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Posted

maybe someone can help me it looks like TAWOBA is causing my game to crash

 

If I understand the Crashlogger correct

 

is telling something about "Heavy Falmer Pauldron I L"

it looks like TAWOBA placed falmer armor on the male character Sarthis Idren who normaly wears Steel armor

and when entering the Rifton warehouse the game crashes when the guy starts to move

I chose the leveld list without falmer/blades/companion armors so I'm a bit confused why this is placed on a (male) character?

is there a way to get this solved?

 

Crash Log:

 

Spoiler

PROBABLE CALL STACK:
    [0] 0x7FF793653F97 SkyrimSE.exe+02A3F97 -> 19727+0x2B7    
    [1] 0x7FF7934FF96F SkyrimSE.exe+014F96F -> 13019+0xCF    mov rdx, rax
    [2] 0x7FF7935010E3 SkyrimSE.exe+01510E3 -> 13049+0x1B3    test al, al
    [3] 0x7FF793FF5E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D    mov rcx, [0x00007FF7963B6898]
    [4] 0x7FFA0E587614 KERNEL32.DLL+0017614
    [5] 0x7FFA0E7226A1    ntdll.dll+00526A1

REGISTERS:
    RAX 0x0                (size_t) [0]
    RCX 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    RDX 0x0                (size_t) [0]
    RBX 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    RSP 0xE28D0FFBC0       (void*)
    RBP 0xE28D0FFC49       (void*)
    RSI 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    RDI 0x0                (size_t) [0]
    R8  0x4                (size_t) [4]
    R9  0x20E83AEC300      (void*)
    R10 0x7FF7933B0000     (void*)
    R11 0xE28D0FFB80       (void*)
    R12 0x0                (size_t) [0]
    R13 0xFFFFFFFF         (size_t) [4294967295]
    R14 0x0                (size_t) [0]
    R15 0x20E8FBEDC90      (BaseExtraList*)

STACK:
    [RSP+0  ] 0x20E8FBA2618      (void*)
    [RSP+8  ] 0x0                (size_t) [0]
    [RSP+10 ] 0x20F7C46EB00      (void*)
    [RSP+18 ] 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    [RSP+20 ] 0x0                (size_t) [0]
    [RSP+28 ] 0x7FF793FEB47E     (void* -> SkyrimSE.exe+0C3B47E    mov rsi, [rsp+0x40])
    [RSP+30 ] 0x20ED6587230      (MemoryHeap*)
    [RSP+38 ] 0x20F78039150      (TESObjectARMO*)
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        GetFullName: "Falmer Heavy Pauldron I L"
    [RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+48 ] 0x7FF793FF5423     (void* -> SkyrimSE.exe+0C45423    mov rax, rdi)
    [RSP+50 ] 0x14               (size_t) [20]
    [RSP+58 ] 0xBF55A34C3F0D0C97 (size_t) [uint: 13787105382135303319 int: -4659638691574248297]
    [RSP+60 ] 0x7FF7963B4E30     (void* -> SkyrimSE.exe+3004E30    )
    [RSP+68 ] 0x7FF7963B4DC0     (BSSmallBlockAllocator*)
    [RSP+70 ] 0x7FF7963B4DC0     (BSSmallBlockAllocator*)
    [RSP+78 ] 0x7FF793FE9A32     (void* -> SkyrimSE.exe+0C39A32    test rax, rax)
    [RSP+80 ] 0x0                (size_t) [0]
    [RSP+88 ] 0x0                (size_t) [0]
    [RSP+90 ] 0x0                (size_t) [0]
    [RSP+98 ] 0x0                (size_t) [0]
    [RSP+A0 ] 0x400000000        (size_t) [17179869184]
    [RSP+A8 ] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+B0 ] 0x2101E712788      (char*) "g"
    [RSP+B8 ] 0x3                (size_t) [3]
    [RSP+C0 ] 0x5                (size_t) [5]
    [RSP+C8 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+D0 ] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+D8 ] 0x20F7C46EB98      (void*)
    [RSP+E0 ] 0x1                (size_t) [1]
    [RSP+E8 ] 0x7FF7934FF96F     (void* -> SkyrimSE.exe+014F96F    mov rdx, rax)
    [RSP+F0 ] 0x20E82534D00      (SynchronizedQueue<NiPointer<IOTask> >*)
    [RSP+F8 ] 0x20E00000001      (size_t) [2259152797697]
    [RSP+100] 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    [RSP+108] 0x2101E712020      (void*)
    [RSP+110] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+118] 0x0                (size_t) [0]
    [RSP+120] 0x0                (size_t) [0]
    [RSP+128] 0x0                (size_t) [0]
    [RSP+130] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+138] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+140] 0x20E82534DF4      (void*)
    [RSP+148] 0x7FF7935010E3     (void* -> SkyrimSE.exe+01510E3    test al, al)
    [RSP+150] 0x20E0012D47E      (size_t) [2259154031742]
    [RSP+158] 0xD                (size_t) [13]
    [RSP+160] 0x20E00000000      (size_t) [2259152797696]
    [RSP+168] 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    [RSP+170] 0x20E82534DF4      (void*)
    [RSP+178] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+180] 0x20E82534C34      (void*)
    [RSP+188] 0x20E82534EF4      (void*)
    [RSP+190] 0x2101E712788      (char*) "g"
    [RSP+198] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+1A0] 0x0                (size_t) [0]
    [RSP+1A8] 0x0                (size_t) [0]
    [RSP+1B0] 0x0                (size_t) [0]
    [RSP+1B8] 0x0                (size_t) [0]
    [RSP+1C0] 0x0                (size_t) [0]
    [RSP+1C8] 0x0                (size_t) [0]
    [RSP+1D0] 0x0                (size_t) [0]
    [RSP+1D8] 0x0                (size_t) [0]
    [RSP+1E0] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+1E8] 0x7FF793FF5E4D     (void* -> SkyrimSE.exe+0C45E4D    mov rcx, [0x00007FF7963B6898])
    [RSP+1F0] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+1F8] 0x20E00000002      (size_t) [2259152797698]
    [RSP+200] 0x0                (size_t) [0]
    [RSP+208] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+210] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+218] 0x0                (size_t) [0]
    [RSP+220] 0x0                (size_t) [0]
    [RSP+228] 0x7FFA0E587614     (void* -> KERNEL32.DLL+0017614    mov ecx, eax)
    [RSP+230] 0x0                (size_t) [0]
    [RSP+238] 0x0                (size_t) [0]
    [RSP+240] 0x0                (size_t) [0]
    [RSP+248] 0x0                (size_t) [0]
    [RSP+250] 0x0                (size_t) [0]
    [RSP+258] 0x7FFA0E7226A1     (void* -> ntdll.dll+00526A1    jmp 0x00007FFA0E7226C3)
    [RSP+260] 0x0                (size_t) [0]
    [RSP+268] 0x0                (size_t) [0]
    [RSP+270] 0x0                (size_t) [0]
    [RSP+278] 0x0                (size_t) [0]
    [RSP+280] 0x0                (size_t) [0]
    [RSP+288] 0x0                (size_t) [0]
    [RSP+290] 0x47F279E100000000 (size_t) [5184340128331464704]
    [RSP+298] 0x0                (size_t) [0]
    [RSP+2A0] 0x0                (size_t) [0]
    [RSP+2A8] 0x7FFA0C180140     (void* -> KERNELBASE.dll+0110140    mov [rsp+0x10], rbx)
    [RSP+2B0] 0xE28D0FED40       (void*)
    [RSP+2B8] 0x25F53C5080003FFD (size_t) [2735158665139994621]
    [RSP+2C0] 0x7FFA4BEA78A1     (size_t) [140712992209057]
    [RSP+2C8] 0xE28D0FED40       (void*)
    [RSP+2D0] 0x0                (size_t) [0]
    [RSP+2D8] 0x0                (size_t) [0]
    [RSP+2E0] 0x0                (size_t) [0]
    [RSP+2E8] 0x0                (size_t) [0]
    [RSP+2F0] 0x0                (size_t) [0]
    [RSP+2F8] 0x0                (size_t) [0]
    [RSP+300] 0x0                (size_t) [0]
    [RSP+308] 0x0                (size_t) [0]
    [RSP+310] 0x0                (size_t) [0]
    [RSP+318] 0x0                (size_t) [0]
    [RSP+320] 0x0                (size_t) [0]
    [RSP+328] 0x0                (size_t) [0]
    [RSP+330] 0x0                (size_t) [0]
    [RSP+338] 0x0                (size_t) [0]
    [RSP+340] 0x0                (size_t) [0]
    [RSP+348] 0x0                (size_t) [0]
    [RSP+350] 0x0                (size_t) [0]
    [RSP+358] 0x0                (size_t) [0]
    [RSP+360] 0x0                (size_t) [0]
    [RSP+368] 0x0                (size_t) [0]
    [RSP+370] 0x0                (size_t) [0]
    [RSP+378] 0x0                (size_t) [0]
    [RSP+380] 0x0                (size_t) [0]
    [RSP+388] 0x0                (size_t) [0]
    [RSP+390] 0x0                (size_t) [0]
    [RSP+398] 0x0                (size_t) [0]
    [RSP+3A0] 0x0                (size_t) [0]
    [RSP+3A8] 0x0                (size_t) [0]
    [RSP+3B0] 0x0                (size_t) [0]
    [RSP+3B8] 0x0                (size_t) [0]
    [RSP+3C0] 0x0                (size_t) [0]
    [RSP+3C8] 0x0                (size_t) [0]
    [RSP+3D0] 0x0                (size_t) [0]
    [RSP+3D8] 0x0                (size_t) [0]
    [RSP+3E0] 0x0                (size_t) [0]
    [RSP+3E8] 0x0                (size_t) [0]
    [RSP+3F0] 0x0                (size_t) [0]
    [RSP+3F8] 0x0                (size_t) [0]
    [RSP+400] 0x0                (size_t) [0]
    [RSP+408] 0x0                (size_t) [0]
    [RSP+410] 0x0                (size_t) [0]
    [RSP+418] 0x0                (size_t) [0]
    [RSP+420] 0x0                (size_t) [0]
    [RSP+428] 0x0                (size_t) [0]
    [RSP+430] 0x0                (size_t) [0]
    [RSP+438] 0x0                (size_t) [0]

