mem4ob4 Posted February 21, 2013 Posted February 21, 2013 For those that have tried the DMRA version of fejeenas' Bitch Tattoos, I have just uploaded an update that adjusts the offset a bit. Thanks to those that have looked at it and thanks to fajeena. Mem
fejeena Posted February 21, 2013 Author Posted February 21, 2013 A Kennel Irons replacer:DMRA ( 2 versions Glossiness 10 and Glossiness 300) See first post. Default Kennel Irons(Larger Breasts) and GSB Kennel Irons
mem4ob4 Posted February 23, 2013 Posted February 23, 2013 The kennel Irons replacers look pretty good Fejeena. Thanks for your enhancements to this mod! Mem
fejeena Posted February 23, 2013 Author Posted February 23, 2013 mem4ob4 no need to thank me, it's your work, I only add it to the body meshes. Thanks again for your work without it would not have been possible to make the replacer. Question: how do I adjust a tattoo or piercings in a body mesh with NifSkope. I use Transfrom > Edit and all looks right in NifSkope, but in game it's not in place or "flying" around the body when I'm moving and turning. "Adjust Link Arrays" didn't fix it. Can you send me a PM how you made it. (Static meshes are no problem, but body meshes)
gpigpwr Posted February 24, 2013 Posted February 24, 2013 Hi like I said I am working on learning to script. I was wondering if you could give me an idea of what the quests should be like and I will try to figure out a way to make it work?
fejeena Posted February 24, 2013 Author Posted February 24, 2013 I'm a total noob with quests. Did you PM rylasasin? I thought he wants to do more quests. But he is very rare online, don't answer questions people have in his thread. ??real life problems??
fejeena Posted February 26, 2013 Author Posted February 26, 2013 Update my Bitch Tattoo chest. 3 more collars and combinations with tails and tattoos. http://www.loverslab.com/topic/13307-useless-loversbitch-mod/page-4?do=findComment&comment=308753
mem4ob4 Posted February 27, 2013 Posted February 27, 2013 Thank you fajeena! I have been using those Snakebondage collars for quite awhile. They look great with the tattoos. I have also updated the DMRA conversion of them now. Mem
mem4ob4 Posted March 10, 2013 Posted March 10, 2013 @fejeena I finally got the version 5 DMRA updated for your Version 5 tattoo set. The 'Slut' tattoo is Very pretty Mem
varenne Posted March 12, 2013 Posted March 12, 2013 Update 1.15 nothing new!!! A fix ,made by WappyOne, to prevent crashes during kotting state.Very rare and depending of the mods you use.(e.g. RaperS 1.61) Werewolf. !the werewolf is working, thanks WappyOne! Were these specific fixes also included in rylasasin's version(s)?
fejeena Posted March 12, 2013 Author Posted March 12, 2013 varenne, I don't think so, I don't saw any updates (or posts) since some weeks.
varenne Posted March 13, 2013 Posted March 13, 2013 Okay and thanks for the quick reply back. So essentially we now have approximately 3 version/sub version tracks for this now, correct? 1. The Original LB by Chase 2. The UO version by rylasasin that also includes support for Nehrim, plus an incomplete test version, with new quests and content not implemented by Chase 3. And two 'flavors' by you, with fixes done by WappyOne for the new werewolf and to work better with his version of RaperS. Does that sound about right?
WappyOne Posted March 13, 2013 Posted March 13, 2013 3. And two 'flavors' by you, with fixes done by WappyOne for the new werewolf and to work better with his version of RaperS. Nitpick mode engaged! Turns out there wasn't a conflict, so the fixes I made aren't needed to avoid any trouble with RaperS, but it is a much better knotting system. 1) Doesn't interfere with any other sex that might be going on, and 2) allows humanoids other than the player to be knotted. I've offered to add the changes to rylasasin's fork, but he never got back to me.
varenne Posted March 13, 2013 Posted March 13, 2013 3. And two 'flavors' by you, with fixes done by WappyOne for the new werewolf and to work better with his version of RaperS. Nitpick mode engaged! Turns out there wasn't a conflict, so the fixes I made aren't needed to avoid any trouble with RaperS, but it is a much better knotting system. 1) Doesn't interfere with any other sex that might be going on, and 2) allows humanoids other than the player to be knotted. I've offered to add the changes to rylasasin's fork, but he never got back to me. Wasn't intentionally nitpicking Wappy', just trying to figure out where best to apply my limited time for Oblivion at the moment, and why I'm getting this repeating console messaging... I have all intentions of sticking with your version of RaperS, lots of new fun with it. Even better if it improves knotting. I kind of like the idea that NPCs can now knot too. I'm leaning towards moving over to fejeena's version, especially since rylasasin has gone MIA. I may try to tone down the porn flavor a bit though, even for the more tame version... I have the Nehrim files but never set them up... Really like the idea of a pet werewolf... Mostly I was trying to summarize for other members to more easily figure out which version to go with too.
WappyOne Posted March 13, 2013 Posted March 13, 2013 Nitpick mode engaged! Wasn't intentionally nitpicking Wappy', just trying to figure out where best to apply my limited time for Oblivion at the moment, and why I'm getting this repeating console messaging.. Sorry, didn't mean to imply you were. Was just warning that I was about to nitpick.
varenne Posted March 13, 2013 Posted March 13, 2013 Ah, okay gottcha! (Although I am well known for nitpicking...) And appologies for derailing your thread fejeena! @WappyOne - any ideas on this repeating console messsage from rylasasin last version?: LoverBitch: Breakpoint 1 LoverBitch: Breakpoint 2 LoverBitch: Breakpoint 6 LoverBitch: Breakpoint 8 Repeats after that and runs continuously. Debug messaging?
