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Toys Poll  

992 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      193
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      629


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Posted
13 hours ago, VirginMarie said:

EDIT: Did you also need to downgrade from AE? So far the 2 other people who were helped with this patch, have that in common.

Nope, so far I successfully avoided getting 'upgraded' to AE. (I also do regular disk image backups to be able to go back to SE if needed without resorting to some downgrader tool which might or might not work 100%.)

Posted (edited)

quick question: can the stripping effect from toys like chasity belts be turned off? when playing with armor mods that comes in many parts(like bikini armors), it feels very weird that the bra/upper body clothing(slot 32) would be stripped by a chasity belt, while things like abs or loincloth or skirts(slot 48 or 52 or 56 or whatever) could stay. 

Edited by normal24yearoldstudent
Posted (edited)
1 hour ago, normal24yearoldstudent said:

quick question: can the stripping effect from toys like chasity belts be turned off? when playing with armor mods that comes in many parts(like bikini armors), it feels very weird that the bra/upper body clothing(slot 32) would be stripped by a chasity belt, while things like abs or loincloth or skirts(slot 48 or 52 or 56 or whatever) could stay. 

 

No. But I'm uncertain if it's Strip is on a chastity belt you don't want? Or you just don't want the strip at all? Or that you'd like Strip to include more slots.

 

A mod author can put either strip effect on any toy. I don't remember putting it on any chastity. Its on nipple and collar toys for toys that come with Toys. Its on some other types of toys if you've installed other content mods.

 

There's 2 stripping effects. From the Features page...

Strip & Hardcore Strip

A toy you wear, has forced your main armor or clothing off. You can adjust the chance of this happening in MCM. Hardcore is an immediate strip, where as the regular effect is chance based and on a delay.

 

Hardcore cannot be adjusted. Otherwise you have the chance option. Regular can be set to 100 chance, making it behave the same as hardcore.

 

Anyhow your timing is good because the next release has it's own stripping for scenes now instead of using Sexlab (unrelated to strip effect). Using it, I could add an option in MCM that lets you toggle between striping all the armor/clothing slots, and just 32. 

 

EDIT: now that said, I was just looking up the slots you name..... 48 is Anal Plugs... 56 is chastity bra.  Toys and other mods on LL use those slots for those, so I would never be stripping them. Then we have 52 which is used by SOS... not gonnna touch that slot either.

Edited by VirginMarie
Posted
1 hour ago, VirginMarie said:

 

No. But I'm uncertain if it's Strip is on a chastity belt you don't want? Or you just don't want the strip at all? Or that you'd like Strip to include more slots.

 

A mod author can put either strip effect on any toy. I don't remember putting it on any chastity. Its on nipple and collar toys for toys that come with Toys. Its on some other types of toys if you've installed other content mods.

 

There's 2 stripping effects. From the Features page...

Strip & Hardcore Strip

A toy you wear, has forced your main armor or clothing off. You can adjust the chance of this happening in MCM. Hardcore is an immediate strip, where as the regular effect is chance based and on a delay.

 

Hardcore cannot be adjusted. Otherwise you have the chance option. Regular can be set to 100 chance, making it behave the same as hardcore.

 

Anyhow your timing is good because the next release has it's own stripping for scenes now instead of using Sexlab (unrelated to strip effect). Using it, I could add an option in MCM that lets you toggle between striping all the armor/clothing slots, and just 32. 

 

EDIT: now that said, I was just looking up the slots you name..... 48 is Anal Plugs... 56 is chastity bra.  Toys and other mods on LL use those slots for those, so I would never be stripping them. Then we have 52 which is used by SOS... not gonnna touch that slot either.

id like to have an option to simply disable it? i mean i can surely roleplay and remove parts of armors that dont look nice manually. For example if a belt or a plug is on, then ill just remove whatever extra armor that is clipping despite it not being removed automatically by the mod. but thats not really the case with slot 32... i guess my point is i would love if the user could decide if they want to keep certain body slot armor on, based on their own judgement? imo its just not logically that a belt would prevent you from putting on a bra

