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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.


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Posted

Issue!

 

Load order is as follows:

 

Fallout NV

Tribal Pack

Mercenary Pack

Classic Pack

Caravan Pack

Dead Money

Honest Hearts

Old World Blues

Lonesome Road

Gun Runners arsenal

Project Brazil

Sexout

Sexout common resources

Sexout pregnancy

Sexout offspring

Sexout slavery

Sexout legion

Sexout Store

Smaller Talk

Sexout Breeder

SCS - Combat Armour

NV Refugee Outfits

Pip Boy 2500

CASM

Project brazil courier stash control

Project brazil DLC control

MCM

Free Tribal Outfits

Sexout fiends

Sexout Khans

Sexout Kings

Sexout NCR

Sexout Powder Gangers

Sexout Preg Debug

Sexout SCR Debug

Sexout Working Girl

Sexout ZAZ

Sexout Sexkey

 

Solutions?

 

 

 

 

 

 

post-276987-0-45138800-1406532987_thumb.jpg

Posted

hy sexoutbreeder DeathClaws quest error

After teleporting to the death claw to the riverside after that I can not have sex with anyone, but I knew him.

Why is this?

2x already did the mods again

 

 

Hi, having the same error.  I can go through the Deathclaw Promontory without problems, I return and go into the Queen's area, the quest progresses normally until I select the Expand Harem option.  Once I do I have sex with the alpha and am transported to Riverside.  At this point I am not pregnant and unable to have sex with anyone.  The dialog options are there, but the animation just won't start and nothing happens.  I've tried re-installing with the guides provided here, but am unable to pass this point. I've re-arranged my load order a few times, and started from a clean save, same.. any ideas?

Posted

@toryn1  update sexout pregnancy (and scr) to the new beta version.  The body swap system(when sex starts) was improved. 

Had the same problem before updating.

Actually no, people who can't install the Stable version correctly or provide enough reasonable information on a bug report should definitely not be using the beta version. If you can't get Breeder to work with the Stable version, it's less likely to work with the beta. Breeder has a number of issues in it's coding unrelated to SCR/Pregnancy that are unlikely to ever be fixed.
Posted

@raagika92

first of all NOTHING should load before fallout default OR DLC content (thats the reason you have problems)

move the neko project.. , sexoutpregn... , sexoutoffspring and lings to be loaded after gunrunnersarsenal.esm

 

that should take care of critical errors.

if you still experience problems let me know.

 

@twinklecupcakes

 

wait wait...."kill the fire ant queen"? i may remember incorrectly but i don't think that was content.

spoiler warning

 

as i remember it when you defend your cave (twice)

 

second were after you gained ants who function like plants.

 

anyway after defending properly against alot of ants you gain your final evolution as an ant queen.

other then that you've gained some as you progressed quests and so.

then there's also the cacoon were you unlock most evolutions.

 

Well its been a while but i remember consuming the fire ants necter and being able to make fire ants then i was able to unlock the breeding tunnel but it said i need to reach my final stages of evolution before i can enter the special breeding mode and there were no other evolution option in the cocoon

sorry for the trouble  

Posted

@toryn1 

nicely done providing load order and even a picture!

you seem to be missing texture/meshes, so here's all the texture/meshes that the mod uses and links.

 

 

 

6)
Sexout Common Resources Stable Version (SCR)
 
7)
Sexout New Vegas Pregnancy Stable Version
 
 
10)
[sCR] Tryout's Data Pack (Repack) 20131005
 
12)
Sexout Clothing System - Combat Armour damage + P7 body fix
 
13)
NVTribal Armor for Type 3 and Breeze
-Delete or disable the esp
 
14)
Lady outfit for Type3
-Delete or disable the esp
 
15)
Ixia armor for Type3
-Delete or disable the esp
 

-taken directly from my guide

 

 

 

 

@cable365

 

 

my default answer for that would be:do you have pregnancy enabled for "ALL" ? (MCM MENU)

however that should not be the issue taken into account the fact that the character have already given birth to deathclaw at this point.

unfortunately that problem remains a mystery to me even with all the information i was given.
however my guess is that some setting in MCM is set incorrectly.

if this does not help please to give me a message and i'll attempt to make you something that forces you to become pregnant with deathclaw babies.
do note that i do it when i feel i have time, and only if you ask, also i will need your load order for it.

 

 

@twinklecupcakes

 

first of all its not red/fire ants you control its the normal ones lol
the fire ants was the enemy.

