chris312 Posted December 3, 2021 Share Posted December 3, 2021 11 hours ago, monty359 said: Can you please explain more, what the problem or the incorrectness is? pictures would help. So this is what I mean. Some armors like blade heavy v1 work like they should but ones like V4 don't Link to comment
monty359 Posted December 3, 2021 Author Share Posted December 3, 2021 17 minutes ago, chris312 said: So this is what I mean. Some armors like blade heavy v1 work like they should but ones like V4 don't I see, i can not reproduce it on my end. Anyway, how does it look in game? The body in bodyslide nifs is only for preview inside bobyslide. It is not used in game. Check it out if it works ingame. Let me know, if the problem is in game too. Link to comment
safado Posted December 4, 2021 Share Posted December 4, 2021 (edited) 5 hours ago, chris312 said: So this is what I mean. Some armors like blade heavy v1 work like they should but ones like V4 don't I think it means you have a different version of 3BA and the tool can not find some slider reference data for the body, probably v1. There's no issues if using with 3BAv2 2.06. Edited December 4, 2021 by safado Link to comment
monty359 Posted December 4, 2021 Author Share Posted December 4, 2021 (edited) 7 hours ago, safado said: I think it means you have a different version of 3BA and the tool can not find some slider reference data for the body, probably v1. There's no issues if using with 3BAv2 2.06. @chris312 builds the bodyslides for normal CBBE SE body. If he tries to build CBBE SE Bodyslides with a 3BA body, it might explain the issues too. Edited December 4, 2021 by monty359 Link to comment
safado Posted December 5, 2021 Share Posted December 5, 2021 15 hours ago, monty359 said: @chris312 builds the bodyslides for normal CBBE SE body. If he tries to build CBBE SE Bodyslides with a 3BA body, it might explain the issues too. Should be no issues if Bodyslide finds the slider data. They can install their preferred main body mod as long is CBBE UV compatible and also the requirement for the bikini sliders in the 3BAv2 body mod from acro768. Bodyslide will find the data to build their main body or any mesh using CBBE sliders data and also any mesh using 3BA sliders data. If bodyslide can't find slider data it will not be able to morph it in the preview or add the data to mesh during build. 1 Link to comment
012009 Posted December 5, 2021 Share Posted December 5, 2021 On 11/25/2021 at 2:20 AM, monty359 said: I do not know, how Sunjeong did the distribution, he is waht i did: I defined a leveled list for every outfit I modified the vanilla outfits definition by replacing (usually outfit parts) to those leveled lists. The idea here was to use vanilla outfit definition. This reduces the need to modify every NPC. (works only if Bathesda used outfits on npcs, which they did not.) Some npcs had to be modified by hand replacing there outfit entries by TAWOBAE entries Sunbsequently i had to modify some leveled lists too. for example the banditboss outfit leveled list was modiefied by replacing the vanilla outfits to TAWOBAE outfits. I hope this helps cheers It sure does. My main concern is compatibility with Common Clothes and Armors. I make bashed patches so it shouldn't be an issue. Link to comment
012009 Posted December 8, 2021 Share Posted December 8, 2021 One more question- will this be expanded to include TEWOBA as well? Right now I'm using the SJ's TAWOBA and the original TEWOBA, which use the same slots and are compatible. But I would like to switch to yours so I can use 3ba bodies, I just don't want to give up The Expanded addition for it. Link to comment
monty359 Posted December 8, 2021 Author Share Posted December 8, 2021 (edited) 6 hours ago, 012009 said: One more question- will this be expanded to include TEWOBA as well? Right now I'm using the SJ's TAWOBA and the original TEWOBA, which use the same slots and are compatible. But I would like to switch to yours so I can use 3ba bodies, I just don't want to give up The Expanded addition for it. The idea is to create all outfits as bikini variants. I have lots of ideas on what to do, not counting the still missing outfits compared to other TAWOBA variants. In general i would like to make first TAWOBAE on pair with other variants plus male bikinis in term of outfits. After that i would like to take on rest of outfits and cloth outfits. There are some outfits, that are now available as bikinis, but have less than 5 parts per slot. Some time in between, i would like to correct that. TAWOBAE is a WIP, even half oof my ideas will take more than a year to do it. I am learning Blender and when i make something with my old creations, i want to redo them, because since i did them, i learned a lot and would do it today better. The next things i am working on, are: HIMBO Bodyslides are next to be released (in a couple of weeks). After that, the Glass outfit is next. After that comes the DragonHide outfit. I also did some parts for Imperial outfit (female). With imperial i do some experiments, do not know how it will be in the end. Maybe some experiments in between. In theory, you could try to use TAWOBA and TAWOBAE at the same time, they should not overwrite each other (TAWOBAE uses unique file system). If you know, how to create patches in TesEdit, you should be able to use both of the mods without conflicts. The only difficulty i see with this idea, is identical naming of the items in both mods. I have not tried it on my system and maybe i oversee something that could go wrong. If you give it a try, i wold like to know how it went. cheers Edited December 8, 2021 by monty359 Link to comment
