fejeena Posted May 15, 2013 Author Posted May 15, 2013 varenne, try it out! or read this When Player is forced in mount Position and no dog near by, in about one minute real time a dog appears, out of sight and run to the Player. A tamed dog, so no fight (because Player can't fight in mount Position). This also works when the Player has a dog-companion, but Player told the dog "stay here" and explored a cave alone.
GMac2021 Posted May 15, 2013 Posted May 15, 2013 Odd crashes: I am aware that LB sometimes crashes while loading dog dicks. I think its always done that. 1) If I invite a dog to mount in Anvil on the same side of the road as The Count's Arm's, the game crashes - even if the dog already has a penis. BUT if I get mounted on the other side of the road, no crash - whether the dog has a penis or not. 2) I got mounted and knotted in Cheydinhal by a Collie. I used the Bitch Bone to tell the Collie to stay. It wouldn't stay and continued to follow me, but it would not follow me into new cells. So, I left Cheydinhall and headed towards the I.C. and the game crashed a short way down the road. I reloaded and did the same thing without a bitch bone - no crash. I got knotted again and tried to leave Cheydinhal with a bitch bone but no collie - crash. Is the Bitch Bone broken? Besides this minor (and easily avoidable) annoyance. great work on the mod! Note: I am slowly reisntalling Oblivion mods and Lover's mods one mod at a time and thouroughly testing them in numerous areas. I have had other issues, but have been able to fix them myself. The fixes for these two elude me, though. The Royal Order of the Load: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 Lovers with PK.esm 03 LoversCreature.esm 04 x117race.esm 05 Chanpon.esm 06 YoungerHotterNPCwithPussies.esp 07 Unofficial Oblivion Patch.esp [Version 3.4.3] 08 UOPS Additional Changes.esp 09 DLCShiveringIsles.esp 0A Unofficial Shivering Isles Patch.esp [Version 1.5.2] ++ USIPS Additional Changes.esp ** Oblivion Vwalk UOS.esp ** DLCShiveringIsles Vwalk UOS.esp ** DLCShiveringIsles Vwalk DG_DS UOS.esp 0B ChaseCameraMod.esp 0C Luchaire's Neck Seam Concealer.esp 0D Personality Idles - Modified version.esp [Version 1.5] 0E See You Sleep DLL.esp 0F Camping.esp 10 Reaper's Auto Equip Bikini.esp 11 Real_Mannequin.esp 12 kuerteeCleanUp.esp 13 PCB.esp 14 TryBeforeYouBuy.esp 15 Quick Clothes and Spells.esp ** EVE_StockEquipmentReplacer.esp ** HGEC_special_armor_repl.esp ++ MaleBodyReplacerV5.esp 16 Neck Seam Concealers Expanded.esp [Version 1.1-SI] 17 Neck Seam Concealers Expanded DD.esp [Version 1.1] 18 Neck Seam Concealers Expanded LL.esp [Version 1.1-SI-AT] 19 Hentai DMRA Collection.esp 1A AT2 01-Shiki Armor Set.esp 1B HTBShopInABottle.esp 1C FutaPriory.esp 1D Hentai Mania.esp ** Hentai Mania Vwalk.esp 1E Apachii_Goddess_Store.esp 1F DLCBattlehornCastle.esp 20 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8] 21 Knights.esp 22 Knights - Unofficial Patch.esp [Version 1.1.3] ** Knights Vwalk UOP.esp ** EVE_KnightsoftheNine.esp 23 HentaiMania2.esp ** HentaiMania2 Vwalk.esp 24 EVE_ShiveringIslesEasterEggs.esp 25 RMDailyIncomeV2.esp 26 Alternative Start by Robert Evrae.esp 27 Basic Personal Hygiene.esp [Version 2.8] 28 MadCompanionshipSpells.esp [Version 2.5] 29 MCS extension.esp 2A SetBody.esp ++ Spells No Lighting.esp 2B CombatFPSOptimizer.esp 2C Unequip Broken Armor.esp [Version 2.8.2] 2D HumantouchNPC.esp ** Woman's Move - Animation Replacer.