Invictusblade Posted January 3, 2025 Author Posted January 3, 2025 4 hours ago, Basicman said: Sorry for the question but is it possible to use the overlays here to randomize the npcs of the waste land with fusion girl and in the next gen update . I would like even a link to a more detailed guide to using bodygen to randomize them because it gets bland only having one body type and thank for your time if you do read this. I think there may be a slight difference in textures between CBBE and Fusion Girl. so there may be problem areas, which you will need to address via the chances (I think there are issues with lower back and pelvis (or maybe arms), but I cannot remember) about bodygen, so there are guides and programs on Nexus that should help (I haven't touch it in a while) for myself, when I was worked on Bodygen, (I can't really explain anymore than the following) 1. I copied and pasted from bodyslide files to bodygen files. 2. using references (existing bodygen data), I find and replace parts of the copied text to suit the bodygen style. 3. pay special attention to single percent or over 100% changes (bodyslide uses whole numbers (100% = 100) while bodygen uses float numbers (100% = 1.00) *I think, but it does require special attention. (like I said, it has been a while since I worked on them)
Basicman Posted January 4, 2025 Posted January 4, 2025 On 1/2/2025 at 8:16 PM, Invictusblade said: I think there may be a slight difference in textures between CBBE and Fusion Girl. so there may be problem areas, which you will need to address via the chances (I think there are issues with lower back and pelvis (or maybe arms), but I cannot remember) about bodygen, so there are guides and programs on Nexus that should help (I haven't touch it in a while) for myself, when I was worked on Bodygen, (I can't really explain anymore than the following) 1. I copied and pasted from bodyslide files to bodygen files. 2. using references (existing bodygen data), I find and replace parts of the copied text to suit the bodygen style. 3. pay special attention to single percent or over 100% changes (bodyslide uses whole numbers (100% = 100) while bodygen uses float numbers (100% = 1.00) *I think, but it does require special attention. (like I said, it has been a while since I worked on them) Thank you so much for your time
Invictusblade Posted January 7, 2025 Author Posted January 7, 2025 (edited) so I have noticed the latest porcTattoos, I will post an update in the next few days (I will look into some other changes as well) I should look into better methods of inputting strings but I am not sure how to do it easily. (for both me and you) two minor updates 1. I had family visiting so I have been delayed. (so I will work on it over the weekend) 2. there is a new update for Robco Patcher for the NG version (he said it is buggy and expect CTDs but if anyone wants to test my current version with the new robco, please tell me the results) new update-> a bit longer also I made a mistake with the second latest PorcTattoos (I forgot to add the new ones to the "No Slave Tattoos" version) *fixed now Edited January 12, 2025 by Invictusblade 2
georgechalkias Posted January 13, 2025 Posted January 13, 2025 Possibility to add these tattoo mods into your random overlay mod so they can appear on NPCs?
Dojo_dude Posted January 14, 2025 Posted January 14, 2025 FYI Version Random Overlay Framework 2.475 causes a glitch were overlays are applied again and again... not noticed on previous versions.
Invictusblade Posted January 14, 2025 Author Posted January 14, 2025 (edited) it will take a while longer, I haven't been playing or modding Fallout 4 in a while, I have been playing Balatro and Dave the Diver among others. 16 hours ago, georgechalkias said: Possibility to add these tattoo mods into your random overlay mod so they can appear on NPCs? I will have a look, update-> I had a look, well, this mod is going to require a bit of reworking. basically this mod has overlays that cover more than one limb (two arms or two legs in one overlay) so I will need to do something about it. (to be honest, I should have done this ages ago) *the real test will be the way that I can easily add it while keeping the chances of the old ones intact. 1 hour ago, Dojo_dude said: FYI Version Random Overlay Framework 2.475 causes a glitch were overlays are applied again and again... not noticed on previous versions. shit, I really need to look into this issue. so which distribution system are you using? update-> here is the latest update for ROF, I only made changes to include the latest PorcTattoos and some of the Mass Effect ones (not the both limb version), the next real update will take a while longer. (I haven't tested the mass effect overlays yet) INVB_OverlayFramework.esp Edited January 14, 2025 by Invictusblade
georgechalkias Posted January 14, 2025 Posted January 14, 2025 Out of curiosity, is there a way so that only faction members get tattoos while non-faction members get nothing? I tried to zero everything in main ROF page but set various chances in the faction page but no faction member would get tattoos because the main page of ROF was zeroed. I tried this a couple of updates ago, not the recent ones. Seeing no changes were done about it (according to changelog), I assume it behaves same.
