epochh Posted February 9, 2025 Posted February 9, 2025 update for HIMBO v5 and tng sounds great. also love the idea of potentially getting squeeze bodyslides. thank you for the great work, was hoping there would be a male equivalent for tawoba!
TheodoraKatt Posted February 13, 2025 Posted February 13, 2025 On 1/16/2025 at 3:07 AM, monty359 said: You should be able to use the current version with TNG, you will get only slight misalignment on some outfits (happened to me anyway). TAWOBAE depends on SOS only for revealing keyword for a couple of outfits. You can use a dummy SOS plugin. Yay! I came to ask just this question.
ajax3695 Posted February 14, 2025 Posted February 14, 2025 (edited) Is it possible to remove the leveled list injection of armors so that you can only craft the armors from this mod as an option? Either how to do it directly by myself, or as a request for a FOMOD option? I only ask because I tend to use Kriests Himbo replacer for men in general, and the TOAWOBA replacer/BD's Amor and clothes replacer for women as the armors are the traditional head/body/arms/legs. Then use Sunjeon's crafting-only FOMOD option for customized follower armor, leaving the looting of bandits and npc's looting menus less cluttered. It would be cool to have the male equivalent for my male player character. Edited February 14, 2025 by ajax3695
monty359 Posted February 17, 2025 Author Posted February 17, 2025 On 2/14/2025 at 3:06 AM, ajax3695 said: Is it possible to remove the leveled list injection of armors so that you can only craft the armors from this mod as an option? Either how to do it directly by myself, or as a request for a FOMOD option? I only ask because I tend to use Kriests Himbo replacer for men in general, and the TOAWOBA replacer/BD's Amor and clothes replacer for women as the armors are the traditional head/body/arms/legs. Then use Sunjeon's crafting-only FOMOD option for customized follower armor, leaving the looting of bandits and npc's looting menus less cluttered. It would be cool to have the male equivalent for my male player character. In order to make the game use my outfits, i changed the vanilla outfit composition. Instead of Vanilla outfit pieces now TAWOBAE parts are used, the distribution of outfits was mostly not changed (only a couple of changes here). You can create a patch, that restores the vanilla outfit composition. If you have any experience with creating patches, then you need to look for changes in the outfits in the XEdit. If you do not familiar with it, you need to look for exdit tutorials on the internet first. I hope this helps. Cheers!
effrenatus Posted February 19, 2025 Posted February 19, 2025 (edited) Hello! Say, is there any possible reason how the "Iron Tasset III" gives my character a high heels offset of 6.000? 😐 I hunted the reason for my character hovering above the ground for two days. It turns out, that tasset makes her hover when equipping, but when unequipped it does not remove the heel height, that happens only when i equip something else in the same slot. I am not using any fancy heel stuff mod that i could imagine to *give* that effect to that item, and also when i discard it and get a new one via additemmenu, it is the same. I have upgraded to the newest Heels Fix (nexus /mods/64442). Edited February 19, 2025 by effrenatus
chaimhewast Posted February 20, 2025 Posted February 20, 2025 On 2/19/2025 at 9:17 AM, effrenatus said: Say, is there any possible reason how the "Iron Tasset III" gives my character a high heels offset of 6.000? It's because the Iron Boots III are high heels, and all of the "III" set shares a model. It's supposed to be fixed for the next update, but monty hasn't given any indication of when that update is planned to go live. 1
effrenatus Posted February 20, 2025 Posted February 20, 2025 1 hour ago, chaimhewast said: It's because the Iron Boots III are high heels, and all of the "III" set shares a model. It's supposed to be fixed for the next update, but monty hasn't given any indication of when that update is planned to go live. Oh that's good news. Thank you, looking forward to the update!
huhyeahso Posted February 21, 2025 Posted February 21, 2025 I only had SOS installed so far so the men had the bigger bodybuilder size but now that ive created these armors in bodyslide they are all thinner again how to i get back to their original size?
