Invictusblade Posted December 2, 2024 Author Posted December 2, 2024 8 hours ago, nopse0 said: Can it be that the overlays get distributed to npc's multiple times ? Because when I saw an npc with incredibly bright, glowing finger nail overlays, I had a look at that npc with LooksMenu, and saw that this NPC had 100's of tattoos applied (mutiple pubic hair overlays, etc.). I don't have SPID installed, I am using the RobCo patcher. Should I use SPID, does this work more reliable (faction 'SPID_processed') ? 13 minutes ago, Jeffey67 said: I've noticed that one time. But there is new option in late versions of ROF - Toggle Group Distribution. If it toggle once - distributions goes constantly, if toggle again - it stops. So I switched it off. I will have a look at this, it was working last time I checked but there has been an update since then (so I will check the internal Distribution again) anyway I posted a new update INVB_OverlayFramework v2.475 ------------------------------------- Added Gender options for each faction (as well being able to directly disable faction overlays if wanted) *you need to readjust your faction settings **I think it should work but I need more testing. 1
RAAMPEAK Posted December 2, 2024 Posted December 2, 2024 (edited) they don't seem to appear on npcs Edited December 2, 2024 by RAAMPEAK
Invictusblade Posted December 3, 2024 Author Posted December 3, 2024 (edited) 15 hours ago, RAAMPEAK said: they don't seem to appear on npcs more details please? there is a lot of reasons why they don't appear on NPCs. so I need more details. so it could be the following 1. Distribution is not working 2. Factions/Managers are disabled 3. no Overlays 4. Chances are really low or Not working like I said, there is a few ways for it to not work (either intentionally or unintentionally) Edited December 3, 2024 by Invictusblade
Madscout Posted December 3, 2024 Posted December 3, 2024 (edited) I still have ROF v2.460 still in my load order, do I need it? When I uninstall, it takes away esl(?) devoted to looksmenu tattoo overlays. Is this ok, or do I need both Random Overlay Framework v2.460 and INV_2.475, or just the latest v2.475? Thank you for the Mod. Edited December 3, 2024 by Madscout 1
Dez65 Posted December 3, 2024 Posted December 3, 2024 This mod has become an essential part of my load order. That being said, I've been unsuccesful in getting it to fully work since upgrading to 2.460. It worked perfectly before that. I installed 2.475 yesterday on an existing, but early, save on a playthough using FO 1.10.984 (NG). I selected the RobCo spell option and I do have RobCo (as well as SPID) installed. I forced an update in MCM. I've traveled to Diamond City. So far, no NPC appears to have an overlay. I have all the supported overlays installed and I checked array for males in MCM and all of my overlay mods are shown. (Quick note: I am using BT v3.9 for this playthrough - I downloaded NPCMaleBodies_2.0a BA2 version for BT3, rather than the Atomic Male version I used with AM on a previous playthrough. I'm assuming this is the correct version of that mod, which appears to be one of only two mods (TCD being the other) that have male decorative tats. I have made no changes to the chances in the MCM except that I increased the chances for pubic hair to 90% and decreased whipmarks to 10%. I can cycle through overlays on both male and female NPCs, after using SEU to get them naked first. However, so far, the only overlays that are showing when I cycle through overlays for a male NPC are wounds and bruises. Even females appear to be heavily weighted when cycling to wounds and bruises, although I do get a few decorative tats. My goal is to have 90% of NPCs have pubic or other gender consistent body hair. I'd also like all raiders, male and female, to have decorative tattoos. Settlers, captives, etc. can have a less comprehensive distribution, but I'd like for the distribution to lean towards a majority having tats. A perceptible distribution of painted nails, etc. would be a cherry on the top of all of those. I hate to impose but would you be willing to run through MCM settings that would achieve that goal? If it doesn't work then with proper settings, at least I'll know that it's some problem other than a settings problem. Also, I haven't made any MCM changes except as described. Can you tell me how to check to see if "Factions/managers are disabled." Thanks so much for all of your hard work on this! I'm sure I doing something incredibly basic and stupid. 1
RAAMPEAK Posted December 4, 2024 Posted December 4, 2024 (edited) I have all factions on and have default settings and the group distributor as lighthouse as it says to do Edited December 4, 2024 by RAAMPEAK
