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Posted
On 9/19/2025 at 7:33 PM, Revdrsyn said:

I'm sorry to reply twice. I watched some of Sung's video's and in 5 mintues with your description I understood better what was going on, to the point where I actually think I have an intelligent question. I've been going back through *this very thread* and now I understand what you are saying instead of it being confusing. Thank you so much again. 

 

Uh, did you import that changes from remastered (TAWOBA 6.1), so this should just be a full replacer, or is this a unique branch from the older version of TAWOBA pre 6.1. 

 

This is unique and was releaset before sungs work. I worked on the mod almost 9 months, before i relesed the first version.

  • 2 weeks later...
Posted

Hello! I hope you can help me with a little problem...

 

I am CTD'ing in Inalta's Deep when i pick one of two items from a chest: "Bikini Falmer Pauldron I L" and "Bikini Nord Plate Tasset VI". I don't know of other armor pieces would also be affected. This is the first time i encounter this problem despite i play with TawobaE already for quite a while.

 

Allow me to attach the two SKSE Crash Logs. (In the Papyrus log there is nothing.)

It seems like a reference missing/problem between TheAmazingWorldOfBikiniArmorExtended.esp -> TAWoBAEXT_ReBalance - BakaKW_SLS.esp.

But in SSEEdit, i could not see a conflict or anything that cought my eye, and it shows only these two ESPs in the record view.

 

Can someone please have a look and hopefully help? Thank you in advance!

crash-2025-09-30-15-29-00.log crash-2025-09-30-15-23-00.log

Posted (edited)
On 9/30/2025 at 11:51 AM, effrenatus said:

Hello! I hope you can help me with a little problem...

 

I am CTD'ing in Inalta's Deep when i pick one of two items from a chest: "Bikini Falmer Pauldron I L" and "Bikini Nord Plate Tasset VI". I don't know of other armor pieces would also be affected. This is the first time i encounter this problem despite i play with TawobaE already for quite a while.

 

Allow me to attach the two SKSE Crash Logs. (In the Papyrus log there is nothing.)

It seems like a reference missing/problem between TheAmazingWorldOfBikiniArmorExtended.esp -> TAWoBAEXT_ReBalance - BakaKW_SLS.esp.

But in SSEEdit, i could not see a conflict or anything that cought my eye, and it shows only these two ESPs in the record view.

 

Can someone please have a look and hopefully help? Thank you in advance!

crash-2025-09-30-15-29-00.log 45.02 kB · 2 downloads crash-2025-09-30-15-23-00.log 44.6 kB · 2 downloads

 

The crashlogs mentions TAWoBAEXT_ReBalance but it does not shows up in the loaded plugin list. The TAWOBA-ext records mentioned are the versions used in the 3d world when droped on the floor (gnd meshes). I recall there was a couple of mesh-havok-physics bugs inherited from original TAWOBA with some "gnd" meshes, Do not remember if those are. 

 

I did my own patch, but Blessing of Bikini has a better patch in the optional section (only the patch).   It will do 12 overwrite, allow it to replace the gnd files.  Normally bad gnd or not existent will make the armor stay floating or invisible when dropped, maybe it also CTD a game. 

 

Edited by safado
Posted (edited)

Can you help me all bikini armor in the game have 0 armor rating. I have a lot of mod but TAWOBAE is my only armor mod so i don't think the problem come from another mod. 

 

Thank you for your answer.

 

Edit : The basic armor have 0 armor rating too

Second Edit : I'm just stupid it's because of a debuff from another mod

Edited by Simolone
Posted (edited)
14 hours ago, Simolone said:

Can you help me all bikini armor in the game have 0 armor rating. I have a lot of mod but TAWOBAE is my only armor mod so i don't think the problem come from another mod. 

 

Thank you for your answer.

 

Edit : The basic armor have 0 armor rating too

Second Edit : I'm just stupid it's because of a debuff from another mod

 

Thanks for the feedback.

You can also check any armor mod rating using SSEDIT. It also has a feature to create a table with the stats.  It does not calculate using perks, buff, debuff, and the like.