effrenatus Posted February 21, 2025 Posted February 21, 2025 52 minutes ago, huhyeahso said: I only had SOS installed so far so the men had the bigger bodybuilder size but now that ive created these armors in bodyslide they are all thinner again how to i get back to their original size? This mod needs HIMBO and V4 is recommended. When you have this, then in Bodyslide open the preview and choose which men's preset you like, there are several bigger variants. For example, I personally prefer the one with a lot of difference between weight 0 and weight 100 (i think it's called Jack? not sure.). You now need to build the HIMBO files and from now on, male and female files separately. This is how I do it: When you Batch build for the males, make sure to only build the items for HIMBO by unselecting everything else in the list that Bodyslide has preselected. When building HIMBO for the fist time, select everything with HIMBO in the name and carefully go through the next window with the colliding files. Prefer HIMBO files against SOS files. When you Batch build for females, make sure to scroll to the HIMBO files and unselect everything Himbo that Bodyslide has preselected, also scroll further down to SOS and unselect everything of those. Remember that Bodyslide (if yours isn't too old) will remember which files you chose among colliding files. BUT you STILL have to turn off the ones in the Batch Build list for the gender which you are NOT building at that moment.
huhyeahso Posted February 21, 2025 Posted February 21, 2025 11 minutes ago, effrenatus said: This mod needs HIMBO and V4 is recommended. When you have this, then in Bodyslide open the preview and choose which men's preset you like, there are several bigger variants. For example, I personally prefer the one with a lot of difference between weight 0 and weight 100 (i think it's called Jack? not sure.). You now need to build the HIMBO files and from now on, male and female files separately. This is how I do it: When you Batch build for the males, make sure to only build the items for HIMBO by unselecting everything else in the list that Bodyslide has preselected. When building HIMBO for the fist time, select everything with HIMBO in the name and carefully go through the next window with the colliding files. Prefer HIMBO files against SOS files. When you Batch build for females, make sure to scroll to the HIMBO files and unselect everything Himbo that Bodyslide has preselected, also scroll further down to SOS and unselect everything of those. Remember that Bodyslide (if yours isn't too old) will remember which files you chose among colliding files. BUT you STILL have to turn off the ones in the Batch Build list for the gender which you are NOT building at that moment. It worked thank you. 1
P O G G E R S Posted February 22, 2025 Posted February 22, 2025 On 1/25/2025 at 3:35 PM, mastert3318 said: I made a neat armor mashup using some parts from this mod! What do you guys think? This is amazing! If you made this for all the vanilla male armors, like what Somewhere in Between does for female armors, that'd be really cool!
huhyeahso Posted February 22, 2025 Posted February 22, 2025 (edited) Supose i have a mage armor on and then add TAWOBAE pauldrons, pouches etc, would i still have the necessary keywords on for babo events? EDIT: i have the babo keywords for tawobae installed and they work. Edited February 22, 2025 by huhyeahso
effrenatus Posted February 24, 2025 Posted February 24, 2025 Sorry if this is only remotely related... ^^ I have a few panty mods that use slot 49, which i deem correct (as some mods i use do, which detect if lower body is covered) but SoS is still showing stuff as long as slot 52 is not clothed. Does anyone know if there is a way to make SoS check if slot 49 is equipped?
ajax3695 Posted February 24, 2025 Posted February 24, 2025 On 2/17/2025 at 10:04 AM, monty359 said: In order to make the game use my outfits, i changed the vanilla outfit composition. Instead of Vanilla outfit pieces now TAWOBAE parts are used, the distribution of outfits was mostly not changed (only a couple of changes here). You can create a patch, that restores the vanilla outfit composition. If you have any experience with creating patches, then you need to look for changes in the outfits in the XEdit. If you do not familiar with it, you need to look for exdit tutorials on the internet first. I hope this helps. Cheers! So I am able to go inside the esp with xEdit, but what areas specifically need to be reverted? Should I delete the "outfits" subsection, or are there specific values within each armor type that need to be changed? Similar with the "leveled" subsection of the esp, I assume removing that as a whole would remove them from the loot tables.
