Jeffey67 Posted September 12, 2024 Posted September 12, 2024 55 minutes ago, georgechalkias said: Random overlays are still applied onto companions even if its disabled in MCM. Something is rly fucked up. The same issue exists in Autonomy. Didn't command "Blacklist' works for you in AE?
georgechalkias Posted September 12, 2024 Posted September 12, 2024 (edited) 4 hours ago, Jeffey67 said: Didn't command "Blacklist' works for you in AE? Didn't think of 'Blacklist' in Autonomy. How I fixed it is by setting only male companions to have autonomy. Idk how to fix this in Random Overlay other than, maybe, setting Settlers with a preset that wont give them skin conditions and the likes. The only overlays companions seem to get is skin condition, nails, damage and the likes. Tattoos don't apply. Regardless, this needs to be fixed. Edited September 12, 2024 by georgechalkias
deathmorph Posted September 12, 2024 Posted September 12, 2024 (edited) On 9/12/2024 at 6:57 PM, georgechalkias said: Random overlays are still applied onto companions even if its disabled in MCM. Something is rly fucked up. The same issue exists in Autonomy. I'm glad that the character keeps the values he has set. The companions and NPCs seem to turn into zombies step by step over the course of the game round. This is what almost all NPCs look like now. Little by little it became less attractive. Overlays every time the game starts? Can this be deactivated? PS: Does this possibly mean the update function in the MCM? At first I thought this was referring to the mod version, but now it just occurred to me that this could mean the overlays in the game ^^ Edited September 14, 2024 by deathmorph 2
Jeffey67 Posted September 13, 2024 Posted September 13, 2024 10 hours ago, georgechalkias said: Didn't think of 'Blacklist' in Autonomy. How I fixed it is by setting only male companions to have autonomy. Idk how to fix this in Random Overlay other than, maybe, setting Settlers with a preset that wont give them skin conditions and the likes. The only overlays companions seem to get is skin condition, nails, damage and the likes. Tattoos don't apply. Regardless, this needs to be fixed. may be. Unfortunately Invictusblade is offline during last time. I would try to reinstall ROF with alternative method of distribution. If you've chosen Robco, try to change to Spid.
georgechalkias Posted September 13, 2024 Posted September 13, 2024 3 hours ago, Jeffey67 said: may be. Unfortunately Invictusblade is offline during last time. I would try to reinstall ROF with alternative method of distribution. If you've chosen Robco, try to change to Spid. I think I got it fixed by virtually disabling everything in General page (not Factions thingy). 1
georgechalkias Posted September 15, 2024 Posted September 15, 2024 (edited) On 9/13/2024 at 1:08 PM, georgechalkias said: I think I got it fixed by virtually disabling everything in General page (not Factions thingy). @deathmorph try this, see if it fixes. To clarify better whoever else reads; Disabling overlay on companions does not work. I doubt it'll work for corpses and ghosts either but didn't test. It's as if the disable system broke somehow. A workout which appears to work is to tune all options in 'General Overlay Manager', both pages. I disabled everything and new NPCs would come clean. So, I just flicked tattoos on (1x) while keeping everything else low or outright disabled. Remember, those settings affect faction-less NPCs. You could have those NPCs become completely clean and faction members (settlers, raiders, gunners, etc) to be tattooed and all that but that's no fun if faction-less NPCs don't have anything. However, due to the fact that the settings can still affect companions, you may have to outright disable everything in that page until it's fixed. The faction part seems to work flawlessly so there's no issue with it. EDIT: Seems like disabling everything in general mod (w/o touching factions) affect faction options. So, if you got tattoos disabled in general, they'll also be disabled for factions. What's the point of Faction MCM if their changes are directly affected by Base MCM? Furthermore, I noticed that NPCs usually have duplicated tattoos on them. For example, I spawn 3 raiders, right? Two of them use exact same tattoo and the other one using different tattoo. How does it work? How does the script decide what tattoo to choose? Edited September 16, 2024 by georgechalkias 2
Jeffey67 Posted September 16, 2024 Posted September 16, 2024 20 hours ago, georgechalkias said: @deathmorph try this, see if it fixes. Furthermore, I noticed that NPCs usually have duplicated tattoos on them. For example, I spawn 3 raiders, right? Two of them use exact same tattoo and the other one using different tattoo. How does it work? How does the script decide what tattoo to choose? I think that's was a coincidence 😃 I would repeat experiment in this case. May be with four or five raiders.
georgechalkias Posted September 16, 2024 Posted September 16, 2024 13 minutes ago, Jeffey67 said: I think that's was a coincidence 😃 I would repeat experiment in this case. May be with four or five raiders. I did, sometimes they come with same tattoos, sometimes not. I feel like it doesn't fully choose all tattoos.
