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Toys Poll  

992 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      193
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      629


Recommended Posts

Posted
16 minutes ago, crococat said:

Yes, both plugs stand still in original position and dont respond to HipForvard. But vaginal plug is less boring as it is not flying out of body.

 

thanks :D  For now we can just not use that slider.

Posted
1 hour ago, VirginMarie said:

I believe this would give you what you want. Zero out chance of fondle.

Your off switch is already there. For the visual, you can turn that down too. I gave you the info.

 

Only fondle and denial increase Oversexed. Thus if you don't use those features, the only thing that CAN increase oversexed is the involuntary Fondle. You can already zero that. Thus you can set it so you never get oversexed.

 

 

The next release has this.... (read the highlight tool tip thingie :D

 

20220204102222_1.jpg

 

I did this because it makes it easy for those who have not yet learned about denial/fondle/oversexed and how they all work together. What it also does it takes out slow, for ALL cases of it in Effects.

 

Oh, man. That looks perfect. Just what I was hoping for. I'll play around with the MCM settings, because yeah, I really have no clue how all that stuff with fondle, denial, and oversex works.

Posted (edited)
6 hours ago, VirginMarie said:

thanks :D  For now we can just not use that slider.

This slider make girls more attractive and feminine. The original straight pose make girls feel as they are ill or afraid of something. This missed from begin feature must be solved.

Edited as forgot to say: This slider is one of the main body edit options as it is applied to all body (all below tits) and cannot be ignored.

Just try to set this slider to 200-300% and play a little. After that all females wilth original slider will seems as they are wanting to WC.

This slider separates females from males. As you is girl (other option is not supporting for me) you must to deal with it.

But anyway if this feature is above your power, i will love you forewer.

 

Edited by crococat
Posted (edited)
31 minutes ago, crococat said:

This slider make girls more attractive and feminine. The original straight pose make girls feel as they are ill or afraid of something. This missed from begin feature must be solved.

 

K then don't put plug in her butt till I update all the plugs for BHUNP :P This is much work. Any volunteers?

Edited by VirginMarie
Posted
1 hour ago, leesjig said:

I'm still trying to figure out Rousing, Denial, OverSexed myself. 

  • Read about Oversexed & Related, in Features section 6
  • If you use HoT&WeT, it's use of Rousing, Fondle, Denial, and Oversexed is significant... Warming, Wetness, and Overheating
  • Oversexed & Related are important if using Wojtek the Dancing Bear, in Toy Story. Post about that HERE
1 hour ago, leesjig said:

 ?I do keep sla sync off...so as the oversexed number increases, does oversexed contribute to the rousing?

 

No. But Rousing contributes to Oversexed indirectly. Two things increase Oversexed... fondling and denial. In next release, pulsating will also increase Oversexed. Since you fondle involuntarily when Rousing is high, Rousing is contributing to Oversexed.

 

1 hour ago, leesjig said:

 Or is the oversexed number just for fighting against denial.

 

It for balance. Makes it so you can't fondle and deny limitlessly. Adds challenge to managing Rousing.

 

1 hour ago, leesjig said:

Just a note: since the rousing update when oversexed reaches half the max the denial failures really start kicking in.  Not a big deal, I like how it all works together. 

Rousing update did not change that. You are likely just becoming more aware that this scaling exists, as you use it more. Denial and Fondle fails have always been scaled to oversexed. The higher it gets, the higher the chance to fail.

 

1 hour ago, leesjig said:

 

I see the picture above.  'Pulsating' that sounds interesting. 

 

You can read about Pulsate, and all that is in the next release, in Change Log, in the "Next Release" spoiler.

I often start making a draft "Next Release" section, when a release is days, or even weeks away.

This next release is a big one!

Posted (edited)

Toys V1.8 Has Released 

 

What's New 

  • Pulsate & Vibrate Real Life Accessories  (see FAQ #12)
  • Text Widget (Voice in My Head v2)
  • Animations
  • Requirement Reduction
  • The mod 'Sexlab - Remove Standard Animations" no longer a conflicts with Toys

and much more. See Change Log

 

Toy Story has also released today, taking advantage of the new Toys features.