Invictusblade Posted December 10, 2024 Author Posted December 10, 2024 On 12/4/2024 at 8:44 AM, Dez65 said: This mod has become an essential part of my load order. That being said, I've been unsuccesful in getting it to fully work since upgrading to 2.460. It worked perfectly before that. I installed 2.475 yesterday on an existing, but early, save on a playthough using FO 1.10.984 (NG). I selected the RobCo spell option and I do have RobCo (as well as SPID) installed. I forced an update in MCM. I've traveled to Diamond City. So far, no NPC appears to have an overlay. I have all the supported overlays installed and I checked array for males in MCM and all of my overlay mods are shown. (Quick note: I am using BT v3.9 for this playthrough - I downloaded NPCMaleBodies_2.0a BA2 version for BT3, rather than the Atomic Male version I used with AM on a previous playthrough. I'm assuming this is the correct version of that mod, which appears to be one of only two mods (TCD being the other) that have male decorative tats. I have made no changes to the chances in the MCM except that I increased the chances for pubic hair to 90% and decreased whipmarks to 10%. I can cycle through overlays on both male and female NPCs, after using SEU to get them naked first. However, so far, the only overlays that are showing when I cycle through overlays for a male NPC are wounds and bruises. Even females appear to be heavily weighted when cycling to wounds and bruises, although I do get a few decorative tats. My goal is to have 90% of NPCs have pubic or other gender consistent body hair. I'd also like all raiders, male and female, to have decorative tattoos. Settlers, captives, etc. can have a less comprehensive distribution, but I'd like for the distribution to lean towards a majority having tats. A perceptible distribution of painted nails, etc. would be a cherry on the top of all of those. I hate to impose but would you be willing to run through MCM settings that would achieve that goal? If it doesn't work then with proper settings, at least I'll know that it's some problem other than a settings problem. Also, I haven't made any MCM changes except as described. Can you tell me how to check to see if "Factions/managers are disabled." Thanks so much for all of your hard work on this! I'm sure I doing something incredibly basic and stupid. On 12/5/2024 at 5:43 AM, RAAMPEAK said: I have all factions on and have default settings and the group distributor as lighthouse as it says to do so with both of you, two steps 1. do number 3 of my signature in the spoiler. 2, turn on "Debug Messages" (to "Enabled - Trace" or later) and visit a new area that you haven't been before. (or hit the group overlay hotkey) and then upload the papyrus log here. hopefully I can find what is going on. in the meantime, I will have a look in my game and visit a couple of the populated areas to see if I messed it up somewhere. btw I somehow took another break from Fallout 4 (I have been playing a heap of System Shock Remake (and a couple of others))
Dez65 Posted December 11, 2024 Posted December 11, 2024 On 12/10/2024 at 1:04 AM, Invictusblade said: upload the papyrus log here. hopefully I can find what is going on. Papyrus.0.log
Jeffey67 Posted December 11, 2024 Posted December 11, 2024 (edited) Yep, distribution is broken on 2.475. Version 2.472 works good. One more question. I've got holotape for spawning NPCs from this mode. Nps's ID starts from number of load order (540070b1, or so. Not FF.....) So, when I press key for cycling overlays, they changes everything (not only overlays), I mean outfit, hairstyles etc. But NPCs with ID "FF...." (are general, right?) cycle overlays only. Is it ok? And if yes, then how to prevent clothes and hairstyle change? Edited December 11, 2024 by Jeffey67
RAAMPEAK Posted December 11, 2024 Posted December 11, 2024 On 12/9/2024 at 11:04 PM, Invictusblade said: so with both of you, two steps 1. do number 3 of my signature in the spoiler. 2, turn on "Debug Messages" (to "Enabled - Trace" or later) and visit a new area that you haven't been before. (or hit the group overlay hotkey) and then upload the papyrus log here. hopefully I can find what is going on. in the meantime, I will have a look in my game and visit a couple of the populated areas to see if I messed it up somewhere. btw I somehow took another break from Fallout 4 (I have been playing a heap of System Shock Remake (and a couple of others)) it might now work cause I've seen a settler masturbating on a toilet sooo
