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Posted (edited)

Does this mode have HDT-SMP (FSMP) support or patch?

I also Appreciate if someone tell me what "Squeeze" that the previous TAWOBA ones had and this one doesn't have, is.

Edited by Nethertale
Posted
On 3/24/2025 at 4:24 PM, effrenatus said:

Hello! Has anyone tried True Armor together with this mod and has some experience to tell?

Is it going crazy because of the separate armor parts or does it ignore them?

Sorry, no idea, how it works. You will have to wait for someone, who have tested it.

 

On 3/25/2025 at 12:28 PM, Penniparaso said:

I have no idea what I did, but when I switch the HIMBO V5 back to V4, the bodyside preset still won't show up... Any schedules for V5?

Check this out: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Group-Manager

From your description, you need to add all the male TAWOBAE outfits to the Group of "HIMBO" and/or to "HIMBO Core". Let me know, how it goes.

On the schedule for V5. The next version is not ready yet, and I had not much time in the last 6 month. All I can say is, that I am still working on it.

(Difference between HIMBO v4 and v5 are feminization sliders. With them, you can make your males look more feminine)

 

On 3/25/2025 at 1:53 PM, Caligula Big said:

Is there a version of this that is just the HIMBO male ones? Im using TAWOBA Remastered by SunJeong and that only has female armor.

 

Short answer: NO

here is a longer answer:

There is always a female and male variant for an outfit. That is how the game engine works. Whenever you get a female only outfit, like TAWOBA Remastered, the male outfits are empty. That means in game that male NPCs/PC will be naked, when equipping that outfit (or worse).

I started the TAWOBAE project, because I wanted some sort of parity between female and male outfits and I liked TAWOBA implementation. In TAWOBAE every female outfit has a male counterpart (piece by piece).

 

10 hours ago, Nethertale said:

Does this mode have HDT-SMP (FSMP) support or patch?

I also Appreciate if someone tell me what "Squeeze" that the previous TAWOBA ones had and this one doesn't have, is.

 

No HDT-SMP support. Why? (I do not use it, my PC is too slow for it).

If you like to create a patch with support, be my guest.

About "squeeze": check this out https://www.nexusmods.com/skyrimspecialedition/mods/131355

 

  • 5 weeks later...
Posted (edited)
On 3/13/2025 at 8:50 PM, monty359 said:

 

I will check that. Thanks!

Hi! :) I just wanted to ask - do you think there maybe is an update for those bodyslide files in prospect...?

 

EDIT: I'd like to say, i am looking forward a lot to a HIMBO V5 compativilkity, as well. ❤️

Edited by effrenatus
  • 3 weeks later...
Posted
11 hours ago, effrenatus said:

Does someone know if TawobaE works with OBody?

I'd like to add OBody and ORefit, but i was told i'll need a masterlist for the mod?

I run TAWOBAE with OBody, works well. There is quite a bit to customize with the json files, too.

Nothing special with TAWOBAE, follow the instructions of OBody.

Posted (edited)
14 hours ago, effrenatus said:

Does someone know if TawobaE works with OBody?

I'd like to add OBody and ORefit, but i was told i'll need a masterlist for the mod?

 

As monty359 stated, it should work if O-body instructions are followed.

 

The more important part is making sure all TAWOBA-E assets and body match the body-type (cbbe-se or cbbe-3ba) are build with morph using the not-modified - Zeroed Sliders - preset.  For HIMBO body, there's a HIMBO Zero for OBody preset that is part of HIMBO-CORE, but I recall needing to set a couple of sliders to 0 and resave it.

 

Spoiler

In my current mod list, I have to disable the refit feature of Obody because I may be missing a few necessary presets and bad obody refit entries.  I have also noticed that if a mod sent a morph with value 0 to NIO-morph (and there's no offset), the affected section of the body will disappear, until the whole body or morph get reset to a none zero (negative value also fix it) or the morph get removed from the NIO-morph queue. Mostly happens with SLIF, but O-body does it too, likely because is applying other body type preset because my obody config is cluttered with invalid entries, my fault on that regard. 

