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Atelier Ryza 2: Lost Legends & the Secret Fairy Nude Mods


hotNess16

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Posted
13 hours ago, Jayiin2k said:

 

Awesome mod, do you happen to have the ability to remove her hat? 

I could remove it from the original model ... but something happened when I edited them that if I took the .elixir that I edited ... they open corrupted in the blender as with lines that I don't know where they came from ... I could make a new one without the cap and with a neckline ... it would have to be 2 since the summer breeze (pc20b) is a separate model ... now I am interested in creating a combination with the sophie atelier suit but with the bikini body and the basic suit shirt. .. although I still lack a lot of knowledge in blender ... I'm just learning some things

Posted
16 hours ago, Monty-R said:

 

Idk what went wrong with your files, but I use the nVidia DDS plugin for Photoshop.

 

Btw if you want to remove some parts of her swimsuit to make them more revealing, that's not how model & textures work. You have to edit the model with something like Blender and remove those parts.

 

nVidia DDS plugin for Photoshop. ill give that a try.

i know the proper way to do it is in blender, but there is a bit of wiggle room with with just texture editing, the crotch will probably be see texure-less but the breast still has skin texture , so all it takes is shaping the material (the bra) properly that is on top of that.

but anyway thanks. 

Posted
18 hours ago, Monty-R said:

 

Idk what went wrong with your files, but I use the nVidia DDS plugin for Photoshop.

 

Btw if you want to remove some parts of her swimsuit to make them more revealing, that's not how model & textures work. You have to edit the model with something like Blender and remove those parts.

I had the same problem a year ago, I could never modify textures for the first ryza atelier since photoshop with nvidia did not know how to configure it ... and I am a photoshop user ... it is the program with which I manage to edit images for more than 16 years ... but in the end I got to install the Gimp then in photoshop I make the image work the .dds and transform it to .png, then I open the .png in Gimp and export it to .dds with The base configuration that is this with BC3 / DXT5 for the textures of clothes or some image such as the story cards ... for what were the Memories backgrounds, I used the BC1 / DXT1 following the same configuration of the attached images. .. then in guts tools you take the folder where you replace the dds you modified ... and send it to guts_g1t to create the modified file

Captura.PNG

Captura1.PNG

Posted

no matter which method i use (paint.net, gimp, photoshop) i can't seem to get the texture size back down to below 1mb

this is only an issue with the switch outfits because they were all compressed, the other ones i have no issue with

i guess i'll have to wait until the  steam version are released to edit them ¯\_(ツ)_/¯

Posted
57 minutes ago, kinkanon said:

no matter which method i use (paint.net, gimp, photoshop) i can't seem to get the texture size back down to below 1mb

this is only an issue with the switch outfits because they were all compressed, the other ones i have no issue with

i guess i'll have to wait until the  steam version are released to edit them ¯\_(ツ)_/¯

man ... check, previous pages, I think that 13 a little further back since, a few weeks ago I had no idea how to modify the textures and they published the step by step of how it was done ... yes no I remember ... it was there when I decided to use the gimp only for the transformation from png to .dds ... also check your version of Guts tools ... I recently had an error not updating it .... finally this too the G1tRePack that for what they are the textures works well ... and perhaps it is less cumbersome than with the guts tools

Posted
21 hours ago, astigcity said:

1701105640_AtelierRyza2_LostLegendstheSecretFairy3_4_20217_19_21PM.png.309b539ffeeec0838dc1bc60fff1a9a6.png

pc20b_model.g1t_0006.thumb.png.fe157d9a779c6fc42f60830794150746.png

 

Anyone know why the crotch are color differently than other skin after editing by blender? Shading doesn't seems to work either.

 

It's a material setting of g1m.
There are several types of material, such as skin, cloth, and so on.
The cloth material is assigned to the 5.vb of pc20b.
If you want to change the assignment, open the PC20B_MODEL_default.g1m by hex editor.
It takes time for me to explain in detail, so someday I may do it, probably, maybe.
Or ask Google about it. The important factor is in 0x00010008 section of g1m.

PC20B_MODEL_default.g1m_001.png.38f3bfcaf1b44d1cd323e4651cc4a5c3.png

 

I give you a g1m file in which I assigned the skin material to the 5.vb.
Please use it for your importing and analyzing.

 

PC20B_MODEL_default.g1m

Posted
2 hours ago, ojisan184 said:

 

It's a material setting of g1m.
There are several types of material, such as skin, cloth, and so on.
The cloth material is assigned to the 5.vb of pc20b.
If you want to change the assignment, open the PC20B_MODEL_default.g1m by hex editor.
It takes time for me to explain in detail, so someday I may do it, probably, maybe.
Or ask Google about it. The important factor is in 0x00010008 section of g1m.