 


@Halstrom

you make it sound like its sexout breeder's fault.
it works just fine if people would just install properly

of course there's problems but its far less then people makes it to be.
as i said the problem is installation.

 

Posted

i just updated my guide to include some essential MCM settings that need to be set for this mod to work properly.

and addressed the problem of "Heavy scripting" (this is quite a topic actually)
oh and i put the link to it in my signature :D      (inspired by "Lootfish")

@BigMatt83
first of all please put Plot spoilers in Spoiler tag.

i must admit i'm not sure what the problem is but lets see if i can help.

i guess you cant progress?...

 

at that point what you'r doing is waiting to give birth (the time it takes depends on your MCM settings)

you can check if you'r pregnant with the medical device in your inventory under Aid.

 

 

if you'r not pregnant then do check my guide as i just updated it to cover what i believe you could have done wrong :)

Posted

I have no idea what's causing this, but whenever Miranda demands sex (her or someone else) it never triggers. the dialogue just exits. if it's a mod conflict, it wasn't there in the previous versions (I think)

Posted

so here's a quick update on my test run of deathclaw content (with massive amount of mods and other to ruin it)
(Completed everything)

 

problems i've had:

 

 

 

Eve stopped following me on her first quest (solved by reload)

Had issues with loading screen and exit game (the game froze) 

while not entirely sure what caused it i'm pretty sure its some TTW mod that's incompatible with a million mods.

 

 

 

so lets get to problems i'd like fixed.

 

 

 

deathclaw mutation outfit register (if someone could get the item version of that working i'd be glad and then perhaps make the MCM menu of it permanent as a "on/off" switch?

 

Samantha is out-ruled as companion if you don't say yes to have her companion you around first chance given. (if we could get the option of recruiting her like any other companion this would be nice.)

 

also could we have Eve functioning as companion (as intended, its currently not working)

 

fix dialogue tree for Lucy (corrupting Samantha is still an option far after completion as well as a few other things i believe)

 

fix dialogue option "let me look you over..." (problems here is its "unlocked" too early, if it could be pushed to the "2 days later..." it'll function more natural, and perhaps add a condition so its only possible when Titus is following you as companion.)

 

Content i'd like to see:

 

could we more Miranda content?...

she's an interesting character and i really like watching her suffer.

(we could let her believe she's getting revenge on the character only to be broken even more.)   } : - )

 

 

 

i found a way to remove almost all visual effects caused by mutations.

http://www.nexusmods.com/newvegas/mods/44490/?

this armor mod comes with a laser gun that happens to "use" the same visual "slots" as most mutation effects does.
so having the gun equipped or on your back turns you into a human for as long as its equipped or on your back :D
 
also i found out my compiled version is not 100% perfect (missing some SCR clothes)
i'll fix it when i have time, as uploading the actual file takes 1-2 hours alone.
Posted

 

so here's a quick update on my test run of deathclaw content (with massive amount of mods and other to ruin it)

(Completed everything)

 

problems i've had:

 

 

 

Eve stopped following me on her first quest (solved by reload)

Had issues with loading screen and exit game (the game froze) 

while not entirely sure what caused it i'm pretty sure its some TTW mod that's incompatible with a million mods.

 

 

 

so lets get to problems i'd like fixed.

 

 

 

deathclaw mutation outfit register (if someone could get the item version of that working i'd be glad and then perhaps make the MCM menu of it permanent as a "on/off" switch?

 

Samantha is out-ruled as companion if you don't say yes to have her companion you around first chance given. (if we could get the option of recruiting her like any other companion this would be nice.)

 

also could we have Eve functioning as companion (as intended, its currently not working)

 

fix dialogue tree for Lucy (corrupting Samantha is still an option far after completion as well as a few other things i believe)

 

fix dialogue option "let me look you over..." (problems here is its "unlocked" too early, if it could be pushed to the "2 days later..." it'll function more natural, and perhaps add a condition so its only possible when Titus is following you as companion.)

 

Content i'd like to see:

 

could we more Miranda content?...

she's an interesting character and i really like watching her suffer.

(we could let her believe she's getting revenge on the character only to be broken even more.)   } : - )

 

 

 

i found a way to remove almost all visual effects caused by mutations.

http://www.nexusmods.com/newvegas/mods/44490/?

this armor mod comes with a laser gun that happens to "use" the same visual "slots" as most mutation effects does.
so having the gun equipped or on your back turns you into a human for as long as its equipped or on your back :D
 
also i found out my compiled version is not 100% perfect (missing some SCR clothes)
i'll fix it when i have time, as uploading the actual file takes 1-2 hours alone.

