t3589 Posted April 2, 2013 Posted April 2, 2013 Moved to here. http://www.loverslab.com/topic/16243-sosreplacer/
zippy57 Posted April 2, 2013 Posted April 2, 2013 My advice is that this should probably be integrated into SexoutNG itself.
t3589 Posted April 2, 2013 Author Posted April 2, 2013 My advice is that this should probably be integrated into SexoutNG itself. Right I thought of that too. But the problem then becomes the missing sound files that SexoutNG can't just hand out willy nilly. If you guys can get authors permission for a standard set of sounds I would be willing to work them in and fine tune them. Or if the big shots around here just want to take it as a starting point and integrate it in a way that they solve the authors permission problem, I'm game for that as well.
zippy57 Posted April 2, 2013 Posted April 2, 2013 Not really a problem, just make a list of what sound files need to be called and an MCM option can be added to let people add their own custom files until another solution is found.
Evilrunner Posted April 2, 2013 Posted April 2, 2013 Sound like something that would be really good in sexout Did I miss something though, didn't know there was any touchiness about sounds?
t3589 Posted April 2, 2013 Author Posted April 2, 2013 Just tell me how to go about it and I'll pack it up and deliver it. You guys could probably improve on my amateur coding anyway. I thought about adding MCM functionality, but I've never messed with MCM stuff before so I steered clear. Well touchiness about the sound files themselves. I know the ones I have I can't hand out. EDIT: Do I have to make a big fancy thread to upload it? Or can I make a plain dull not so fancy thread?
theskid Posted April 2, 2013 Posted April 2, 2013 Would it not be possible to grab the sound files from lovers? I've recently been poking at oblivion and ignoring my beloved fallout and they have a number of packs included in the basic download and a few others available in the download section.
t3589 Posted April 2, 2013 Author Posted April 2, 2013 Would it not be possible to grab the sound files from lovers? I've recently been poking at oblivion and ignoring my beloved fallout and they have a number of packs included in the basic download and a few others available in the download section. Right I could say something here but don't want to start another war (I've seen it happen over this exact issue). I thought in the past it became the general consensus that you cannot say (go get your sound files from this other author without their permission). If I'm wrong please, set me straight. I just don't want to over step any bounds that have been established. EDIT: So do I just upload it to here and you guys move the thread? Or...? I've never done this before. Wheres the proceedure link? I'll just release it as a BYOS (bring your own sounds) mod and then let someone with more clout worry about the rest.
theskid Posted April 2, 2013 Posted April 2, 2013 Well I never said don't ask first;) The lovers forum is just up there a bit.
zippy57 Posted April 2, 2013 Posted April 2, 2013 Really what you should do is PM astymma about integrating it, since he's in charge of NG at the moment. He'll tell you if integration is feasible or not, and what you'll need to do if it is.
t3589 Posted April 2, 2013 Author Posted April 2, 2013 Really what you should do is PM astymma about integrating it, since he's in charge of NG at the moment. He'll tell you if integration is feasible or not, and what you'll need to do if it is. Will do. On a side note does anyone know if theres a way to determine if a random animation that has been picked is solo? Should I do it by counting actors (ie. if theres only one actor, play this sound)? Or is there a more direct way. I admit I haven't tried at all to figure out masterbation animations. I'll find it eventually, just being lazy I guess.
DoctaSax Posted April 2, 2013 Posted April 2, 2013 On a side note does anyone know if theres a way to determine if a random animation that has been picked is solo? Should I do it by counting actors (ie. if theres only one actor, play this sound)? Or is there a more direct way. I admit I haven't tried at all to figure out masterbation animations. I'll find it eventually, just being lazy I guess. The best way is probably to determine the number of the anim. If the number is lower than that of 2-people stuff, it'll be masturbation. It's usually in the 100 range, IIRC. You can either determine it with a getitemcount check for the anim tokens, or checking the variable in NX (which I barely know, to be sure).
