johnmcderp Posted May 27, 2013 Posted May 27, 2013 I'm considering uploading everything I get done as I get done so you guys can at least play with the improvements. They wouldn't be official updates. Do you guys want it? Knowing things can end sorta abruptly and things might explode? I wouldn't mind living on the bleeding edge. After all, things are already explodey enough as they are.
Guest Posted May 27, 2013 Posted May 27, 2013 I'm considering uploading everything I get done as I get done so you guys can at least play with the improvements. They wouldn't be official updates. Do you guys want it? Knowing things can end sorta abruptly and things might explode? I wouldn't mind living on the bleeding edge. After all, things are already explodey enough as they are. xD agree but its strange tho...some of us have no problems at all and others have tons of problems i did however figure out one of the sources to constant crashing (doll house) seems it didn't like me walking around very much also i think the mod i just added (some interesting vampire mod) is causing crashing but all in all i think the crashing is actually not this mods fault o.O... but ofc its hard to find a needle in a hey stack a game crashing requires nothing more then a incomplete script line or conflict over resource of some sort and it'll wont work....soo yea xD hard to figure out i suppose?
johnmcderp Posted May 27, 2013 Posted May 27, 2013 The reason why some people have problems while others don't is that we don't have the exact same mods, the exact same load orders, and the exact same PCs. Conflicts really are a bitch, having the skill to locate and resolve them is a must in the FO modding community.
Soap desu Posted May 27, 2013 Posted May 27, 2013 Can't wait "Updates" FTW. Cant wait for Deathclaw content, Ants, Coyote/Fenris and Farm. Also the content for Spore/Alien when you get around to it. and whatever is next
Guest Posted May 27, 2013 Posted May 27, 2013 Ok, I'm gonna get some Fenris fun things coded today and then I might update the deathclaw mutation meshes a bit then I'll release and update sometime later today. just to tease you guys further, fenris fun things include a complicated "heat" system for the player if she's full wolf, and a hidden bitch score. The higher your bitch score, the more your dialogue changes and the less you're able to resist him. If your bitch score is too high you'll suffer a rather harsh penalty any time you're not near him. Being in heat will bring combat penalties to both fenris and yourself until he knocks you up. Heat lasts for 2 days once a week when you're not already pregnant. speakup meow if you want to see any changes to this. Or if you think it sounds good Oh, and while I was in the pen, Fenris (from the Coyote Den episode) popped up in my pen, and turned my PC into its bitch (damnit, first it's bestiality, now there's incest!?), It only is if you want it to be. It's not personally one of my things, but i left the science behind that sorta ambiguous. He doesn't share any of your dna though you did give birth to him. So you can make it out in your head however you like. some changes? hmmm....meow! i'd personally like if you added some genetic hunting missions like the first den even if they sort of repeat it would be great just make at least 4 perhaps 5 different
Guest Posted May 27, 2013 Posted May 27, 2013 hey people i have other strange question like the companion...tho this one remains completely mysterious to me "archive vault"a location North of "freeside North gate", East of "Northen passage"the interior?well its pretty much just 2 rooms counting the entrya vault without a gate and otherwise standard and the other room is completely emty with...eh...vaulty walls and stuff?i have no idea what mod it could be from tho....however i am interested in whatever could be connected to it custom quests or the likes if any exists...
Guest Posted May 27, 2013 Posted May 27, 2013 That's not related to this mod. This isn't really the place to talk about it. I modified the deathclaw mutation a little bit. It looks a little bulkier, but there's going to be a lot less clipping. I also added some more deathclaw that goes up the sides of the hips as well. Looks cool. I'll clean up all my test things ( you guys probably don't want to run into a winged deathclaw in the schoolhouse right?) and upload it later tonight. ah sorry sorry just dunno were to ask...but suppose its irrelevant anyway xD oh and guess ill test some Deathclaw stuff some more then ... (but i'll have to wait a little to i'm done completing everything important in the game ones more)
017333 Posted May 28, 2013 Posted May 28, 2013 Ok, I'm gonna get some Fenris fun things coded today and then I might update the deathclaw mutation meshes a bit then I'll release and update sometime later today. just to tease you guys further, fenris fun things include a complicated "heat" system for the player if she's full wolf, and a hidden bitch score. The higher your bitch score, the more your dialogue changes and the less you're able to resist him. If your bitch score is too high you'll suffer a rather harsh penalty any time you're not near him. Being in heat will bring combat penalties to both fenris and yourself until he knocks you up. Heat lasts for 2 days once a week when you're not already pregnant. speakup meow if you want to see any changes to this. Or if you think it sounds good Sounds good. It seems streamlined, compared to my earlier ideas. What can we expect for the penalties and interactions, or are you just going to leave that for us to discover through testing? I'm definitely interested to see the implementation you've chosen. I've been waiting to update the mods for a significant release because of irritating bandwidth caps... EDIT: Seems my reply was... Late.