 

Posted (edited)
4 hours ago, Chlodwig said:

maybe someone can help me it looks like TAWOBA is causing my game to crash

 

If I understand the Crashlogger correct

 

is telling something about "Heavy Falmer Pauldron I L"

it looks like TAWOBA placed falmer armor on the male character Sarthis Idren who normaly wears Steel armor

and when entering the Rifton warehouse the game crashes when the guy starts to move

I chose the leveld list without falmer/blades/companion armors so I'm a bit confused why this is placed on a (male) character?

is there a way to get this solved?

 

Crash Log:

 

  Reveal hidden contents

PROBABLE CALL STACK:
    [0] 0x7FF793653F97 SkyrimSE.exe+02A3F97 -> 19727+0x2B7    
    [1] 0x7FF7934FF96F SkyrimSE.exe+014F96F -> 13019+0xCF    mov rdx, rax
    [2] 0x7FF7935010E3 SkyrimSE.exe+01510E3 -> 13049+0x1B3    test al, al
    [3] 0x7FF793FF5E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D    mov rcx, [0x00007FF7963B6898]
    [4] 0x7FFA0E587614 KERNEL32.DLL+0017614
    [5] 0x7FFA0E7226A1    ntdll.dll+00526A1

REGISTERS:
    RAX 0x0                (size_t) [0]
    RCX 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    RDX 0x0                (size_t) [0]
    RBX 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    RSP 0xE28D0FFBC0       (void*)
    RBP 0xE28D0FFC49       (void*)
    RSI 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    RDI 0x0                (size_t) [0]
    R8  0x4                (size_t) [4]
    R9  0x20E83AEC300      (void*)
    R10 0x7FF7933B0000     (void*)
    R11 0xE28D0FFB80       (void*)
    R12 0x0                (size_t) [0]
    R13 0xFFFFFFFF         (size_t) [4294967295]
    R14 0x0                (size_t) [0]
    R15 0x20E8FBEDC90      (BaseExtraList*)