Invictusblade Posted December 13, 2024 Author Posted December 13, 2024 so I will have a proper look over the mod tomorrow (but one of the problems is that I don't have a problem so I will never be completely sure if I find the bug involved) there was an upcoming update for tomorrow (minor things. 1. Added the new PorcTattoos and 2. rearranged a bit of the Basic MCM) *but will be delayed til I have a look over the mod On 12/11/2024 at 11:35 PM, Jeffey67 said: Yep, distribution is broken on 2.475. Version 2.472 works good. One more question. I've got holotape for spawning NPCs from this mode. Nps's ID starts from number of load order (540070b1, or so. Not FF.....) So, when I press key for cycling overlays, they changes everything (not only overlays), I mean outfit, hairstyles etc. But NPCs with ID "FF...." (are general, right?) cycle overlays only. Is it ok? And if yes, then how to prevent clothes and hairstyle change? the only real change I have made to the mod is the addition of genders Choice. and I don't believe that I change anything to do with the distribution. (which one are you using?) That is a weird one, I haven't used that mod so I won't know for sure. I haven't noticed any clothing changes while using the mod (with most NPCs) but it is possible for it to be similar to "Just Business" in which there is a single NPC in the mod and all of the slaves are instances of the copied NPC. (I will download the mod and check it out) On 12/11/2024 at 10:56 PM, Dez65 said: Papyrus.0.log 40.06 kB · 0 downloads so you may need to reset the ROF MCM, there is a command "Restarts Random Overlay Framework MCM" in page "Backup Commands" try that and see if there is any improvement, also do you have Lighthouse installed? also can you have a look in this folder inside Fallout 4\Data\Scripts and see if there is any INVB_Overlay_ files there and delete them. 1
Jeffey67 Posted December 13, 2024 Posted December 13, 2024 (edited) I'll check it again today. Now rolled back to 2.472 and it's ok. Both methods works good Robco or SPID, doesn't matter. edit: tested again several times. infortumately couldn't manage to work latest version( Changed lighthouse to eden and back, refreshed erstarted and so on. toggling debug messages to Traces-Distributions shows smth like that "Found 2 NPC", then "...25 of 0.00000,", then starting group distribution. That's all. No effect. Version 2.472 show "25 of 25.0000" or so. And works well. Edited December 13, 2024 by Jeffey67
Invictusblade Posted December 14, 2024 Author Posted December 14, 2024 16 hours ago, Jeffey67 said: I'll check it again today. Now rolled back to 2.472 and it's ok. Both methods works good Robco or SPID, doesn't matter. edit: tested again several times. infortumately couldn't manage to work latest version( Changed lighthouse to eden and back, refreshed erstarted and so on. toggling debug messages to Traces-Distributions shows smth like that "Found 2 NPC", then "...25 of 0.00000,", then starting group distribution. That's all. No effect. Version 2.472 show "25 of 25.0000" or so. And works well. ok following my advice from before 1. do number 3 of my signature in the spoiler. 2, turn on "Debug Messages" (to "Enabled - Trace" or later) and visit a new area that you haven't been before. (or hit the group overlay hotkey) and then upload the papyrus log here. hopefully I can find what is going on. because like I said, the one of the only things I have changed is the genders, so that should be defaulted to 'general' (it may be turned to 'disabled' for some reason) go here in mcm "General Overlay Manager (Page 2)" and go near the bottom of the page to "Preset Choice for General Males" or "Preset Choice for General Females" and make sure that they aren't set to disable. *btw I am moving these two options to the top of "General Overlay Manager (Page 1)" in the upcoming update. also can you test to see if using the overlay command works (to give a NPC(or player) an overlay manager) *I would like to know whereabouts in the code to look. 1
Dez65 Posted December 14, 2024 Posted December 14, 2024 On 12/13/2024 at 5:14 AM, Invictusblade said: so you may need to reset the ROF MCM, there is a command "Restarts Random Overlay Framework MCM" in page "Backup Commands" try that and see if there is any improvement, also do you have Lighthouse installed? also can you have a look in this folder inside Fallout 4\Data\Scripts and see if there is any INVB_Overlay_ files there and delete them. I'll reset the ROF MCM and check back. I do have both Lighthouse and Garden of Eden installed and Lighthouse is selected in the MCM. I use MO2. There are no INVB_Overlay files in the actual Fallout4\data\scripts folder (there isn't such a folder) and none in the MO2 virtual folder, which I think is expected since your scripts are in BA2 archives.