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp 2E Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 2F Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Beautiful People 2ch-Ed ENG Race.esp ++ x117Race ENG Race.esp 30 Lop-ears Elf.esp 31 Chanpon_cha01.esp 32 IDKRRR_C_race.esp 33 idkrrr_sarams_race.esp 34 Chocolate Elves.esp 35 Synx.esp 36 From2ch Lives.esp 37 F2L_FaceChange.esp 38 Ta22's 01Army.esp 39 117NPCs.esp 3A City Life-x117.esp 3B F2LHideRaces.esp 3C F2LMiqoteAddon.esp 3D F2LAddon_MSElves.esp ++ EVE_KhajiitFix.esp 3E pussyfur.esp 3F spellstrip 1.0.esp 40 PEM_ChangeMod.esp ** LoversCreature_SexualOrgans.esp ** LoversCreature_SexualOrgans_Scale.esp 41 Bashed Patch, 0.esp 42 LoversAdultPlayPlusforSSP.esp 43 LoversHooker.esp [Version 2.2] 44 LoversAdultPlayPlusforSSP_HookerPatch.esp 45 LoversVoiceSSPplus.esp 46 LoversStripper.esp 47 LoversRaperS.esp 48 LoversJoburg.esp 49 LoversSlavePlay.esp 4A LoversBed.esp 4B LoversPayBandit.esp 4C Lovers with PK.esp [Version 96] 4D LoversBitch.esp 4E LoversCreature.esp 4F Lovers with PK Extender.esp [Version 2.4.3] 50 LoversStopCombatEx.esp 51 LoversEscapeRapeVPlayer.esp 52 LoversRapeSlave.esp 53 LoversTrueCrimeEx.esp 54 LoversSlaveTrader.esp 55 LSTBravilUnderground.esp 56 LoversMB2.esp 57 LoversIdleAnimsPriority.esp 58 LoversAnimObjectsPriority.esp
Neliahawk Posted May 15, 2013 Posted May 15, 2013 New request. I'm using the Tamago In heat cross over. There is still an issue that if there are no canines around to 'take care of IT', the PC is pretty much stuck in that position and unable to get out of it. Is it possible, maybe using LoversStalkerM or some other mechanism, to allow for NPCs and/or other creatures to take care of my PC's needs? I was looking over the scripts and I could expand on what is allowed but I'd much rather discuss it first, and then come up with the best possible approach and not end up with my own LB fork, which get overwritten everytime I upgrade when you make changes. i am pretty sure that was caused by the variable xLoversBitchTraining.isDogNearby that was locked to 1 (as in there is always a dog nearby even if there isnt.). i had the same problem for a while and weeding through the .esp for a bit trying to find out how all the stuff in there works (and changeing around some values how quickly heat builds up/goes down with sex) lead to that conclusion that it was locked at 1. then setting this variable to 0 in the game fixed the problem... and then it "worked properly" afterwards as in if a dog comes near then it forces you on the ground. i guess the main problem is that the xLoversBitchTraining.isDogNearby variable doesnt get set to 0 in the same script that handles if dogs are in range or not... but is set to 0 somewhere else (after sex? dont remember where it was exactly in the code)... so i guess somehow i "skipped" the point where it is set to 0 again so it was locked to 1 what caused me to go on all fours even if there is no dog. there is some sort of timercode that i think is used to allow you to get up again after a while...as it sets the dognearby value to 0.... but no real clue... the "randompercent < lust" confuses me... as lust should be between 90-100 when you are forced down on all 4... so basically it is most of the time "lower than 100"... if(timer > 0) set timer to timer - GetSecondsPassed else set timer to 2 if(GetRandomPercent < Lust) if Call xLoversCmnIsReady Bitch set xLoversBitchTraining.isDogNearby to 0 xBitchCaster.moveto Bitch 0, 0, 200 if(Bitch.getInCell xBitchPartyRoom == 0) xBitchCaster.Cast xLoversBitchDogsNearby Bitch endif endif endif endif (maybe i mess around with that a bit and change it to a 95% to not get up or so...) -------------------------------------------------------------------- also i think a bit of code is not actually used atm... i.e. i think you cant get bitch faction rank 2 atm (not 100% sure though) and there is some heat code that requires it to be 2 that then adds heat all the time even if your not "in heat". (in xLoversBitchCanineSlutScript) if(Bitch.GetFactionRank xLoversBitchFaction == 2 && Bitch.IsSpellTarget xLoversBitchPheromoneReducerPotion == 0) if(Bitch.getInCell xBitchPartyRoom == 0) set Lust to Lust + 0.01 * GetSecondsPassed endif or in xLoversBitchInHeatsScript is a whole part commented out that would have a 50% chance to just get mounted if your in heat and a dog is next to you... i guess that might be old backupcode and is now handled with the player heat numbers that go up when your in heat and then force you on the ground if they are too high. or all the pheromone potion stuff that is all over in the code (think thats