KainsChylde Posted May 28, 2013 Posted May 28, 2013 I'm updating the compilation later today. Obviously the plugin itself isn't ready, but should I include the updated Data pack?
017333 Posted May 28, 2013 Posted May 28, 2013 In the midst of testing it, so far there's been a few typos on the message after you're fully mutated. "As if that wasn't enough, they begin to push outwards unti" it should read until. "over and ov" that should read over and over. I have not yet tested previous mutations to see what the dialog prompts are like for those, if there is any. I overwrote everything for breeder, applied the new data pack, and loaded a pretty blank save game where I was already changed in the previous version of the mod to quickly test it out. Those aside, what version of sexout, scr, and pregnancy (any of the prerequisite mods) have you built this on? I'm still on the previous versions that were recommended in the original post for breeder. If I need to, I will update. Also, I've been waiting for a bit and haven't gotten anything to pop up notifying me whether I'm in heat or not... But it could be my out of date versions? How would a tester know if it is functioning properly?
017333 Posted May 28, 2013 Posted May 28, 2013 You can go into heat on days 1, 2, 13,14, and 23, 24, of the month. Or something close to that. If you're testing the unofficial update please update all the required mods to their most up to date version. Including any beta versions. And thanks for the typos. The second one isn't one, but I'll put a hyphen to indicate an interruption. I am. So, update sexout, scr, pregnancy, and whatever else happens to be required to their latest regardless of beta status. Got it.
johnmcderp Posted May 28, 2013 Posted May 28, 2013 When and where does Fenris pop up and initialize dialogue (in a Malcolm Holmes-esque way)? My first encounter with him was when I was imprisoned in the Super Mutant tribe... is he scripted to pop up in that area, is there a specific time period I should wait before he shows or are there other factors that I should take into account (offer more puppies to the den mother)?
017333 Posted May 28, 2013 Posted May 28, 2013 When and where does Fenris pop up and initialize dialogue (in a Malcolm Holmes-esque way)? My first encounter with him was when I was imprisoned in the Super Mutant tribe... is he scripted to pop up in that area, is there a specific time period I should wait before he shows or are there other factors that I should take into account (offer more puppies to the den mother)? After you have your first litter, just hand one of them in to the den mother. From that point on, it's a timed event. He should show up in the den after seven days or so if you stay there, that's the only way I've tested it. When you try to leave, he should assert his dominance over you. I'm not exactly sure what would happen if you were to turn a pup in and then leave the den to wait until he should appear outside. That might do something weird.
017333 Posted May 28, 2013 Posted May 28, 2013 I've updated sexoutNG, SCR, and pregnancy to the versions found in the alpha/beta threads. I also started a completely new game with the updated mods. I am only running those plugins, with breeder and the mod configuration menu. So, pretty barebones to avoid confounding anything. (MCM was obtained a while ago, though) I mutated my character to the final stage and immediately after the animation with Fenris while my character was still laying on the ground, the game crashed... Felt it should be noted. Will check to see if it happens again. EDIT: It did happen again. Same type of crash, the animation finishes and then CTD while character is laying on ground. The crash occurs about a second after. It is not immediate, which suggests to me something in the background getting screwed up. Here is my load order: FalloutNV.esm Sexout.esmSexoutCommonResources.esmSexoutPregnancyV3.esmThe Mod Configuration Menu.esp (was, considered switching it out for breeder to take this spot. will try tomorrow)SexoutBreeder.esp By the way, the mutation message for stage 3 with the fur was clear of typos. EDIT 2: Actually, just tested the swapped load order between MCM and breeder. Same crash despite breeder being above it, for a third time.
Soap desu Posted May 28, 2013 Posted May 28, 2013 hrm.. so those days are the days for heat, how long do you have to wait on those days for it to happen, or does it happen at random hours during those days? Also whats the breeder test bin used for in goodsprings? (near the gas station behind docs house). (obv testing but.. ya know).