 

I understand that these slots are used by a lot of other mods so its not really a good idea to strip them for compatibility's sake, the best approach i could think of is just a plain and simple disable toggle

Posted (edited)
29 minutes ago, normal24yearoldstudent said:

id like to have an option to simply disable it? i mean i can surely roleplay and remove parts of armors that dont look nice manually. For example if a belt or a plug is on, then ill just remove whatever extra armor that is clipping despite it not being removed automatically by the mod. but thats not really the case with slot 32... i guess my point is i would love if the user could decide if they want to keep certain body slot armor on, based on their own judgement? imo its just not logically that a belt would prevent you from putting on a bra

 

I understand that these slots are used by a lot of other mods so its not really a good idea to strip them for compatibility's sake, the best approach i could think of is just a plain and simple disable toggle

 

FAQ 11

 

If its a matter of RP, you can also RP removing the toy, and replacing it with one that looks the same. Almost all toys with strip effect, will have a basic version without it. Exotic versus not. If it requires getting a key, well, now you have more RP... go find a key :D

Edited by VirginMarie
Posted
57 minutes ago, VirginMarie said:

 

FAQ 11

 

If its a matter of RP, you can also RP removing the toy, and replacing it with one that looks the same. Almost all toys with strip effect, will have a basic version without it. Exotic versus not. If it requires getting a key, well, now you have more RP... go find a key :D

oh, did not saw that faq, sorry. anyway i try to play with the settings and see how it works out, thanks

Posted

During the sex scenes the character can get a spontaneous orgasm! Is there a way to make this compatible with SexLab Separate Orgasm, so that the status bar of the player then also suddenly becomes full?

Posted
3 hours ago, N.Gamma said:

During the sex scenes the character can get a spontaneous orgasm!

 

Well, no, character cannot get a spontaneous orgasm during other scenes, but Toys squirt, denial hotkey, and rousing reduction, work in sexlab scenes, as well as any non-sexlab scene where you see squirting. Examples for those Toys Love Making features include scenes like whipping and dancing... or how about word walls or standing stones that make innocent love to you? :P I don't know if you are confusing features, or actually saw a Spon O during another scene.

  1. Exactly what sex scenes are you talking about? Sexlab powered ones? Or something else?
    • If its a scene from Toy Story, as an example, this is not a sexlab scene. More than half the scenes in SLaVE are not a sexlab scene
    • you can check by going to console during a scene. If its sexlab, it will be logging info to console
  2. What exactly do you mean by spontaneous orgasm? What are you seeing to identify it as such? The notification? Voice in my head? Squirting? Some other visual? Going to need to describe it :D 
    • Spon O can't happen during a scene, at least not intentionally, on top of a sex scene. if is does it would be a rare case of the check for busy and the start of the scene happening in the same half second, when lagging etc
3 hours ago, N.Gamma said:

Is there a way to make this compatible with SexLab Separate Orgasm, so that the status bar of the player then also suddenly becomes full?

 

Since I'm not sure what you are asking (as per above), I'm answering here in the dark, but can tell you this...

 

There's already integration with sexlab. SLSO is a patch that changes sexlab. From Toy's point of view its still just sexlab. Toys let's you turn off the squirt, denial hotkey, and rousing reduction to be compatible with SLSO (i.e. let SLSO determine if there was orgasm or not). Toys get's out of its way.

 

For a write up on all "love making" related features in Toys, see Features page, sections 5 and 6. It includes what is does if its a sexlab scene.

Posted
19 hours ago, normal24yearoldstudent said:

oh, did not saw that faq, sorry. anyway i try to play with the settings and see how it works out, thanks

 

Don't be sorry. I added that FAQ after your post :P. It's brand new. We could say it was written special for you! Was time to do an FAQ on the topic because you are not the first to ask to disable a feature, were I can't say yes :D (but for good reason).