 

Edited by safado
Posted
On 5/20/2025 at 12:30 AM, safado said:

 

  Hide contents

In my current mod list, I have to disable the refit feature of Obody because I may be missing a few necessary presets and bad obody refit entries.  I have also noticed that if a mod sent a morph with value 0 to NIO-morph (and there's no offset), the affected section of the body will disappear, until the whole body or morph get reset to a none zero (negative value also fix it) or the morph get removed from the NIO-morph queue. Mostly happens with SLIF, but O-body does it too, likely because is applying other body type preset because my obody config is cluttered with invalid entries, my fault on that regard. 

 

Thank you for answering!

I would have intended to use ObodyNG with ORefit, so the body gets a little push up when wearing clothes, especially so that i can also make it happen for not only slot 32 but also the bikini top slot. Does that quoted part mean, this would not work? 😮

Posted
9 hours ago, effrenatus said:

Thank you for answering!

I would have intended to use ObodyNG with ORefit, so the body gets a little push up when wearing clothes, especially so that i can also make it happen for not only slot 32 but also the bikini top slot. Does that quoted part mean, this would not work? 😮

 

No, that explains an issue with NIO-morph when receiving a morph with value 0 in my mod settings.

 

You should continue working with stand-alone OBODY Refit feature for what you want. You should be aware that CBPC also has a "Refit" armor feature, and the mod ABBA also has something similar.  Make sure the CBPC feature is not offsetting your Obody refit settings.

 

 

Spoiler

CBPConfig_3b_armor.txt
  Manages different settings that apply values depending on which armor type you are wearing which are: Heavy, Light and Clothes. You do not set the same values as the previous text files. The settings in these files actually play a role in the other files' parameters and simply add/subtract defined values. The parameters in this file are a bit simpler. You will, however, need to define every bones of the breasts for each sides so normally, each parameter is tripled. Sometimes, even when following the 3BA guide, the configs of this file are not used and the BBP one is used instead so it's preferable to have both, 3b_armor and BBP_armor, have the same values. For the system to use this file, you MUST install a compatible 3BA clothes and armor mod.

CBPConfig_BBP_armor.txt
  The exact same thing as the previous file with the only difference that there is just 1 parameter per breast so breast values are NOT tripled.

 

 

 

Posted

Hello! I have a mod that randomly gives some outfits to bandit and Forsworn NPCs per SPID (so, with a _DISTR.ini). But i actually never saw any of these outfits so far...

 

Most (or even all?) of them are getting a TAWOBAE-Set though. Could it be that TawobaE completely overrides all SPID- or otherwise distributed outfits?

Posted (edited)
8 hours ago, effrenatus said:

Hello! I have a mod that randomly gives some outfits to bandit and Forsworn NPCs per SPID (so, with a _DISTR.ini). But i actually never saw any of these outfits so far...

 

Most (or even all?) of them are getting a TAWOBAE-Set though. Could it be that TawobaE completely overrides all SPID- or otherwise distributed outfits?

 

TAWOBA-Ext does inject\overwrite Bandit outfits and many other outfits.  Maybe the SPID are targeting meshes instead of ActorTypeNPC| outfits, the meshes will not be original Skyrim and fail. Outfit replace should always work if targeting NPC formid, I think. 

 

This will roll back TAWOBAW-Ext outfit changes to original Skyrim and will overwrite any other mod changes if manually set to the end of the load order. Will not work for already intanced NPC. Those need to be reset by console command, maybe resurrect or recycleactor will do it, DNK.

TAWOBA-Ext RollBack SkyrimOutfitsChanges.zip

 

Open it with SSEdit and remove the outfit entries of outfits you want TAWOBA-Ext to keep control.

 

Edited by safado
Posted
On 2/20/2025 at 5:24 PM, chaimhewast said:

It's because the Iron Boots III are high heels, and all of the "III" set shares a model. It's supposed to be fixed for the next update, but monty hasn't given any indication of when that update is planned to go live.

To add to this: Just discovered the same for the "Dwarven Cyborg Gauntlets S59".

  • 2 weeks later...
Posted (edited)
On 5/31/2025 at 11:25 PM, effrenatus said:

To add to this: Just discovered the same for the "Dwarven Cyborg Gauntlets S59".

 

EVEN my beloved Dwarven Body Harness is making me hover with invisible heel odffset! i am gonna cry.  😭

(No. I in this case)

 

Please i beg of you, is there anything that i can do about that in the meantime? I am prayaing for an update which  makes non-boots have no up-offset....

How would you do that, maybe i can do a few myself??

