Jump to content

SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.


Guest

Recommended Posts

Posted

    jamilnielsen, on 28 May 2013 - 09:54, said:

 

    if you look back one or two pages you'll find a person who did the same mistake as you and the response was "i'll let you look at what you wrote one more time" or something like that

    sexout.esm requirements?

    commonresource requirements?

    pregnancy requirements?

 

    i think that was hes issue  ^_^  ...i do not exactly recall what sexout,common or pregnancy demands but i'm sure the problem you'r facing is missing content ^_^

 

 

The person you're referring to was trying to play Breeder without the .esp. 017333 has all the requirements, assuming he has installed the data files aswell.

 

@ 017333, make sure you have all the data files installed, and are you using Breeder 6.2.2 or the new 'unofficial' version? Try updating or rolling back and see if it fixes it.

 

I appreciate the concerns but I'm positive that I did it right. The minimalism in activated plugins was intentional, it helps reduce the chances of introducing any mods that would conflict with each other. I only wanted to run what this mod requires and nothing more (or if I do, only like one thing) because I'm doing it for testing purposes, to find bugs.

 

My game did not crash from loading up my old save where my character was already mutated to the fourth stage from the previous version of breeder, (note, this was updated) running on the old sexoutNG, SCR, and pregnancy foundations. The only thing I updated during that check was breeder to the experimental version, and its data pack, using it with those older versions. Just as User29 would instruct, sort of... I know that leaving the big three prerequisite mods to their old versions is bad practice in general, but I wanted to check first. And some clarification on what I should be updating to helps. Release versus beta. I chose beta like he said.

 

After I did a thorough reset of my save file and updated to the new alpha/beta versions and started over, doing enough to start mutating myself again, that's when it started crashing. I installed everything proper, all of the mod plugins and the folder related files. Overwrote everything, fresh save game. If it's crashing at a specific point consistently after that... :huh:

Posted

You should go into heat on those days as long as you'er not pregnant. You'll get a new effect in your effects screen indicating you've gone into heat but beyond that there are no other indications  I'll look into the crash. Others have reported crashing on stage 4 as well for some reason. But that was a while back. I need to know if others crash while mutating so if you've already mutated, unmutate and remutate via fenris.

 

No crashing issues here just restarted the episode to test the heat system and am fully mutated, only problem is that all random interactions with fenris have stopped, he will no longer approach me with hunger or sex

 

Posted

I wont be able to check the heat thing until later - 8/9 hours from now.

 

If anyone else has gotten to the last stage of the mutation (where the prompt displays and talks about heat) try and see if you can check this out for user29.

 

Example of how to get into heat.  

 

1. Have the final stage of mutation. 

2. Don't be pregnant - exit the cave and stay away from fenris. (for the sake of the test don't use any fertile boosting drugs). 

3. Use wait/sleep to skip through the days/hours quickly.

4.  While the wait prompt is up pay attention to the date/time at the bottom of the prompt, your going to want to be on days either 1, 2, 13,14, and 23, 24.

5.  Once on one of those days bring up the PIP boy, scroll over to the "Status".

6.  Scroll through the options, locate the "EFF" tab.  

7.  The a bonus of +fertile should be showing (this at the present time indicates if the user is in heat). 

8.  Wait for two days to pass. 

9.  Bring up the PIP boy again, and check to see if the +fertile option is no longer there. 

10.  Post findings here :D.

 

If no one checks for you user29 I'll check when I can. 

Posted

I have full mutation and the heat status is working perfectly as soon as it ticked over to the 1st of the month i got the buff and it disappeared after 2 days so I'd say its working fine

Posted

I wont be able to check the heat thing until later - 8/9 hours from now.

 

If anyone else has gotten to the last stage of the mutation (where the prompt displays and talks about heat) try and see if you can check this out for user29.

 

Example of how to get into heat.  

 

1. Have the final stage of mutation. 

2. Don't be pregnant - exit the cave and stay away from fenris. (for the sake of the test don't use any fertile boosting drugs). 

3. Use wait/sleep to skip through the days/hours quickly.

4.  While the wait prompt is up pay attention to the date/time at the bottom of the prompt, your going to want to be on days either 1, 2, 13,14, and 23, 24.