STACK:
    [RSP+0  ] 0x20E8FBA2618      (void*)
    [RSP+8  ] 0x0                (size_t) [0]
    [RSP+10 ] 0x20F7C46EB00      (void*)
    [RSP+18 ] 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    [RSP+20 ] 0x0                (size_t) [0]
    [RSP+28 ] 0x7FF793FEB47E     (void* -> SkyrimSE.exe+0C3B47E    mov rsi, [rsp+0x40])
    [RSP+30 ] 0x20ED6587230      (MemoryHeap*)
    [RSP+38 ] 0x20F78039150      (TESObjectARMO*)
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        GetFullName: "Falmer Heavy Pauldron I L"
    [RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+48 ] 0x7FF793FF5423     (void* -> SkyrimSE.exe+0C45423    mov rax, rdi)
    [RSP+50 ] 0x14               (size_t) [20]
    [RSP+58 ] 0xBF55A34C3F0D0C97 (size_t) [uint: 13787105382135303319 int: -4659638691574248297]
    [RSP+60 ] 0x7FF7963B4E30     (void* -> SkyrimSE.exe+3004E30    )
    [RSP+68 ] 0x7FF7963B4DC0     (BSSmallBlockAllocator*)
    [RSP+70 ] 0x7FF7963B4DC0     (BSSmallBlockAllocator*)
    [RSP+78 ] 0x7FF793FE9A32     (void* -> SkyrimSE.exe+0C39A32    test rax, rax)
    [RSP+80 ] 0x0                (size_t) [0]
    [RSP+88 ] 0x0                (size_t) [0]
    [RSP+90 ] 0x0                (size_t) [0]
    [RSP+98 ] 0x0                (size_t) [0]
    [RSP+A0 ] 0x400000000        (size_t) [17179869184]
    [RSP+A8 ] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+B0 ] 0x2101E712788      (char*) "g"
    [RSP+B8 ] 0x3                (size_t) [3]
    [RSP+C0 ] 0x5                (size_t) [5]
    [RSP+C8 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+D0 ] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+D8 ] 0x20F7C46EB98      (void*)
    [RSP+E0 ] 0x1                (size_t) [1]
    [RSP+E8 ] 0x7FF7934FF96F     (void* -> SkyrimSE.exe+014F96F    mov rdx, rax)
    [RSP+F0 ] 0x20E82534D00      (SynchronizedQueue<NiPointer<IOTask> >*)
    [RSP+F8 ] 0x20E00000001      (size_t) [2259152797697]
    [RSP+100] 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    [RSP+108] 0x2101E712020      (void*)
    [RSP+110] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+118] 0x0                (size_t) [0]
    [RSP+120] 0x0                (size_t) [0]
    [RSP+128] 0x0                (size_t) [0]
    [RSP+130] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+138] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+140] 0x20E82534DF4      (void*)
    [RSP+148] 0x7FF7935010E3     (void* -> SkyrimSE.exe+01510E3    test al, al)
    [RSP+150] 0x20E0012D47E      (size_t) [2259154031742]
    [RSP+158] 0xD                (size_t) [13]
    [RSP+160] 0x20E00000000      (size_t) [2259152797696]
    [RSP+168] 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    [RSP+170] 0x20E82534DF4      (void*)
    [RSP+178] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+180] 0x20E82534C34      (void*)
    [RSP+188] 0x20E82534EF4      (void*)
    [RSP+190] 0x2101E712788      (char*) "g"
    [RSP+198] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+1A0] 0x0                (size_t) [0]
    [RSP+1A8] 0x0                (size_t) [0]
    [RSP+1B0] 0x0                (size_t) [0]
    [RSP+1B8] 0x0                (size_t) [0]
    [RSP+1C0] 0x0                (size_t) [0]
    [RSP+1C8] 0x0                (size_t) [0]
    [RSP+1D0] 0x0                (size_t) [0]
    [RSP+1D8] 0x0                (size_t) [0]
    [RSP+1E0] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+1E8] 0x7FF793FF5E4D     (void* -> SkyrimSE.exe+0C45E4D    mov rcx, [0x00007FF7963B6898])
    [RSP+1F0] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+1F8] 0x20E00000002      (size_t) [2259152797698]
    [RSP+200] 0x0                (size_t) [0]
    [RSP+208] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+210] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+218] 0x0                (size_t) [0]
    [RSP+220] 0x0                (size_t) [0]
    [RSP+228] 0x7FFA0E587614     (void* -> KERNEL32.DLL+0017614    mov ecx, eax)
    [RSP+230] 0x0                (size_t) [0]
    [RSP+238] 0x0                (size_t) [0]
    [RSP+240] 0x0                (size_t) [0]
    [RSP+248] 0x0                (size_t) [0]
    [RSP+250] 0x0                (size_t) [0]
    [RSP+258] 0x7FFA0E7226A1     (void* -> ntdll.dll+00526A1    jmp 0x00007FFA0E7226C3)
    [RSP+260] 0x0                (size_t) [0]
    [RSP+268] 0x0                (size_t) [0]
    [RSP+270] 0x0                (size_t) [0]
    [RSP+278] 0x0                (size_t) [0]
    [RSP+280] 0x0                (size_t) [0]
    [RSP+288] 0x0                (size_t) [0]
    [RSP+290] 0x47F279E100000000 (size_t) [5184340128331464704]
    [RSP+298] 0x0                (size_t) [0]
    [RSP+2A0] 0x0                (size_t) [0]
    [RSP+2A8] 0x7FFA0C180140     (void* -> KERNELBASE.dll+0110140    mov [rsp+0x10], rbx)
    [RSP+2B0] 0xE28D0FED40       (void*)
    [RSP+2B8] 0x25F53C5080003FFD (size_t) [2735158665139994621]
    [RSP+2C0] 0x7FFA4BEA78A1     (size_t) [140712992209057]
    [RSP+2C8] 0xE28D0FED40       (void*)
    [RSP+2D0] 0x0                (size_t) [0]
    [RSP+2D8] 0x0                (size_t) [0]
    [RSP+2E0] 0x0                (size_t) [0]
    [RSP+2E8] 0x0                (size_t) [0]
    [RSP+2F0] 0x0                (size_t) [0]
    [RSP+2F8] 0x0                (size_t) [0]
    [RSP+300] 0x0                (size_t) [0]
    [RSP+308] 0x0                (size_t) [0]
    [RSP+310] 0x0                (size_t) [0]
    [RSP+318] 0x0                (size_t) [0]
    [RSP+320] 0x0                (size_t) [0]
    [RSP+328] 0x0                (size_t) [0]
    [RSP+330] 0x0                (size_t) [0]
    [RSP+338] 0x0                (size_t) [0]
    [RSP+340] 0x0                (size_t) [0]
    [RSP+348] 0x0                (size_t) [0]
    [RSP+350] 0x0                (size_t) [0]
    [RSP+358] 0x0                (size_t) [0]
    [RSP+360] 0x0                (size_t) [0]
    [RSP+368] 0x0                (size_t) [0]
    [RSP+370] 0x0                (size_t) [0]
    [RSP+378] 0x0                (size_t) [0]
    [RSP+380] 0x0                (size_t) [0]
    [RSP+388] 0x0                (size_t) [0]
    [RSP+390] 0x0                (size_t) [0]
    [RSP+398] 0x0                (size_t) [0]
    [RSP+3A0] 0x0                (size_t) [0]
    [RSP+3A8] 0x0                (size_t) [0]
    [RSP+3B0] 0x0                (size_t) [0]
    [RSP+3B8] 0x0                (size_t) [0]
    [RSP+3C0] 0x0                (size_t) [0]
    [RSP+3C8] 0x0                (size_t) [0]
    [RSP+3D0] 0x0                (size_t) [0]
    [RSP+3D8] 0x0                (size_t) [0]
    [RSP+3E0] 0x0                (size_t) [0]
    [RSP+3E8] 0x0                (size_t) [0]
    [RSP+3F0] 0x0                (size_t) [0]
    [RSP+3F8] 0x0                (size_t) [0]
    [RSP+400] 0x0                (size_t) [0]
    [RSP+408] 0x0                (size_t) [0]
    [RSP+410] 0x0                (size_t) [0]
    [RSP+418] 0x0                (size_t) [0]
    [RSP+420] 0x0                (size_t) [0]
    [RSP+428] 0x0                (size_t) [0]
    [RSP+430] 0x0                (size_t) [0]
    [RSP+438] 0x0                (size_t) [0]

 

 

Are you sure, you are using TAWOBAE? I was not sure, but i looked up in xedit and TAWOBAE does not modify Sarthis Idren and does not replace the Steel outfit to use Falmer Heavy outfit. TAWOBAE also does not provide any different leveled lists.

 

About solution: I see two possible ways to repair the problem:

 

1. You check in xedit the charcter Sarthis Idren and check the outfit he wears and correct the problem in the outfit.

2. You repair the problem in the OutfitStudio/nifscope/Cathedral (check the file that conTins the hevy shoulder and the associated ground model).

 

 

I hope this helps

 

cheers

 

 

PS: i took another look into the logfile and it appears, that yopu are using the TAWOBA Remasterd version. My proposals are still valid

 

Edited by monty359
PS...
Posted (edited)
33 minutes ago, Clea Strange said:

Question is their a mod that would distribute the bikini armor all over the world. Like you find them in a chest etc and the enemies and none enemies wear the bikini armors?

 

Sl Survival has a built-in script based bikini assets distribution to dungeon's chests.  By default, is designed for original TAWOBA. You need to edit the json files that holds the formid references to make it compatible with other versions of TAWOBA.  

 

Feature page If you want it, better use the beta 0.685. The stable version 0.635 is old and has a few bugs.

Spoiler

Survival can distribute TAWoBA bikinis in loot chests and blacksmiths across Skyrim. Setup your settings and hit the build lists button to add bikinis to the world. This also relies on a good TesEdit merged patch.

 

Compatible TAWOBA-extended, BikiniArmor.json for SL survival TAWOBA distribution feature. Can't find the original post, reposting.

 

 

Edited by safado
Posted
22 minutes ago, safado said:

 

Sl Survival has a built-in script based bikini assets distribution to dungeon's chests.  By default, is designed for original TAWOBA. You need to edit the json files that holds the formid references to make it compatible with other versions of TAWOBA.  

 

Feature page If you want it, better use the beta 0.685. The stable version 0.635 is old and has a few bugs.

  Reveal hidden contents

Survival can distribute TAWoBA bikinis in loot chests and blacksmiths across Skyrim. Setup your settings and hit the build lists button to add bikinis to the world. This also relies on a good TesEdit merged patch.

 

 

 

Thank you for the response

Posted (edited)
39 minutes ago, Clea Strange said:

 

Thank you for the response

 

Forgot to add that you need to use the "@DumCumpster created a patched version without distribution of TAWOBAE parts in Skyrim", if you want to use SL survival to do the distribution.

 

The SL survival mod is themed for a Misogynistic Skyrim.   If you do not like that, you can instead edit the "TheAmazingWorldOfBikiniArmorExtended.esp" using sseEdit(xEdit) and remove the "Outfit" formid overrides.