There will be others updating in the coming days or so. See the family here.... Toys Family of Mods 

Edited by VirginMarie
Posted (edited)
6 hours ago, tznvlw said:

@VirginMarie

 

It looks like we need an XBOX controller to experience the pulsation and vibration you said??

 

Pulsate does not "need" anything at all.

 

Pulsate Effect without a Real Life Accessory...

  • in game pulsating sounds
  • in game camera shake
  • in game stagger and slow (slow can be turned off)
  • Rousing increase, and contribution to Oversexed

Pulsate Effect WITH a Real Life Accessory...

  • All of the above
  • Accessory vibrates
  • there's a massive list of supported accessories, not just controllers. I'm too innocent to name any. See FAQ #12

In addition an accessory vibrates without Pulsate Effect. Anytime there is camera shake. Pulsate is just one of many things that shake the camera.

Edited by VirginMarie
Posted
10 hours ago, VirginMarie said:

 

Pulsate does not "need" anything at all.

 

Pulsate Effect without a Real Life Accessory...

  • in game pulsating sounds
  • in game camera shake
  • in game stagger and slow (slow can be turned off)
  • Rousing increase, and contribution to Oversexed

Pulsate Effect WITH a Real Life Accessory...

  • All of the above
  • Accessory vibrates
  • there's a massive list of supported accessories, not just controllers. I'm too innocent to name any. See FAQ #12

In addition an accessory vibrates without Pulsate Effect. Anytime there is camera shake. Pulsate is just one of many things that shake the camera.

 

That's it, please forgive my ignorance?

Posted (edited)

v1.81 Released - a Minor Fix

 

Oversexed in 1.8 was rebalanced but overdone. Instead of decaying faster only if near max, it was decaying twice as fast all the time. Ooops!

 

Instead of bothering to upgrade, an alternative similar fix is to change the Oversexed Max from 12 to 8. 

Edited by VirginMarie
Posted
10 minutes ago, Rememberthisusername said:

Heya, I'm not sure if it's been mentioned, but I don't believe that the toy0_mt_sprintforward.hkx has any associated footstep timings. This makes it so that there are no sprint footstep sounds while you are bound with wrist bindings. It could also be some other sort of hard to spot incompatibility on my end, and if that is the case I apologize. 

 

The animator/author, MaikCG, gave me permission to use over a year ago. That author has not been active in a year. I don't see it as urgent to fix, given this is the first mention of it. People rarely sprint tied up I think, or just don't notice.

Posted

v1.82 Released - a Minor Fix

  • Fixed - ToysVaginalPenetration mod event was not being sent when it should in some cases

You will want this if using Shout Like a Virgin.... impact.... virginity loss

 

If not using SLaVE, you don't need this update.

Update does of course, include the contents of 1.8 and 1.81, thus you will still want this update if still on 1.7 or older.

 

See Change Log

Posted

2 Questions.

1. Does MCM still have a mod limit in SE?

 

2. Are there any mods that may cause the Toys MCM menu to not appear?

 

Because I have checked the amount of MCM menus i have, which is 126,. But when I start a new game, the toys MCM menu doesn't appear but toy story and toy workshop does. But if I start a game with only toys and its requirements, it appears. Hence the 2 questions.

Posted
35 minutes ago, kerpal123 said:

2 Questions.

1. Does MCM still have a mod limit in SE?

 

2. Are there any mods that may cause the Toys MCM menu to not appear?

 

Because I have checked the amount of MCM menus i have, which is 126,. But when I start a new game, the toys MCM menu doesn't appear but toy story and toy workshop does. But if I start a game with only toys and its requirements, it appears. Hence the 2 questions.

MCM does still have a menu limit in SSE. Look up "SkyUI Resort" for a patch that fixes this.

Posted
2 hours ago, kerpal123 said:

2 Questions.

1. Does MCM still have a mod limit in SE?

 

2. Are there any mods that may cause the Toys MCM menu to not appear?

 

Because I have checked the amount of MCM menus i have, which is 126,. But when I start a new game, the toys MCM menu doesn't appear but toy story and toy workshop does. But if I start a game with only toys and its requirements, it appears. Hence the 2 questions.