not used either atm and was used with some shop at some point?) well no big problems with the "not used code", just noticed alot is not used/needed, but probably good to still have it incase someone adds stuff like that again (i guess thats why its still in anyways). (thinking about it maybe i change it that when you reach bitch faction 1 (as in trained) you have a low chance to get up again when your at max heat and normally (untrained) couldnt avoid getting up again because your so in heat...hmm) ------------------------------------------------------------------------ another thing i wonder about is if it would be possible to give different creatures different fertilization rates... all the knotting "produces" so much sperm its kind of guaranteed to fertilize as there is just one global "if sperm + egg then try x% to fertilize" stuff... well its the point of knotting afterall but a lower chance for "creatures" might be something... its not like a dog is as "compartible as a human"... or a mudcrab fertilizing with the same chance as a human... well you get what i mean. but maybe it would be possible with some sort of "sperm creator name check" mod when the normal fertilization check is made as in: if sperm creator name includes dog-> use dogfertilizationchance if sperm creator name includes mudcrab -> use mudcrabfertilizationchance and the chances could be set in the TamagoClub.ini then.... or maybe even that female creatures create more eggs and transfer the eggs into you instead of sperm... (could be used for mudcrabs and these spider daedra (?) or slaughterfish) i.e.: if womb reaches ovulation state-> check if owner is a creature (as in model includes name mudcrab or so) if female mudcrab ovulating-> use creature ovulation values for more eggs or something ->rapes player->transfers eggs into player->player could then get impregnated by these eggs if they also got sperm etcetcetc.... i think normal sex doesnt transfer sperm but creates it in the other person... so maybe female creatures could create eggs and males sperm? might be possible with a gender check at the point where sperm is created and then if its a female it instead creates eggs (with code copied from where eggs normally are created in the ovulation phase) oh well that all is more tamago and creature stuff than a loversbitch anways... --------------------------------------------------------------- oh and loversbitch is not compartible with LoversPKExtender (as in it screws up the positions when you select "continue to fuck" in the popup menu when the partner has a empty sp (?) bar... i think it defaults to a random human position number then.) lets see if i can make it ignore changing to a new position and just filling up the sp bar again in that case... so that it would continue to display the creature animation and not reset to a human one... --------------------------------------------------------------- also i have a "weird" issue atm that the companion dog i have is always "moving away" after getting mounted and not following me after it... (have to use the bitch bone and use follow... then he runs back to me)... no clue why that happens atm... (its a wild timberwolf)... maybe something bugged out somehow when he got to be my companiondog or so... *shrugs*
fejeena Posted May 15, 2013 Author Posted May 15, 2013 garcemac, Personality Idles is marked as not Lovers compatible. see http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/?do=findComment&comment=275112 (But I use it anyway, sometimes animations messed up) And Neliahawk posted "loversbitch is not compartible with LoversPKExtender" WappyOne works on the "loading dog dicks" problem. I never had CTDs at specific locations during sex. And no "follow" Problems, Bitch-bone and direct dog commands works. CTDs during sex I have sometimes with creatures and humans, so it's not a LoversBitch problem. Neliahawk the "different fertilization rates" and "sperm creator name check" is more a Tamago addon or cross-over, and should be add in the TamagoClub.esp.
