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Posted
7 hours ago, katrina.balanchuk said:

How well can we control what overlays show up?

I saw a note about MCM control and controlling chances, but is this by overlay pack, or can we go and do individual marks?

 

I am not a huge fan of intricate tatoos in the wasteland it is unimmersive to me, but I'd love to see pubic hair on both men and women and , life being what it is, marks of former raider captivity on women, such as small handwritten lewd comments on her body form the captive tatoos pack (common) and occasionally some whip marks (common) of even brands (rare) all of which is plausible to me in the wasteland, but not so much the big intricate tatoos.

 

But maybe its better i just installand see what happens.

 

I will just install on a seperate profile and see how it works out. :)

Yeah, try this. There are many options, including factional control. Good luck 😃

Posted
4 hours ago, Jeffey67 said:

INVB_OverlayFramework_Tattoo_Invictusblade.esp.7z ... Tattoo_Invictusblade.esp\ directory

 

This is too complicated for me. I just wanted to know which of the recommended tattoo mods causes these neon overlays and ignores the MCM setting for neon (mine is set to zero).

Posted
20 hours ago, deathmorph said:

 

This is too complicated for me. I just wanted to know which of the recommended tattoo mods causes these neon overlays and ignores the MCM setting for neon (mine is set to zero).

INVB_OverlayFramework_Tattoo_Invictusblade.esp.7z  This mod. Looks like you have installed it with main one. I don't know what mod manager are u using, but try to search something like "invictusblade" + "tattoo". Don't uninstall Overlay Framework.

Posted
3 hours ago, Jeffey67 said:

INVB_OverlayFramework_Tattoo_Invictusblade.esp.7z  This mod. Looks like you have installed it with main one. I don't know what mod manager are u using, but try to search something like "invictusblade" + "tattoo". Don't uninstall Overlay Framework.

 

Oh, I thought one of the tattoo mods was the cause. Okay...


All mods with tattoo in the name are these:

 

Spoiler

2024-10-1923_05_42-Window.png.924b22836b6cc96fcfbabea2175a33c7.png

 

And with invictus these:

 

Spoiler

2024-10-1923_06_12-Window.png.7fea7f0c0f4528bf8488769ae2dbf9f2.png

 

Which one could it be?

Posted
10 hours ago, deathmorph said:

 

Oh, I thought one of the tattoo mods was the cause. Okay...


All mods with tattoo in the name are these:

 

  Hide contents

2024-10-1923_05_42-Window.png.924b22836b6cc96fcfbabea2175a33c7.png

 

And with invictus these:

 

  Reveal hidden contents

2024-10-1923_06_12-Window.png.7fea7f0c0f4528bf8488769ae2dbf9f2.png

 

Which one could it be?

Third one. Animations have nothing to do with that. You can leave them

Posted

Is body hair distribution from NPC MALE BODIES working in 2.470? From my testing male raiders can get spank/whip/bruise and tattoos, but that´s it. 

Posted
2 hours ago, mindgame said:

Is body hair distribution from NPC MALE BODIES working in 2.470? From my testing male raiders can get spank/whip/bruise and tattoos, but that´s it. 

IDK, but did it worked on 2.46? 

Posted (edited)
On 10/22/2024 at 4:52 PM, Jeffey67 said:

It's odd, but really don't works now here. But I remember it worked ok. I think the matter is in MCM options. I'll check it.

I can get 2.35b to work if I keep cycling the overlays on a raider. I also noticed that the names in the arrays for bodyhair appear to different from newer versions.

 

Edit: after messing around with the MCM settings, it appears to be auto distributing fine in 2.35b

 

Edit 2: Getting quite a few rusty faces now, though. Not entirely sure if caused by ROF. Not caused by ROF

 

Edited by mindgame
Posted

Not abundantly clear to me if we can add support for other overlay mods not currently supported by ROF through patches and what not, instead of waiting on you (No offense). Would like a definitive answer on this please

Posted
4 hours ago, MZO9400 said:

Not abundantly clear to me if we can add support for other overlay mods not currently supported by ROF through patches and what not, instead of waiting on you (No offense). Would like a definitive answer on this please

Unfortunately, Invictus is absent for a long time, yet. But there was a manual for adding custom overlay mods. He posted in in early versions. You should be kinda familar with Fo4edit. 