 

--------

This version has only the outfit's overrides removed, everything else as monty359's original.   Not tested. The effect is that NPC will use vanilla armor instead of TAWOBAE, but dungeon's chest will have bikini parts as loot.   Recommend; You always need a bash or smash conflict resolution patch, to make it proper. I use MatorSmash. After creating the smash patch plug-in, use xEdit, open the smash patch, and change "record flags" in the "File Header" to ESL(enabled). (SkyrimSE\AE)

 

 

 

Edited by safado
Posted

Are there plans to fix the helms/headgear not fitting properly on beastrace heads? All of them just clip into khajiit and argonian heads when ever I equip one. Some look fine, like the Iron Horns and closed helms that hide the entire head, but anything that goes over the face just disappears into my guy's heads.

Posted
23 hours ago, Lucci213 said:

Are there plans to fix the helms/headgear not fitting properly on beastrace heads? All of them just clip into khajiit and argonian heads when ever I equip one. Some look fine, like the Iron Horns and closed helms that hide the entire head, but anything that goes over the face just disappears into my guy's heads.

Yes, there are plans for that, i did and do several experiments to incorporate not only the head parts, but feet (Flawn variant for argonians and maybe something like that for the khajiits too) and the panty/pants for bad dogs shlong variants.

 

It is going slow thought and will not be done with only one patch. I do it in my free time and it is not very much nowadays.

 

cheers

Posted

Maybe this is a me issue, but DynDOLOD does not like this mod. It's giving me messing mesh errors. If it's not an issue i'm sorry but I figure someone might like to know.

 

Warning: File not found Meshes\architecture\nise\nisevile\city_plat_circstair.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00tawoba_bikistar [STAT:4800DD87]
Warning: File not found Meshes\architecture\nise\nisevile\city_wall_chunk1.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00tawobacity_wall_chunk1 [STAT:4800B1D3]
Warning: File not found Meshes\architecture\nise\nisevile\city_wall_chunk1_corner.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00tawobacity_wall_chunk1_corner [STAT:4800B1D2]
Warning: File not found Meshes\architecture\nise\nisevile\house_dead1.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp dedhaus [STAT:4800C226]
Warning: File not found Meshes\architecture\nise\rope2.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00tawoba_rope [STAT:4800C265]
Warning: File not found Meshes\architecture\windhelm\luxorbiscagewhfirebrazier01.nif. Used by Lux Via.esp LuxViaCageWHfirebrazier01 [STAT:0F000802]
Warning: File not found Meshes\clutter\nise\1stbill1.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00gh [STAT:4800CD66]
Warning: File not found Meshes\clutter\nise\greathelm1.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00gh2 [STAT:4800CD6B]
Warning: File not found Meshes\clutter\nise\pickaxe2.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00axe [STAT:4800CD7F]

 

Posted (edited)
4 hours ago, Kage777 said:

Maybe this is a me issue, but DynDOLOD does not like this mod. It's giving me messing mesh errors. If it's not an issue i'm sorry but I figure someone might like to know.

 

Warning: File not found Meshes\architecture\nise\nisevile\city_plat_circstair.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00tawoba_bikistar [STAT:4800DD87]
Warning: File not found Meshes\architecture\nise\nisevile\city_wall_chunk1.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00tawobacity_wall_chunk1 [STAT:4800B1D3]
Warning: File not found Meshes\architecture\nise\nisevile\city_wall_chunk1_corner.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00tawobacity_wall_chunk1_corner [STAT:4800B1D2]
Warning: File not found Meshes\architecture\nise\nisevile\house_dead1.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp dedhaus [STAT:4800C226]
Warning: File not found Meshes\architecture\nise\rope2.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00tawoba_rope [STAT:4800C265]
Warning: File not found Meshes\architecture\windhelm\luxorbiscagewhfirebrazier01.nif. Used by Lux Via.esp LuxViaCageWHfirebrazier01 [STAT:0F000802]
Warning: File not found Meshes\clutter\nise\1stbill1.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00gh [STAT:4800CD66]
Warning: File not found Meshes\clutter\nise\greathelm1.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00gh2 [STAT:4800CD6B]
Warning: File not found Meshes\clutter\nise\pickaxe2.nif. Used by TheAmazingWorldOfBikiniArmorExtended.esp 00axe [STAT:4800CD7F]

 

I never seen this before. The file structure in the warnings indicates the "nise" folder. i never done anything with that folders and they belong to the original TAWOBA mod.

I will have to investigate the issue. It could be some sort of unreleased features from original mod creator, that were not finished.

 

 

PS: If anyone have any ideas about the issue, i would like to learn more about it.

Edited by monty359
Posted
1 hour ago, Kage777 said:

Ok, because the only other mod I can think of is the BUNHP Bikini Armor Quest mod.

The log explicitly says TheAmazingWorldOfBikiniArmorExtended.esp. So it is my mod, but the entries are from original TAWOBA mod, that i never edited.

Posted (edited)
14 hours ago, monty359 said:

The log explicitly says TheAmazingWorldOfBikiniArmorExtended.esp. So it is my mod, but the entries are from original TAWOBA mod, that i never edited.

 

The original and all the variant (including remastered 6.1 and BikiniQuest) also have those static meshes and textures missing. 

Likely some idea that got scraped, and the references are still in the esp or did not get packaged in the original. 

 

 

Edited by safado
Posted
11 hours ago, thefabulousfink said:

On the LE version, somebody converted all the boots to have heels. Does anyone know if there is an equivalent mod for this version?

High heels for all female outfits is in the scope of this mod. I am working on it, but it will not be finished any time soon.

 

I remember someone wrote, about converting all/most/some boots to a preferred version, but i do not remember who it was and if it was high heels at all. It was a private change,  not released as a mod.

 

To answer your question more directly, No, i am not aware of a mod patch or addon, that replaces boots with a HH version.

Posted (edited)
23 hours ago, thefabulousfink said:

On the LE version, somebody converted all the boots to have heels. Does anyone know if there is an equivalent mod for this version?

 

This could help scratch that itch. It is bodyslide files to replace originals with high-heeled version, you choose in Bodyslide. SkyrimSE CBBE-SE compatible slot37 alignment. Note: 3BA is CBBE-SE variant, but it has more morphs for legs and the calf section may clip if you have high value in new 3BA only morphs. 

Spoiler

It is well known that there is no really high-heeled version for all the shoes and boots in the original game. So I try my best to change these into beautiful high heels. The set includes virtually all Skyrim, Dawnguard, and Dragonborn Vanilla shoes and boots. You need to use Bodyslide to generate models. 

 

https://www.nexusmods.com/skyrimspecialedition/mods/27527

 

Spoiler

27527-1563640718-1017438114.jpeg

 

Edited by safado
Posted
On 2/5/2023 at 7:42 PM, Chlodwig said:

maybe someone can help me it looks like TAWOBA is causing my game to crash

 

If I understand the Crashlogger correct

 

is telling something about "Heavy Falmer Pauldron I L"

it looks like TAWOBA placed falmer armor on the male character Sarthis Idren who normaly wears Steel armor

and when entering the Rifton warehouse the game crashes when the guy starts to move

I chose the leveld list without falmer/blades/companion armors so I'm a bit confused why this is placed on a (male) character?

is there a way to get this solved?