t3589 Posted April 2, 2013 Author Posted April 2, 2013 On a side note does anyone know if theres a way to determine if a random animation that has been picked is solo? Should I do it by counting actors (ie. if theres only one actor, play this sound)? Or is there a more direct way. I admit I haven't tried at all to figure out masterbation animations. I'll find it eventually, just being lazy I guess. The best way is probably to determine the number of the anim. If the number is lower than that of 2-people stuff, it'll be masturbation. It's usually in the 100 range, IIRC. You can either determine it with a getitemcount check for the anim tokens, or checking the variable in NX (which I barely know, to be sure). Of course the anim tokens! Der doing! Right in front of my face.
t3589 Posted April 3, 2013 Author Posted April 3, 2013 astymma has been PMd. Did a bunch of testing of course. Had things set up for my own custom game. Changed things around a bit to accomodate other players settings. Works well. Should be ready for use, let alone testing (me and my big mouth?). Just need to get rid of my console spam and then I'll start fiddling with solo voices.
Nymphonomicon Posted April 4, 2013 Posted April 4, 2013 Would this mod be compatible with OrgasmFixer? I'd hate to have to turn it off since that repairs vanilla sex sounds (even if the author never finished it).
zippy57 Posted April 4, 2013 Posted April 4, 2013 That depends. Are you using SexoutFadeToBlack? If you are, then OrgasmFixer won't work because Sexout takes over for the sequences. If you aren't, then you have nothing to worry about because this mod will only affects Sexout sequences.
Nymphonomicon Posted April 4, 2013 Posted April 4, 2013 That depends. Are you using SexoutFadeToBlack? If you are, then OrgasmFixer won't work because Sexout takes over for the sequences. If you aren't, then you have nothing to worry about because this mod will only affects Sexout sequences. Thank you, I'll keep that in mind. That answered my question perfectly.
t3589 Posted April 4, 2013 Author Posted April 4, 2013 Would this mod be compatible with OrgasmFixer? I'd hate to have to turn it off since that repairs vanilla sex sounds (even if the author never finished it). This I'm assuming will eventually be fixed. EDIT: No, I'm sorry, I misread. This doesn't overwrite any sounds. Not even the default sexout sounds. Should never be an issue.
t3589 Posted April 4, 2013 Author Posted April 4, 2013 I've been thinking. Which can be dangerous believe you me.I have nearly a gig of sex related sound files from various mods/packs. I don't see why, out of all that we can't find some sounds that we can use. The difficulty I'm having is finding out where a lot of these files actually originated. You go to ask one person and they say 'I got it from him' and points to another guy who remastered them in audacity, who got them from another guy who ripped them from another game... Still trying to figure something out. I may add support for more sounds. It's hard not to get carried away. I think I will add some variations for group sex though. I'd have added male sound support already if I knew of a viable resource for male sounds. EDIT: Added support for 4 Male PC Orgasms for the Lust plugin. Lust orgasms for male PCs now support custom voices. Untested.
t3589 Posted April 4, 2013 Author Posted April 4, 2013 Added support for solo sound effects. What else? What am I missing still? I'm thinking of doing some kind of alt voices where female on female play different sets. Perhaps I'm getting ahead of myself.
t3589 Posted April 4, 2013 Author Posted April 4, 2013 I think I've figured out a way to expand upon this mod that will solve numerous hurdles, as well as raise the level of sound customization to epic proportions. But first I need to make an MCM menu. Stay tuned while I learn MCM from scratch. lol This is about to get wild.
t3589 Posted April 4, 2013 Author Posted April 4, 2013 OK I think I've got a line on it now. So how many sounds are too many if you can set limits for each type via MCM? 10? 20? Give me some input please? I'm going to start with 20 each I think. The way I'm doing this you won't have to worry if you don't have 20 installed, even with only 3 installed, it will work just the same. No adding redundant/dummy sound files will be necessary.
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