Jump to content

Fill Her Up Baka Edition


Recommended Posts

Posted

So I am getting ash hopper eggs, despite  the fact I don't even know what a ash hopper is (I never saw one)... I looked into the source, and it is a section that was coded in a rather funny way.

 

Function CheckingLastActor in sr_InflateQuest.psc

 

RaceAmount = chaurusnum + Draugrnum + spidernum + humannum + ashHoppernum + beastcumnum + Spriggannum + StoneAtronachnum
float RandomSperm = Utility.randomfloat(0, RaceAmount)

	if RandomSperm > 0
		if RandomSperm <= humannum
			spermtype = 0;human
		elseif RandomSperm <= humannum + beastcumnum
			spermtype = 1;beastcum
		elseif RandomSperm <= humannum + beastcumnum + Draugrnum
			spermtype = 2;dragur
		elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum
			spermtype = 3;spider
		elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum + chaurusnum
			spermtype = 4;Chaurus
		elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum + chaurusnum + Spriggannum
			spermtype = 5;Spriggan
		elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum + chaurusnum + StoneAtronachnum
			spermtype = 6;StoneAtronach
		elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum + chaurusnum + StoneAtronachnum + ashHoppernum
			spermtype = 7;ashHopper
		endif
	else
		spermtype = 0
	endif

 

So what this do is choose randomly what kind of sperm will be used now... theoretically based on the types of sperm you have, but it doesn't really check that, it just get any sperm based on total amount. So if you are inflated sufficiently, for example because you raised limits, you will get funny types of sperm, like ash hopper or astronach.

Posted

Been experiencing a weird and very annoying camera issue and I suspect this mod is the cause. At least it correlates when the "expel" animations from FHU-baka mod here are completed, and the actor stands up. 

What happens is the 3rd person camera drops below the floor. It's so bad that I have to restart the game completely. Reloading doesn't clear it.

It makes the game unplayable.

It might be caused by something else in my ML, but like I said seems to correlate with FHU, so I thought I would start here.

Thanks

Posted
9 hours ago, LeeToyJenkins said:

This is good. BTW have you ever wonder of adding some laying creature egg after have sex with animal instead of cum leak?

It already has that feature. Already saw in my game chaurus eggs, larva, ash hopper eggs, spider eggs during manual expel. It also has a greenish cum with slug after getting filled up by Spriggans, I think.
Has cum thickness & color variations too, depending on the creature... Atronachs give you stones probably. ?

Posted
19 minutes ago, DarkRavage said:

Is there anyway to manually deflate NPC? I don't believe the auto deflation is working properly.

 

You need to set the "Hot-key" first in the MCM. It has a failure chance that get annoying in default settings, change it to lower value. It will consume stamina during animation. Rate of deflation it also set in MCM, but the name and description is not straight forward about function.

 

 

Posted
5 minutes ago, safado said:

 

You need to set the "Hot-key" first in the MCM. It has a failure chance that get annoying in default settings, change it to lower value. It will consume stamina during animation. Rate of deflation it also set in MCM, but the name and description is not straight forward about function.

 

 

I am not talking about player character though. I am talking about NPCs. Isn't the hot key for PC only?

Posted (edited)
On 3/25/2023 at 11:15 PM, safado said:

 

You need to set the "Hot-key" first in the MCM. It has a failure chance that get annoying in default settings, change it to lower value. It will consume stamina during animation. Rate of deflation it also set in MCM, but the name and description is not straight forward about function.

 

 

Hi, my PC is also not deflating, can you elaborate on the settings?

Even after pressing the hotkey and waiting until all inflation values were zero, the inflated belly is not reduced

 

Edited by Alturistix
Posted (edited)

I'm seeing that there's a bug with the wolf race not being able to inflate. Has anyone managed to fix that?

 

So far my quick and dirty solution was to change all wolf npcs to the dog race, as well as change the wolf skin armors to include the dog race. The only issue is that now wolves use the dog idle animations (barking, laying down, panting, etc) Not ideal, but it works for me.

Edited by Painbow69
Posted

Is there a way to get 3ba body morphs to work with this. they never seem to deflate and evntually the belly just becomes super warped.

Posted (edited)
On 3/25/2023 at 9:26 PM, Canceller said:

It already has that feature. Already saw in my game chaurus eggs, larva, ash hopper eggs, spider eggs during manual expel. It also has a greenish cum with slug after getting filled up by Spriggans, I think.
Has cum thickness & color variations too, depending on the creature... Atronachs give you stones probably. ?

Edited : Just tried it and it work really well ,even tho the eggs feels a bit fake animated  instead of static mesh ,like in esttrus chaurus/egg factory . 