 

Crash Log:

 

  Reveal hidden contents

PROBABLE CALL STACK:
    [0] 0x7FF793653F97 SkyrimSE.exe+02A3F97 -> 19727+0x2B7    
    [1] 0x7FF7934FF96F SkyrimSE.exe+014F96F -> 13019+0xCF    mov rdx, rax
    [2] 0x7FF7935010E3 SkyrimSE.exe+01510E3 -> 13049+0x1B3    test al, al
    [3] 0x7FF793FF5E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D    mov rcx, [0x00007FF7963B6898]
    [4] 0x7FFA0E587614 KERNEL32.DLL+0017614
    [5] 0x7FFA0E7226A1    ntdll.dll+00526A1

REGISTERS:
    RAX 0x0                (size_t) [0]
    RCX 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    RDX 0x0                (size_t) [0]
    RBX 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    RSP 0xE28D0FFBC0       (void*)
    RBP 0xE28D0FFC49       (void*)
    RSI 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    RDI 0x0                (size_t) [0]
    R8  0x4                (size_t) [4]
    R9  0x20E83AEC300      (void*)
    R10 0x7FF7933B0000     (void*)
    R11 0xE28D0FFB80       (void*)
    R12 0x0                (size_t) [0]
    R13 0xFFFFFFFF         (size_t) [4294967295]
    R14 0x0                (size_t) [0]
    R15 0x20E8FBEDC90      (BaseExtraList*)

STACK:
    [RSP+0  ] 0x20E8FBA2618      (void*)
    [RSP+8  ] 0x0                (size_t) [0]
    [RSP+10 ] 0x20F7C46EB00      (void*)
    [RSP+18 ] 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    [RSP+20 ] 0x0                (size_t) [0]
    [RSP+28 ] 0x7FF793FEB47E     (void* -> SkyrimSE.exe+0C3B47E    mov rsi, [rsp+0x40])
    [RSP+30 ] 0x20ED6587230      (MemoryHeap*)
    [RSP+38 ] 0x20F78039150      (TESObjectARMO*)
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        GetFullName: "Falmer Heavy Pauldron I L"
    [RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+48 ] 0x7FF793FF5423     (void* -> SkyrimSE.exe+0C45423    mov rax, rdi)
    [RSP+50 ] 0x14               (size_t) [20]
    [RSP+58 ] 0xBF55A34C3F0D0C97 (size_t) [uint: 13787105382135303319 int: -4659638691574248297]
    [RSP+60 ] 0x7FF7963B4E30     (void* -> SkyrimSE.exe+3004E30    )
    [RSP+68 ] 0x7FF7963B4DC0     (BSSmallBlockAllocator*)
    [RSP+70 ] 0x7FF7963B4DC0     (BSSmallBlockAllocator*)
    [RSP+78 ] 0x7FF793FE9A32     (void* -> SkyrimSE.exe+0C39A32    test rax, rax)
    [RSP+80 ] 0x0                (size_t) [0]
    [RSP+88 ] 0x0                (size_t) [0]
    [RSP+90 ] 0x0                (size_t) [0]
    [RSP+98 ] 0x0                (size_t) [0]
    [RSP+A0 ] 0x400000000        (size_t) [17179869184]
    [RSP+A8 ] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+B0 ] 0x2101E712788      (char*) "g"
    [RSP+B8 ] 0x3                (size_t) [3]
    [RSP+C0 ] 0x5                (size_t) [5]
    [RSP+C8 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+D0 ] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+D8 ] 0x20F7C46EB98      (void*)
    [RSP+E0 ] 0x1                (size_t) [1]
    [RSP+E8 ] 0x7FF7934FF96F     (void* -> SkyrimSE.exe+014F96F    mov rdx, rax)
    [RSP+F0 ] 0x20E82534D00      (SynchronizedQueue<NiPointer<IOTask> >*)
    [RSP+F8 ] 0x20E00000001      (size_t) [2259152797697]
    [RSP+100] 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    [RSP+108] 0x2101E712020      (void*)
    [RSP+110] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+118] 0x0                (size_t) [0]
    [RSP+120] 0x0                (size_t) [0]
    [RSP+128] 0x0                (size_t) [0]
    [RSP+130] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+138] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+140] 0x20E82534DF4      (void*)
    [RSP+148] 0x7FF7935010E3     (void* -> SkyrimSE.exe+01510E3    test al, al)
    [RSP+150] 0x20E0012D47E      (size_t) [2259154031742]
    [RSP+158] 0xD                (size_t) [13]
    [RSP+160] 0x20E00000000      (size_t) [2259152797696]
    [RSP+168] 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    [RSP+170] 0x20E82534DF4      (void*)
    [RSP+178] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+180] 0x20E82534C34      (void*)
    [RSP+188] 0x20E82534EF4      (void*)
    [RSP+190] 0x2101E712788      (char*) "g"
    [RSP+198] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+1A0] 0x0                (size_t) [0]
    [RSP+1A8] 0x0                (size_t) [0]
    [RSP+1B0] 0x0                (size_t) [0]
    [RSP+1B8] 0x0                (size_t) [0]
    [RSP+1C0] 0x0                (size_t) [0]
    [RSP+1C8] 0x0                (size_t) [0]
    [RSP+1D0] 0x0                (size_t) [0]
    [RSP+1D8] 0x0                (size_t) [0]
    [RSP+1E0] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+1E8] 0x7FF793FF5E4D     (void* -> SkyrimSE.exe+0C45E4D    mov rcx, [0x00007FF7963B6898])
    [RSP+1F0] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+1F8] 0x20E00000002      (size_t) [2259152797698]
    [RSP+200] 0x0                (size_t) [0]
    [RSP+208] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+210] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+218] 0x0                (size_t) [0]
    [RSP+220] 0x0                (size_t) [0]
    [RSP+228] 0x7FFA0E587614     (void* -> KERNEL32.DLL+0017614    mov ecx, eax)
    [RSP+230] 0x0                (size_t) [0]
    [RSP+238] 0x0                (size_t) [0]
    [RSP+240] 0x0                (size_t) [0]
    [RSP+248] 0x0                (size_t) [0]
    [RSP+250] 0x0                (size_t) [0]
    [RSP+258] 0x7FFA0E7226A1     (void* -> ntdll.dll+00526A1    jmp 0x00007FFA0E7226C3)
    [RSP+260] 0x0                (size_t) [0]
    [RSP+268] 0x0                (size_t) [0]
    [RSP+270] 0x0                (size_t) [0]
    [RSP+278] 0x0                (size_t) [0]
    [RSP+280] 0x0                (size_t) [0]
    [RSP+288] 0x0                (size_t) [0]
    [RSP+290] 0x47F279E100000000 (size_t) [5184340128331464704]
    [RSP+298] 0x0                (size_t) [0]
    [RSP+2A0] 0x0                (size_t) [0]
    [RSP+2A8] 0x7FFA0C180140     (void* -> KERNELBASE.dll+0110140    mov [rsp+0x10], rbx)
    [RSP+2B0] 0xE28D0FED40       (void*)
    [RSP+2B8] 0x25F53C5080003FFD (size_t) [2735158665139994621]
    [RSP+2C0] 0x7FFA4BEA78A1     (size_t) [140712992209057]
    [RSP+2C8] 0xE28D0FED40       (void*)
    [RSP+2D0] 0x0                (size_t) [0]
    [RSP+2D8] 0x0                (size_t) [0]
    [RSP+2E0] 0x0                (size_t) [0]
    [RSP+2E8] 0x0                (size_t) [0]
    [RSP+2F0] 0x0                (size_t) [0]
    [RSP+2F8] 0x0                (size_t) [0]
    [RSP+300] 0x0                (size_t) [0]
    [RSP+308] 0x0                (size_t) [0]
    [RSP+310] 0x0                (size_t) [0]
    [RSP+318] 0x0                (size_t) [0]
    [RSP+320] 0x0                (size_t) [0]
    [RSP+328] 0x0                (size_t) [0]
    [RSP+330] 0x0                (size_t) [0]
    [RSP+338] 0x0                (size_t) [0]
    [RSP+340] 0x0                (size_t) [0]
    [RSP+348] 0x0                (size_t) [0]
    [RSP+350] 0x0                (size_t) [0]
    [RSP+358] 0x0                (size_t) [0]
    [RSP+360] 0x0                (size_t) [0]
    [RSP+368] 0x0                (size_t) [0]
    [RSP+370] 0x0                (size_t) [0]
    [RSP+378] 0x0                (size_t) [0]
    [RSP+380] 0x0                (size_t) [0]
    [RSP+388] 0x0                (size_t) [0]
    [RSP+390] 0x0                (size_t) [0]
    [RSP+398] 0x0                (size_t) [0]
    [RSP+3A0] 0x0                (size_t) [0]
    [RSP+3A8] 0x0                (size_t) [0]
    [RSP+3B0] 0x0                (size_t) [0]
    [RSP+3B8] 0x0                (size_t) [0]
    [RSP+3C0] 0x0                (size_t) [0]
    [RSP+3C8] 0x0                (size_t) [0]
    [RSP+3D0] 0x0                (size_t) [0]
    [RSP+3D8] 0x0                (size_t) [0]
    [RSP+3E0] 0x0                (size_t) [0]
    [RSP+3E8] 0x0                (size_t) [0]
    [RSP+3F0] 0x0                (size_t) [0]
    [RSP+3F8] 0x0                (size_t) [0]
    [RSP+400] 0x0                (size_t) [0]
    [RSP+408] 0x0                (size_t) [0]
    [RSP+410] 0x0                (size_t) [0]
    [RSP+418] 0x0                (size_t) [0]
    [RSP+420] 0x0                (size_t) [0]
    [RSP+428] 0x0                (size_t) [0]
    [RSP+430] 0x0                (size_t) [0]
    [RSP+438] 0x0                (size_t) [0]

