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Atelier Ryza 2: Lost Legends & the Secret Fairy Nude Mods


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5 hours ago, kaz_69 said:

Has anyone have access to these costume? Please dump it. It's exclusive to physical console version only.  I think the only way to get those is to extract it from Switch and I don't own a modded Switch. 

download.jpg

read above, I already dug the files and the costumes are not there, unless they are stored hidden in another PAK the only way to see those costumes are modding them somehow from the console versions or just making them

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34 minutes ago, Denyal said:

read above, I already dug the files and the costumes are not there, unless they are stored hidden in another PAK the only way to see those costumes are modding them somehow from the console versions or just making them

It's not included in any PAK. That's why I'm asking if someone has access to these costumes in Switch.

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5 hours ago, shade333333 said:

I changed the texture using "gust_g1t.exe" and then repacked it, but it doesn't seem to load well. A small change to the dds file will break it. What's wrong?

That's up to what change you made.
What compression you used and so on.
In example. The texture 000.dds is DXT5 Compression which is interpolated alpha.
So when compressing you must use it or an equivalent (BC3).
Post a screenshot of your problem and it will be easier to guess what you did wrong.

BTW, Using model from previous game seems to work.
.

Spoiler

image.png.4f8dd2f781d40863ec4d3eba062825e4.pngimage.png.3f9d22d3cc64ad46284e0a811a6f097d.png
But her head will go bonkers after a while....
image.png.bdfc78869f4c787eb7d7612056b17327.png


So far the main problem in using previous game mod is that new game have more expressions(?) and when the old model use that expression it go nuts.

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1 hour ago, The Butler said:

That's up to what change you made.
What compression you used and so on.
In example. The texture 000.dds is DXT5 Compression which is interpolated alpha.
So when compressing you must use it or an equivalent (BC3).
Post a screenshot of your problem and it will be easier to guess what you did wrong.

BTW, Using model from previous game seems to work.
.

  Reveal hidden contents

image.png.4f8dd2f781d40863ec4d3eba062825e4.pngimage.png.3f9d22d3cc64ad46284e0a811a6f097d.png
But her head will go bonkers after a while....
image.png.bdfc78869f4c787eb7d7612056b17327.png


So far the main problem in using previous game mod is that new game have more expressions(?) and when the old model use that expression it go nuts.

 

It's a little long, but the procedure is described below.

 

1) For example, when changing "017.dds".

 

2091664524_1step.png.57f9f257faebe65fda97e56a04a063ae.png

 

 

2) Use "paint.net" to change it. Save as "BC3 (Linear, DXT5)".

 

2110536099_2step.png.0d9129813eb7a26dba0b2d30c41877dd.png

 

 

3) Drag and drop the modified directory to "gust_g1t.exe".

 

1562859716_3step.png.d9bad80505f6357e7d03292da8d02311.png

 

 

4) To check if the completed file "pc20d_model.g1t" is a good file. 

Drag and drop this file into "gust_g1t.exe" again.

 

139357137_4step.png.fc1b5847f9d43a4aa9cf003c348d4951.png

 

 

5) Open the expanded "007.dds" with "paint.net".

 

1867734414_5step.png.a7c1db3240ca0043507c5045ef18fcdb.png

 

 

6) The "File is corrupted" dialog opens.
We have confirmed that if you load this "pc20d_model.g1t" in the game, it will end abnormally

 

1692445708_6step.png.6eaa19b5316e0ef85f81da8cf4d82cec.png

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25 minutes ago, shade333333 said:

 

It's a little long, but the procedure is described below.

 

1) For example, when changing "017.dds".

2) Use "paint.net" to change it. Save as "BC3 (Linear, DXT5)".

3) Drag and drop the modified directory to "gust_g1t.exe".

4) To check if the completed file "pc20d_model.g1t" is a good file. 

Drag and drop this file into "gust_g1t.exe" again.

5) Open the expanded "007.dds" with "paint.net".

6) The "File is corrupted" dialog opens.
We have confirmed that if you load this "pc20d_model.g1t" in the game, it will end abnormally

 

It's a problem with paint.net.
Try using a newer version or update plugin.
If it doesn't work go for Gimp.

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15 hours ago, The Butler said:
  1. Then you do the reverse to repack it but note that to repack the .pak after replacing the folder you will need to drag the .ini file instead of the actual folder.


 

 

 

wait so i need to repack the entire .pak file for the game to read it now? i thought in AR1 you could just leave the .pak file decompressed(just toss all the files in x64 folder) and rename the .pak file so the game didnt read it?

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3 minutes ago, nothingworksfuck said:

wait so i need to repack the entire .pak file for the game to read it now? i thought in AR1 you could just leave the .pak file decompressed(just toss all the files in x64 folder) and rename the .pak file so the game didnt read it?

No need, I haven't played the first game so I repacked.
But the game can read loose files just fine.

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25 minutes ago, The Butler said:

It's a problem with paint.net.
Try using a newer version or update plugin.
If it doesn't work go for Gimp.

Thank you for your advice.


However, I tried using the latest versions of "gimp" and "paint.net", but the results were not good.
I can replace the already packed "* .g1t" files, so I'll just wait for the best mod without modifying it myself.

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Quote

Wanted to see what would happen if i just take the nude mod from Ryza 1, rename it and put it in Ryza 2. It will show the model but it will glitch when moving and shit.

 

There may be other bugs that we don't know about yet.
Probably we need mods for Ryza 2.
All our hope for our  dear modders.
Thanks for past amazing works and new attempts for new Ryza Two.

Good luck and new mods!:)

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About Puni shirts, there are something I just confirmed.

Files can be extracted from switch base game (.nsp), but no dlc clothes included.

Gust_tools still work.

They have same filenames, but switch version is low-resolution.

 

Puni shirts and the other preorder costume could be in DLC ID: 0100B020117D90C8, 0100B020117D90C9, but I don't have it.

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