Posted
On 10/30/2024 at 5:05 PM, Jeffey67 said:

Unfortunately, Invictus is absent for a long time, yet. But there was a manual for adding custom overlay mods. He posted in in early versions. You should be kinda familar with Fo4edit. 

I am very familiar with xEdit. I just don't know if it's even possible to add support for other mods to it.

I assume you're referring to this manual? I just don't exactly know if that's the tutorial I'm looking for xD

Posted
15 hours ago, MZO9400 said:

I am very familiar with xEdit. I just don't know if it's even possible to add support for other mods to it.

I assume you're referring to this manual? I just don't exactly know if that's the tutorial I'm looking for xD

Yes, I've used this manual. And I edited original INVB_OverlayFramework.esm file, not "copy as override into..." Just added my strings/arrays to Quest section.

  • 4 weeks later...
Posted

Hello all, so I am slowly going back into Fallout 4, (I keep coming back to it) *I played a few different games and haven't touch Fallout 4 for a couple of months. so my modding will take a while longer.

 

but I would actually like to play the bloody game instead of simply testing all of the time.

so I will have a look at the issues when I get around to it.


regardless, here is the current update, I added the changes from the newest PorcTattoos update.

 

I haven't visited the threads in all of that time as well.

 

INVB_OverlayFramework v2.472
-------------------------------------

Added Changes to Porc Tattoos (it should work, I hope) *I am kinda out of practice at the moment

Posted
3 hours ago, Invictusblade said:

Hello all, so I am slowly going back into Fallout 4, (I keep coming back to it) *I played a few different games and haven't touch Fallout 4 for a couple of months. so my modding will take a while longer.

 

but I would actually like to play the bloody game instead of simply testing all of the time.

so I will have a look at the issues when I get around to it.


regardless, here is the current update, I added the changes from the newest PorcTattoos update.

 

I haven't visited the threads in all of that time as well.

 

INVB_OverlayFramework v2.472
-------------------------------------

Added Changes to Porc Tattoos (it should work, I hope) *I am kinda out of practice at the moment

God, You're back 🙂

 It's so cool!

I'm still working on expanding my Tattoo overlays and gonna share new version in a couple days. May be. 

Btw. If changes on your ROF means editing (adding) strings on INVB_OverlayFramework.esp only, I can add them myself and send it to you, when ready.

Posted (edited)
1 hour ago, georgechalkias said:

 

Good to see you back, boss.

Whenever you got the time to check an issue some of us been facing.

upon looking at the script, I found where I made the mistake. (it was always there, but I needed to forget the script to see it)

 

I need to force an out when companions are selected and not allowed. (I will make the changes tomorrow)

 

*and I will make the changes to Autonomy as well.

 

**also I will look into any other areas that I made the similar mistake. (such as elderly, etc)

Edited by Invictusblade
Posted (edited)

Invictus,Thank you for all you do! :) 

 

Any chance we could get a function to apply overlay groupings by Sex rather than Faction?

 

For example, Scars, Faction tatoos and Body hair to me seem more appropiate for the men , while Spanked Marks, Whipped Marks, Sex slave brands, painted Finger Nails and painted Toe Nails are IMO a much better fit for females.

 

So if we could assign overlays by sex rather than faction would be helpful and more immersive I think.

Edited by katrina.balanchuk
Posted (edited)
13 hours ago, katrina.balanchuk said:

Invictus,Thank you for all you do! :) 

 

Any chance we could get a function to apply overlay groupings by Sex rather than Faction?