isnoo Posted December 14, 2021 Share Posted December 14, 2021 first of all, thanks for all your work on this mod! i wanted to ask if there's a BHUNP version of this, i'm confused about all the bikini armor mods since there are so many of them but this seems to be the most complete one, so i'd like to use it with BHUNP body if possible Link to comment
monty359 Posted December 14, 2021 Author Share Posted December 14, 2021 41 minutes ago, isnoo said: first of all, thanks for all your work on this mod! i wanted to ask if there's a BHUNP version of this, i'm confused about all the bikini armor mods since there are so many of them but this seems to be the most complete one, so i'd like to use it with BHUNP body if possible There is no BHUNP version of this mod. I never used anything than CBBE and it is a big step to change the body. From today's point of view, i do not plan to make BHUNP bodyslides. If anyone would like to make them, I would encourage it. 1 Link to comment
DumCumpster Posted December 17, 2021 Share Posted December 17, 2021 I don't use 3BA why force me to use 3BA Link to comment
safado Posted December 17, 2021 Share Posted December 17, 2021 (edited) 1 hour ago, DumCumpster said: I don't use 3BA why force me to use 3BA The mod download and installed itself like magic. Oh, poor you. ? After you stop crying, learn to use BodySlide Studio and do your own conversions of any armor mod to BLA-BLA body. Problem fixed. Edited December 17, 2021 by safado 1 Link to comment
DumCumpster Posted December 18, 2021 Share Posted December 18, 2021 3 hours ago, safado said: The mod download and installed itself like magic. Oh, poor you. ? After you stop crying, learn to use BodySlide Studio and do your own conversions of any armor mod to BLA-BLA body. Problem fixed. Why are you being an asshole Link to comment
safado Posted December 18, 2021 Share Posted December 18, 2021 (edited) 3 hours ago, DumCumpster said: Why are you being an asshole I'm being helpful with a "bit" of sarcasm. This is being an asshole: "why force me to use 3BA " You are not force to use the mod. 3BA and SOS are the base for the meshes. You can replace the base by reconstructing using OutfitStudio64 from Bodyslide Studio. It is a lot of work, but doable. The author do not use UNP based bodies, just like some other mods authors do not use CBBE based bodies. It is a choice for everybody. Nobody is forced, is a poor choice of words for the statement. That's why the sarcasm. The mod authors do not gift their work to be trolled about their choice. It a free gift that can be remodeled to fit choice if you're able or somebody else helps. Edited December 18, 2021 by safado 4 Link to comment
donttouchmethere Posted December 18, 2021 Share Posted December 18, 2021 (edited) 13 hours ago, DumCumpster said: Why are you being an asshole What goes in must come out ? Edited December 18, 2021 by donttouchmethere 1 Link to comment
DumCumpster Posted December 19, 2021 Share Posted December 19, 2021 19 hours ago, donttouchmethere said: What goes in must come out ? He's an asshole because he spews a bunch of shit? lol makes sense. Link to comment
donttouchmethere Posted December 19, 2021 Share Posted December 19, 2021 31 minutes ago, DumCumpster said: He's an asshole because he spews a bunch of shit? lol makes sense. It can be interpreted that way? ? Damn, I always forget how dense ppl can be ? Link to comment
greenmango12 Posted December 19, 2021 Share Posted December 19, 2021 (edited) On 12/9/2021 at 1:54 AM, monty359 said: The next things i am working on, are: HIMBO Bodyslides are next to be released (in a couple of weeks). After that, the Glass outfit is next. After that comes the DragonHide outfit. I also did some parts for Imperial outfit (female). With imperial i do some experiments, do not know how it will be in the end. Maybe some experiments in between. In theory, you could try to use TAWOBA and TAWOBAE at the same time, they should not overwrite each other (TAWOBAE uses unique file system). If you know, how to create patches in TesEdit, you should be able to use both of the mods without conflicts. The only difficulty i see with this idea, is identical naming of the items in both mods. I have not tried it on my system and maybe i oversee something that could go wrong. If you give it a try, i wold like to know how it went. cheers After download and see how it work,, I felt if I can separate mesh for each armor slot part (which used as individual armor), At current as you said you use body slot to limit visible part, then hide un-necessary parts so each armor can use same mesh data, (only change file name and slot ) I understand,, your way is clear and it seems reasonable way to manage, many part full armor sets. Then once you separate each mesh part with slot.. you can duplicate then save as different name,, and set slot, then assign nif for each armor . But do you think there is disadvantage, if I self remove un-necessary mesh part which not visible) of each armor_0.nif and armor_100.nif, without remaining un-visible parts? (I work in OS,,, and edit each armor project, >> remove the non-used slots parts mesh from each OS project, OS seems auto manage morph, when we remove some mesh,, without breaking each morph data, I feel.. though it take huge times, if I convert all, so I only test with some option part like falmer fish net.. I hope to know if I edit correctly,, it still break some function, this mod offered? Edited December 19, 2021 by greenmango12 Link to comment
