's not a matter of confusing how it works. Details here...  Toys&Love - Why can't I stop fondling myself?

Edited by VirginMarie
Posted

Yes, my game is doing the exact same thing. The arousal bar fills up almost immediately most of the time. I've seen instant 100% spikes as recent as an hour ago. Toys scenes, SexLab scenes, Devious Devices scenes, Toyful Temptations scenes, Toy story scenes, S.L.a.V.E. scenes, Hot'n'Wet scenes, and the BIGGEST culprit, Sanguine's Toy Box scenes are all trying to play on top of each other. I can't seem to find an "Exotic Tiny Key" ANYWHERE!!! I have had a pair of Sanguine's titty clamps on my PC for 14 levels, she is currently level 16 coming up on 17. So... yeah, almost my entire series of 600+ saves and no Exotic Tiny Key anywhere to be found. I'll keep looking though, I went into the MCM menu and upped the key "finding" rate up to 50, I hope that helps soon. Orgies every 3 steps is driving me NUTS!!!

 

Really though, the arousal numbers do appear to be going up very quickly. I'll try fiddling with the numbers in the MCM menus some more, but I usually try to avoid that. Here's 2 of my most recent pics for ya. I still think the FNIS "animation duplication" thing is an issue that should be addressed as well.

ScreenShot1556.png

ScreenShot1548.png

Posted
53 minutes ago, BDNelson said:

The arousal bar fills up almost immediately most of the time.

 

If you have Sync with SLA on, then you are a the mercy of what SLA and other non-toys mods are doing with arousal. Most likely your SLA arousal is the one going up too fast. This is why it's optional to sync. Try it off. 

 

53 minutes ago, BDNelson said:

I still think the FNIS "animation duplication" thing is an issue that should be addressed as well.

 

Working at intended. FNIS reports Duplicates in Consistence Check  It can do no harm.

Posted
12 hours ago, VirginMarie said:

 

I've never seen a problem. I don't know how to re-create it. What variant of SLA are you using? How to recreate the problem?

 

Also please confirm it's not a matter of confusing how it works. Details here...  Toys&Love - Why can't I stop fondling myself?

This is a bug I have checked and confirmed.  I'm using the latest version of SLA (29) and that is NOT the problem as I point out in the post.  I'm also not using any other mod that is messing with SLA Arousal (maybe other than SexLab itself).  By turning SLA Timerate to zero the snow-balling is gone for good.

 

There are more problems that involve SLA Sync that I'm still checking. (Mainly about ToysArousalDate Function)

Posted
28 minutes ago, adamthefool said:

This is a bug I have checked and confirmed.  I'm using the latest version of SLA (29) and that is NOT the problem as I point out in the post.  I'm also not using any other mod that is messing with SLA Arousal (maybe other than SexLab itself).  By turning SLA Timerate to zero the snow-balling is gone for good.

 

There are more problems that involve SLA Sync that I'm still checking. (Mainly about ToysArousalDate Function)

  • What are the steps to recreate? If you are reporting a bug, then this is where we start
  • With that I can confirm if there is actually a bug, or it's working as intended. I would also need it to fix and test
  • What are you expecting it to do? How do you think it works? This needs to be known to make the steps you use to test. I give explanation below
  • Example for testing... what is the arousal level in SLA at the time of the possible bug? If its the same as Rousing in Toys, then it's sync'd and working as intended
  • Are you a mod author, working on a mod? 

Example: SLA arousal is currently 50. If Rousing increases by 10, Toys calls GetActorArousal(), takes the 50. Adds 10. Sets Arousal to 60, and Rousing in T&L also to 60. We are now sync'd till next polling. Toys does not care about time factor or anything else when doing this. 

 

GetActorArousal() simply returns the current arousal level. Nothing more. There's a time factor involved when SLA calculates, but Toys&Love does not need to know about it, or use it. If SLA's current arousal level is 90, then Rousing will be set to 90, plus or minus any contribution from Toys. That is all. Very simple.

 

SLA is well known for quick jumps in arousal, for example, if you fast travel, your arousal jumps up, and this to me is bad design. This is an example of sudden increase based on time factor where it should not be, but Toys is working as intended because SLA did indeed jump the arousal up fast. This is why I made Rousing in Toys&Love separate and independent, giving you the option to NOT sync, and let Rousing be it's own thing.