Invictusblade Posted January 14, 2025 Author Posted January 14, 2025 2 hours ago, georgechalkias said: Out of curiosity, is there a way so that only faction members get tattoos while non-faction members get nothing? I tried to zero everything in main ROF page but set various chances in the faction page but no faction member would get tattoos because the main page of ROF was zeroed. I tried this a couple of updates ago, not the recent ones. Seeing no changes were done about it (according to changelog), I assume it behaves same. so 1. Go to the Faction MCM 2. turn on "Factional Overlays", 3. then go to "Preset Choice for General Males" & "Preset Choice for General Females" and select "Disable" for both. and that should be it. (but I better check this incase something went wrong with the script.) 1
georgechalkias Posted January 14, 2025 Posted January 14, 2025 2 hours ago, Invictusblade said: so 1. Go to the Faction MCM 2. turn on "Factional Overlays", 3. then go to "Preset Choice for General Males" & "Preset Choice for General Females" and select "Disable" for both. and that should be it. (but I better check this incase something went wrong with the script.) Thanks! I'll give it a try and get back to you. While we are at it, do you plan to add a patch so that modded faction members are included in ROF? For example, America Rising 2 and Fens Sheriff's Department. Currently, they do get tattoos as non-faction NPCs but I was hoping if they could get their own faction page instead.
Invictusblade Posted January 14, 2025 Author Posted January 14, 2025 8 hours ago, georgechalkias said: Thanks! I'll give it a try and get back to you. While we are at it, do you plan to add a patch so that modded faction members are included in ROF? For example, America Rising 2 and Fens Sheriff's Department. Currently, they do get tattoos as non-faction NPCs but I was hoping if they could get their own faction page instead. what I will do is to make a tutorial for anyone to do just that, I made it easy to do it. 2
georgechalkias Posted January 14, 2025 Posted January 14, 2025 1 minute ago, Invictusblade said: what I will do is to make a tutorial for anyone to do just that, I made it easy to do it. Looking forward to it ^^
georgechalkias Posted January 14, 2025 Posted January 14, 2025 10 hours ago, Invictusblade said: so 1. Go to the Faction MCM 2. turn on "Factional Overlays", 3. then go to "Preset Choice for General Males" & "Preset Choice for General Females" and select "Disable" for both. and that should be it. (but I better check this incase something went wrong with the script.) Errr... where do I disable? Settlers? I don't think Settlers are 'factionless'. FSD for example still spawn with tattoos despite 'Settlers' being off. I really don't think there's a way to disable tattoos on faction-less NPCs. Spoiler So I tried an alternative method to test something. I disabled all tattoo/skins/etc chances on the main ROF page and upped the chances of tattoos/skins/etc on faction pages. For example, 0 chances on everything in main ROF page but 50+ chances in the Gunners page. Result? No gunner appear with tattoos, skin details, etc, etc. For some reason, the main page overrides faction page choices. So I tried something different again. I upped all tattoo/damage/etc chances in main ROF page but reduced all chances in male/female to zero. Faction ROF remains unchanged with high chances. Spoiler Result? Well, it didn't seem to work as Bunker hill residents got tattoos and some. This do be a bit confusing how it works.
xThIsIsBoToXx Posted January 19, 2025 Posted January 19, 2025 Heyo, how well does this work if I install it in the middle of a playthrough and what do I have to do to make it work? I could not find any information on this hence me asking here. Thanks in advance and great mod!
Jeffey67 Posted January 19, 2025 Posted January 19, 2025 2 hours ago, xThIsIsBoToXx said: Heyo, how well does this work if I install it in the middle of a playthrough and what do I have to do to make it work? I could not find any information on this hence me asking here. Thanks in advance and great mod! Yes, it's ok install this in the middle game Requirements are: Spoiler This mod uses Spell Perk Item Distributor or Robco Patcher New Requirement -> Lighthouse Papyrus Extender and/or Garden of Eden And some overlays/tattoo mods.