Posted
1 hour ago, VirginMarie said:
  • Exactly what sex scenes are you talking about? Sexlab powered ones? Or something else?
    • If its a scene from Toy Story, as an example, this is not a sexlab scene. More than half the scenes in SLaVE are not a sexlab scene
    • you can check by going to console during a scene. If its sexlab, it will be logging info to console
  • What exactly do you mean by spontaneous orgasm? What are you seeing to identify it as such? The notification? Voice in my head? Squirting? Some other visual? Going to need to describe it :D 
    • Spon O can't happen during a scene, at least not intentionally, on top of a sex scene. if is does it would be a rare case of the check for busy and the start of the scene happening in the same half second, when lagging etc

These are sex lab scenes. What I mean is the squirting that can occur during sexlab scenes, which in my eyes is the same as an orgasm. Correct me if I'm wrong about this.

When a squirt happens I think the status bar of SexLab Separate Orgasm should fill 100% at the same moment and an orgasm should be executed by SexLab Separate Orgasm.

Posted
21 minutes ago, N.Gamma said:

These are sex lab scenes. What I mean is the squirting that can occur during sexlab scenes, which in my eyes is the same as an orgasm. Correct me if I'm wrong about this.

When a squirt happens I think the status bar of SexLab Separate Orgasm should fill 100% at the same moment and an orgasm should be executed by SexLab Separate Orgasm.

 

Spontaneous Orgasm is the specific name given to a non-sexlab Toys scene. But I'm sure you know.

 

Toys Squirting is an effect that is really 5 things packed into the one.... 1) Rousing decrease 2) Squirt visual 3) Squirt sound 4) Denial becomes an option using the hotkey 5) Random Facial Expressions. With Toys, the effect happens in sexlab scenes, and non-sexlab scenes, even scenes that are not considered to be a sex scene... you can cum when being whipped for example, during asphyxiation, or how about while giving birth to a whorecrux? @Bratty Cheeks - RMCW  *giggles*

 

And yes you are clearly talking about Toys Squirting Effect. Is it the same as an orgasm? Well yes and no, depends on if orgasm means climax. In most scenes with squirting, the squirt will occur more than once, but its random, so possibly only once. Toys considers only one of those squirts to be the "climax". We have scene.... squirting.... squirting with climax once.

 

Your idea... "fill status bar of SexLab Separate Orgasm" makes sense. I like it. It needs to be done in SLSO, not Toys. SLSO needs to add the feature, and could do so by using Toys mod event for climax. Ask the SLSO author :D 

Posted

Just installed the Toys suite.  I have one piece of feedback and one bug.

 

I dislike the notifications that appear every time a game is loaded, the notifications with each mod's version number.  Could you please consider removing those in the future?  I don't think they provide any benefit to anyone, especially not at the time they pop up.  The information itself is in the MCM.

 

I also found one minor bug.  The UI text in the MCM for positioning the Rousing bar is incorrect - the labels for X and Y coordinates are backwards.  The one that says X position actually affects the vertical position, and vice-versa.

Posted
10 minutes ago, throwaway219 said:

Just installed the Toys suite.  I have one piece of feedback and one bug.

 

I dislike the notifications that appear every time a game is loaded, the notifications with each mod's version number.  Could you please consider removing those in the future?  I don't think they provide any benefit to anyone, especially not at the time they pop up.  The information itself is in the MCM.

 

Ya I probably will, been thinking I'm sick of seeing them too. I use to think it was just the thing to do, since other mods did it.

 

10 minutes ago, throwaway219 said:

 

I also found one minor bug.  The UI text in the MCM for positioning the Rousing bar is incorrect - the labels for X and Y coordinates are backwards.  The one that says X position actually affects the vertical position, and vice-versa.

 

Yes I've caught and reversed those labels a few days ago.

Posted

Thanks!  Hit one other bug: ended up with an "I've started orgasming all over myself" thought stuck at the bottom of the screen after a sexlab scene ended, in this case after a DCUR bandit rape trap hit me after opening a chest.  Saving and reloading fixed it.  Didn't see any papyrus errors or stack dumps in the log.