Neliahawk Posted May 15, 2013 Posted May 15, 2013 And Neliahawk posted "loversbitch is not compartible with LoversPKExtender" just to clarify it... lovers bitch does work fine overall with lovers pk extender, as in: dogs get a sex level, sp bars lower during dogsex, you get sex exp after dogsex... etc the only issue that i noticed so far is, that pkextender is not created with creature animations in mind... so it defaults to the human sex animations in some points. (that result in you and the creature just standing there, as there is no compatible animation listed in pkextender or so) i.e. with the "continue to fuck/end sex act" message popup. i guess the F button menu that lets you switch partners and positions wouldnt realy work with creatures either. so it doesnt crash or is broken or so... its just that animations wont work in some cases. (they do work fine by default when you first start sex...as said, just when you "continue to fuck" etc it gets a bit messed up as it defaults back to human positions.) its not a problem with loversbitch... just that pkextender isnt build with creature sex animations in mind, just human-human. overall it "works together" with loversbitch.
fejeena Posted May 15, 2013 Author Posted May 15, 2013 Good question. I do not know. And it can be a Mutt, Germanshepherd or Doberman.
WappyOne Posted May 15, 2013 Posted May 15, 2013 Yup seems to work as intended. Quick question since I didn't wait around. Do the summoned Mutts stay around or eventually vanish? They have the same permanency as most things encountered randomly, namely not much. They aren't scripted to disappear but will be unloaded when the cell they're in resets, and if tamed can 'wander off' (unload) the same as normal wild companions can.
gurotaku Posted May 16, 2013 Posted May 16, 2013 i cant get this mod to work. are there any files besides the basic lovers with pk files i need for this to run?
fejeena Posted May 16, 2013 Author Posted May 16, 2013 gurotaku you need Lovers with PK (esm and esp) and LoversCreature.esm You can use LoversCreatures "old"(LoversCreatures 1.4.1 Revised) or the new LoversCreatures2 If you use LoversCreatures2 use Lovers with PK Rev 96v2 Oblivion Shivering Isles Version OBSE 20 Load Order :as usual Lovers with PK.esm LoversCreature.esm Lovers with PK.esp LoversBitch.esp LoversCreatures.esp You have not read the ignore-me ( look into the original - readme)
WappyOne Posted May 16, 2013 Posted May 16, 2013 @ WappyOne - Some other interesting discoveries while play testing the latest release tonight. I have had Alpha Wolf since the original LB. Not used much, almost not at all. Tonigit I decided to hunt with 'em and noticed that your version of RaperS does not control his raping behavior at all, even if turned to zero for males and females. Not that I know if the old RaperS did or not. Maybe it has to do with him being a 'from the wild' companion? No ideas. I've since then released him back to 'his' cave and will try a non-wild one next. Play test issue, IMO is they do way too much raping and not enough fighting NPCs to be of any good as a hunting companion. Other members here may have alternate opinions. That is specific to LB and the scripts attached to both Horny Wolves and the Alpha Wolf. Basically every time they attack they get a roll vs their victim's fatigue (and I believe this is even output to the console) that if they win rape starts.