Invictusblade Posted January 20, 2025 Author Posted January 20, 2025 14 hours ago, xThIsIsBoToXx said: Heyo, how well does this work if I install it in the middle of a playthrough and what do I have to do to make it work? I could not find any information on this hence me asking here. Thanks in advance and great mod! 11 hours ago, Jeffey67 said: Yes, it's ok install this in the middle game Requirements are: Hide contents This mod uses Spell Perk Item Distributor or Robco Patcher New Requirement -> Lighthouse Papyrus Extender and/or Garden of Eden And some overlays/tattoo mods. yep, so the nextgen version of fallout 4 has caused a bit of confusion (I haven't installed it yet) so SPID and Lighthouse doesn't work in NG and Garden of Eden does work with NG (and Robco Patcher is in NG Beta (so it might work)) *but there might be problems. so you do need the overlays installed and active in your load order. my mod simply reads and uses the strings from each of those mods. (under the spoiler in the main page) *also need to add the Mass Effect overlays mod to the list as well. *but it is still WIP. I really should get back into Fallout 4 (or Fallout London), I haven't had a proper play of it in ages. I have been playing 'Dave the Diver' and Balatro (and I have so many more games to play on my system) 1
katrina.balanchuk Posted January 20, 2025 Posted January 20, 2025 (edited) On 1/14/2025 at 11:48 PM, Invictusblade said: what I will do is to make a tutorial for anyone to do just that, I made it easy to do it. I will definetly need a tutorial. My goal is that men have faction badge style tatoos but women do not, but women have markings that show a man controlled her recently (stripes) or in more distant past they had been captured as sex slaves by raiders via other marks. Edited January 20, 2025 by katrina.balanchuk
Invictusblade Posted January 20, 2025 Author Posted January 20, 2025 57 minutes ago, katrina.balanchuk said: I will definetly need a tutorial. My goal is that men have faction badge style tatoos but women do not, but women have markings that show a man controlled her recently (stripes) or in more distant past they had been captured as sex slaves by raiders via other marks. so I am assuming that you want Male Raiders to have Raider overlays while Female Raiders to have torture marks, Right? so go to the faction MCM if you have it installed. so set Preset Choice of Male Raiders to Preset D (and adjust that(Preset D) to suit your needs) *turn off Whipped, etc and set Preset Choice of Female Raiders to Preset E (and adjust that(Preset E) to suit your needs) *turn Whipped, etc to 2x or 3x and then set Unique Overlays for Male Raiders to "Raider" and then set Unique Overlays for Female Raiders to "Disable" or maybe "Captives" that should be the general idea (you can adjust the chances in the basic MCM) 1
katrina.balanchuk Posted January 20, 2025 Posted January 20, 2025 54 minutes ago, Invictusblade said: so I am assuming that you want Male Raiders to have Raider overlays while Female Raiders to have torture marks, Right? so go to the faction MCM if you have it installed. so set Preset Choice of Male Raiders to Preset D (and adjust that(Preset D) to suit your needs) *turn off Whipped, etc and set Preset Choice of Female Raiders to Preset E (and adjust that(Preset E) to suit your needs) *turn Whipped, etc to 2x or 3x and then set Unique Overlays for Male Raiders to "Raider" and then set Unique Overlays for Female Raiders to "Disable" or maybe "Captives" that should be the general idea (you can adjust the chances in the basic MCM) Torture is such a ugly word 😌 Just you know some stripes here and there. Nothing over the top. Thank you for the quick tutorial. 1
xThIsIsBoToXx Posted January 20, 2025 Posted January 20, 2025 2 hours ago, Invictusblade said: yep, so the nextgen version of fallout 4 has caused a bit of confusion (I haven't installed it yet) so SPID and Lighthouse doesn't work in NG and Garden of Eden does work with NG (and Robco Patcher is in NG Beta (so it might work)) *but there might be problems. so you do need the overlays installed and active in your load order. my mod simply reads and uses the strings from each of those mods. (under the spoiler in the main page) *also need to add the Mass Effect overlays mod to the list as well. *but it is still WIP. I really should get back into Fallout 4 (or Fallout London), I haven't had a proper play of it in ages. I have been playing 'Dave the Diver' and Balatro (and I have so many more games to play on my system) Thanks for the quick reply, im running old gen. I have seen a few bruises here and there now and the decals on dead bodies also seem to work, but I have not run across any actual tattoos yet even tho those are set to 50% by default if im not mistaken. That's why I asked if I had to enable any settings for a middle of the game install or click any button in MCM. Is it because most npcs were already generated? Im just curious what I can do to make it work :)
