chaussure69 Posted February 7, 2025 Posted February 7, 2025 hello, i just turn bruise/whipe/spank mark to 0 (i dont like it) but the npc and settler still have the mark on them. what can i do for removing it ?
Invictusblade Posted February 8, 2025 Author Posted February 8, 2025 so I had to make a new script (still haven't compiled it yet) to allow both limbs to work. *I would have a better look at it tomorrow, I just had an idea to reduce the work I need to do. 23 hours ago, Jeffey67 said: This is not the first time you say that)) About gettin' back. Don't dissapear for too long, anyway. And probably I have to work on overlays for male bodies. I still like the game but something is holding me back from playing the game properly. other examples, I have had Cyberpunk 2077 installed on my computer since it was released and I still haven't finished it. *but I am actually playing it nowadays I have Witcher 3 installed and haven't really played it since I finished it back in 2015 (or whenever it was released) *I installed it for the new computer. I have barely played Baldur's Gate 3 (still installed) here is the weirdest one, I had played a heap of Shadow of Mordor, and gotten somewhere to the end and left it for a year until I played it for a half a hour to finish it. (it is still painful) 19 hours ago, chaussure69 said: hello, i just turn bruise/whipe/spank mark to 0 (i dont like it) but the npc and settler still have the mark on them. what can i do for removing it ? so new NPCs or Old NPC's? because changing the options will only work on newly spawned NPCs I will have a look at making some treatments for certain types of overlays. (I did make some for the early tattoos (skin grafts)) 1
chaussure69 Posted February 8, 2025 Posted February 8, 2025 1 hour ago, Invictusblade said: so new NPCs or Old NPC's? because changing the options will only work on newly spawned NPCs the old npc. i want to refresh them but i don t know how.
Tyron Posted February 8, 2025 Posted February 8, 2025 On 2/6/2025 at 2:31 AM, Invictusblade said: I thought I fixed this issue, when I get around to playing/ testing Fallout 4 again (I haven't played it lately) I will test the internal distribution methods because it is possible for them to pick them up. but like I said, I thought I fixed it. I will try to get around to modding F4 again in the near future. (because I still need to do the both limbs option) Looks like I've got the issue sorted. First I redownloaded the mod, then before installing, went into Distribution\SPID Spell - Enable\INVB_OverlayFramework_DISTR.ini, and changed the Spell section to Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746,-0x72E2~AAF.esm, which was mentioned in page 18 of the comments on here by VaultBait as a possible fix. Then I installed the mod, making sure to select SPID spell as the distribution method, and now it's working perfectly, overlays are being applied to other characters and not mine.
katrina.balanchuk Posted February 8, 2025 Posted February 8, 2025 I still struggle with getting them properly applied. Or maybe it is just leftovers from before I adjusted the sliders and the NPCs had already been spawned. In any event a lot of my (all male via a mod) raiders have spanking stripes on them despite my settings to the contrary. I went through all the factions and assigned the overlay group B only to females (with appropiate marks set) and for the makles I sent eitehr as zero or faction tatoo and they are all group A. But I still get raider males with the stripes. (I dont know about others since I have not "interacted with" say DC security.)
Invictusblade Posted February 9, 2025 Author Posted February 9, 2025 (edited) On 2/9/2025 at 8:58 AM, katrina.balanchuk said: I still struggle with getting them properly applied. Or maybe it is just leftovers from before I adjusted the sliders and the NPCs had already been spawned. In any event a lot of my (all male via a mod) raiders have spanking stripes on them despite my settings to the contrary. I went through all the factions and assigned the overlay group B only to females (with appropiate marks set) and for the makles I sent eitehr as zero or faction tatoo and they are all group A. But I still get raider males with the stripes. (I dont know about others since I have not "interacted with" say DC security.) I will have a look, maybe one of the option is messed up On 2/9/2025 at 6:52 AM, Tyron said: Looks like I've got the issue sorted. First I redownloaded the mod, then before installing, went into Distribution\SPID Spell - Enable\INVB_OverlayFramework_DISTR.ini, and changed the Spell section to Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746,-0x72E2~AAF.esm, which was mentioned in page 18 of the comments on here by VaultBait as a possible fix. Then I installed the mod, making sure to select SPID spell as the distribution method, and now it's working perfectly, overlays are being applied to other characters and not mine. I will have a look at them and make the changes On 2/9/2025 at 12:43 AM, chaussure69 said: the old npc. i want to refresh them but i don t know how. for the upcoming version, I will be looking into the removal of certain overlays. more than likely, it will use the internal distribution to deliver a remover. (I have no idea if it is going to work) update-> about the upcoming version, from the looks of it, I will be removing the Hands and Feet Option from the mod and merging them into Arms and Legs. (there has been an increase of both areas occurring (such as the entire Left Leg and foot being covered by a tattoo) and it will take a while longer. another update-> so I added a faded option (btw it won't actually fade away but disappear after a while(between 1 to 10 days)) -> doesn't work at the moment as well as adding 2 commands to remove damage from NPCs (and groups) -> does work update-> so I am going to have a think about it. question for everyone, do you want to do the same for makeup? another new update-> I decided to do something different, I am making aid objects for you to use on yourself or other NPCs. 1. Razor (to shave pubic hair and body hair(will be trickier because the Male Bodies mod added muscles) *so I might avoid body hair at the moment. 1b. but the big thing is that pubic hair should return after a few days. 2. healing balm - heals skin damage still WIP, so it might completely fail. (also don't expect logic to work with these objects) Edited February 10, 2025 by Invictusblade 1