Posted
7 minutes ago, throwaway219 said:

Thanks!  Hit one other bug: ended up with an "I've started orgasming all over myself" thought stuck at the bottom of the screen after a sexlab scene ended, in this case after a DCUR bandit rape trap hit me after opening a chest.  Saving and reloading fixed it.  Didn't see any papyrus errors or stack dumps in the log.

 

That's the Voice in my Head (VIMH) feature. Happens sometimes. Clears without reloading anytime I've seen it, probably just from another VIMH displaying or quest dialogue. Its really more of a vanilla skyrim dialogue quirk.

 

Its fixed for next release though, because VIMH has become a new text widget with several benefits, instead of using vanilla dialogue. 

Posted

Sounds good!  One feature request for Toyful Temptations: it would be nice if there was an MCM item to split the % chance that find keys into two values, one for when you have a Toy equipped and one for when you don't.  Every time I've found a Toy I've already had a key for it sitting in my inventory and that takes some of the fun out of it :)

 

Also, two minor typos in TTMain.psc:

Line 140: change "Corpse" to "corpse"

Line 144: change "backup" to "back up", and both commas in the sentences can be removed.

Posted
24 minutes ago, throwaway219 said:

Sounds good!  One feature request for Toyful Temptations: it would be nice if there was an MCM item to split the % chance that find keys into two values, one for when you have a Toy equipped and one for when you don't.  Every time I've found a Toy I've already had a key for it sitting in my inventory and that takes some of the fun out of it :)

 

Also, two minor typos in TTMain.psc:

Line 140: change "Corpse" to "corpse"

Line 144: change "backup" to "back up", and both commas in the sentences can be removed.

 

Perhaps post this on the Toyful Temptations support thread so that the author sees it.

Posted
13 hours ago, throwaway219 said:

Sounds good!  One feature request for Toyful Temptations: it would be nice if there was an MCM item to split the % chance that find keys into two values, one for when you have a Toy equipped and one for when you don't.  Every time I've found a Toy I've already had a key for it sitting in my inventory and that takes some of the fun out of it :)

 

I was dreaming about keys last night... I dropped a couple during an innocent Spontaneous Orgasm, then as I desperately try to pick them up, a toy transformed, causing magical energies to blow the keys off a cliff into the water below. Then when I dove under water, I dropped another key and recovered none!

 

Additional thoughts on this :P ...

  • Since most people are wearing at least one toy frequently, not sure your idea changes things up. No different than just lowering the existing chance
  • Its normal that you start out with no keys, but eventually, no matter what, you accumulate a set of the 4 keys
  • The existing feature that does balance this is the Toys - MCM - Keys tab. In particular, if you set "Don't Drop Last Key" to off. This makes a big difference, and pretty sure I had it off in my dream

So I'm betting you could find a difficultly level you like by adjusting the existing chance options in TT, plus by adjusting Toys - MCM - Keys tab settings.

Posted

FNIS tells me:
Missing animation files ..\SexlabAP\AP_FaceDown_A1_S1.hkx for character, Mod Toys
Missing animation files ..\SexlabAP\AP_FaceDown_A1_S4.hkx for character, Mod Toys
Missing animation files ..\SexlabAP\AP_FaceDown_A1_S5.hkx for character, Mod Toys
what am i missing?

 

Posted

I have Toys SE working but for some reason when I'm binded my character unbinds themselves and doesn't use the kick animations what can I do to fix that 

Posted
7 hours ago, N.Gamma said:

FNIS tells me:
Missing animation files ..\SexlabAP\AP_FaceDown_A1_S1.hkx for character, Mod Toys
Missing animation files ..\SexlabAP\AP_FaceDown_A1_S4.hkx for character, Mod Toys
Missing animation files ..\SexlabAP\AP_FaceDown_A1_S5.hkx for character, Mod Toys
what am i missing?

 

 

I think you missed this in the instructions...

 

Known Mod Conflict: SexLab - Remove Standard Animations - will break Toy's Spontaneous Orgasm. Other Known Mod Conflicts Here

 

 

That mod removes sexlab's main animations. Will break Spontaneous Orgasm and Exhausted, and things in Toys Content mods too.

