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Posted

i cannot figure out what the hell is causing this, my player char is female with SOS TRX futa add-on if that relates to the werewolf form at all

 

i've followed the installation guide, made sure TWO loads last, i built everything and ran FNIS with Creature Pack but every time after a transformation the breasts start sinking and stretching, odd because i think only the breasts and genitals get affected by this, and i'm not even sure if i got Herm WW working, i do have HCOS and everything but it seems like the transformation does not have the schlong

 

is there some sort of incompatibility between Animal_SOS/CreatureFramework/SOS/MNCritters/HCOS/HentaiC?

i'm also using XP32 and specifically made sure it does not overwrite TWO, i'm pretty clueless at this point

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Posted
10 hours ago, ijustwantsomemodsdude said:

i cannot figure out what the hell is causing this, my player char is female with SOS TRX futa add-on if that relates to the werewolf form at all

 

i've followed the installation guide, made sure TWO loads last, i built everything and ran FNIS with Creature Pack but every time after a transformation the breasts start sinking and stretching, odd because i think only the breasts and genitals get affected by this, and i'm not even sure if i got Herm WW working, i do have HCOS and everything but it seems like the transformation does not have the schlong

 

is there some sort of incompatibility between Animal_SOS/CreatureFramework/SOS/MNCritters/HCOS/HentaiC?

i'm also using XP32 and specifically made sure it does not overwrite TWO, i'm pretty clueless at this point

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So, another thing i noticed, at the very first moment of the transformation being complete, while the spells etc are still ''equipped'', the body seems to be fine even more a moment, (although no herm schlong), but then once the form is fully complete, for some reason it swaps to a Male Werewolf and thats when all the stretching stuff commences, which is weird because idk what could be setting my female character's werewolf race to male, and yes i do have Creature Framework's Werewolf SOS options all set as Disabled

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Posted
Just now, ijustwantsomemodsdude said:

 

So, another thing i noticed, at the very first moment of the transformation being complete, while the spells etc are still ''equipped'', the body seems to be fine even more a moment, (although no herm schlong), but then once the form is fully complete, for some reason it swaps to a Male Werewolf and thats when all the stretching stuff commences, which is weird because idk what could be setting my female character's werewolf race to male, and yes i do have Creature Framework's Werewolf SOS options all set as Disabled

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when you install this mod you automatically receive a spell that you use in human form if you use it once you change to hermwerewolf, if you use it again you become an urtawerewolf and if you use it again you return to the default male form

Posted
13 minutes ago, XD4RKPL4YERX said:

when you install this mod you automatically receive a spell that you use in human form if you use it once you change to hermwerewolf, if you use it again you become an urtawerewolf and if you use it again you return to the default male form

 

Fuck is Urta?

Posted
Just now, XD4RKPL4YERX said:

when you install this mod you automatically receive a spell that you use in human form if you use it once you change to hermwerewolf, if you use it again you become an urtawerewolf and if you use it again you return to the default male form, if you are using moonlight tales mod disable textures using ancient ring 

 

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Posted (edited)
Just now, LordDrakath15226 said:

 

Fuck is Urta?

is a herm werewolf but have a horse dick but  the textures are missing so if u use it u will have purple textures

Edited by XD4RKPL4YERX
Posted
42 minutes ago, XD4RKPL4YERX said:

when you install this mod you automatically receive a spell that you use in human form if you use it once you change to hermwerewolf, if you use it again you become an urtawerewolf and if you use it again you return to the default male form

 

oh yeah no i've figured that one out already but it doesn't seem to change anything, even with it toggled on or off my werewolf form gets overridden as male for some reason

Posted
Just now, ijustwantsomemodsdude said:

 

oh yeah no i've figured that one out already but it doesn't seem to change anything, even with it toggled on or off my werewolf form gets overridden as male for some reason

you already built them in bodyslide? , and preferably put this mod last in the load order

Posted (edited)
15 hours ago, XD4RKPL4YERX said:

you already built them in bodyslide? , and preferably put this mod last in the load order

yep, built body/head/eyes etc separately, put all mods from this page right near the end of the load order and made sure nothing overrides them

 

its weird because for a moment during the initial transformation with the roar everything except the schlong seems fine (when equipment in human form isn't completely unequipped yet for a brief second, like in the two images i sent, in the one with spells in hand the werewolf is female for that split second, but right after it completes it reverts to male), But when it properly finishes transforming something just breaks as it puts me in a male werewolf pc and all those stretchy stuff happens

 

But there is progress since that wasn't the case until i did some changes, before that it would instantly start the breast stretch and everything, can't remember what exactly i changed but it was obvious stuff like unregistering CF Werewolves, changing the load order etc.