 

 

isnt there a mcm option for turning mutation visible/invisible already?

 

Posted

Yes there is one and you can remove certain mutations per dialog when you have advanced enough in the related quest but both the mcm option (tested with ant quest and newest Breeder version) and the dialog to remove the mutation (old Breeder version cojote quest) didn´t work for me. Did not try the option for Deathclaw mutation. It´s newer than the others perhaps that one works?

Posted

i don't trust it.
also not sure if its updated for dragon mutations.

i could check?...

 

Edit:

i checked and my suspicion was correct.

that function have not been updated for latest content.

Posted

i don't trust it.

also not sure if its updated for dragon mutations.

i could check?...

 

Edit:

i checked and my suspicion was correct.

that function have not been updated for latest content.

 

last time i played, ok its a long time ago but was the 8.4, it has worked just fine. cant say anything about removing the mutation and never finisht the ant stuff but for deathclaw it has worked. was there a restriktion on the mcm option? like you have to turn it on bevor your geting mutated?

 

sorry cant check myself doesnt have breader instalt and it would mesh up my actual instalion.

Posted

it works by detecting mutation item.

however the latest mutation (deathclaw dragon) have not been included to its "target" list.

 

that's my theory :).

Posted

@user29

well true, its you who made a mod that literally requires 15 mods. xD

Posted

 

@Halstrom

you make it sound like its sexout breeder's fault.

It probably is breeder's fault though.

 

Breeder is highly complex mod, possibly one of the most complex ever made as far as it's huge and dabbles in pretty much everything possible in GECK. Where most mods are just mainly dialogue, scripting, worldmap, meshes or other stuff, so there's a lot of possibilities to go wrong and a lot of stuff to keep in User29's head on how it works, so bugs are inevitable :)

I've no idea whether the FNVEdit issues that show up will fix any of the issues people have, but just that they aren't related to SCR or Pregnancy. As I've never played all of Breeder myself, there are people who play Breeder that would have a better idea what the correct fixes are for the those issues than me if they are motivated enough to learn.

 

Unfortunately with upgrading Pregnancy for Spunk integration and more NX Variable usage for further improvements planned, it's meaning that I am having to use a lot of Duct Tape, Crazy Glue and Staples in the code to continue support for Breeder to remain functional, so suspect sometime in the future I'm going to have to release my last Breeder compatible version of Pregnancy but I'm trying to hold that off for the next few months at least, dependant on how my current beta's perform.

Posted

in any case i completed the Deathclaw quest with no critical bugs at all.

i just deleted everything and is now starting over due to crashing and other issues caused by TTW.

however breeder didn't seem to care shit about it (worked just fine to the very end)

 

i put everything in spoiler to save space.

 

 

anyway the result of my experiment were i used 110 mods with 20-30 heavily scripted mods.

 

here's the logs

http://www.loverslab.com/topic/15838-sexoutbreeder-v84-zomg-an-update-edition-titus-riverside-bugfix/?p=860854

http://www.loverslab.com/topic/15838-sexoutbreeder-v84-zomg-an-update-edition-titus-riverside-bugfix/?p=875260

 

what did i learn and what is my conclusion of this?

 

this is my experience with sexout breeder over the years.

 

i have been following this mod for a few years now and i must admit the first year was frustrating.

the amount of bugs i experienced when i started using this mod was numberless.

however then someone dumped a guide and i must admit that helped quite alot...

with my existing performance mods and INI Tweaks that guide made my game much more stable.

however i still experienced bugs here and there but it was bearable and worked great.

i finally completed the game with only 5-6 NPC's having vanished forever.

however a new update was released and i discovered that about half of the NPC's was in some way bugged.

i reinstalled everything from scratch, installed only mods i needed and started a fresh character with i avoided involving in any quest related.

that setup was basiclly what my guide looks like now but it had sexout shop with contained any resource my current guide is lacking.

this time i completed everything with a maximum of 10 bugs per episode!

 

 

my reason for completing breeder-deathclaw this time is because i have experienced every bug known on this topic.

while yes there are some bugs that are caused by Sexout mods (like npc's vanishing) or scripted events just "not working" i find that there's only one game breaking bug, and that's npc's vanishing when they have sex.

this bug is by far the worst bug because they can vanish without you knowing it (the game keeps a fair amount of stuff loaded around you after all)

this means they can vanish while you'r out doing some other quest and when you come back to continue you could be forced to start all over with whatever you did.