Dee383 Posted May 18, 2013 Posted May 18, 2013 I Love The New Breeding Kennels The Look Much Better But I Do Have A Few Issues .... 1 . Does The Breeding Kennels Reset ? Because I Went In There After Doing The Bloodhound Mini Quest And Every Dog Is Out Of Its Kennel ...... 2 . When I Breed In The Kennels I Have To Use The TCL Function To Get Out Of The Cages After Getting The Released Message And 3 . When I Go Into The Throne Room The Dogs Are Never In There Cages Even After I Return Them ..... Hopefully These Can Be Rectified Easily .....
fejeena Posted May 18, 2013 Author Posted May 18, 2013 Dee383 did you previously had a different version? (original or LoversBitch .05b.03UO Unofficial Continuation ) And installed this Versions without making a clean save? In your saves are the old "Persistent references" (dog and door positions,invisible markers....) Do you also have misplaced doors? But new dogs must be in their Kennels. 1. And why are all Dogs out of it's Kennels after the Bloodhound quest? They didn't move. At the end of a sex act a dog can slip out of the kennel but he is back in at the start of the next sex act (if you are still in, or walk into, or send a NPC in the kennel). 2. that never happens in my game. 3. could be the problem with an old save, if only original dogs are affected. Load order? Bitch just above Creatures LoversBitch.esp LoversCreatures.esp
Dee383 Posted May 18, 2013 Posted May 18, 2013 I Had The Original Loverbitch Installed But When I Updated From LoverWithPK rev90 To rev96 I Removed All Lovers Mods And Did A Clean Save ......... I Have My Creatures And Lovers Bitch The Other Way Around ... Load Order.... LoversCreatures.esp LoversBitch.esp I Will Change It Around ...
Rorqual Posted May 18, 2013 Posted May 18, 2013 all of the LoverBitchStore codes do not work for me. does anyone else have this problem?
fejeena Posted May 18, 2013 Author Posted May 18, 2013 Have you followed the instructions? Open console, use code (e.g. set xLoversBitchStore.werewolfunlocked to 1),Close console. If you are inside the store, leave it. Outside open console, use code PCB ( that is cell buffer cleaning ). Close console. Enter the store.
Gaebrial Posted May 19, 2013 Posted May 19, 2013 I found a bug... Somehow, the arUnknotTimer array got an invalid reference in the first position. This invalid reference causes the main quest script to crash when it tries to process the entry and remove the xLoversPkrStop token from the dog. This means knotting never ends, because the script never gets to process the valid references in the array. Fortunately, the solution is simple - you just need to check that the dog is a valid form. Here is an extract of the relevant part of the script, with the added bits in bold red, and the removed bits struck through in green. ; Knot end timer maintenance set index to 0 while index < ar_Size arUnknotTimer let arUnknotTimer[index] := arUnknotTimer[index] - GetSecondsPassed let rDog := arUnknotTimer[index+1] if IsFormValid rDog == 0 set tmpi to index + 1 ar_Erase arUnknotTimer index:tmpi elseif eval arUnknotTimer[index] <= 0 let rDog := arUnknotTimer[index+1] rDog.RemoveItemNS xLoversPkrStop 1 set tmpi to index + 1 ar_Erase arUnknotTimer index:tmpi else set index to index + 2 endif loop
Dee383 Posted May 19, 2013 Posted May 19, 2013 I Do Have A Question ? Why Does My Game CTD When I Try To Have Sex With Mutts & Collies, And Sometimes German Shepard,s .... And For Some Reason LB Usually CTD,s In Bravil
fejeena Posted May 19, 2013 Author Posted May 19, 2013 Dee383 The CTDs can be the the "add dog dick Problem" WappyOne works on a fix. But this problem affects only city-dogs and wolves, they have no dick, the dick is added when sex starts.(the game can crash sometimes) The player kennel dog all have dicks, so no problem no CTDs. Bravil? must be a mod conflict, with LoversBitch or two other mods "do not like each other". I have at least 4 mods that affect Bravil, and no crashes. Gaebrial I'm a script noob. WappyOne will understand. I never had endless knottings, with all LB Versions I played.