Edited by ijustwantsomemodsdude
Posted (edited)
15 hours ago, ijustwantsomemodsdude said:

yep, built body/head/eyes etc separately, put all mods from this page right near the end of the load order and made sure nothing overrides them

 

its weird because for a moment during the initial transformation with the roar everything except the schlong seems fine (when equipment in human form isn't completely unequipped yet for a brief second, like in the two images i sent, in the one with spells in hand the werewolf is female for that split second, but right after it completes it reverts to male), But when it properly finishes transforming something just breaks as it puts me in a male werewolf pc and all those stretchy stuff happens

 

But there is progress since that wasn't the case until i did some changes, before that it would instantly start the breast stretch and everything, can't remember what exactly i changed but it was obvious stuff like unregistering CF Werewolves, changing the load order etc. So I'm guessing my female werewolf model etc everything is fine, but something swaps it out for the male and that messes stuff up somehow

so for a moment, i thought i had fixed it, but i realised it just was not applying the TWO models, so i did a reinstall of the mod, cleaned up and *when the models finish loading in fully* the stretch problem comes back, oddly enough the random male werewolf npcs in the map don't have a stretching problem, but they also don't have schlongs, am i missing some files??

 

here's a comparison between the default female werewolf and the modded, and yes i did double check the herm/urta/default toggle

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Edited by ijustwantsomemodsdude
Posted

Alright, very niche thing, but I am curious. I understand that there is the minor power to toggle the player's werewolf form between standard/herm/etc if playing as a female werewolf. Is there any way this can be toggled for a follower's werewolf form? IE, if you use a mod that allows you to turn followers into werewolves

Posted

So i somehow managed to fix the biggest portion of my problem by... purging and re-deploying all my mods
For some reason adjusting the plugin load order and deploying by itself didn't cut it

 

So now the female model gets applied properly and has physics and all, but no schlong despite Herm being activated, can someone give me the dumbed down steps on enabling herm schlongs? or do i need to be in a SLAL animation for it to appear?

Posted (edited)
2 hours ago, ijustwantsomemodsdude said:

So i somehow managed to fix the biggest portion of my problem by... purging and re-deploying all my mods
For some reason adjusting the plugin load order and deploying by itself didn't cut it

 

So now the female model gets applied properly and has physics and all, but no schlong despite Herm being activated, can someone give me the dumbed down steps on enabling herm schlongs? or do i need to be in a SLAL animation for it to appear?

mine only appears when I run an animation  in sexlab after transforming and then it continues until the transformation is over

Edited by XD4RKPL4YERX
Posted (edited)
19 minutes ago, ijustwantsomemodsdude said:

well i did try that, no luck sadly

did you make a new save or are you testing on an existing save? if it is an existing save, update the creatures in the creatureframwork mcm ,because these models do not replace CF werewolves they just add a new separate slot in CF

Edited by XD4RKPL4YERX
Posted
10 hours ago, XD4RKPL4YERX said:

did you make a new save or are you testing on an existing save? if it is an existing save, update the creatures in the creatureframwork mcm ,because these models do not replace CF werewolves they just add a new separate slot in CF

yeah i did notice there was a ''werewolf'' and ''Werewolf'' so i figured thats how it is but making changes to those didn't seem to affect anything

Posted

For the record, I am still working on this mod. Although unfortunately most of what has been developed recently has been taking a long time to research/set up or has hit unexpected roadblocks. If anyone reading this has experience with C/C++/Cmake and is interested in improving this mod, please DM me!

 

I am aiming to move TWO back to SOS primarilly, as I know a lot of people are having trouble with the CF, as do most people I've had testing this mod. There is still more work to be done before this can be implemented however.

 

If you're stuck for support, then you're probably better off asking on the SkyFurry discord: https://discord.gg/J7MwNBcmg9

However, if it's obvious that your problem is due to an improper installation and the solution is already mentioned in TWO's installation instructions, then it is likely to be ignored.

