cavaleirojustica Posted March 19, 2023 Posted March 19, 2023 So I am getting ash hopper eggs, despite the fact I don't even know what a ash hopper is (I never saw one)... I looked into the source, and it is a section that was coded in a rather funny way. Function CheckingLastActor in sr_InflateQuest.psc RaceAmount = chaurusnum + Draugrnum + spidernum + humannum + ashHoppernum + beastcumnum + Spriggannum + StoneAtronachnum float RandomSperm = Utility.randomfloat(0, RaceAmount) if RandomSperm > 0 if RandomSperm <= humannum spermtype = 0;human elseif RandomSperm <= humannum + beastcumnum spermtype = 1;beastcum elseif RandomSperm <= humannum + beastcumnum + Draugrnum spermtype = 2;dragur elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum spermtype = 3;spider elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum + chaurusnum spermtype = 4;Chaurus elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum + chaurusnum + Spriggannum spermtype = 5;Spriggan elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum + chaurusnum + StoneAtronachnum spermtype = 6;StoneAtronach elseif RandomSperm <= humannum + beastcumnum + Draugrnum + spidernum + chaurusnum + StoneAtronachnum + ashHoppernum spermtype = 7;ashHopper endif else spermtype = 0 endif So what this do is choose randomly what kind of sperm will be used now... theoretically based on the types of sperm you have, but it doesn't really check that, it just get any sperm based on total amount. So if you are inflated sufficiently, for example because you raised limits, you will get funny types of sperm, like ash hopper or astronach.
gooser Posted March 22, 2023 Posted March 22, 2023 Been experiencing a weird and very annoying camera issue and I suspect this mod is the cause. At least it correlates when the "expel" animations from FHU-baka mod here are completed, and the actor stands up. What happens is the 3rd person camera drops below the floor. It's so bad that I have to restart the game completely. Reloading doesn't clear it. It makes the game unplayable. It might be caused by something else in my ML, but like I said seems to correlate with FHU, so I thought I would start here. Thanks 1
LeeToyJenkins Posted March 25, 2023 Posted March 25, 2023 This is good. BTW have you ever wonder of adding some laying creature egg after have sex with animal instead of cum leak?
Canceller Posted March 25, 2023 Posted March 25, 2023 9 hours ago, LeeToyJenkins said: This is good. BTW have you ever wonder of adding some laying creature egg after have sex with animal instead of cum leak? It already has that feature. Already saw in my game chaurus eggs, larva, ash hopper eggs, spider eggs during manual expel. It also has a greenish cum with slug after getting filled up by Spriggans, I think. Has cum thickness & color variations too, depending on the creature... Atronachs give you stones probably. ?
DarkRavage Posted March 26, 2023 Posted March 26, 2023 Is there anyway to manually deflate NPC? I don't believe the auto deflation is working properly.
safado Posted March 26, 2023 Posted March 26, 2023 19 minutes ago, DarkRavage said: Is there anyway to manually deflate NPC? I don't believe the auto deflation is working properly. You need to set the "Hot-key" first in the MCM. It has a failure chance that get annoying in default settings, change it to lower value. It will consume stamina during animation. Rate of deflation it also set in MCM, but the name and description is not straight forward about function.
DarkRavage Posted March 26, 2023 Posted March 26, 2023 5 minutes ago, safado said: You need to set the "Hot-key" first in the MCM. It has a failure chance that get annoying in default settings, change it to lower value. It will consume stamina during animation. Rate of deflation it also set in MCM, but the name and description is not straight forward about function. I am not talking about player character though. I am talking about NPCs. Isn't the hot key for PC only?
Alturistix Posted March 30, 2023 Posted March 30, 2023 (edited) On 3/25/2023 at 11:15 PM, safado said: You need to set the "Hot-key" first in the MCM. It has a failure chance that get annoying in default settings, change it to lower value. It will consume stamina during animation. Rate of deflation it also set in MCM, but the name and description is not straight forward about function. Hi, my PC is also not deflating, can you elaborate on the settings? Even after pressing the hotkey and waiting until all inflation values were zero, the inflated belly is not reduced Edited March 30, 2023 by Alturistix
Painbow69 Posted March 30, 2023 Posted March 30, 2023 (edited) I'm seeing that there's a bug with the wolf race not being able to inflate. Has anyone managed to fix that? So far my quick and dirty solution was to change all wolf npcs to the dog race, as well as change the wolf skin armors to include the dog race. The only issue is that now wolves use the dog idle animations (barking, laying down, panting, etc) Not ideal, but it works for me. Edited March 30, 2023 by Painbow69
Kiasiri Posted March 31, 2023 Posted March 31, 2023 Is there a way to get 3ba body morphs to work with this. they never seem to deflate and evntually the belly just becomes super warped.