PC20B_MODEL_default.g1m_001.png.38f3bfcaf1b44d1cd323e4651cc4a5c3.png

 

I give you a g1m file in which I assigned the skin material to the 5.vb.
Please use it for your importing and analyzing.

 

PC20B_MODEL_default.g1m 1.45 MB · 6 downloads

Thanks a lot

Posted
Spoiler

1965735553_.thumb.png.c05b8154d4ea1afc5f3afe7ae1a32e1a.png

Spoiler

647654342_2.thumb.png.6fab4b4c30dc968992a93f00d735d20e.png

Blenderでパティの13.vbとライザの胸を合体させたいと思っています。Blenderでオブジェクトの結合(Ctrl+J)は行えました。位置の調整はまだ行っていませんが,ゲーム画面ではメッシュがとがって飛び出ています。どなたかご存じでしたら解決方法を教えてください。

 

I want to combine Patty's 13.vb and Liza's breasts in Blender. I was able to combine objects (Ctrl + J) in Blender. I haven't adjusted the position yet, but the mesh is sharp and pops out on the game screen. If anyone knows, please tell me the solution.

Posted
25 minutes ago, amanesugi1029 said:
  Reveal hidden contents

1965735553_.thumb.png.c05b8154d4ea1afc5f3afe7ae1a32e1a.png

  Reveal hidden contents

647654342_2.thumb.png.6fab4b4c30dc968992a93f00d735d20e.png

Blenderでパティの13.vbとライザの胸を合体させたいと思っています。Blenderでオブジェクトの結合(Ctrl+J)は行えました。位置の調整はまだ行っていませんが,ゲーム画面ではメッシュがとがって飛び出ています。どなたかご存じでしたら解決方法を教えてください。

 

I want to combine Patty's 13.vb and Liza's breasts in Blender. I was able to combine objects (Ctrl + J) in Blender. I haven't adjusted the position yet, but the mesh is sharp and pops out on the game screen. If anyone knows, please tell me the solution.

それはウェイト(頂点グループ)の問題です。
Blender(2.8以降だと仮定)のModelingタブでパティの13.vbを選択して、左上の編集対象項目(オブジェクトモードとか編集モードとか選ぶプルダウン)でウェイトペイントを選択して、右下のパネルのコンテクストタブ(下向きの三角形のアイコン)を選択して、頂点グループをポチポチすると13.vbの各頂点がどの頂点グループに割り当てられてるかわかる(編集モードで各頂点を選択してもわかりますが)ので、移植したライザの胸オブジェクトの頂点に同じように頂点グループを割り当てれば解消します。
いちいちチェックして割り当てるのが面倒なら、ライザの胸オブジェクトから頂点グループを一旦すべて削除し、モディファイヤの「データ転送」で13.vbからライザの胸オブジェクトに頂点グループを転送するのが簡便です(形状次第ではうまくいかないこともあります)。

Posted
1 hour ago, fiore99 said:

それはウェイト(頂点グループ)の問題です。
Blender(2.8以降だと仮定)のModelingタブでパティの13.vbを選択して、左上の編集対象項目(オブジェクトモードとか編集モードとか選ぶプルダウン)でウェイトペイントを選択して、右下のパネルのコンテクストタブ(下向きの三角形のアイコン)を選択して、頂点グループをポチポチすると13.vbの各頂点がどの頂点グループに割り当てられてるかわかる(編集モードで各頂点を選択してもわかりますが)ので、移植したライザの胸オブジェクトの頂点に同じように頂点グループを割り当てれば解消します。
いちいちチェックして割り当てるのが面倒なら、ライザの胸オブジェクトから頂点グループを一旦すべて削除し、モディファイヤの「データ転送」で13.vbからライザの胸オブジェクトに頂点グループを転送するのが簡便です(形状次第ではうまくいかないこともあります)。

Spoiler

844851766_3.thumb.png.7d02a529f56e4d606591205eaa60b0de.png

無事にメッシュの崩れを補正することができました。もう少し頑張ってパティの巨乳化を進めていきたいと思います。本当にありがとうございましたm(__)m

Posted
Spoiler

1204959638_.thumb.png.b8f334add65bacd68fe845d7a82beed2.png

Blender2.83で2種のオブジェクトを統合し,fiore99さんに教えていただいたとおりにウエイトペイントを掛けることでメッシュの崩れを防ぐ事ができました。

しかし出力を行おうとするとこのようなエラーが出てきてしまいます。どなたか解決方法をご存じ出来たらご教授いただけるとありがたいです。

 

By integrating two types of objects with Blender2.83 and applying weight paint as taught by fiore99, we were able to prevent the mesh from collapsing.