monty359 Posted February 25, 2025 Author Posted February 25, 2025 (edited) 20 hours ago, effrenatus said: Sorry if this is only remotely related... ^^ I have a few panty mods that use slot 49, which i deem correct (as some mods i use do, which detect if lower body is covered) but SoS is still showing stuff as long as slot 52 is not clothed. Does anyone know if there is a way to make SoS check if slot 49 is equipped? If i understand you correct (using the panty, the slot 52 needs to be NOT visible), then you need to make the panty also use the slot 52. You will have to change the .esp for that. 17 hours ago, ajax3695 said: So I am able to go inside the esp with xEdit, but what areas specifically need to be reverted? Should I delete the "outfits" subsection, or are there specific values within each armor type that need to be changed? Similar with the "leveled" subsection of the esp, I assume removing that as a whole would remove them from the loot tables. You need to restore the outfit data. Open the TAWOBAE .esp in xEdit, go to the outfits, every conflict, that is caused by TAWOBAE, needs to be overwritten with vanilla entries. Safe the changes in a new .esp and place the .esp after TAWOBAE in the load order. Edited February 25, 2025 by monty359 1
epochh Posted February 26, 2025 Posted February 26, 2025 i managed to get the male bikinis alongside regular TAWOBA by deleting all the female outfits in this mod. the male bikinis do lack all the bells and whistles of TAWOBA addons (smp + complex material + squeeze sliders) but it's definitely better than nothing! if i actually knew how to do it, i'd look at enabling complex material for this mod. NO clue though. 😅
monty359 Posted February 26, 2025 Author Posted February 26, 2025 1 hour ago, epochh said: i managed to get the male bikinis alongside regular TAWOBA by deleting all the female outfits in this mod. the male bikinis do lack all the bells and whistles of TAWOBA addons (smp + complex material + squeeze sliders) but it's definitely better than nothing! if i actually knew how to do it, i'd look at enabling complex material for this mod. NO clue though. 😅 Can you elaborate on "complex material"?
epochh Posted February 26, 2025 Posted February 26, 2025 5 hours ago, monty359 said: Can you elaborate on "complex material"? https://www.nexusmods.com/skyrimspecialedition/mods/95134 1
Nethertale Posted March 5, 2025 Posted March 5, 2025 How can I tweak or disable NPC usage of bikini armors?
P O G G E R S Posted March 6, 2025 Posted March 6, 2025 On 3/5/2025 at 2:12 PM, Nethertale said: How can I tweak or disable NPC usage of bikini armors? On the mod's page there's a link for a version that doesn't have npc integration, scroll down or use F3 and you'll find it.
Nethertale Posted March 6, 2025 Posted March 6, 2025 50 minutes ago, P O G G E R S said: On the mod's page there's a link for a version that doesn't have npc integration, scroll down or use F3 and you'll find it. Apologize but I cannot find what you are talking about since except one, rest of the links in modpage are not NPC integration and the one that it seems to be, Which is this one has corrupted files that cannot be extracted
P O G G E R S Posted March 6, 2025 Posted March 6, 2025 2 hours ago, Nethertale said: Apologize but I cannot find what you are talking about since except one, rest of the links in modpage are not NPC integration and the one that it seems to be, Which is this one has corrupted files that cannot be extracted That's odd, I downloaded it just fine a days ago.
effrenatus Posted March 12, 2025 Posted March 12, 2025 (edited) Hello! I see that some armors are having trouble with the "Legs Spread" slider and the UNP Hip" slider. Especially of concern to me are the Hide armors but there seems to me a bit clipping with some Iron ones, too. I did not check all armors. Could it be that, while the sliders are there, the armors are not yet well adapted to the new 3BAv2 sliders? That is a big pity because I really love and would like to use those sliders, but sadly this clips immediately. The image shows with both sliders at only around 20. It would be really nice if that could get corrected! Or is someone there who is able to correct at lest the Hide Variants, maybe? ._. Edited March 12, 2025 by effrenatus
effrenatus Posted March 12, 2025 Posted March 12, 2025 (edited) by the way, does anyone know a mod that lets you dismantle modded armor pieces like the ones added by TawobaE into materials? Perhaps which just reverses the built in receipe (if existing) and gives you (some of) the materials? Edited March 13, 2025 by effrenatus
monty359 Posted March 13, 2025 Author Posted March 13, 2025 On 3/12/2025 at 3:17 PM, effrenatus said: Hello! I see that some armors are having trouble with the "Legs Spread" slider and the UNP Hip" slider. Especially of concern to me are the Hide armors but there seems to me a bit clipping with some Iron ones, too. I did not check all armors. Could it be that, while the sliders are there, the armors are not yet well adapted to the new 3BAv2 sliders? That is a big pity because I really love and would like to use those sliders, but sadly this clips immediately. The image shows with both sliders at only around 20. It would be really nice if that could get corrected! Or is someone there who is able to correct at lest the Hide Variants, maybe? ._. I will check that. Thanks! 1
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