LeeToyJenkins Posted April 4, 2023 Posted April 4, 2023 (edited) On 3/25/2023 at 9:26 PM, Canceller said: It already has that feature. Already saw in my game chaurus eggs, larva, ash hopper eggs, spider eggs during manual expel. It also has a greenish cum with slug after getting filled up by Spriggans, I think. Has cum thickness & color variations too, depending on the creature... Atronachs give you stones probably. ? Edited : Just tried it and it work really well ,even tho the eggs feels a bit fake animated instead of static mesh ,like in esttrus chaurus/egg factory . Edited April 11, 2023 by LeeToyJenkins
WhyAmIHornyFeelsbad Posted April 8, 2023 Posted April 8, 2023 On 3/30/2023 at 11:11 PM, Painbow69 said: I'm seeing that there's a bug with the wolf race not being able to inflate. Has anyone managed to fix that? So far my quick and dirty solution was to change all wolf npcs to the dog race, as well as change the wolf skin armors to include the dog race. The only issue is that now wolves use the dog idle animations (barking, laying down, panting, etc) Not ideal, but it works for me. I'm having the exact same issue, if anyone has a solution / fix it would be greatly appreciated.
manakanaki Posted April 14, 2023 Posted April 14, 2023 (edited) EDIT: Never mind, I got it to work after pressing the deflation button and I get a "FHU registered to SLIF" message. I'm still leaving in part of the post where I mentioned that I use a custom list for SLIF that makes it compatible with 3BA because someone else was asking about it here but I couldn't find it. I've never had issues with this mod but I'm currently not seeing any changes to the character I get the usual console logs and messages plus deflation animations. I can also see inflated cum amount of characters in the MCM. The issue is I see no change in my character or any of the NPC's. I have SLIF installed so usually I will get "[NPC] registered for Fill Her Up" from SLIF but I get nothing. I also don't see FHU registered in SLIF for either the morph or default modus. What could be causing the issue and how could I diagnose it? In the MCM there is mention of a log file but the file name isn't mentioned and I couldn't find anything that could be the log file. I have CBBE 3BA but I'm also using a custom list for SLIF that is compatible with 3BA, plus FHU and SLIF have played well with each other before while using the list so I ruled that out as a suspect. The thing that's making SLIF play nice with 3BA for me is a "morphs patch" that I got from here. After installing the file, just choose to use that morph list in SLIF and everything will work fine. Edited April 14, 2023 by manakanaki
Dovahbear91 Posted April 15, 2023 Posted April 15, 2023 As this mod tracks race cum amounts: there are mods out there that add 3D cum for the player to ‘equip’ it would be a cool addition to add this to the mod. This could be for races with larger payloads and could look really good
Naps-On-Dirt Posted April 16, 2023 Posted April 16, 2023 15 hours ago, Dovahbear91 said: As this mod tracks race cum amounts: there are mods out there that add 3D cum for the player to ‘equip’ it would be a cool addition to add this to the mod. This could be for races with larger payloads and could look really good You could use SlaveTats to do that, and use FadeTats to make them gradually disappear.
Dovahbear91 Posted April 16, 2023 Posted April 16, 2023 1 hour ago, Naps-On-Dirt said: You could use SlaveTats to do that, and use FadeTats to make them gradually disappear. SlaveTats can’t equip a 3d object though no? It would need to be equipped like armour
safado Posted April 16, 2023 Posted April 16, 2023 6 hours ago, Dovahbear91 said: SlaveTats can’t equip a 3d object though no? It would need to be equipped like armour 23 hours ago, Dovahbear91 said: As this mod tracks race cum amounts: there are mods out there that add 3D cum for the player to ‘equip’ it would be a cool addition to add this to the mod. This could be for races with larger payloads and could look really good I suggested long ago the same thing about "3D cum mesh" from @Funnybizness, but for Sexlab Cum Overlay. My idea was that SCO tracks the cum layers applied and at a certain adjustable layer(2+) the 3d mesh get added. The author understandably discarded adding the feature, because of issues with equipment SLOT conflict and the time to workaround issues. Spoiler Spoiler Spoiler At the moment, the only body slots that I could see that will have less conflict are Slot61 and Slot54. For the head's cum mesh is harder to evade conflict, I think. DD reserve so many slots that it is hard to work around it for feature that need slots. Maybe implementing a double asset system similar to DD will help. The not listed asset that goes to inventory has a script that dynamically equip the cummesh based on slot available. It will need a formid asset for each slot version of the cummesh, so the script can swap it during conflict. DD do not swap, but instead hide meshes based on the hieratical setting in the DD hiding page, that feature can be added to the cummesh too. Babodialogue use the Funnybiz Cummesh for some scenes. The cum in this picture is the body CumMesh. Spoiler
nonameo Posted April 20, 2023 Posted April 20, 2023 My characters face gets stuck with open mouth and eyes upwards whenever she expells, is there anyway to fix this or just turn off the face changes during animations?
draxis2 Posted April 20, 2023 Posted April 20, 2023 Has anyone else encountered the bug where the player character stops being automatically updated? The mod worked fine for a couple hours then just stopped updating after events and expelling. I know that the mod is working because it updates whenever I equip or remove chest armor, but only when I do that? Has anyone else encountered this? If so how did you fix it?