 

Hi, I had the same issue with TAWOBA REMASTERED CBBE SE 6.1 for next items:
Nord Plate Chest Reinforcement I
Falmer Pauldrons 1
Falmer Pauldrons 1 Heavy
Falmer Pauldrons 2 Heavy
CTD occur when open chest with that item or when item drop to ground from NPC, all that items have problem with ground model file.
In case of "Falmer Pauldrons 1" it is file "shoulder_1_gnd.nif", I took file from iron armor "should_1_gnd.nif" and rename it to "shoulder_1_gnd.nif".
You can take any file nif and rename it, after that you will see this model in the inventory and on the ground.

Posted
4 hours ago, 0x000f said:

Hi, I had the same issue with TAWOBA REMASTERED CBBE SE 6.1 for next items:
Nord Plate Chest Reinforcement I
Falmer Pauldrons 1
Falmer Pauldrons 1 Heavy
Falmer Pauldrons 2 Heavy
CTD occur when open chest with that item or when item drop to ground from NPC, all that items have problem with ground model file.
In case of "Falmer Pauldrons 1" it is file "shoulder_1_gnd.nif", I took file from iron armor "should_1_gnd.nif" and rename it to "shoulder_1_gnd.nif".
You can take any file nif and rename it, after that you will see this model in the inventory and on the ground.


 

This is the forum for Monty359’s TAWOBA-Extended. For support with SunJeung’s TAWOBA Remastered 6.x, go to this forum.

Spoiler

2.png

 

 

  • 3 weeks later...
Posted
On 2/5/2023 at 7:42 PM, Chlodwig said:

maybe someone can help me it looks like TAWOBA is causing my game to crash

 

If I understand the Crashlogger correct

 

is telling something about "Heavy Falmer Pauldron I L"

it looks like TAWOBA placed falmer armor on the male character Sarthis Idren who normaly wears Steel armor

and when entering the Rifton warehouse the game crashes when the guy starts to move

I chose the leveld list without falmer/blades/companion armors so I'm a bit confused why this is placed on a (male) character?

is there a way to get this solved?

 

Crash Log:

 

  Reveal hidden contents

PROBABLE CALL STACK:
    [0] 0x7FF793653F97 SkyrimSE.exe+02A3F97 -> 19727+0x2B7    
    [1] 0x7FF7934FF96F SkyrimSE.exe+014F96F -> 13019+0xCF    mov rdx, rax
    [2] 0x7FF7935010E3 SkyrimSE.exe+01510E3 -> 13049+0x1B3    test al, al
    [3] 0x7FF793FF5E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D    mov rcx, [0x00007FF7963B6898]
    [4] 0x7FFA0E587614 KERNEL32.DLL+0017614
    [5] 0x7FFA0E7226A1    ntdll.dll+00526A1

REGISTERS:
    RAX 0x0                (size_t) [0]
    RCX 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    RDX 0x0                (size_t) [0]
    RBX 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    RSP 0xE28D0FFBC0       (void*)
    RBP 0xE28D0FFC49       (void*)
    RSI 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    RDI 0x0                (size_t) [0]
    R8  0x4                (size_t) [4]
    R9  0x20E83AEC300      (void*)
    R10 0x7FF7933B0000     (void*)
    R11 0xE28D0FFB80       (void*)
    R12 0x0                (size_t) [0]
    R13 0xFFFFFFFF         (size_t) [4294967295]
    R14 0x0                (size_t) [0]
    R15 0x20E8FBEDC90      (BaseExtraList*)