 

my guide contains links to almost everything needed (i think its lacking one armor mod or so)

with that setup i was able to play flawlessly!

i experienced almost no problems at all!

 

with this latest game i tested issues from an other angle.

my question was simple.

"if i have the correct setup and an absurd amount of mods that can cause problems however not be directly incompatible, will i experience bugs that is sexout related?"

if we forget about a few bugs that i already listed in the two logs (link provided above)

the answer is "No."

 

if the user installs this mod correctly it should function properly.

 

the mods i used to stress test breeder and the INI tweaks was so demanding that my computer ran at 65-70 degrees constantly.

 

i recognize that this mod is old and extremely complex but it works just fine and the amount of bugs it have is far less then people make it seem.

 

let me tell you what the main problem is.

the problem is that the auther user29 NEVER released a list that described what mods he used to make the mod.

all we were given was 3 mods.

> SexoutPregnancyV3 Current STABLE VERSION
> Sexout 2.6.82
> SexoutCommonResources CURRENT STABLE VERSION

and told not to use "Run the lucky 38" and SexoutLust.

this problem have caused countless problems for people.

these problems are being fixed by people who release guides and tutorials on "how to install"

 

so next time you say that the problem with this mod is bugs then please shut up because it has 2-3 bugs that cant be fixed by reloading and that's it.

 

if there's something that may help this mod become more stable it would be to shorten the scripts regarding sex animations. and especially when they and.

however i don't know much about that topic and i know its a pain in the ass to work with.

but it might be a good idea to take a look and see if it cant be improved.

the reason i think this is a good idea is because i know the biggest script spikes comes from that.

 

i'm sorry if i offended anyone but i believe all of this to be the raw truth now that i tested the shit out of the mod.

 

 

Posted

I finally managed to get Breeder working properly and I have enjoyed the deathclaw portion a lot...but now I'm stuck...I'm at the part where you have to help Adam with the Nipton takeover and once "captured" by the raiders I have no idea what to do next,quest log says I should look for a way to escaqpe.. but I have not found anything towards that end.

 

Is there some obscure thing I need to do or have I just missed some item or something?

Posted

I finally managed to get Breeder working properly and I have enjoyed the deathclaw portion a lot...but now I'm stuck...I'm at the part where you have to help Adam with the Nipton takeover and once "captured" by the raiders I have no idea what to do next,quest log says I should look for a way to escaqpe.. but I have not found anything towards that end.

 

Is there some obscure thing I need to do or have I just missed some item or something?

 

that part is a bit unclear.

 

 

get pregnant and use your deathclawwomp to transform the offspring into eggs and than give the eggs to the raiderleader. things should happen after that.

 

Posted

I'm approaching the Safe, but Im not falling into the bloatfly cave. Everything else is untested.

incorrectly install of mod/mods

check one of the two guides.

Can't find my stuff after the deathclaw mission

 

Also sam is my companion and i can't open/edit her inventory. 

any and all missions/episodes.

at moments were you get taken your equipment it's dumped in a container near the exit or outside it.

for the last part of Deathclaw that would be outside the main hall you cant miss it.

Posted

 

I'm approaching the Safe, but Im not falling into the bloatfly cave. Everything else is untested.

incorrectly install of mod/mods

check one of the two guides.

Can't find my stuff after the deathclaw mission

 

Also sam is my companion and i can't open/edit her inventory. 

any and all missions/episodes.

at moments were you get taken your equipment it's dumped in a container near the exit or outside it.

for the last part of Deathclaw that would be outside the main hall you cant miss it.

 

I installed it in the order that you put it in, what is the load order ? Also, do you install data or core files first ?

Posted

sooo the sex scenes wouldn't trigger between Miranda and the shady individual in riverside. all the non-required mods are uninstalled (except mcm)

My load order is

 

Falloutnv.esm

(dlc esm's)

sexout.esm

scr.esm

sexoutpregnancyv3.esm (stable)

sexoutoffspring.esm

sexoutslavery.esm

sexoutscrdebug.esp

sexoutpregdebug.esp

sexoutbreeder.esp

smallertalk.esp

the mod configutation menu.esp

 

Edit: solved. 100% re-install of new vegas fixed it

 

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