Guest Posted May 28, 2013 Posted May 28, 2013 I've updated sexoutNG, SCR, and pregnancy to the versions found in the alpha/beta threads. I also started a completely new game with the updated mods. I am only running those plugins, with breeder and the mod configuration menu. So, pretty barebones to avoid confounding anything. (MCM was obtained a while ago, though) I mutated my character to the final stage and immediately after the animation with Fenris while my character was still laying on the ground, the game crashed... Felt it should be noted. Will check to see if it happens again. EDIT: It did happen again. Same type of crash, the animation finishes and then CTD while character is laying on ground. The crash occurs about a second after. It is not immediate, which suggests to me something in the background getting screwed up. Here is my load order: FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm The Mod Configuration Menu.esp (was, considered switching it out for breeder to take this spot. will try tomorrow) SexoutBreeder.esp By the way, the mutation message for stage 3 with the fur was clear of typos. EDIT 2: Actually, just tested the swapped load order between MCM and breeder. Same crash despite breeder being above it, for a third time. if you look back one or two pages you'll find a person who did the same mistake as you and the response was "i'll let you look at what you wrote one more time" or something like that sexout.esm requirements? commonresource requirements? pregnancy requirements? i think that was hes issue ...i do not exactly recall what sexout,common or pregnancy demands but i'm sure the problem you'r facing is missing content
brocules Posted May 28, 2013 Posted May 28, 2013 I've updated sexoutNG, SCR, and pregnancy to the versions found in the alpha/beta threads. I also started a completely new game with the updated mods. I am only running those plugins, with breeder and the mod configuration menu. So, pretty barebones to avoid confounding anything. (MCM was obtained a while ago, though) I mutated my character to the final stage and immediately after the animation with Fenris while my character was still laying on the ground, the game crashed... Felt it should be noted. Will check to see if it happens again. EDIT: It did happen again. Same type of crash, the animation finishes and then CTD while character is laying on ground. The crash occurs about a second after. It is not immediate, which suggests to me something in the background getting screwed up. Here is my load order: FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm The Mod Configuration Menu.esp (was, considered switching it out for breeder to take this spot. will try tomorrow) SexoutBreeder.esp By the way, the mutation message for stage 3 with the fur was clear of typos. EDIT 2: Actually, just tested the swapped load order between MCM and breeder. Same crash despite breeder being above it, for a third time. if you look back one or two pages you'll find a person who did the same mistake as you and the response was "i'll let you look at what you wrote one more time" or something like that sexout.esm requirements? commonresource requirements? pregnancy requirements? i think that was hes issue ...i do not exactly recall what sexout,common or pregnancy demands but i'm sure the problem you'r facing is missing content The person you're referring to was trying to play Breeder without the .esp. 017333 has all the requirements, assuming he has installed the data files aswell. @ 017333, make sure you have all the data files installed, and are you using Breeder 6.2.2 or the new 'unofficial' version? Try updating or rolling back and see if it fixes it.
leseras Posted May 28, 2013 Posted May 28, 2013 I'm facing the same 4th stage crash. I have the latest resource and pregnancy and my load order corresponds to the standard one.
Guest Posted May 28, 2013 Posted May 28, 2013 oh well i'm no expert on crashes as pretty much anything can trigger it :/but hmm...i think we can split crashes into groups(1) crashes when game is started, when loading save games (missing Critically importent resources/settings) (2) crashes when entering places(doors and the like),or saving with console or not (some scripting issue i'd say?) hmmmm....what else...xD oh yea! (3) crashes randomly while you play and impossible to predict (by standard the game is locked at 2gb ram and if you keep kicking against the wall bad things happen) hmm a 4th...i leave the last one to you people (4)
BogBrush82 Posted May 28, 2013 Posted May 28, 2013 No problems for me so far, apart from the NPCs occasionally acting like Endermen, and I can put with that. I did have an idea regarding the deathclaws at Quarry Junction though: Is there anyway to tie them into the deathclaw story? For example, you could either point them to a location that isn't quest related and tell them about fertile women willing to breed (say for example the 188Trading post) or you could offer to breed for them if they leave. Should you choose the latter, You could have them go to the Promotory, or if you've taken over Novac meet them there and "thank" them. Being able to access Sam's inventory would also be useful, but I can wait a while for that.
Soap desu Posted May 28, 2013 Posted May 28, 2013 You should go into heat on those days as long as you'er not pregnant. You'll get a new effect in your effects screen indicating you've gone into heat but beyond that there are no other indications I'll look into the crash. Others have reported crashing on stage 4 as well for some reason. But that was a while back. I need to know if others crash while mutating so if you've already mutated, unmutate and remutate via fenris. So the in heat as it is now is just a status fertile rating in the pip boy? Cause if so then it works?!?
Guest Posted May 28, 2013 Posted May 28, 2013 hmmm....i'm not entirely sure why but fences at rivertcity, user29 (npc) at rivertcity and the ambush at deathclaw paradise/cemetery was bugged were some structures (fences) were missing and npc's didnt talk...tho user29 seems to be the only one who vanished =O(guess ill try some doggy stuff again or something ...)oh and i used unofficial patch and latest stuff o.o....along side with tons of other mods
Soap desu Posted May 28, 2013 Posted May 28, 2013 hmmm....i'm not entirely sure why but fences at rivertcity, user29 (npc) at rivertcity and the ambush at deathclaw paradise/cemetery was bugged were some structures (fences) were missing and npc's didnt talk...tho user29 seems to be the only one who vanished =O (guess ill try some doggy stuff again or something ...) oh and i used unofficial patch and latest stuff o.o....along side with tons of other mods ^^ I have feeling the above post might give user29 a headach. I think you meant Deathclaw Promontory and Riverside. The textures in question wouldn't happen to be the back door to Riverside general store and the back door to the sheriffs house would it? Also what (location) fences did you see that were missing textures? What NPC gave you problems ( does this NPC wonder around at a certain spot ect)? What is your load order? These are all things needed for user29 to quickly and accurately figure out what is going on and fix the problem. ;(
Recommended Posts