  1. Yes (as said above)
  2. No

Troubleshooting #4 tells everything I have on the topic. 

I know nothing about SkyUI Resort, thus cannot give any opinion.

Posted
3 minutes ago, Alamezka said:

Hi, can Toys or Slave overwrite sexlab voice and sound files during sexlab animations?

 

No.

 

But Toys and SLaVE do many scenes of their own, thus they are NOT using Sexlab. Toys never uses sexlab for its own scenes. SLaVE does about half of its scenes without sexlab.

 

So you might be seeing a scene, thinking its played via Sexlab, but its not. 

Posted (edited)

so heres a thing that puzzled me for quite some time

 

it seems like something in my setup is preventing the MCM from initializing. I cannot get the Toys MCM to show on a new game with my full load order(all other mods works fine execpt Toys, ive got 81 mcm in total, toys being the missing 82th), no matter what alternative start mod i use( tried vanilla, unbound, and alternative start). 

 

using console command to kick start mcm does not work.

 

However, with a simplistic modlist, mostly only keeping the essential mods for toys(racemenu, papyrus utils, skyui, etc..), it does show the mcm upon a new game. so the mod does work, just seemingly not with something from a full load

 

heres a log of a full mod list load in which Toys refuse to work. i see that there is quite a few requested call from ToysMCM, but dont really understand its meaning.

 

any ideas as to what could be happening?

Papyrus.0.log

 

 

edit: using a small modlist to make the Toys MCM show up and checking the installation test on a new game, every thing seems to work(orgasm and masturbation upon leaving mcm despite the fact that i should still be in the intro phase of skyrim unbound mod which is quite funny), indicating that i indeed install the mod correctly. 

 

ill just have to find out which combination of mods is fucking up Toys MCM....

Edited by normal24yearoldstudent
Posted (edited)
1 hour ago, normal24yearoldstudent said:

so heres a thing that puzzled me for quite some time

 

it seems like something in my setup is preventing the MCM from initializing. I cannot get the Toys MCM to show on a new game with my full load order(all other mods works fine execpt Toys, ive got 81 mcm in total, toys being the missing 82th), no matter what alternative start mod i use( tried vanilla, unbound, and alternative start). 

 

using console command to kick start mcm does not work.

 

However, with a simplistic modlist, mostly only keeping the essential mods for toys(racemenu, papyrus utils, skyui, etc..), it does show the mcm upon a new game. so the mod does work, just seemingly not with something from a full load

 

heres a log of a full mod list load in which Toys refuse to work. i see that there is quite a few requested call from ToysMCM, but dont really understand its meaning.

 

any ideas as to what could be happening?

Papyrus.0.log 1.07 MB · 1 download

 

 

edit: using a small modlist to make the Toys MCM show up and checking the installation test on a new game, every thing seems to work(orgasm and masturbation upon leaving mcm despite the fact that i should still be in the intro phase of skyrim unbound mod which is quite funny), indicating that i indeed install the mod correctly. 

 

ill just have to find out which combination of mods is fucking up Toys MCM....

 

My theory on what's happening, going by your log....

 

[02/15/2022 - 01:14:43PM] Papyrus log opened (PC)

<191 Warning messages>
<145 Error messages>

[02/15/2022 - 01:15:35PM] VM is thawing...

  • Game is taking almost one minute between start and when it stops spiting out 336 errors/warnings.
  • During that time, SkyUI is trying to load up MCMs, but can't get much done, so we have a massive stack dump with SkyUI failing to load Toys.
  • The 336 errors/warnings are in part, cases of soft dependency checks which are harmless, but that accounts for no more than 10%.

I'd look at the mods that are generating those errors, particularly where its more than a few for a given mod. Example: CondiExp_Followers

 

 

One user has claimed that Sets of Skills - a Skyrim Class Mod at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) causes Toys MCM to not show up. I always take a claim like that with a grain of salt because MCM not showing up is rarely a specific mod, but instead is situational. Would be interesting to know if you have that mod, and taking it away fixes for you too. 

 

 

Edited by VirginMarie
Posted
3 minutes ago, VirginMarie said:

 

My theory on what's happening, going by your log....