Jeffey67 Posted December 14, 2024 Posted December 14, 2024 Well, I did your checklist from turning on papyrus loggin' to changing things about gender to "disabled". Then magic happend - I hit group cycling hotkey and overlays have applyed. So it worked. Yep. I'tried it again and switched those gender parameters back to General. And it stopped working again. I guess that's because I don't use factions at all. So my option is to keep "Preset Choice for..." Disabled. Thank you, Invictusblade! Papyrus.0.log
weralif884 Posted December 15, 2024 Posted December 15, 2024 This is so convoluted, and the description is bad even for loverslab. Good luck installing this mod.
nopse0 Posted December 16, 2024 Posted December 16, 2024 Tried 2.475, and still the same problem, after a while tattoos get applied multiple times, what do I have to configure, so that this doesn't happen ? I also didn't got the nice TCD tattoos working (tried both 1221.1 and 1222, but neither of them appears, even thoug they are enabled in the MCM), how did you manage to get them working ?
Invictusblade Posted December 16, 2024 Author Posted December 16, 2024 (edited) 3 hours ago, nopse0 said: Tried 2.475, and still the same problem, after a while tattoos get applied multiple times, what do I have to configure, so that this doesn't happen ? I also didn't got the nice TCD tattoos working (tried both 1221.1 and 1222, but neither of them appears, even thoug they are enabled in the MCM), how did you manage to get them working ? I will have a look at this issue. I have tried to do a permanent fix (but it seems to escape me) so the mod should only apply the overlays once and then give a keyword to the NPC to prevent future overlays but it either is too fast or something else is happening. (so the future update will be delayed for a tiny bit until I look into this problem) edit-> how consistent is this problem for you? because can you do the steps above (see my last post) and find a new NPC that gets multiple overlays. (see the problem is that I don't know where the issue is getting activated, there are several stages where it could happen) *I will still look into it on my side but I haven't been getting the problem lately so about TCD. there is a few different mods inside his collection. 1. which ESPs are you using? (ROF supports the following (ESP or ESL doesn't matter(I fixed that problem)) "TCDOverlays" = Contains separated overlays for body parts "TCDOverlaysSET" = Contains full overlays for the entire body "TCD" = Contains Body Overrides that replace the body (Female) "TCDM" = Contains Body Overrides that replace the body (Male) "TCDEyes" = Contains Eyes 2. do they work when you use looksmenu? about TCD, I haven't supported his patreon so I only have his latest Nexus release which is TCD_22 (so anything above that is unsupported) Edited December 16, 2024 by Invictusblade
Jeffey67 Posted December 16, 2024 Posted December 16, 2024 8 hours ago, nopse0 said: Tried 2.475, and still the same problem, after a while tattoos get applied multiple times, what do I have to configure, so that this doesn't happen ? I also didn't got the nice TCD tattoos working (tried both 1221.1 and 1222, but neither of them appears, even thoug they are enabled in the MCM), how did you manage to get them working ? There's one command "Toggle group distributor" in "Distributor options" in MCM. So, clicking once I get infinite applying of overlays, toggling one more time it stopped it. Try this.
nopse0 Posted December 16, 2024 Posted December 16, 2024 7 hours ago, Jeffey67 said: There's one command "Toggle group distributor" in "Distributor options" in MCM. So, clicking once I get infinite applying of overlays, toggling one more time it stopped it. Try this. Hmm, I think it is disabled by default, because when I pressed it, I got the notification "group distributor enabled". So, I pressed it a second time, so that it is disabled again. Or do you mean, you get infinite applying of overlays, when the group distributor is disabled ?