Invictusblade Posted January 22, 2025 Author Posted January 22, 2025 (edited) On 1/20/2025 at 11:44 PM, xThIsIsBoToXx said: Thanks for the quick reply, im running old gen. I have seen a few bruises here and there now and the decals on dead bodies also seem to work, but I have not run across any actual tattoos yet even tho those are set to 50% by default if im not mistaken. That's why I asked if I had to enable any settings for a middle of the game install or click any button in MCM. Is it because most npcs were already generated? Im just curious what I can do to make it work so I should have really mention this in the download page, but you should be able to use the internal distribution system to give overlays to existing NPCs (it works in a different way than Robco Patcher and SPID) *because you are using Old-Gen, you should be able to use both (Garden of Eden for Next-Gen Only) *if you have them installed of course. update-> cannot be stuffed making a new post but it will take a while longer to make the new update, I haven't been playing or modding Fallout 4 for a while now. I am in the middle of other games at the moment, so I don't know when I get back into Fallout 4. (I think I am into quick games at the moment, games that have 10-20 minutes of action then a pause (which I normally save and quit) such as Balatro or Dave the Diver) Edited January 31, 2025 by Invictusblade
Tyron Posted February 6, 2025 Posted February 6, 2025 Hey, I've seen a few mentions from a couple years ago about this, but couldn't find any definite fix. I'm having the issue where, when using AAF, random overlay framework will affect my character (or technically duplicate character if I understand AAF correctly). Is there a workaround to this that I've missed?
Invictusblade Posted February 6, 2025 Author Posted February 6, 2025 7 hours ago, Tyron said: Hey, I've seen a few mentions from a couple years ago about this, but couldn't find any definite fix. I'm having the issue where, when using AAF, random overlay framework will affect my character (or technically duplicate character if I understand AAF correctly). Is there a workaround to this that I've missed? I thought I fixed this issue, when I get around to playing/ testing Fallout 4 again (I haven't played it lately) I will test the internal distribution methods because it is possible for them to pick them up. but like I said, I thought I fixed it. I will try to get around to modding F4 again in the near future. (because I still need to do the both limbs option)
Jeffey67 Posted February 6, 2025 Posted February 6, 2025 Well, I have some idea about dirt. Now I working on some dirty skin overlays (ten or twenty). vanilla system give us only one type of skin, based on main skin from used body - CBBE or FG. It's annoying to see one pattern on all gunners and raiders. Btw, I don't believe that all of them, just ALL, never use some bucket of water for cleaning up their bodies. Sometime. Even raiders. So it would be great if ROF would distribute some of various dirt between them. It could be factional, or general. However, we could tune chance in MCM, I guess.
Invictusblade Posted February 7, 2025 Author Posted February 7, 2025 17 hours ago, Jeffey67 said: Well, I have some idea about dirt. Now I working on some dirty skin overlays (ten or twenty). vanilla system give us only one type of skin, based on main skin from used body - CBBE or FG. It's annoying to see one pattern on all gunners and raiders. Btw, I don't believe that all of them, just ALL, never use some bucket of water for cleaning up their bodies. Sometime. Even raiders. So it would be great if ROF would distribute some of various dirt between them. It could be factional, or general. However, we could tune chance in MCM, I guess. yep, I really need to get back into the game. so I will try to work on the mod over the weekend, I need to have a think about the dirt aspect (mainly because of the "Malebodies' overlays because I believe they contain dirty overlays as well) 1
Jeffey67 Posted February 7, 2025 Posted February 7, 2025 28 minutes ago, Invictusblade said: yep, I really need to get back into the game. so I will try to work on the mod over the weekend, I need to have a think about the dirt aspect (mainly because of the "Malebodies' overlays because I believe they contain dirty overlays as well) This is not the first time you say that)) About gettin' back. Don't dissapear for too long, anyway. And probably I have to work on overlays for male bodies.
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