5.  Once on one of those days bring up the PIP boy, scroll over to the "Status".

6.  Scroll through the options, locate the "EFF" tab.  

7.  The a bonus of +fertile should be showing (this at the present time indicates if the user is in heat). 

8.  Wait for two days to pass. 

9.  Bring up the PIP boy again, and check to see if the +fertile option is no longer there. 

10.  Post findings here :D.

 

If no one checks for you user29 I'll check when I can. 

That's all the heat system is right now? If so, that was working before I updated the big three requirements prior to the crashes. I think the scheduling might have been a little iffy, though. I thought it would have been a little more obvious. It only says "fertile" so I thought it might have been related to the pregnancy mod cycles.

 

Which specific point might that be?

 

I'll describe what happens from start to finish. Fenris paws the ground and asks to mutate you. I agree to it. Cue sexual animation. A second after it begins, the dialog box pops up and informs you of your changes. I click it off. The scene proceeds as normal, with the courier not wearing the updated mutation yet. (I think that's normal behavior?) Eventually the sex ends, and the courier and Fenris are tossed about like ragdolls across the floor. While the courier is laying on the ground, the game crashes about a second after. It is not immediate. That's how it happens. It's crashed at that same point three times in a row when I tested it.

Posted

Is there a way to get Fenris from following me, like a normal companion? I've had enough of him stalking me when I told him to just stay put in his crib, after I got through the trouble of finding an optimal path for him to go there that doesn't lead us through a nest of Deathclaws. I was about to play OWB when Fenris the horny and incestous wolf stayed in the intro screen watching Dr. Mobius talk about Big Mountain then proceeds to screw my courier endlessly while on the Sink Balcony.

 

I'm starting to regret getting my courier to mate with the Coyote Alpha long ago. Oh, and one more thing, if I disable Breeder right now, how broken will my game be? Would I have to use a new save?

Posted

Did anyone else run into problems with the raiders you meet on the wolf hunts? Just curious if bug or install issue. I'm getting like almost full minute delay on the initial convo trigger and if I do the "push preggers down" to be re-impregnated she gets up and does the "what no!" reaction and the scene repeats endlessly untill I just choose the "fuck off" option.

I suppose there might be a problem considering that she was already pregnant, but I don't think that was a problem in the past...

Posted

Good. did you get a little notification at the top left?

 

i dont think i saw any notification in the corner, i'll check again, i saw the text popup though when i got the full mutation though

Posted

 

 
Is any of this meant to exist?

 

 

Erm. No?

 

Who is he? I searched the thread for 'green' and 'plant' and 'spore' and didnt find anything.

 

I thought he might have been added by accident. Havent played since easter.

 

Along with giving birth to 9 spore eggs... seperatly (stand up sit down stand up sit down). Took a long time.

 

Oh i did the ant episode and i couldnt remove the ant mutations. It would only remove the wings.

Love the ant episode btw.

Posted

I decided to try for another farm episode playthough (after playing mohaveschoolgirls because moo.)

 

It appears it doesnt work anymore. This makes me sad. Basically you get stuck in a loop of breeding and birthing. Feed doesnt work so you cant get punished and put in with the other girls.

Posted

To clarify, you can feed the brahmin indefinatly. Farmer has no  convo tree after being enslaved. If i remember he had a daily line of 'iv fed the brahmin'. And if you missed a day he put you in with the other girls. He just has no lines other than after giving birth were he tells you to milk it and get pregnant again.

Posted

Theres also a birthing loop with Samantha now when you want to escape the deathclaw cave. She is lying on the ground, loosing their pregnant belly in an instant then she stands up for a second and then lying again on the floor. The message that she gives birth is shown but you cannot move and you get stuck.

Posted

Theres also a birthing loop with Samantha now when you want to escape the deathclaw cave. She is lying on the ground, loosing their pregnant belly in an instant then she stands up for a second and then lying again on the floor. The message that she gives birth is shown but you cannot move and you get stuck.

 

I had a similar problem.  I extended the length of the birthing animation by a couple of seconds and that seemed to fix it for me.

Posted

Seems to be in the clear. I updated to the new unofficial version and tried the same thing on my save, and there was no crash this time after being mutated. The delay upon equipping the mutation and giving you the dialog box was intentional, right? (happens after the animation) Because it looks like that squashed the bug.