stalemartyr Posted April 21, 2023 Posted April 21, 2023 (edited) Does anyone know why NPCs don't inflate? I'm using CBBE 3BA and I installed the SLIF but despite my troubleshooting attempts I can't get it to work. Does anyone have any tips or if the load order is really important and maybe I've got something messed up there? It looks like it works because they get a lot slower with an absurd inflation value but they don't actually physically inflate. Edited April 21, 2023 by stalemartyr Add detail
Azazemon Posted April 22, 2023 Posted April 22, 2023 (edited) For those of you using HIMBO and want the belly slides to work, the slider names you can put in inflation morph 2 and 3 are TORSOBELLY and TORSOBELLYCHUB. Also, if you need to find the slider names for the body you're using, go to your skyrim folder, then the path should be Data\CalienteTools\BodySlide\SliderCategories and open up the XML for the body you're using to look at the actual slider name to enter. You're going to need notepad++ to open the file (Or something simliar). Edited April 22, 2023 by Azazemon 2
howdoesthiswork Posted April 23, 2023 Posted April 23, 2023 So is SLIF required or not? I was browsing through the pages and some say it's some say it is for Oldrim and no longer needed as Racemenu bodymorphs does the job. I am using 3BA and Fertility Mode and wanted to add this for a little bit more inflation when a character is not pregnant. Do I need SLIF to have them both work and for pregnancy morphs be used? I am also using pregnant P.A.I.A (Pregnancy and Inflation animations). I read on the page that the animations also work for fill Her Up, so I just need to make sure there is not any problems with Fertility Mode Can anyone please let me know? Thank you
safado Posted April 23, 2023 Posted April 23, 2023 14 hours ago, howdoesthiswork said: So is SLIF required or not? I was browsing through the pages and some say it's some say it is for Oldrim and no longer needed as Racemenu bodymorphs does the job. I am using 3BA and Fertility Mode and wanted to add this for a little bit more inflation when a character is not pregnant. Do I need SLIF to have them both work and for pregnancy morphs be used? I am also using pregnant P.A.I.A (Pregnancy and Inflation animations). I read on the page that the animations also work for fill Her Up, so I just need to make sure there is not any problems with Fertility Mode Can anyone please let me know? Thank you SLIF is optional. All the morphing with or without SLIF is done by NIO (included embedded to Racemenu). SLIF is a middleware framework to redirect NIO skeleton-node morphs(old morph style) to NIO morphs. Fillherup Baka can do both without SLIF, if you enable "Bodymorph"(enabled by default) it is using NIO morphs, when is disabled it uses NIO skeleton-node-scale like original FillHerUp (not recommended).
theo232 Posted April 23, 2023 Posted April 23, 2023 Hi, i have a problem with the belly bodymorph. i use CBBE 3BA at the beginning everything worked i didn't add any new mods but now it doesn't work anymore. When I reset the inflation, my belly doesn't get to normal only when I put on armor. Same thing when I'm inflatet, I don't see it until I put my armor on. I ran FINS before every game start, but it didn't help
safado Posted April 23, 2023 Posted April 23, 2023 (edited) 1 hour ago, theo232 said: Hi, i have a problem with the belly bodymorph. i use CBBE 3BA at the beginning everything worked i didn't add any new mods but now it doesn't work anymore. When I reset the inflation, my belly doesn't get to normal only when I put on armor. Same thing when I'm inflatet, I don't see it until I put my armor on. I ran FINS before every game start, but it didn't help FNIS is only for Animation and Animation Behavior files, does not affect or effect NPC node scaling or mesh morphing. If your mods are set up to use Bodymorph and the morph are visible with one mesh but not others, then not all the mesh have the necessary morph data or the morph data do not have the same bodymorph id "key" names. The bodymorph data is stored in a file with the extension .TRI and the name of the mesh. For the Creative Engine, the mesh data is stored in NIF files and the path to the morph data in the.TRi file needs to be also referenced in the NIF. They are normally stored in the same folder, but that depends on the methods and tool to embed the data. You did not state if you are using a normal Skyrim race or a custom race. The problem with custom race is that they normally have their own Body meshes using old compatible methods, specially conversion from SkyrimLE. The custom meshes rarely includes the morph data. If you are using custom, then re-try with a normal "Vanilla" race. Also, you need to make sure the "armor" meshes are adapted to 3BA body. CBBE SE armors rebuilds with "Build Morph" enable can work for the shared bodymorphs keys (names) between CBBE-SE and 3BA, but 3BA has extra bodymorph that will not apply to CBBE SE meshes. Using Bodyslide and Outfite Studio, select the 3BA body and use the preview to test the morph sliders/ If the morphs are happening in the body, select the same preset used with the armor meshes and re-build the 3BA "naked" body with the "Build Morph" enabled. Re-try the same, but for the armor to be tested in game. Unless stated otherwise, the body provided by 3BA is for normal Skyrim races included in the game and no custom ones from mods. Test with a normal Skyrim race. After rebuilt, go to the game a test the morph application with your body morphing mods with a normal playable race. Edited April 23, 2023 by safado
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