STACK:
    [RSP+0  ] 0x20E8FBA2618      (void*)
    [RSP+8  ] 0x0                (size_t) [0]
    [RSP+10 ] 0x20F7C46EB00      (void*)
    [RSP+18 ] 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    [RSP+20 ] 0x0                (size_t) [0]
    [RSP+28 ] 0x7FF793FEB47E     (void* -> SkyrimSE.exe+0C3B47E    mov rsi, [rsp+0x40])
    [RSP+30 ] 0x20ED6587230      (MemoryHeap*)
    [RSP+38 ] 0x20F78039150      (TESObjectARMO*)
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        GetFullName: "Falmer Heavy Pauldron I L"
    [RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+48 ] 0x7FF793FF5423     (void* -> SkyrimSE.exe+0C45423    mov rax, rdi)
    [RSP+50 ] 0x14               (size_t) [20]
    [RSP+58 ] 0xBF55A34C3F0D0C97 (size_t) [uint: 13787105382135303319 int: -4659638691574248297]
    [RSP+60 ] 0x7FF7963B4E30     (void* -> SkyrimSE.exe+3004E30    )
    [RSP+68 ] 0x7FF7963B4DC0     (BSSmallBlockAllocator*)
    [RSP+70 ] 0x7FF7963B4DC0     (BSSmallBlockAllocator*)
    [RSP+78 ] 0x7FF793FE9A32     (void* -> SkyrimSE.exe+0C39A32    test rax, rax)
    [RSP+80 ] 0x0                (size_t) [0]
    [RSP+88 ] 0x0                (size_t) [0]
    [RSP+90 ] 0x0                (size_t) [0]
    [RSP+98 ] 0x0                (size_t) [0]
    [RSP+A0 ] 0x400000000        (size_t) [17179869184]
    [RSP+A8 ] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+B0 ] 0x2101E712788      (char*) "g"
    [RSP+B8 ] 0x3                (size_t) [3]
    [RSP+C0 ] 0x5                (size_t) [5]
    [RSP+C8 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+D0 ] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+D8 ] 0x20F7C46EB98      (void*)
    [RSP+E0 ] 0x1                (size_t) [1]
    [RSP+E8 ] 0x7FF7934FF96F     (void* -> SkyrimSE.exe+014F96F    mov rdx, rax)
    [RSP+F0 ] 0x20E82534D00      (SynchronizedQueue<NiPointer<IOTask> >*)
    [RSP+F8 ] 0x20E00000001      (size_t) [2259152797697]
    [RSP+100] 0x20E8EE1A6F0      (NiNode*)
        Name: "Shoulder_1_hev_gnd"
        RTTIName: "NiNode"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
        Name: "Shoulder_1_hev_gnd"
    [RSP+108] 0x2101E712020      (void*)
    [RSP+110] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+118] 0x0                (size_t) [0]
    [RSP+120] 0x0                (size_t) [0]
    [RSP+128] 0x0                (size_t) [0]
    [RSP+130] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+138] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+140] 0x20E82534DF4      (void*)
    [RSP+148] 0x7FF7935010E3     (void* -> SkyrimSE.exe+01510E3    test al, al)
    [RSP+150] 0x20E0012D47E      (size_t) [2259154031742]
    [RSP+158] 0xD                (size_t) [13]
    [RSP+160] 0x20E00000000      (size_t) [2259152797696]
    [RSP+168] 0x20E8FBEDC20      (TESObjectREFR*)
        Object Reference:
        File: "The Amazing World of Bikini Armors REMASTERED.esp"
        Flags: 0x00000008 kInitialized
        Name: "Falmer Heavy Pauldron I L"
        FormID: 0x88006AFD
        FormType: Armor (26)
        Flags: 0x0800042A kAltered | kInitialized | kDeleted | kPersistent | kDisableFade
        FormID: 0xFF0013DF
        FormType: Reference (61)
    [RSP+170] 0x20E82534DF4      (void*)
    [RSP+178] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+180] 0x20E82534C34      (void*)
    [RSP+188] 0x20E82534EF4      (void*)
    [RSP+190] 0x2101E712788      (char*) "g"
    [RSP+198] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+1A0] 0x0                (size_t) [0]
    [RSP+1A8] 0x0                (size_t) [0]
    [RSP+1B0] 0x0                (size_t) [0]
    [RSP+1B8] 0x0                (size_t) [0]
    [RSP+1C0] 0x0                (size_t) [0]
    [RSP+1C8] 0x0                (size_t) [0]
    [RSP+1D0] 0x0                (size_t) [0]
    [RSP+1D8] 0x0                (size_t) [0]
    [RSP+1E0] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+1E8] 0x7FF793FF5E4D     (void* -> SkyrimSE.exe+0C45E4D    mov rcx, [0x00007FF7963B6898])
    [RSP+1F0] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+1F8] 0x20E00000002      (size_t) [2259152797698]
    [RSP+200] 0x0                (size_t) [0]
    [RSP+208] 0x20F7C46E8D0      (QueuedReference*)
    [RSP+210] 0x20E82512D20      (BackgroundProcessThread*)
    [RSP+218] 0x0                (size_t) [0]
    [RSP+220] 0x0                (size_t) [0]
    [RSP+228] 0x7FFA0E587614     (void* -> KERNEL32.DLL+0017614    mov ecx, eax)
    [RSP+230] 0x0                (size_t) [0]
    [RSP+238] 0x0                (size_t) [0]
    [RSP+240] 0x0                (size_t) [0]
    [RSP+248] 0x0                (size_t) [0]
    [RSP+250] 0x0                (size_t) [0]
    [RSP+258] 0x7FFA0E7226A1     (void* -> ntdll.dll+00526A1    jmp 0x00007FFA0E7226C3)
    [RSP+260] 0x0                (size_t) [0]
    [RSP+268] 0x0                (size_t) [0]
    [RSP+270] 0x0                (size_t) [0]
    [RSP+278] 0x0                (size_t) [0]
    [RSP+280] 0x0                (size_t) [0]
    [RSP+288] 0x0                (size_t) [0]
    [RSP+290] 0x47F279E100000000 (size_t) [5184340128331464704]
    [RSP+298] 0x0                (size_t) [0]
    [RSP+2A0] 0x0                (size_t) [0]
    [RSP+2A8] 0x7FFA0C180140     (void* -> KERNELBASE.dll+0110140    mov [rsp+0x10], rbx)
    [RSP+2B0] 0xE28D0FED40       (void*)
    [RSP+2B8] 0x25F53C5080003FFD (size_t) [2735158665139994621]
    [RSP+2C0] 0x7FFA4BEA78A1     (size_t) [140712992209057]
    [RSP+2C8] 0xE28D0FED40       (void*)
    [RSP+2D0] 0x0                (size_t) [0]
    [RSP+2D8] 0x0                (size_t) [0]
    [RSP+2E0] 0x0                (size_t) [0]
    [RSP+2E8] 0x0                (size_t) [0]
    [RSP+2F0] 0x0                (size_t) [0]
    [RSP+2F8] 0x0                (size_t) [0]
    [RSP+300] 0x0                (size_t) [0]
    [RSP+308] 0x0                (size_t) [0]
    [RSP+310] 0x0                (size_t) [0]
    [RSP+318] 0x0                (size_t) [0]
    [RSP+320] 0x0                (size_t) [0]
    [RSP+328] 0x0                (size_t) [0]
    [RSP+330] 0x0                (size_t) [0]
    [RSP+338] 0x0                (size_t) [0]
    [RSP+340] 0x0                (size_t) [0]
    [RSP+348] 0x0                (size_t) [0]
    [RSP+350] 0x0                (size_t) [0]
    [RSP+358] 0x0                (size_t) [0]
    [RSP+360] 0x0                (size_t) [0]
    [RSP+368] 0x0                (size_t) [0]
    [RSP+370] 0x0                (size_t) [0]
    [RSP+378] 0x0                (size_t) [0]
    [RSP+380] 0x0                (size_t) [0]
    [RSP+388] 0x0                (size_t) [0]
    [RSP+390] 0x0                (size_t) [0]
    [RSP+398] 0x0                (size_t) [0]
    [RSP+3A0] 0x0                (size_t) [0]
    [RSP+3A8] 0x0                (size_t) [0]
    [RSP+3B0] 0x0                (size_t) [0]
    [RSP+3B8] 0x0                (size_t) [0]
    [RSP+3C0] 0x0                (size_t) [0]
    [RSP+3C8] 0x0                (size_t) [0]
    [RSP+3D0] 0x0                (size_t) [0]
    [RSP+3D8] 0x0                (size_t) [0]
    [RSP+3E0] 0x0                (size_t) [0]
    [RSP+3E8] 0x0                (size_t) [0]
    [RSP+3F0] 0x0                (size_t) [0]
    [RSP+3F8] 0x0                (size_t) [0]
    [RSP+400] 0x0                (size_t) [0]
    [RSP+408] 0x0                (size_t) [0]
    [RSP+410] 0x0                (size_t) [0]
    [RSP+418] 0x0                (size_t) [0]
    [RSP+420] 0x0                (size_t) [0]
    [RSP+428] 0x0                (size_t) [0]
    [RSP+430] 0x0                (size_t) [0]
    [RSP+438] 0x0                (size_t) [0]

 

Do you have any degradation mod?
I have 'Breakable Equipment System'.
From forum of 'Mortal Weapons & Armors':

Q: I'm getting a consistent CTD when changing cells or adding a specific item to my inventory...?

A: I've had a couple of these myself and traced the cause to a bad world mesh for an armor. Check the last lines of your log for lines beginning with '_MWA_:' and see if you can find the name of the last object to be dropped by MWA. This should narrow down the problem armor for you. Then to test you could add the item in question via the console and drop it from your inventory to see if it causes a crash. There are only really two options to fix this either A) fix the nif itself, which I can't help with as I know nothing about meshes or B) replace the world model with something you know works via TesEdit. I usually just replace dodgy meshes with vanilla leather boots etc. This has the disadvantage that items won't look right in the inventory view or when dropped on the ground but it's the easiest solution. 

Posted (edited)
On 2/24/2023 at 3:49 AM, safado said:


 

This is the forum for Monty359’s TAWOBA-Extended. For support with SunJeung’s TAWOBA Remastered 6.x, go to this forum.

  Reveal hidden contents

2.png

 

 

Yes you are right, but both mods 'TAWOBA-Extended' and 'SunJeung’s TAWOBA' have the same nif files for ground model.
I checked 'TAWOBA-Extended' files they lead to CTD too.
I guess it happen bc i use two mods together 'SunJeung’s TAWOBA' and 'Breakable Equipment System'.
'Breakable Equipment System' probably create ObjectReference from Form with ground nif files (when armor has been broken) and sometimes this ObjectReference lead to CTD, sometimes piece of armor just hung at the air.