However, when I try to output, I get an error like this. I would be grateful if anyone could teach me how to solve it.

Posted
33 minutes ago, amanesugi1029 said:
  Reveal hidden contents

1204959638_.thumb.png.b8f334add65bacd68fe845d7a82beed2.png

Blender2.83で2種のオブジェクトを統合し,fiore99さんに教えていただいたとおりにウエイトペイントを掛けることでメッシュの崩れを防ぐ事ができました。

しかし出力を行おうとするとこのようなエラーが出てきてしまいます。どなたか解決方法をご存じ出来たらご教授いただけるとありがたいです。

 

By integrating two types of objects with Blender2.83 and applying weight paint as taught by fiore99, we were able to prevent the mesh from collapsing.

However, when I try to output, I get an error like this. I would be grateful if anyone could teach me how to solve it.

It is due to a larger number of vertex groups assigned to each vertex.
Thus, please reduce the number of vertex groups assigned to each vertex to 3 (or 4 if you use takofoods script) then normalize weight.
具体的な手順は、ライザの胸を組み込んだ13.vbを選択して編集モード→ライザの胸部分の頂点を全選択→メッシュ→ウェイト→合計を制限(左下の方にパネルが出る;通常は3、takofoodsのスクリプトを使ってるなら3か4)→メッシュ→ウェイト→すべてを正規化。

Posted
50 minutes ago, fiore99 said:

It is due to a larger number of vertex groups assigned to each vertex.
Thus, please reduce the number of vertex groups assigned to each vertex to 3 (or 4 if you use takofoods script) then normalize weight.
具体的な手順は、ライザの胸を組み込んだ13.vbを選択して編集モード→ライザの胸部分の頂点を全選択→メッシュ→ウェイト→合計を制限(左下の方にパネルが出る;通常は3、takofoodsのスクリプトを使ってるなら3か4)→メッシュ→ウェイト→すべてを正規化。

Spoiler

1193323014_.thumb.png.dccd94de261a016672ae43cb3fd83dfc.png

ご助言いただきありがとうございました。無事にファイル出力はできました。

・・・ただ・・・合成したところがきれいに抜けてしまうんです。Blender↑ではきれいに見えて,UV展開は無事に終わっているはずなんですが。。

Posted
18 minutes ago, amanesugi1029 said:
  Hide contents

1193323014_.thumb.png.dccd94de261a016672ae43cb3fd83dfc.png

ご助言いただきありがとうございました。無事にファイル出力はできました。

・・・ただ・・・合成したところがきれいに抜けてしまうんです。Blender↑ではきれいに見えて,UV展開は無事に終わっているはずなんですが。。

Please upload the g1m file. I will check it.

Posted
3 hours ago, fiore99 said:

Please upload the g1m file. I will check it.

本当に助かります。g1mおよびvbのファイルを入れています。お手数おかけいたしますが,どうぞよろしくお願いいたします。

 

It really helps. Contains g1m and vb files. We apologize for the inconvenience, and thank you for your cooperation.

 

 

Posted
7 minutes ago, amanesugi1029 said:

本当に助かります。g1mおよびvbのファイルを入れています。お手数おかけいたしますが,どうぞよろしくお願いいたします。

 

It really helps. Contains g1m and vb files. We apologize for the inconvenience, and thank you for your cooperation.

 

Patty.zip 11.24 MB · 0 downloads

Please also upload g1t file (=texture file).

Posted
2 hours ago, fiore99 said:

g1tファイル(=パネルファイル)もアップロードしてください。

 

こちらになりになります。どうぞよろしくお願いいたします。

It will be this. Thank you.

 

Posted
1 hour ago, amanesugi1029 said:

 

こちらになりになります。どうぞよろしくお願いいたします。

It will be this. Thank you.

Patty.zip 14.86 MB · 7 downloads

I did not find the cause.
There is no problem in the game at our side at least when replacing the original PC24A files with pc24a_model.elixir.gz containing your g1m file with a modified header and pc24a_model.g1t renamed from your pc24"e"_model.g1t.
Please check whether you replaced g1t files correctly since your g1t is named pc24"e" whereas your g1m file is named pc24"a".
Also, please check Patty outside the changing room.

test20210306.jpg

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