 

Edited by safado
Posted
On 10/2/2025 at 3:46 AM, safado said:

 

The crashlogs mentions TAWoBAEXT_ReBalance but it does not shows up in the loaded plugin list. The TAWOBA-ext records mentioned are the versions used in the 3d world when droped on the floor (gnd meshes). I recall there was a couple of mesh-havok-physics bugs inherited from original TAWOBA with some "gnd" meshes, Do not remember if those are. 

 

I did my own patch, but Blessing of Bikini has a better patch in the optional section (only the patch).   It will do 12 overwrite, allow it to replace the gnd files.  Normally bad gnd or not existent will make the armor stay floating or invisible when dropped, maybe it also CTD a game. 

 

Thank you so much for that! That worked and solved it! :)❤️ 

  • 3 weeks later...
Posted (edited)
2 hours ago, dubstyles said:

Has anyone made a SPID distribution for this mod?

 

If the SPID for tawoba-remastered  (maybe also original tawoba) tracks the formId name, it should also work with Tawoba-ext.  If it validates the plugin then it needs modification to include TAWOBA-ext plugin name. 

 

The Quick Armor Rebalance (QAR) nexus mod can assist with the assignment of keywords and creation of sky patch or KID files. 

Edited by safado
  • 1 month later...
Posted (edited)
On 11/25/2025 at 1:29 PM, Emerald982 said:

Thanks for the work. Unfortunately for me, needing SoS is an absolute no go for me. SoS is oudated AF. I rather see this working with TNG or have a patch for it.

 

As a general workaround:

Extract and Copy the SoS-full file "Schlongs of Skyrim - Core.esm" into the TNG deploy folder or any deploy-able folder (mod manager folders), or copy directly to game data folder.  That will allow SoS dependent ARMOR mods to load while not activating any SoS features or conflicts.  TNG should detect the SoS revealing keyword and act on it. It used to work, do not know with the newer versions. 

Will not work with Schlong adding mods, works only with armor mods, because is only a keyword binding, no scripts or effects. 

 

For the lazy and TAWOBA-Ext specific:

Check here.

 

 

Edited by safado
  • 2 months later...
  • 3 months later...
Posted

Again, steel doesn't work. They just don't appear in blacksmith craft menu. I tried to spawn desirable items using SSEEdit (to figure out IDs) and command player.additem, but without success either.   

Posted
On 5/8/2026 at 4:38 PM, mastert3318 said:

Is it alright if I use some parts from this in an armor mod I'm making? Here's how it looks so far.

225ad98d-7fa6-4b3f-9806-6bdb91f9f3ba-copied-media~2.png

c01b08cb-1b95-4526-a38a-4e7c1e633dde-copied-media~2.png

No problem, go ahead with your project

  • 3 weeks later...
Posted

Bug report:

•As a female character, some pieces I wear will bump up my character's height as if I were wearing high heel shoes, even though im not wearing heels.
some gauntlets, some pauldrons, and some bikini tops causes this to happen, across all material types.

• Some of the ground models of armor pieces do not match the armor as a male character, but shows up completely fine as a female character


Also request:
Can we get a patch that makes it so you can craft all of this without the books?
I don't like it when the books clutter my inventory.
I understand the reason, its to prevent the crafting screen from being cluttered, but my crafting screen is already cluttered from other mods, I dont mind this mod adding onto that
id rather just not have a bunch of books in my inventory

Posted
11 hours ago, DumCumpster said:

As a female character, some pieces I wear will bump up my character's height as if I were wearing high heel shoes, even though im not wearing heels.
some gauntlets, some pauldrons, and some bikini tops causes this to happen, across all material types.

That's been reported a few times. It's because the sets share a single .nif, just with the different pieces set to their respective slots. Supposedly it was "fixed for next release" last year, but that release has yet to happen.

 

As a user, the simplest (albeit hacky) solution is to make a duplicate of the .nifs with heels, remove the heel offset from the originals, then use xEdit to redirect the armor addons for the heels to the duplicated .nifs.

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