Bertus Posted April 25, 2013 Posted April 25, 2013 Thanx for still working on this, but i cant 7zip/open the meshes/textures use the 7zip program or Winrar
gregathit Posted April 25, 2013 Posted April 25, 2013 Thanx for still working on this, but i cant 7zip/open the meshes/textures use the 7zip program or Winrar ONLY use 7zip to open 7z files and make sure you always have the latest version from www.7zip.org WinRAR will often generate errors trying to open them.
iggypop1 Posted April 25, 2013 Posted April 25, 2013 Thanx for still working on this, but i cant 7zip/open the meshes/textures use the 7zip program or Winrar Will not work i have 7zip .I can open the ESP/readme though? (and others so my zip-thing works so....?
gregathit Posted April 25, 2013 Posted April 25, 2013 Are you absolutely sure that you have the very latest build of 7zip? Try installing the latest version if you have not already to see if that fixes it.
fejeena Posted April 25, 2013 Author Posted April 25, 2013 Problem solved, I sent siggypop1 a rar file with the new meshes and textures.(few hours ago)
Guest Posted April 25, 2013 Posted April 25, 2013 Hey, just a question, where can i find the Pheromone Reducersin and the Pheromone Induce in this version?, the itemcode i would like to know aswell. Thanks, DarkPancake
WappyOne Posted April 25, 2013 Posted April 25, 2013 Hey, just a question, where can i find the Pheromone Reducersin and the Pheromone Induce in this version?, the itemcode i would like to know aswell. The Reducer and Inducer potions have the same formID (xx00DE46 & xx02BEDA) and location (sold by Rena) as the original LoversBitch.
Guest Posted April 25, 2013 Posted April 25, 2013 Hey, just a question, where can i find the Pheromone Reducersin and the Pheromone Induce in this version?, the itemcode i would like to know aswell. The Reducer and Inducer potions have the same formID (xx00DE46 & xx02BEDA) and location (sold by Rena) as the original LoversBitch. Thanks
merlinthetrue Posted April 26, 2013 Posted April 26, 2013 Hey I don't know if you can script it but can you make it so nearby dogs mount whoever wears the "bitch collar" that Rena and Meara wear as rena is a "dog lover"
Bertus Posted April 27, 2013 Posted April 27, 2013 wow, it's seems that i'm the only one here that winrar never create errors when extracting .7zip stuff? how strange D:
Yuni Posted April 28, 2013 Posted April 28, 2013 I dunno if anyone's mentioned it yet, but the rune dog variations file is bugged. It's 0 bytes after download and 7-zip won't open it.
gregathit Posted April 28, 2013 Posted April 28, 2013 I dunno if anyone's mentioned it yet, but the rune dog variations file is bugged. It's 0 bytes after download and 7-zip won't open it. Confirmed. It is a 0 byte file for me as well.
fejeena Posted April 28, 2013 Author Posted April 28, 2013 Rune dog variations file new uploaded. I tested the download, unpacked the 7z, everything is ok. The file was packed with 7-Zip (64 Bit) Version 9.20 (like all my 7z) If anyone have unpack problems I can send him a rar file.
gregathit Posted April 29, 2013 Posted April 29, 2013 The download works now. Thanks Fejeena for fixing it.
WappyOne Posted April 29, 2013 Posted April 29, 2013 After being at Maera and learning the "kneel" .. My character will drop to get raped every 10-20 seconds. Makes the game unplayable.. And if I recruit people out in the wild or in caves they can be sent to the kennels, but when I check there they are gone and they have bugged the door to the middle of the kennel room. If I release them it just says "no name has been released from the kennels" Have I Done something wrong or is it just not possible to recruit Random npc's`? Is there a related message when you are dropped to mount position, and do you have a spell effect (F3 spell page, last tab) like "Canine Slut" or "In Heat"? Should happen much less frequently now and stop after a few breedings. Generally want to recruit static NPCs. If you recruit randomly generated ones the game will unload them after a few days (i.e. by the time you get back to the shop).