 

 

 

Posted
3 hours ago, VirginMarie said:
  • What are the steps to recreate? If you are reporting a bug, then this is where we start
  • With that I can confirm if there is actually a bug, or it's working as intended. I would also need it to fix and test
  • What are you expecting it to do? How do you think it works? This needs to be known to make the steps you use to test. I give explanation below
  • Example for testing... what is the arousal level in SLA at the time of the possible bug? If its the same as Rousing in Toys, then it's sync'd and working as intended
  • Are you a mod author, working on a mod? 

Example: SLA arousal is currently 50. If Rousing increases by 10, Toys calls GetActorArousal(), takes the 50. Adds 10. Sets Arousal to 60, and Rousing in T&L also to 60. We are now sync'd till next polling. Toys does not care about time factor or anything else when doing this. 

 

GetActorArousal() simply returns the current arousal level. Nothing more. There's a time factor involved when SLA calculates, but Toys&Love does not need to know about it, or use it. If SLA's current arousal level is 90, then Rousing will be set to 90, plus or minus any contribution from Toys. That is all. Very simple.

 

SLA is well known for quick jumps in arousal, for example, if you fast travel, your arousal jumps up, and this to me is bad design. This is an example of sudden increase based on time factor where it should not be, but Toys is working as intended because SLA did indeed jump the arousal up fast. This is why I made Rousing in Toys&Love separate and independent, giving you the option to NOT sync, and let Rousing be it's own thing.

 

 

 

Sorry if I sound bad mannered, my apologies.  

 

This becomes a big issue especially when you are having a high TimeRate and/or you spent a lot of time into the game.  (I do not think ToysArousalDate() correctly rewrite orgasm time, which is an issue I'm still checking)  The situation is as follow:

 

SLA arousal is 58.  Rousing increases by 2, Toys calls GetActorArousal() and takes that 58, then add 2 to make it 60.  That value is written into EXPOSURE.  Then I press N (SLA Hotkey) to check Arousal, the Arousal is 72, cause D*TimeRate as int = 12, while Rousing is 60.

 

Thus next time the game tries to Sync, 72 is taken form SLA, instead of 60.

 

You can retry this process by using a high TimeRate to see if that is true.  As for what I am expecting, let us say I just want it to work if I have time rate turns on (though I might not).

 

If 12 is subtracted from 60 before it being written into Exposure, Arousal will be correctly 60.

 

As for the last question: no, I'm not a mod author, at least not yet.  I just begin downloading mods for the game recently and your mod caught my eye.  The mod is interesting and good quality in general.  I just hope it can work to its best. 

 

 

Posted
6 hours ago, adamthefool said:

This becomes a big issue especially when you are having a high TimeRate and/or you spent a lot of time into the game.  (I do not think ToysArousalDate() correctly rewrite orgasm time, which is an issue I'm still checking)  The situation is as follow:

 

SLA arousal is 58.  Rousing increases by 2, Toys calls GetActorArousal() and takes that 58, then add 2 to make it 60.  That value is written into EXPOSURE.  Then I press N (SLA Hotkey) to check Arousal, the Arousal is 72, cause D*TimeRate as int = 12, while Rousing is 60.

 

This is working as intended. There is no bug. That's how SLA works.

Nothing to do with Toys&Love. I can't stop SLA from increasing Arousal, beyond what Toys is doing, as that's it role. Toys&Love is not the only contributor to arousal increase.

 

ToysArousalDate() is only used by the mod SLaVE (as far as I'm aware). Thus unless you are doing SLaVE scenes, it's completely inactive, and not a factor.

Posted
38 minutes ago, VirginMarie said:

 

This is working as intended. There is no bug. That's how SLA works.

Nothing to do with Toys&Love. I can't stop SLA from increasing Arousal, beyond what Toys is doing, as that's it role. Toys&Love is not the only contributor to arousal increase.

 

ToysArousalDate() is only used by the mod SLaVE (as far as I'm aware). Thus unless you are doing SLaVE scenes, it's completely inactive, and not a factor.

I still don't think that is how it is suppose to be (i.e. I think there are some misunderstanding about how SLA arousal system works) and as I stated in the post, if D*TimeRate is subtracted in advance, Arousal and Rousing can be fully synchronized. (In theory, that is.  And I can show you the code I intend to use to fix the problem if you want.  I won't promise that will work though, cause as I stated I have no experience in modding.)

 

However, this is your mod and I do not want you to feel like I am making you change something.  If your answer is no and decide that is final, I won't bring that up again.  I will feel content with set TimeRate to zero or just simply not use SLA at all.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...