Gaebrial Posted May 19, 2013 Posted May 19, 2013 Gaebrial I'm a script noob. WappyOne will understand. I never had endless knottings, with all LB Versions I played. I think I worked out what went wrong. I use LAME, which provides additional summon spells, one of which is for a timber wolf, as well as Wappy's version of LoversRaperS. When my character summoned one, it knocked down and raped an enemy bandit, and I'm guessing knotted with the bandit. The summon timed out before the rape was completed, so this is what probably left the invalid reference in the array. ----- I spotted another minor bug. After 'rescuing' Maera from Wolf Cave, I exited to find her running into the door into the cave. I think this is probably due to the cave having been moved for compatibility with UL, maybe the path grid around the cave needs adjusting?
fejeena Posted May 19, 2013 Author Posted May 19, 2013 I play with UniqueLandscape, and yes sometimes Maera stucks on her way home. Then I fast travel to her home and wait, and she finds home.But most times she is one her way when I leave the cave. OK I must find a solution that works for Vanilla and UL.
mem4ob4 Posted May 19, 2013 Posted May 19, 2013 "After 'rescuing' Maera from Wolf Cave, I exited to find her running into the door into the cave." This was evident in the original for me. Would probably need to look at pathgrid for vanilla and UL both. Mem
fejeena Posted May 19, 2013 Author Posted May 19, 2013 Shit pathgrid! When I change it with only LB loaded in CS it messed up UL pathgrid. When I load LB and UL it messed up vanilla pathgrit and adds UL as master. So I let Maera running into the door or rock, fast travel to her home and wait. She has always found way home.
DMCDante Posted May 21, 2013 Posted May 21, 2013 The wolf kennel seems bugged for me after I have rescued maera and learned how to walk on all 4s and received her summon wild canine spell. I have left her house, tried the summon spell, a wolf appeared, I got down on all 4s, mated about 5-6 times trying to get a knot, got bored of it and killed the wolf. Faster traveled to the dog shop, asked to help train dogs, enter the basement and get sent into the wolf kennel (1st on the right). I get inside, strip naked but nothing happens, I get then stuck in there. I only have a save game upon entering the dog shop, and one before fast traveling. Here is my load order: Oblivion.esm Lovers with PK.esm LoversCreature.esm DLCShiveringIsles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp MaleBodyReplacerV5.esp VipCxj_HighHeels.esp New Frostmourne Sword by Jojjo v1_0.esp VipCxjHHTest.esp CSRBW.esp DMRA BBB Complete Clothing and Armor Replacer.esp Pirates Outfits.esp R18PN - Bs Bondage.esp GizmodianSorceress.esp DLCThievesDen.esp DLCFrostcrag.esp Knights.esp DMRA BBB Knights of the Nine Replacer.esp Create NPC Duplicates - Beta.esp RMDailyIncomeV2.esp LoversCalm.esp LoversAdultPlayPlusforSSP.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversRaperS.esp LoversBed.esp LoversLoveJuice.esp LoversPayBandit.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp FuroGeneratorTrap.esp LoversSlaveTrader.esp Specialanims.esp _Ren_BeautyPack_onlyhairs.esp Nec Mystic High Elf-Remake.esp Moonshadow Elves - NoSc.esp Nec Mystic Dark Elf-Remake.esp _Ren_BeautyPack_full.esp IDKRRR_C_race.esp Chocolate Elves.esp X.Races.Comp.esp nuska_void_elves.esp KT_CustomRaceFix.esp boethia custom race.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp I think it might be related to the wolf companion, after summoning him and getting on all 4s, nothing seems to happen, he just seems disinterested =/ Another thing I just remembered, I did ask a bandit to work for Rena's training, to which she said she would think about it, after I used my body to make the bandit friendly when asked for gold (via LoversPayBandit). Could be that generic NPCs bug things out, which would explain why the wolf gets bugged as it resides in the 1st kennel to the right. I know I could be just talking out of my ass, apologies for that, since I do not believe your mod is bugged as it worked up untill I was sent to look for Maera.
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