Edited by 0x000f
Posted (edited)
20 hours ago, 0x000f said:

Yes you are right, but both mods 'TAWOBA-Extended' and 'SunJeung’s TAWOBA' have the same nif files for ground model.
I checked 'TAWOBA-Extended' files they lead to CTD too.
I guess it happen bc i use two mods together 'SunJeung’s TAWOBA' and 'Breakable Equipment System'.
'Breakable Equipment System' probably create ObjectReference from Form with ground nif files (when armor has been broken) and sometimes this ObjectReference lead to CTD, sometimes piece of armor just hung at the air.

 

I tested the meshes you specified.

  • Nord Plate Chest Reinforcement I
    • No issues when dropped.
    • No CTD
    • Maybe in your game, another mod replaced it with a non-compatible version.
  • Falmer Pauldrons 1
    • Dropped "ground" mesh "Shoulder_1_gnd.nif" do not interact with physic engine because it does not have havok collisions nodes.
    • No CTD
    • Floats and do not provide interaction to grab it.
    • 1 is for Left side and 2 is for Right side.  2 also have the same issue.
  • Falmer Pauldrons 1 Heavy
    • Dropped "ground" mesh "Shoulder_1_hev_gnd.nif" do not interact with physic engine because it does not have havok collisions nodes.
    • Floats and do not provide interaction to grab it.
    • No CTD
  • Falmer Pauldrons 2 Heavy
    • Dropped "ground" mesh "Shoulder_2_hev_gnd.nif" do not interact with physic engine because it does not have havok collisions nodes.
    • Floats and do not provide interaction to grab it.
    • No CTD

I fixed it by recreating the falmer shoulder GND meshes with a box collision copied from the dragon version. Noticed that also the main node was wrong.  When reloading the save, all floating farmer shoulder fall to ground and could be grabbed and re-equipped.

TAWOBA Falmer shoulder gnd meshes.7z

 

Thanks for reporting the issue. Likely inherited from original TAWOBA.

 

Edited by safado
Posted
4 hours ago, safado said:

 

I tested the meshes you specified.

  • Nord Plate Chest Reinforcement I
    • No issues when dropped.
    • No CTD
    • Maybe in your game, another mod replaced it with a non-compatible version.
  • Falmer Pauldrons 1
    • Dropped "ground" mesh "Shoulder_1_gnd.nif" do not interact with physic engine because it does not have havok collisions nodes.
    • No CTD
    • Floats and do not provide interaction to grab it.
    • 1 is for Left side and 2 is for Right side.  2 also have the same issue.
  • Falmer Pauldrons 1 Heavy
    • Dropped "ground" mesh "Shoulder_1_hev_gnd.nif" do not interact with physic engine because it does not have havok collisions nodes.
    • Floats and do not provide interaction to grab it.
    • No CTD
  • Falmer Pauldrons 2 Heavy
    • Dropped "ground" mesh "Shoulder_2_hev_gnd.nif" do not interact with physic engine because it does not have havok collisions nodes.
    • Floats and do not provide interaction to grab it.
    • No CTD

I fixed it by recreating the falmer shoulder GND meshes with a box collision copied from the dragon version. Noticed that also the main node was wrong.  When reloading the save, all floating farmer shoulder fall to ground and could be grabbed and re-equipped.

TAWOBA Falmer shoulder gnd meshes.7z 27.42 kB · 0 downloads

 

Thanks for reporting the issue. Likely inherited from original TAWOBA.

 

Thanks a lot!
If it possible can you give a link how to do this operation "by recreating the falmer shoulder GND meshes with a box collision copied from the dragon version"?

Posted (edited)
5 hours ago, safado said:

 

I tested the meshes you specified.

  • Nord Plate Chest Reinforcement I
    • No issues when dropped.
    • No CTD
    • Maybe in your game, another mod replaced it with a non-compatible version.
  • Falmer Pauldrons 1
    • Dropped "ground" mesh "Shoulder_1_gnd.nif" do not interact with physic engine because it does not have havok collisions nodes.
    • No CTD
    • Floats and do not provide interaction to grab it.
    • 1 is for Left side and 2 is for Right side.  2 also have the same issue.
  • Falmer Pauldrons 1 Heavy
    • Dropped "ground" mesh "Shoulder_1_hev_gnd.nif" do not interact with physic engine because it does not have havok collisions nodes.
    • Floats and do not provide interaction to grab it.
    • No CTD
  • Falmer Pauldrons 2 Heavy
    • Dropped "ground" mesh "Shoulder_2_hev_gnd.nif" do not interact with physic engine because it does not have havok collisions nodes.
    • Floats and do not provide interaction to grab it.
    • No CTD

I fixed it by recreating the falmer shoulder GND meshes with a box collision copied from the dragon version. Noticed that also the main node was wrong.  When reloading the save, all floating farmer shoulder fall to ground and could be grabbed and re-equipped.

TAWOBA Falmer shoulder gnd meshes.7z 27.42 kB · 0 downloads

 

Thanks for reporting the issue. Likely inherited from original TAWOBA.

 

Thanks Safado, i did yesterday the same thing and can confirm your findings about all 4 items. No CTDs, but floating Falmer iterms.

 

When creating TAWOBAE, i did nothing to the ground items, they are still from original TAWOBA.

 

I also tried to repair the falmer items by copying the collision objects from my introduced ground object from NordicCarved outfit (the box).

For the falmer pauldron 1 it worked and the item falls now down and can be grabbed and reequipped in game. I tried the same thing with falmer pauldron 2. It has also the same problem with floating and not being able to be looted, when dropped. But, although i did everything as before for the pauldron 1, it does not work for pauldron 2, i was not able to find the error.

 

Do you know of a tutorial specifically for adding of physics/collision objects in nifscope or other tool? The tutorials mentioned in the nifscope help were not very helpfull on that issue.

 

Question to all users of TAWOBAE:

For NordicCarved i created a new ground object. It is easier to create and it shows in my opinion a better preview. What is your feedback on that?

 

thanks

 

cheers

Edited by monty359
Posted (edited)
18 hours ago, monty359 said:

Do you know of a tutorial specifically for adding of physics/collision objects in nifscope or other tool? The tutorials mentioned in the nifscope help were not very helpfull on that issue.

 

 

 

 

Everything I have learned is by experimentation and the arcaneU.

 

With NifSkope2dev7, I "piggybag" the mesh BSTriShape branch into a similar NIF-GO that works.  In the case of the shoulder falmer meshes, I used the bandit2 ground object (GO/GND), bandit2go.nif (dragon bikini GO also used the same).  I insert the copied falmer BSTriShape branch and remove the BStriShape branch that holds the original. Run the "spells"(scripts) Remove bogus nodes, remove unused strings, reorder blocks(CTD safety), and Fix invalid block names(CTD safety).   Save, replace, test.  Adjust Transform parameter to compensate.

 

Original bad Shoulder NIF branches.  Bad for Skyrim clutter Nifs.

Spoiler

222367120_Nif-BadStaticforSkyrim.JPG.a334c41fd235d03fb64cbe2417264d79.JPG

 

Proper Ground object structure, notice that the root has Bandit2Go but the BStriShape has the falmerArmorF, that because I inserted the falmer node and removed the bandit2go.  It can be renamed, but I was experimenting, and it does not break anything if not referenced directly by the esp.

Spoiler

27590068_Nif-goodStaticforSkyrim2.JPG.9adac4562d33840a56e44f6369d15adf.JPG

 

 

I think, this can be done better with blender, exporter NetImmersie plugin, and nifskope.

 

It looks like all the GO objects in original TAWOBA have collitions from bigger vanilla meshes like letherarmor GO.  That why the physics behave weird.  They're still ok for what they are.

 

 

Edited by safado

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