Posted

So I started a new game to make sure it wasn't a fluke. When i get the last mutation from fenris and receive the text popup i no longer see the random number rolls in the top left corner and all random events stop taking place. I do however still receive the heat buff on the proper days and time length.

Posted

Using Breeder 6.3.1b, there's a winged deathclaw named ' Dragon ' in the Goodsprings schoolhouse, scared the ever living shit out of me. :D

 

 

Posted

Dragon is from this mod? I thought he was a bugged npc from more monsters mod.]

 

He scared me but then i saw he was getting bullied by the bugs so i helped him out.

 

...Veronica killed him.

 

Bitch.

Posted

I want to be able to equip eggs. So they are all over your body until the hatch or something. Or just cosmetic. I always liked how riverside gets covered in eggs. Why not the player?

 

As for mini games... i got no clue. Maybe finding ants from outside and bringing them into your hive as opposed to just breeding them. Maybe even people.  Recruit npcs from the mohave to become incubators for your eggs. And they love it.

Posted

 

So I started a new game to make sure it wasn't a fluke. When i get the last mutation from fenris and receive the text popup i no longer see the random number rolls in the top left corner and all random events stop taking place. I do however still receive the heat buff on the proper days and time length.

 

 

Number's that don't have any events attached to them dont display a random number and don't do anything. If you wait longer you'll notice it's fine. You're not guaranteed an event every 2 hours.

 

 

Using Breeder 6.3.1b, there's a winged deathclaw named ' Dragon ' in the Goodsprings schoolhouse, scared the ever living shit out of me.  :D

 
Luckily all he can do is look at you since i never got his fire attack working. Otherwise you'd of been fucked :P

 

 

Except I've waited 5 hours at a time for 5-6 in game days and haven't gotten a single event, I think the heat system broke something

Posted

Mobile womb nest? You have a sick mind User... O_o    Sounds awsome!

 

And since you did ask,

 

Ideas?

 

-I'm assuming the birthing chamber is akin to a player home of sorts right? I mean even ant quenns need a place to just relax read a book, perhaps lay a few hundred eggs, just get comfortable and escape the stresses and pressures of running an insect empire if only for a few hours...     >Or not, it's up to you User...O_o

 

*If so - It needs furnishings, (Well the whole nest kinda does in my humble oppinion but I digress) Things to occupy your time while you lay like;

    - A bed of some discription / nesting hole thing to sleep in.....

    - Bookshelves/books.

    - A radio or perhaps a jukebox your minions managed to stick in the wall?

    - A skylight?

    - Rugs...

And of course things to soothe your insectile sensibilities such as;

    - Beautiful plants lining the walls

    - Miniature spore plants....As pets...

    - Perhaps small pits where nonhostile radroaches spawn.... To snack on...

    - Perhaps a small pool?

    - With matching pool boy? (Pool ant?)..... Just in case...

    - A shooting range with respawning "targets" to practice the acid arm.(Or any weapon really but you know what I mean.)

 

MECHANICS;

 

Perhaps the actual part of the chamber that contains the bed could use that mood lighting from vault 22?  <Could base it off the code that is used for the OWB DLC to be able to switch it on & off>

 

Perhaps the chamber could have a tunnel that leads to a large room or "Tunnel nexus" that has tunnels that lead all over the wasteland, so you don't have to go through the whole bloody nest to go any where. It could also have shortcut tunnels to all the specific "rooms" in the nest.

 

Perhaps there could also be a slight stat buff to reflect the contentment of being completely safe and secure at the center of your nest?

 

Perhaps there could be really really small ants called egg tenders (Well they're ussually refered to as nurses but might be simpler to refer to them as egg tenders in game) that scurry around in your chambers and "tend" to any eggs they get their hands on (perhaps after you've layed an egg one will come up to you and ask to take care of it?) and take them straight to the "nest" where the eggs go...

 

 

Hrm...Just suggestions, what do y'all think?

Oh and while I've got you're attention User, I could try and write up a basis for the "Herd of aphids" fallout edition quest using either green rad roaches, or (and this could even tie into the already existing ep.) it could be a herd of bloatflys, seeing as they already have the "feeder" bits it woulkd easier. It's up to you. ^_^

Posted

I've been following Fernis back and forth across the wasteland for about 3 hours. It's been a fun scenic tour, but I'd really like to find his cave or what not so I can finally progress. Where is it generally located so I can go there and summon him?

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...