monty359 Posted December 20, 2021 Author Share Posted December 20, 2021 (edited) On 12/19/2021 at 11:17 PM, greenmango12 said: After download and see how it work,, I felt if I can separate mesh for each armor slot part (which used as individual armor), At current as you said you use body slot to limit visible part, then hide un-necessary parts so each armor can use same mesh data, (only change file name and slot ) I understand,, your way is clear and it seems reasonable way to manage, many part full armor sets. Then once you separate each mesh part with slot.. you can duplicate then save as different name,, and set slot, then assign nif for each armor . But do you think there is disadvantage, if I self remove un-necessary mesh part which not visible) of each armor_0.nif and armor_100.nif, without remaining un-visible parts? (I work in OS,,, and edit each armor project, >> remove the non-used slots parts mesh from each OS project, OS seems auto manage morph, when we remove some mesh,, without breaking each morph data, I feel.. though it take huge times, if I convert all, so I only test with some option part like falmer fish net.. I hope to know if I edit correctly,, it still break some function, this mod offered? Before i reorganized the file structure for TAWOBAE, i asked people on forums and discord, if my way of organizing it has drawbacks in terms of calculation, memory usage and performance. The consensus was, it is not more demanding on resources and should perform equally good/bad as the original TAWOBA file structure. I decided to do it my way, because of the reduced number of files and preview in BS. If you would like to revert everything back to the TAWOBA file structure, you will need to: save every item in a separate file edit ARMA entries in CK/tesxedit edit ARMO entries in CK/tesxedit The disadvantage i see, would be the number of files and the lack of preview in BS. Why you would like to change it back? Did you encounter something, that is a big/anoter disadvantage with the new file system? thanks cheers PS to all users of TAWOBAE: What are your experiences with the new file system? Did you encounter any advantages/disadvantages, compared to the traditional system? A feedback would be most welcome. Edited December 21, 2021 by monty359 Link to comment
greenmango12 Posted December 21, 2021 Share Posted December 21, 2021 16 hours ago, monty359 said: Before i reorganized the file structure for TAWOBAE, i asked people on forums and discord, if my way of organizing it has drawbacks in terms of calculation, memory usage and performance. The consensus was, it is not more demanding on resources and should perform equally good/bad as the original TAWOBA file structure. I decided to do it my way, because of the reduced number of files and preview in BS. Ah actually it is what I thought, but do not know if it cause peformance etc so did not ask it directly? At same time it is just question. It is Not complain about your way, just hoped to know those detail. then to remember BS and OS usage, I self convert only about some part mesh. (just remove un-necessary part, and re-assgin as new armor, to use for NPC default clothings) I had thought, if all meshes actually loaded but just hidden with limit slot,, it might use more memory,. but did not confirm it... (I do not have powerful CPU GPU. (It was old,,,) then hoped to avoid any memory or circulation as I can) Then yes, if it work without any dis adbantage,, I may keep current your mod way. and might hope to use it for other clothing mod too. I have not seen many clothing mods, which use same way as TAWOBAE,, usually cos set come with each part mesh nif . not include hidden parts, , without reference body,, then did not know those detail. ? 1 Link to comment
mastert3318 Posted January 2, 2022 Share Posted January 2, 2022 Any updates on the HIMBO conversion? I'm excited to see it! Link to comment
monty359 Posted January 2, 2022 Author Share Posted January 2, 2022 1 hour ago, mastert3318 said: Any updates on the HIMBO conversion? I'm excited to see it! Happy new year everybody! I was not able to finish it in holydays, as planned. I did a lot this weekend and it is almost finished. I hope to publish it in a time frame of a week. cheers Link to comment
DumCumpster Posted January 4, 2022 Share Posted January 4, 2022 I need help all of my female characters have big pregnant bellies Link to comment
monty359 Posted January 4, 2022 Author Share Posted January 4, 2022 1 hour ago, DumCumpster said: I need help all of my female characters have big pregnant bellies TAWOBAE should not change the used body. try this to troubleshoot your problem: Check, if your female body, that is build, has the correct preset in bodyslide/ rebuild it How do the outfits look in game? is there clipping with belly covering items? What mods do you use, that could be responsible for pregnancies/big bellies (fillherup, soulgemoven, other pregnancy mods)? do you use SLIF? I hope it helps. If not, i need more information about the problem (picture in BS/in-game, load-order) cheers Link to comment
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