Edited by LeeToyJenkins
Posted
On 3/30/2023 at 11:11 PM, Painbow69 said:

I'm seeing that there's a bug with the wolf race not being able to inflate. Has anyone managed to fix that?

 

So far my quick and dirty solution was to change all wolf npcs to the dog race, as well as change the wolf skin armors to include the dog race. The only issue is that now wolves use the dog idle animations (barking, laying down, panting, etc) Not ideal, but it works for me.


I'm having the exact same issue, if anyone has a solution / fix it would be greatly appreciated.

 

Posted (edited)

EDIT: Never mind, I got it to work after pressing the deflation button and I get a "FHU registered to SLIF" message.

I'm still leaving in part of the post where I mentioned that I use a custom list for SLIF that makes it compatible with 3BA because someone else was asking about it here but I couldn't find it.

 

I've never had issues with this mod but I'm currently not seeing any changes to the character

 

I get the usual console logs and messages plus deflation animations. I can also see inflated cum amount of characters in the MCM.

The issue is I see no change in my character or any of the NPC's.

I have SLIF installed so usually I will get "[NPC] registered for Fill Her Up" from SLIF but I get nothing.

I also don't see FHU registered in SLIF for either the morph or default modus.

 

What could be causing the issue and how could I diagnose it?

In the MCM there is mention of a log file but the file name isn't mentioned and I couldn't find anything that could be the log file.

 

I have CBBE 3BA but I'm also using a custom list for SLIF that is compatible with 3BA, plus FHU and SLIF have played well with each other before while using the list so I ruled that out as a suspect. The thing that's making SLIF play nice with 3BA for me is a "morphs patch" that I got from here. After installing the file, just choose to use that morph list in SLIF and everything will work fine.

Edited by manakanaki
Posted

As this mod tracks race cum amounts: there are mods out there that add 3D cum for the player to ‘equip’ it would be a cool addition to add this to the mod. This could be for races with larger payloads and could look really good

Posted
15 hours ago, Dovahbear91 said:

As this mod tracks race cum amounts: there are mods out there that add 3D cum for the player to ‘equip’ it would be a cool addition to add this to the mod. This could be for races with larger payloads and could look really good

You could use SlaveTats to do that, and use FadeTats to make them gradually disappear.

Posted
1 hour ago, Naps-On-Dirt said:

You could use SlaveTats to do that, and use FadeTats to make them gradually disappear.

SlaveTats can’t equip a 3d object though no? It would need to be equipped like armour 

Posted
6 hours ago, Dovahbear91 said:

SlaveTats can’t equip a 3d object though no? It would need to be equipped like armour 

 

23 hours ago, Dovahbear91 said:

As this mod tracks race cum amounts: there are mods out there that add 3D cum for the player to ‘equip’ it would be a cool addition to add this to the mod. This could be for races with larger payloads and could look really good

 

I suggested long ago the same thing about "3D cum mesh" from @Funnybizness, but for Sexlab Cum Overlay. My idea was that SCO tracks the cum layers applied and at a certain adjustable layer(2+) the 3d mesh get added.  The author understandably discarded adding the feature, because of issues with equipment SLOT conflict and the time to workaround issues. 

 

Spoiler

80264335263e5bfac34cdffd77cffcee-tesv-20

Spoiler

29c05415045577b5f4752e3542248fc5-2016091

Spoiler

3ed5913ab4aa90ddb279f8fcc974b115-tesv-20

 

At the moment, the only body slots that I could see that will have less conflict are Slot61 and Slot54. For the head's cum mesh is harder to evade conflict, I think.   DD reserve so many slots that it is hard to work around it for feature that need slots.

 

Maybe implementing a double asset system similar to DD will help.  The not listed asset that goes to inventory has a script that dynamically equip the cummesh based on slot available. It will need a formid asset for each slot version of the cummesh, so the script can swap it during conflict.  DD do not swap, but instead hide meshes based on the hieratical setting in the DD hiding page, that feature can be added to the cummesh too.

 

Babodialogue use the Funnybiz Cummesh for some scenes.  The cum in this picture is the body CumMesh.

Spoiler

02.jpg.b1ab60ad7d96e2a31d1b72851964e435.

 

 

Posted

My characters face gets stuck with open mouth and eyes upwards whenever she expells, is there anyway to fix this or just turn off the face changes during animations?

Posted

Has anyone else encountered the bug where the player character stops being automatically updated?  The mod worked fine for a couple hours then just stopped updating after events and expelling.  I know that the mod is working because it updates whenever I equip or remove chest armor, but only when I do that?  Has anyone else encountered this? If so how did you fix it?

Posted (edited)

Does anyone know why NPCs don't inflate? I'm using CBBE 3BA and I installed the SLIF but despite my troubleshooting attempts I can't get it to work. Does anyone have any tips or if the load order is really important and maybe I've got something messed up there?