Posted (edited)
1 hour ago, HILRAGI said:

I have Toys SE working but for some reason when I'm binded my character unbinds themselves and doesn't use the kick animations what can I do to fix that 

 

If the toy you are wearing has the Magical Wrist Bindings Effect, it sounds like its behaving normally.

 

To see the Effect any toy has, go to Toys MCM - Worn Toys tab - click on a toy to see its details.

 

I think maybe you don't understand Magical Wrist Bindings. If it's that, read the highlight tips on the Toys MCM Settings for Magical Wrist Bindings. The Features page describes them this way...

 

Magical Wrist Restraints

  • Random animations for hands tied behind your back. You can break out as needed for things like combat

Hard Core Magical Wrist Restraints

  • The Magical Wrists Restraints, if enabled in MCM, may switch to hard core mode where you cannot break out. You can kick in combat though
Edited by VirginMarie
Posted
On 1/21/2022 at 8:35 AM, VirginMarie said:

 

I was dreaming about keys last night... I dropped a couple during an innocent Spontaneous Orgasm, then as I desperately try to pick them up, a toy transformed, causing magical energies to blow the keys off a cliff into the water below. Then when I dove under water, I dropped another key and recovered none!

 

Additional thoughts on this :P ...

  • Since most people are wearing at least one toy frequently, not sure your idea changes things up. No different than just lowering the existing chance
  • Its normal that you start out with no keys, but eventually, no matter what, you accumulate a set of the 4 keys
  • The existing feature that does balance this is the Toys - MCM - Keys tab. In particular, if you set "Don't Drop Last Key" to off. This makes a big difference, and pretty sure I had it off in my dream

So I'm betting you could find a difficultly level you like by adjusting the existing chance options in TT, plus by adjusting Toys - MCM - Keys tab settings.

 

Some good suggestions, thanks!  I also left comments in the TT thread like you suggested.

 

One other thing I've noticed is that the automatic unlock option for Toys, while convenient, can be a little unintended at times.  I have lots of equipment with unusual equipment slots (bandoliers, bikini armor, etc) and they tend to conflict with a lot of DD/Toys slots.  It's hard to remember which is which, so I am used to just going and trying to equip all my gear again and having a few of them fail.  With DD that works fine - when I try to equip the armor that conflicts with a DD slot, equipping the armor just silently fails.  But with Toys it unlocks and removes the toy.  It's nice how Toys streamlines removal compared to DD, but in this case it's not ideal.  I wonder if it's possible to prevent auto-unlock when you're equipping a different item?  I don't know which papyrus events you're hooking to implement unlock (or prevent unlock without keys) so I don't know if it's possible to distinguish this case.  If you can't tell them apart through the events, I wonder if your code could check on unequip to see if that slot is occupied by a different item, then reequip the Toy?  That wouldn't conflict with the normal case (of clicking the Toy to unequip it) but might allow you to tell if the Toy was unequipped via equipping a different piece of armor.

Posted (edited)
16 minutes ago, throwaway219 said:

I wonder if it's possible to prevent auto-unlock when you're equipping a different item?  

 

So it would be, a new MCM setting "No auto-unlock when swap" on/off

If this is off, I'd need to do some crappy pop up stuff like DD does :P

 

A side effect is that this will happen also when DD mods, that are not aware of Toys, when they try to equip a DD during their quests, will cause the pop up too. That will appear very broken. Toys has purposely submitted to that, as its the best of the 2 evils.

 

This whole area is very complex and sensitive. Your use case is not common. So no... I think I will stay away from this idea :D. I'd do it if it were easy, but tis not the case.

 

Edited by VirginMarie
Posted
37 minutes ago, VirginMarie said:

This whole area is very complex and sensitive. Your use case is not common. So no... I think I will stay away from this idea :D. I'd do it if it were easy, but tis not the case.

Not that uncommon, I've wished for something to do so repeatedly as well. As workaround I usually throw my keys in an extradimensional container, but inevitable I forget or just fall behind and an unintended unlock will happen. Obvious drawback of that method also is, that I can't lose my keys. So a different solution would be welcome.

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