 

For example, Scars, Faction tatoos and Body hair to me seem more appropiate for the men , while Spanked Marks, Whipped Marks, Sex slave brands, painted Finger Nails and painted Toe Nails are IMO a much better fit for females.

 

So if we could assign overlays by sex rather than faction would be helpful and more immersive I think.

I will look into it, because that is a good idea.

(I will make a new MCM to suit it, Human Male, Human Female, Ghoul Male, and Ghoul Female) *Gen 3 Synths will be covered under humans because they are classified as humans

in the second next update, maybe later next week.

 

 

so ROF should be fixed now (I will test a bit more and post the update tonight) *I thought I saw a bug but it was a bug with the companions I was using.

also I noticed that I didn't actually add the elderly restriction into the mod. (I think, maybe it is located somewhere else) *works now

but Autonomy will take longer because it uses a different method. (and I am not sure what is going on with it)

Edited by Invictusblade
Posted

Oh, also. One more thing here.

I had the impression that General stuff wouldn't touch Faction stuff? For example, if everything is disabled in General stuff but everything enabled in Faction stuff, ROF would work for faction members only and not for non-faction.

I was wrong in the end. This did disappoint me a tad bit because...

If I set 5% tattoo chance in 'General' but 95% chance in Gunners faction? Well, gunners will have 5% chance instead because 'General' overrides faction stuff.

Should I set general to 100%? But, if I do that, does that not mean that non-faction NPCs will have 100% chance?

 

And one more thing; I feel like tattoos (and, possibly, other options) are kinda... dupped?

For example, I spawned 10 gunners. 5 of them used EXACT SAME tattoos with the other 5 being semi/fully randomized.

Posted
2 hours ago, georgechalkias said:

Oh, also. One more thing here.

I had the impression that General stuff wouldn't touch Faction stuff? For example, if everything is disabled in General stuff but everything enabled in Faction stuff, ROF would work for faction members only and not for non-faction.

I was wrong in the end. This did disappoint me a tad bit because...

If I set 5% tattoo chance in 'General' but 95% chance in Gunners faction? Well, gunners will have 5% chance instead because 'General' overrides faction stuff.

Should I set general to 100%? But, if I do that, does that not mean that non-faction NPCs will have 100% chance?

 

And one more thing; I feel like tattoos (and, possibly, other options) are kinda... dupped?

For example, I spawned 10 gunners. 5 of them used EXACT SAME tattoos with the other 5 being semi/fully randomized.

ok so this is weird,

do you have factions enabled in the first page of the MCM Faction page?

 

so a number of things

1. so factions can be a bit dicey (because there are quite a few different factions belonging to the same group) *usually it is to do with quests. **which means that some NPCs will be in the general pool.

 

2. so the faction manager work via an if statement and the general overlays is at the very bottom of the list.

 

3. about the same overlays, it depends on how many overlays, you have installed or enabled because it should be pretty random. so I need to look at your options for that.

 

 

about the update

more than likely, it will be posted tomorrow, I decided to do the gender option and I haven't tested it yet.

Posted

Can it be that the overlays get distributed to npc's multiple times ?

Because when I saw an npc with incredibly bright, glowing finger nail overlays, I had a look at that npc with LooksMenu, and saw that this NPC had 100's of tattoos applied (mutiple pubic hair overlays, etc.). I don't have SPID installed, I am using the RobCo patcher. Should I use SPID, does this work more reliable (faction 'SPID_processed') ?

Posted
8 hours ago, nopse0 said:

Can it be that the overlays get distributed to npc's multiple times ?

Because when I saw an npc with incredibly bright, glowing finger nail overlays, I had a look at that npc with LooksMenu, and saw that this NPC had 100's of tattoos applied (mutiple pubic hair overlays, etc.). I don't have SPID installed, I am using the RobCo patcher. Should I use SPID, does this work more reliable (faction 'SPID_processed') ?

I've noticed that one time. But there is new option in late versions of ROF - Toggle Group Distribution. If it toggle once - distributions goes constantly, if toggle again - it stops. So I switched it off.

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