Jeffey67 Posted December 16, 2024 Posted December 16, 2024 4 hours ago, nopse0 said: Hmm, I think it is disabled by default, because when I pressed it, I got the notification "group distributor enabled". So, I pressed it a second time, so that it is disabled again. Or do you mean, you get infinite applying of overlays, when the group distributor is disabled ? No. I got this infinite applying just when it was on. So doesn't it affects on distribution at all?
nopse0 Posted December 17, 2024 Posted December 17, 2024 56 minutes ago, Jeffey67 said: No. I got this infinite applying just when it was on. So doesn't it affects on distribution at all? No, this doesn't seem to be the problem for me. I already saw some npc's with multiple applied tattoos again (after having clicked "remove all overlays from npc's" once). Maybe Invictusblade is right, and the keyword which prevents multiple application of overlays is not applied fast enough, or, maybe, the keyword is not checked everywhere. 1
Invictusblade Posted December 17, 2024 Author Posted December 17, 2024 (edited) so from the looks of it, if the faction manager script gets activated multiple times so a NPC will get multiple Overlays because of it. (I still don't know why the multiple activation's happen) *I got a version of the bug to work by spamming the cycle overlay command. so I added a delay timer to the script as well as a keyword to the NPC. so here is the process (new version) 1. script gets activated 2. a random timer (between 0.1-2.5 seconds) activates 3. if the NPC doesn't have a keyword then the IF statement activates and the NPC will then get that keyword and the rest of the overlay process occurs 4. another random timer (between 0.1-2.5 seconds) activates and the keyword gets removed 5. scripts stops this should reduce the number of multiple overlays from occurring. so if the script gets activated three times, each time will have a different timer so the first one should prevent the rest from activating. *however is might be possible for the bug to occur if the timing is exactly the same (but that is a long shot) so changelog for the upcoming update I moved the general gender and unique overlays options to the Faction MCMs (all of them) *so you can use different presets for male or female. I added the timer to the script I added the newest PorcOverlay changes. I added some options for ghouls (Still Testing) unless something happens in the meantime, I should post the update tomorrow (or Thursday) Edited December 17, 2024 by Invictusblade 2
nopse0 Posted December 17, 2024 Posted December 17, 2024 (edited) 16 hours ago, Invictusblade said: *I got a version of the bug to work by spamming the cycle overlay command. Super, that you can reproduce (hopefully) this bug. Sorry, if I say something silly, I don't know how ROF works, but shouldn't the npc's keep that keyword forever until the applied overlays are removed ? (because overlays are stored in the save game, aren't they?). Or is this prevented by the RobCo patcher, is this the spell you distribute to npc's? Forgot to say, I had installed ROF without factions (the new installer option), so I am not sure if the faction manager is the only problem Edited December 17, 2024 by nopse0 1
Invictusblade Posted December 18, 2024 Author Posted December 18, 2024 (edited) 14 hours ago, nopse0 said: Super, that you can reproduce (hopefully) this bug. Sorry, if I say something silly, I don't know how ROF works, but shouldn't the npc's keep that keyword forever until the applied overlays are removed ? (because overlays are stored in the save game, aren't they?). Or is this prevented by the RobCo patcher, is this the spell you distribute to npc's? Forgot to say, I had installed ROF without factions (the new installer option), so I am not sure if the faction manager is the only problem I may do that if required. btw the update will be delayed for a while MCM is being a complete bastard at the moment, the only preset option working in the London MCM is the Male Isle of Dogs. (no idea why this is the only one that works at the moment) so it might be the weekend before I can release the update. update-> I think that bug has been fixed and the ghoul race option work great. *but I will keep an eye on bugs so about the new ghoul option, I though that it might be a good idea to disable ghouls from getting overlays or choose what overlays to get. the options are "Disable", "Disable (Allow Factions)", "General", "Preset A", "Preset B", "Preset C", "Preset D", "Preset E" the second option will force ghouls to use their faction instead. Edited December 18, 2024 by Invictusblade 1
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