DOYBROKU Posted May 2, 2013 Posted May 2, 2013 Hmm...sort of a newbie question: I had installed the mod and everything so far works great...and only now have I read the original readme for the first one stating that it requires Shivering Isles (I only have a patched Collectors Edition). Does this still hold? And if so, what does it entail on my currently smooth-running game? Will problems steadily mount and eventually cause a crash, or will completion of the quest remain out of reach until I get the expansion?
WappyOne Posted May 2, 2013 Posted May 2, 2013 Hmm...sort of a newbie question: I had installed the mod and everything so far works great...and only now have I read the original readme for the first one stating that it requires Shivering Isles (I only have a patched Collectors Edition). Does this still hold? And if so, what does it entail on my currently smooth-running game? Will problems steadily mount and eventually cause a crash, or will completion of the quest remain out of reach until I get the expansion? Good question. The quest line as it exists in LBGW does not go into Shivering Isles so you can complete everything presently available. You might not have the textures for some of the console unlocked dogs (Skinned dog for example), but that's easily avoided. Probably not going to have any major issue.
gregathit Posted May 2, 2013 Posted May 2, 2013 It may be slightly more complicated as if shivering isles is listed as a master of this. I would have to check. If so then you could experience anything from oddities to CTD's.
fejeena Posted May 2, 2013 Author Posted May 2, 2013 Never saw a mod with shivering isles listed as master. The SI esp is empty, except for File Header. The Oblivion.esm will be changed when SI is installed. But don't know if a mod that is created in CS with "SI"Oblivion.esm works with "normal"Oblivion.esm Try it and see what happens.
DOYBROKU Posted May 3, 2013 Posted May 3, 2013 Thank you all for the prompt replies! Yeah, I've coasted through Maera's quest and my dogs are gaining abilities with no fuss, so I'll just keep chugging along and see if I hit a brick wall down the road. It'll be an interesting experiment if nothing else. I'll probably get Shivering Isles eventually, though. Thanks again for the steller mod, and I'll post if anything goes awry.
hunternothunted Posted May 3, 2013 Posted May 3, 2013 Hey man love your mod, everything works all fine. Though I'm curious, what's the difference between this Lovers Bitch and the Unofficial Continuation, since both are Lovers Bitch. Is the other one has new quest or basically the same ? Talking about this one mod : http://www.loverslab.com/topic/12545-loversbitch-05b03uo-unofficial-continuation/
fejeena Posted May 3, 2013 Author Posted May 3, 2013 Yes the Unofficial Continuation mod have new quests(2) and more Dogs in the basement training Kennels but no new Player Dogs. (less Pictures, no wild wolves summon spell, no new lust,tame,rape...System) And if you read the last pages of the Unofficial Continuation mod thread, there are still some bugs in the mod and rylasasin did not answer questions and did not fix anything since 2 month. Seems he stopped work and support for his mod. Don't know why. (First he was modding Nehrim, now I saw a Fallout NV mod by rylasasin)
hunternothunted Posted May 3, 2013 Posted May 3, 2013 Ah I see, thanks for the clarification This one seems good and working so far, hopefully you will add more in the future.
BurntButterfly Posted May 4, 2013 Posted May 4, 2013 Hmm...sort of a newbie question: I had installed the mod and everything so far works great...and only now have I read the original readme for the first one stating that it requires Shivering Isles (I only have a patched Collectors Edition). Does this still hold? And if so, what does it entail on my currently smooth-running game? Will problems steadily mount and eventually cause a crash, or will completion of the quest remain out of reach until I get the expansion? Good question. The quest line as it exists in LBGW does not go into Shivering Isles so you can complete everything presently available. You might not have the textures for some of the console unlocked dogs (Skinned dog for example), but that's easily avoided. Probably not going to have any major issue. In relation to this question, I seem to be having issues with getting the quests to mark as 'completed', and remain in current. However, I still have the awarded dog. I also do not have SI installed, though everything else seems to function perfectly fine. No major texture problems, however I have not gotten very far. Is there perhaps something that I'm doing wrong to get the quests to mark for completion, or do I need to use the console command: SetStage [quest] 100? Thanks to anyone in advance
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now