It looks like it works because they get a lot slower with an absurd inflation value but they don't actually physically inflate.

Edited by stalemartyr
Add detail
Posted (edited)

For those of you using HIMBO and want the belly slides to work, the slider names you can put in inflation morph 2 and 3 are TORSOBELLY and TORSOBELLYCHUB. 

 

Also, if you need to find the slider names for the body you're using, go to your skyrim folder, then the path should be Data\CalienteTools\BodySlide\SliderCategories and open up the XML for the body you're using to look at the actual slider name to enter. You're going to need notepad++ to open the file (Or something simliar).

Edited by Azazemon
Posted

So is SLIF required or not? I was browsing through the pages and some say it's some say it is for Oldrim and no longer needed as Racemenu bodymorphs does the job.

 

I am using 3BA and Fertility Mode and wanted to add this for a little bit more inflation when a character is not pregnant. Do I need SLIF to have them both work and for pregnancy morphs be used? I am also using pregnant P.A.I.A (Pregnancy and Inflation animations). I read on the page that the animations also work for fill Her Up, so I just need to make sure there is not any problems with Fertility Mode 

 

Can anyone please let me know? Thank you

Posted
14 hours ago, howdoesthiswork said:

So is SLIF required or not? I was browsing through the pages and some say it's some say it is for Oldrim and no longer needed as Racemenu bodymorphs does the job.

 

I am using 3BA and Fertility Mode and wanted to add this for a little bit more inflation when a character is not pregnant. Do I need SLIF to have them both work and for pregnancy morphs be used? I am also using pregnant P.A.I.A (Pregnancy and Inflation animations). I read on the page that the animations also work for fill Her Up, so I just need to make sure there is not any problems with Fertility Mode 

 

Can anyone please let me know? Thank you

 

 

SLIF is optional.  All the morphing with or without SLIF is done by NIO (included embedded to Racemenu).  SLIF is a middleware framework to redirect NIO skeleton-node morphs(old morph style) to NIO morphs.

 

Fillherup Baka can do both without SLIF, if you enable "Bodymorph"(enabled by default) it is using NIO morphs, when is disabled it uses NIO skeleton-node-scale like original FillHerUp (not recommended).

 

 

 

 

 

 

 

Posted

Hi, i have a problem with the belly bodymorph.

 

i use CBBE 3BA at the beginning everything worked i didn't add any new mods but now it doesn't work anymore.

 

When I reset the inflation, my belly doesn't get to normal only when I put on armor.

 

Same thing when I'm inflatet, I don't see it until I put my armor on.

 

I ran FINS before every game start, but it didn't help

 

 

 

 

Posted (edited)
1 hour ago, theo232 said:

Hi, i have a problem with the belly bodymorph.

 

i use CBBE 3BA at the beginning everything worked i didn't add any new mods but now it doesn't work anymore.

 

When I reset the inflation, my belly doesn't get to normal only when I put on armor.

 

Same thing when I'm inflatet, I don't see it until I put my armor on.

 

I ran FINS before every game start, but it didn't help

 

 

 

 

 

 

FNIS is only for Animation and Animation Behavior files, does not affect or effect NPC node scaling or mesh morphing.

 

If your mods are set up to use Bodymorph and the morph are visible with one mesh but not others, then not all the mesh have the necessary morph data or the morph data do not have the same bodymorph id "key" names.  The bodymorph data is stored in a file with the extension .TRI and the name of the mesh.  For the Creative Engine, the mesh data is stored in NIF files and the path to the morph data in the.TRi file needs to be also referenced in the NIF.   They are normally stored in the same folder, but that depends on the methods and tool to embed the data.

 

You did not state if you are using a normal Skyrim race or a custom race.  The problem with custom race is that they normally have their own Body meshes using old compatible methods, specially conversion from SkyrimLE.  The custom meshes rarely includes the morph data. If you are using custom, then re-try with a normal "Vanilla" race. 

Also, you need to make sure the "armor" meshes are adapted to 3BA body.  CBBE SE armors rebuilds with "Build Morph" enable can work for the shared bodymorphs keys (names) between CBBE-SE and 3BA, but 3BA has extra bodymorph that will not apply to CBBE SE meshes.

 

Using Bodyslide and Outfite Studio, select the 3BA body and use the preview to test the morph sliders/ If the morphs are happening in the body, select the same preset used with the armor meshes and re-build the 3BA "naked" body with the "Build Morph" enabled.  Re-try the same, but for the armor to be tested in game.  Unless stated otherwise, the body provided by 3BA is for normal Skyrim races included in the game and no custom ones from mods.  Test with a normal Skyrim race.  After rebuilt, go to the game a test the morph application with your body morphing mods with a normal playable race.

 

 

 

 

 

Edited by safado

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...