Posted
On 4/14/2023 at 9:54 AM, ijustwantsomemodsdude said:

so for a moment, i thought i had fixed it, but i realised it just was not applying the TWO models, so i did a reinstall of the mod, cleaned up and *when the models finish loading in fully* the stretch problem comes back, oddly enough the random male werewolf npcs in the map don't have a stretching problem, but they also don't have schlongs, am i missing some files??

 

here's a comparison between the default female werewolf and the modded, and yes i did double check the herm/urta/default toggle

Had a similar issue to this, turns out something in the MO2 Overwrite folder was replacing the skeleton.nif in meshes\actors\werewolfbeast\character assets

Deleting that file in the overwrite folder fixed the problem.

Posted

Love the mod, everything generally works, however, when I start an animation with a male werewolf, either human/WW or WW/WW, the male experiences some body part stretching off screen. Sometimes it reverts to normal and the animations plays, most times I CTD. Does not happen with a female WW.

 

I'm on 1.6.353 with the most current version of FSMP, Creature Framework, and HCOS. Everything is patched, nothing is overwriting the TWO skeleton and everything appears normal outside of the animation. I wonder, is it just because it's running on AE? For the life of me, I can not figure it out. I've tried swapping meshes, skeletons, removing the HDT schema, LO location, I'm stuck.

Posted
On 4/22/2023 at 9:42 PM, AechRO said:

Love the mod, everything generally works, however, when I start an animation with a male werewolf, either human/WW or WW/WW, the male experiences some body part stretching off screen. Sometimes it reverts to normal and the animations plays, most times I CTD. Does not happen with a female WW.

 

I'm on 1.6.353 with the most current version of FSMP, Creature Framework, and HCOS. Everything is patched, nothing is overwriting the TWO skeleton and everything appears normal outside of the animation. I wonder, is it just because it's running on AE? For the life of me, I can not figure it out. I've tried swapping meshes, skeletons, removing the HDT schema, LO location, I'm stuck.

it seems to be an issue with the hdtSkinnedMeshConfigs, mainly the HDTWerewolfMale file. Changing some of the thigh and calf settings seems to remedy the issue, although YMMV.

Posted (edited)

First off I must say fantastic work on the mod the changes that have been made since its inception have been huge in terms of detail and quality. I have a problem that I'm convinced is not cause by this mod but I would really appreciate any help towards a fix. I have a mod know as ESF Companions, that allows Aela to take the place of Farkas in Dustman's Carian for the Companions Trial quest. However whenever Aela transforms she keeps a werewolf head but has a werebear body, I've spent a couple hours trying to diagnose but no luck. I would appreciate any suggestions for this weird issue or troubleshooting steps, especially since I swore that I've organically seen female werewolfs in my game beforehand. I've verified that I have all the proper requirements and my load order for the relevant mods seem correct so I'm kinda at a loss. 

 

EDIT: Turns out the issue was the Racial Skin Variance - SPID mod, seems like it was causing the strange transformation, both RSV SPID and werewolf replacers can be used together though, just have to make sure that the specific npc, Aela in this case, is added to RSV's exclusion list within its SPID ini. 

Edited by V3rni3r
Posted

Good time of the day, I have a problem with the fact that instead of female textures, male textures are used (I checked with the help of console commands "spawn, sex change", and with the help of a summoning from the HentaiCreatures mod).

Posted

Works well. Only issue i have is the vagina animations. I use TBD. And with TBD's normal SMP config the vagina animations dont work. When i use the 3BA's physics config it works a bit?  It just stays open... Then again maybe im doing something wrong since when animations start physics stop working entirely for werewolves.

Posted
1 hour ago, TheRealChees76 said:

Works well. Only issue i have is the vagina animations. I use TBD. And with TBD's normal SMP config the vagina animations dont work. When i use the 3BA's physics config it works a bit?  It just stays open... Then again maybe im doing something wrong since when animations start physics stop working entirely for werewolves.

Fixed the physics problem. It was FSMP i was using the legacy version switched to the recommended one now it works.

 

Vagina and Anus physics are weired. I use a very THICC(giant butt werewolf why not?) preset and the smp coalisions seem to get stuck.

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