WappyOne Posted March 13, 2013 Posted March 13, 2013 Ah, okay gottcha! (Although I am well known for nitpicking...) And appologies for derailing your thread fejeena! @WappyOne - any ideas on this repeating console messsage from rylasasin last version?: LoverBitch: Breakpoint 1 LoverBitch: Breakpoint 2 LoverBitch: Breakpoint 6 LoverBitch: Breakpoint 8 Repeats after that and runs continuously. Debug messaging? Yes, there's a number of lines in the quest script of all 3 LB versions that are "set breakpoint to xx" and that variable is not actually used in any calculation. Ryl's version must have a flag set (I haven't looked at his code at all) that has it output to console when changed.
varenne Posted March 13, 2013 Posted March 13, 2013 Ah, okay gottcha! (Although I am well known for nitpicking...) And appologies for derailing your thread fejeena! @WappyOne - any ideas on this repeating console messsage from rylasasin last version?: LoverBitch: Breakpoint 1 LoverBitch: Breakpoint 2 LoverBitch: Breakpoint 6 LoverBitch: Breakpoint 8 Repeats after that and runs continuously. Debug messaging? Yes, there's a number of lines in the quest script of all 3 LB versions that are "set breakpoint to xx" and that variable is not actually used in any calculation. Ryl's version must have a flag set (I haven't looked at his code at all) that has it output to console when changed. Okay thanks. I did start reviewing the script code for it but didn't find it quickly enough. Since I'm pretty much decided to migrate to fejeena's fork I'm not going to look any deeper into it.
someonejm Posted March 14, 2013 Posted March 14, 2013 How would I go about making the 'Rape Target' command not considered an assault? After an hour of searching the forums I've come up with no answers and I'd appreciate your collective input.
fejeena Posted March 14, 2013 Author Posted March 14, 2013 The Command: Rape Target is a hostile spell (assault) I don't know how to change it in the CS (could not find the hostile flag in the spell or script section) With Tes4Edit it is easy. Load LoversBitch, open the loversBitch tree, Spell, xLoversBitchRape(Command: Rape Target) and on the right side in the view window, near the end, you see Flags / Hostile. Right click "Hostile" , choose "Edit", uncheck hostile. Close Tes4Edit.
someonejm Posted March 14, 2013 Posted March 14, 2013 The Command: Rape Target is a hostile spell (assault) I don't know how to change it in the CS (could not find the hostile flag in the spell or script section) With Tes4Edit it is easy. Load LoversBitch, open the loversBitch tree, Spell, xLoversBitchRape(Command: Rape Target) and on the right side in the view window, near the end, you see Flags / Hostile. Right klick "Hostile" , choose "Edit", uncheck hostile. Close Tes4Edit. Alright I'll give that a shot, thank you. Edit: Done and working fine, thanks again.
BigOnes69 Posted March 14, 2013 Posted March 14, 2013 Ah, okay gottcha! (Although I am well known for nitpicking...) And appologies for derailing your thread fejeena! @WappyOne - any ideas on this repeating console messsage from rylasasin last version?: LoverBitch: Breakpoint 1 LoverBitch: Breakpoint 2 LoverBitch: Breakpoint 6 LoverBitch: Breakpoint 8 Repeats after that and runs continuously. Debug messaging? Yes, there's a number of lines in the quest script of all 3 LB versions that are "set breakpoint to xx" and that variable is not actually used in any calculation. Ryl's version must have a flag set (I haven't looked at his code at all) that has it output to console when changed. Okay thanks. I did start reviewing the script code for it but didn't find it quickly enough. Since I'm pretty much decided to migrate to fejeena's fork I'm not going to look any deeper into it. I agree with fejeenas fork in the road. Is there a pet werewolf in the works? Sorry found answer Console only in the cheats section. Thanks
phlynx Posted March 14, 2013 Posted March 14, 2013 anyway to "really" disable the wild companions? doesn't seem to matter if its enabled or not the dogs still leave me the bone :Þ which messes up the players slave encounters mod. thanks for any help
fejeena Posted March 14, 2013 Author Posted March 14, 2013 I thought it works!? Shit, with my script knowledge I can't fix it. I never used the enable/disable menu. I take one of my dogs out of the kennel(get a Bitchbone), tell him wait here and leave the shop. No problems with other dogs and wolves or mods with own world-spaces, My dog is waiting obediently in the shop.
WappyOne Posted March 15, 2013 Posted March 15, 2013 anyway to "really" disable the wild companions? doesn't seem to matter if its enabled or not the dogs still leave me the bone :Þ which messes up the players slave encounters mod. thanks for any help Just double-checked, this should be fixed in both fajeena's 1.15 versions. The offending line of code in original 0.5b resided in xLoversBitchQuest line 392: if((GetRandomPercent > 55 && partner.GetItemCount xLoversBitchNoCompanionship == 0 && alwaysMakeCompanion != -1) || alwaysMakeCompanion) The problem is using the settings and choosing disable set alwaysMakeCompanion to -1, which causes the OR at the end of that statement to always succeed, so disabling it actually ensured making companion every time. Fixed version now residing in script xLoversBitchCallback line 113 in fajeena's fork: if((GetRandomPercent > 55 && partner.GetItemCount xLoversBitchNoCompanionship == 0 && alwaysMakeCompanion != -1) || alwaysMakeCompanion > 0)
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