 

[02/15/2022 - 01:14:43PM] Papyrus log opened (PC)

<191 Warning messages>
<145 Error messages>

[02/15/2022 - 01:15:35PM] VM is thawing...

  • Game is taking almost one minute between start and when it stops spiting out 336 errors/warnings.
  • During that time, SkyUI is trying to load up MCMs, but can't get much done, so we have a massive stack dump with SkyUI failing to load Toys.
  • The 336 errors/warnings are in part, cases of soft dependency checks which are harmless, but that accounts for no more than 10%.

I'd look at the mods that are generating those errors, particularly where its more than a few for a given mod.

 

 

One user has claimed that Sets of Skills - a Skyrim Class Mod at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) causes Toys MCM to not show up. I always take a claim like that with a grain of salt because MCM not showing up is rarely a specific mod, but instead is situational. Would be interesting to know if you have that mod, and taking it away fixes for you too. 

 

 

i happen to have that mod too, but it does not seem to cause me any problem, ive got it enable in both my large and small modlist testings, with the latter working fine.

 

im now working my way through my mod list, starting a new game with barely any mods to get Toys working, and slowly enabling more mods.... gotta go out this afternoon so ill have to do the rest tonight

Posted

Everyone... Has anyone seen some rare "weirdness" with player speed when using AE, or otherwise?

 

By weirdness, well, this is a very technical term of course, for...

  • only while using AE for me so far
  • player is running too fast or too slow, when there's no buff indicated by Toys (MCM ActiveActive Effects/Buffs tab), no pulsating, oversexed, or overheating going on (those each slow the player for a few seconds), and no apparent buff/debuff from another mod
  • player.GetAv speedmult, reports impossible values, like as if skyrim itself has lost its mind
  • restarting from desktop, and sometimes just loading a save, clears the player.GetAv speedmult mind loss and fixes... sometimes

Another mod I have doing speedmult changes is Frostfall. No other mod could touch it, I'm using a very basic install. And I'm fairly confident its only with AE (not SE or LE). We can't blame SKSE I think because the papyrus commands involved are vanilla.

 

Note: if you DO get this problem, you can lessen your exposure to it, if you think its contributed to by Toys, using the Toys MCM - Effects 3 tab - Slow Effect.... disable it.

 

anyhow... anyone also seeing?

 

Posted

Perhaps I missed it, but can that camera shake that seems to be connected to the new pulsating feature be disabled somehow? Sadly I get nauseous quite easily by stuttering, jittering, shaking movements (and some other things) while playing video games (or watching movies for that, to say nothing about juddery car drivers :( ) and this feature definitely does not help.

Posted (edited)
23 minutes ago, Talesien said:

Perhaps I missed it, but can that camera shake that seems to be connected to the new pulsating feature be disabled somehow? Sadly I get nauseous quite easily by stuttering, jittering, shaking movements (and some other things) while playing video games (or watching movies for that, to say nothing about juddery car drivers :( ) and this feature definitely does not help.

 

Pulsate has a chance slider, but can't zero. You can turn it down very low.

Pulsate causes these things....

  • Camera Shake - this will cause real life accessories to vibrate also - can adjust accessorizes but not in game cam shake
  • Stagger of player and very close NPCs - this is more "violent" than Cam Shake
  • Vib sounds - this has volume slider and can zero to disable
  • a few seconds of slowing the player

So currently, no way to disable Cam Shake, only reduce it a whole lot with Pulsate Chance Slider.

 

I'd not thought about this but probably should add a feature. But I'm wondering if its Cam Shake, or Stagger, or both that effect you?

 

The stagger is actually I think far more the cause of perceived motion. You could test for me during pulsate by standing very close to an NPC, then watch for when NPC is not reacting (that's shake cam only) versus when they are (that's either stagger only, or both).

 

These effects are also used when you stagger blindfolded, during the "moving" spontaneous orgasm, when statues rise and fall in Toy Story, and many scenes in SLaVE. If I add a slider to disable I wanna get it right as it will cover off ALL of this, and mods using the effect in the future. It's only pulsate that is new to do these effects.

 

 

Edited by VirginMarie

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