deathmorph Posted September 17, 2024 Posted September 17, 2024 On 9/15/2024 at 11:07 PM, georgechalkias said: @deathmorph try this, see if it fixes. I discovered another option. Update on (medium setting), cleaned everything beforehand. Now it's fine for me.
georgechalkias Posted September 17, 2024 Posted September 17, 2024 28 minutes ago, deathmorph said: I discovered another option. Update on (medium setting), cleaned everything beforehand. Now it's fine for me. Sorry, what do you mean medium setting and clean?
deathmorph Posted September 17, 2024 Posted September 17, 2024 5 hours ago, georgechalkias said: Sorry, what do you mean medium setting and clean? I solved the problem like this: - deleted all overlays - basic settings, start clean (optional) - and most importantly: only update one at a time, not the full blast The NPCs also change, but in moderation.
deathmorph Posted September 22, 2024 Posted September 22, 2024 Does anyone know which of the tattoo mods listed on the first page these tattoos are from? Apparently they are independent of the MCM setting for neon, which I have disabled. I would like to uninstall the associated tattoo mod.
kupa11 Posted September 28, 2024 Posted September 28, 2024 Is there any option to exclude player? I couldn't find it.
AndarielHalo Posted October 1, 2024 Posted October 1, 2024 Possibly related to the issue people are having with Companion getting overlays even when disabled; I went into showlooksmenu to edit the overlays my companions have, but after a few hours of play, they seem to reset and get the original overlays put back on them that I had removed.
Jeffey67 Posted October 3, 2024 Posted October 3, 2024 3 hours ago, deathmorph said: Does this also apply to dogs? 😁 Incredible!
deathmorph Posted October 15, 2024 Posted October 15, 2024 Can't anyone help? I don't want to delete the wrong tattoo mod...
Jeffey67 Posted October 16, 2024 Posted October 16, 2024 13 hours ago, deathmorph said: Can't anyone help? I don't want to delete the wrong tattoo mod... Didn't get it, sorry. What's problem?
deathmorph Posted October 16, 2024 Posted October 16, 2024 7 hours ago, Jeffey67 said: Didn't get it, sorry. What's problem? The neon tattoos, even though I set neon to 0 in the MCM.
Magnum717 Posted October 16, 2024 Posted October 16, 2024 Anyway to use the randomized option from the distance? Or can it only be done standing in front of a NPC?
Jeffey67 Posted October 17, 2024 Posted October 17, 2024 16 hours ago, Magnum717 said: Anyway to use the randomized option from the distance? Or can it only be done standing in front of a NPC? I 'm using it standing in front, Though there is option for group distribute, but I didn't try it
Jeffey67 Posted October 17, 2024 Posted October 17, 2024 17 hours ago, deathmorph said: The neon tattoos, even though I set neon to 0 in the MCM. I think the only way to prevent neon overlays until Invictus come back is to delete those overlay at all from game
deathmorph Posted October 17, 2024 Posted October 17, 2024 6 hours ago, Jeffey67 said: I think the only way to prevent neon overlays until Invictus come back is to delete those overlay at all from game Yes, that's what I was planning to do. Unfortunately, I don't know which of the tattoo mods is causing these overlays. I don't want to delete all of the tattoo mods, there are some very nice ones.
katrina.balanchuk Posted October 18, 2024 Posted October 18, 2024 How well can we control what overlays show up? I saw a note about MCM control and controlling chances, but is this by overlay pack, or can we go and do individual marks? I am not a huge fan of intricate tatoos in the wasteland it is unimmersive to me, but I'd love to see pubic hair on both men and women and , life being what it is, marks of former raider captivity on women, such as small handwritten lewd comments on her body form the captive tatoos pack (common) and occasionally some whip marks (common) of even brands (rare) all of which is plausible to me in the wasteland, but not so much the big intricate tatoos. But maybe its better i just installand see what happens. I will just install on a seperate profile and see how it works out. 1
Jeffey67 Posted October 18, 2024 Posted October 18, 2024 19 hours ago, deathmorph said: Yes, that's what I was planning to do. Unfortunately, I don't know which of the tattoo mods is causing these overlays. I don't want to delete all of the tattoo mods, there are some very nice ones. INVB_OverlayFramework_Tattoo_Invictusblade.esp.7z <<< I guess this. Check if INVB_OverlayFramework_Tattoo_Invictusblade - Textures.ba2 file is in your DATA folder. If this exists, then try to uninstall. Or you can move file overlays.json to save place from ...<your FO4 path>...\Data\f4se\Plugins\F4EE\Overlays\INVB_OverlayFramework_Tattoo_Invictusblade.esp\ directory
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