Edit: Mybe best would be to separate the boots from the outfit? I have no clue though, esp. about these combined outfits...

Edited by effrenatus
Posted
On 6/11/2025 at 4:46 AM, effrenatus said:

 

EVEN my beloved Dwarven Body Harness is making me hover with invisible heel odffset! i am gonna cry.  😭

(No. I in this case)

 

Please i beg of you, is there anything that i can do about that in the meantime? I am prayaing for an update which  makes non-boots have no up-offset....

How would you do that, maybe i can do a few myself??

Edit: Mybe best would be to separate the boots from the outfit? I have no clue though, esp. about these combined outfits...

If you wanna remove the High Heel offset yourself, you have to know how they're added in the first place.

 

Here's a 2 minute guide on how that works.

Spoiler

 

I'd share my own version with several fixes included, but I haven't figured out how to make patch files and would rather not upload a 2GB mod.

  • 1 month later...
Posted (edited)

Baka Aroused patch causes BaboDialogue npcs (some male ones too) to become nude, also immersive wenchs patch causes both babodialogue and Immersive wenches hired bodyguards to be nude

 

So Is this mods problem or because I use the ESP file of TAWOBAE that DOESN'T distribute armor to every npc?

 

Edit: Nvm ,it indeed was the no NPC distribution ESP, it got fixed as I used the Regular ESP file

Edited by Nethertale
Posted
On 3/25/2025 at 2:58 PM, Penniparaso said:

I have no idea what I did, but when I switch the HIMBO V5 back to V4, the bodyside preset still won't show up... Any schedules for V5?

Hey! You can fix this by going to the main himbo body and bringing up the present you want, then using "save as" and saving your present in the tawoba himbo group.

Posted

I'll say this right out the gate that I don't know what I'm doing besides pushing buttons recreationally but I've been trying to convert these outfits to himbo v5 in a way to work with Obody but I haven't been successful and it always breaks in one way or the other.

The hands and feet and head get masked because they're unweighted and disappear in the game. Then I don't know which body to choose for the conversion and where to load up a genital piece or whether it's needed at all. Do I need to change bodyslide data folder to v5 or something else in those other folders?

Any guidance would be appreciated! Much love!

 

Also unrelated to my initial problem but this problem happens with female models because of high heels and the characters are shifted up and float when any piece is worn from the sets with high heels and I was wondering if there's a way to fix this. The og cbbe version while I haven't tested it myself, had the pieces separated. Would that fix this problem?

Posted (edited)

Is there any way to remove this from male npses. Or my save is completely screwed? (Outdated question)

Steel and dwarwen books dont work btw.

Edited by zarakrz90
  • 3 weeks later...
Posted

I firstly saw this mod and used it but bow bikini armor quest mod made me stick to the legacy ones, TAWOBA, Remastered and TEWOBA, wanted to know is there any chance to make it get used by em?

 

Also TAWOBA Armor Break too, So Armor would strip/...

Posted
13 hours ago, Nethertale said:

I firstly saw this mod and used it but bow bikini armor quest mod made me stick to the legacy ones, TAWOBA, Remastered and TEWOBA, wanted to know is there any chance to make it get used by em?

 

Also TAWOBA Armor Break too, So Armor would strip/...

 

i know, that those mods exist, but i did not look into theirs inner workings. In theory, it must be possible to make a patch for TAWOBAE. Those mods work for other TAWOBA-mods after all. Unfortunately, i do not have time for that at the moment. If anyone would like to make a patch, be my guest.

Posted

Hi, i remember using tawoba a few years back and Im getting back into it again. When looking at bodyslide I remember the armors had a bunch of things you could zap in and out and not the entire outfit is one thing instead of seperate. Is this intentional? To remove stuff do I need to use outfit studio?

Posted
On 8/16/2025 at 8:02 AM, Raga1 said:

Hi, i remember using tawoba a few years back and Im getting back into it again. When looking at bodyslide I remember the armors had a bunch of things you could zap in and out and not the entire outfit is one thing instead of seperate. Is this intentional? To remove stuff do I need to use outfit studio?

 

In the bodyslide you have the view of the whole outfit, but in game you will have items, like you described in your post, as a small part of the outfit(tassets, abs and so on). This way, you do not have to manage thousands of files, and it is easier to adjust the parts to each other. There are a few zaps, but the different looks are handled by using a different part in the slot.

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