Invictusblade Posted February 11, 2025 Author Posted February 11, 2025 update-> so I worked out a few different things, 1. so I added a method to remove damage overlays after using the overlay manager. (so it should be completely automatic) 1a. Makeup lasts between half a day to 5 days 1b. Acne and Spanked marks lasts between half a day to 5 days 1c. Bruises and Whipped marks lasts between a day to 10 days 2. you can also use aid objects to remove all of the above 2a. however there is an aid object to add new makeup effects after using the cleaner 3. you can shave off Pubic Hair and after a day to 10 days, you get a bushy pubic hair 3a. then you can use a style kit to shape it 4. there is also a tattoo cleaner also an unique tattoo cleaner. 5. with all of the above except 1, there is a 10% chance of the aid object being destroyed (otherwise it will return to you) also you can use them on targeted NPCs so there will be some minor fixes to do 1
Jeffey67 Posted February 11, 2025 Posted February 11, 2025 (edited) Wow! ROF is gettin' better and better👍 I thought about acne and pubic before, but didn't realized, it's feasible. You right, acne can't last forever. Edited February 11, 2025 by Jeffey67
Invictusblade Posted February 11, 2025 Author Posted February 11, 2025 (edited) 15 hours ago, Jeffey67 said: Wow! ROF is gettin' better and better👍 I thought about acne and pubic before, but didn't realized, it's feasible. You right, acne can't last forever. your comment has made me think that I should make more than them(overlays) reoccurring as well Acne reoccurs (poor hygiene) Whipped reoccurring could be a sign of Self-flagellation so for example Children of Atom. Bruises could also reoccur (it is a harsh wasteland) Spanked marks (this one is problematic so I am not sure about this one) *unless you can justified it by calling them hot flushes or reactions to bah fortunately this should be pretty easy to do at the moment. update-> while it is easy, it is getting out of hand at the moment so I will need to find a way. for example, there are 6 presets, for the 4 above = 24 separated aid objects. (so there is too many at the moment) *too many options. Edited February 12, 2025 by Invictusblade
Jeffey67 Posted February 12, 2025 Posted February 12, 2025 14 hours ago, Invictusblade said: Acne reoccurs (poor hygiene) Whipped reoccurring could be a sign of Self-flagellation so for example Children of Atom. Bruises could also reoccur (it is a harsh wasteland) Spanked marks (this one is problematic so I am not sure about this one) *unless you can justified it by calling them hot flushes or reactions to bah Really nice! Moreover, I'd add, that this should work for certain factions, cos the lifestyle of high society members (upper stand, or whatever) is quite hothouse. And in terms of hygiene, in theory, everything is fine with them. And they don't swing hammers on their fingers too often) Btw, I found out how to make one set of overlays for body and hands. So I gotta remake skin conditions for eliminate ugly border lines on wrists.
Invictusblade Posted February 17, 2025 Author Posted February 17, 2025 so upcoming changelog INVB_OverlayFramework v2.480 ------------------------------------- Added Torso (Chest and Back) to Overlays Added Arms (Both Arms) to Overlays Added Legs (Both Legs) to Overlays Moved Hands into Arms (or each side to its arms side) Moved Feet into Legs (or each side to its arms side) Added Aid options to remove/change certain overlays. 1. Tattoo Cleaner (Remove Tattoos) 2. Deep Tattoo Cleaner (Remove Unique Tattoos) 3. Healing Balm (Remove Damage) 4. Makeup Remover (Remove Makeup(Neon) & Makeup) 5. Makeup Kit (Add Back Makeup) 6. Small pair of Scissers (Remove Pubic) which then adds Bushy Pubic hair after a while 7. Small pair of Scissers (Style Pubic Hair) Requires Bushy Pubic Hair 8. Makeup Kit (Add Back Makeup - Neon) Added Repeating to overlays 1. Adds Only 2. Adds and Fades over Time (simply will disappear after a few days) 3. Adds and Fades but repeats. (for example, Acne reappears after a while) so there is still a couple of things to fix and do before I will post the update. (I am aiming for Thursday or Friday) *unless something went completely wrong but it is working at the moment. 2
Madscout Posted February 18, 2025 Posted February 18, 2025 (edited) I really have enjoyed this mod, following it through many updates. I am having the Doppel ganger tat issue. Not such an eyesore, but can break the flow of what other tats(slave tat overlays/tats after rape) may be there. I have been reading and will try the methods mentioned, like group distribution to Garden of Eden, and to pick the SPID Distribution. Is this the best approach or is there another edit I need to perform? I could not make heads or tails out of the edits vaultbait was talking about many pages back.(pg18?) I was not savy enough to know where this string need to be applied. I do know the version of ROF is many months newer than that post, I still have that issue with the new one. Thanks and I will reedit this if the first options help me. But an edit will just take me knowing where to put it. I am not incapable, just had no clue where those fixes needed to be placed. EDIT>> I found this===========> (( On 2/8/2025 at 1:52 PM, Tyron said: Looks like I've got the issue sorted. First I redownloaded the mod, then before installing, went into Distribution\SPID Spell - Enable\INVB_OverlayFramework_DISTR.ini, and changed the Spell section to Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746,-0x72E2~AAF.esm, which was mentioned in page 18 of the comments on here by VaultBait as a possible fix. Then I installed the mod, making sure to select SPID spell as the distribution method, and now it's working perfectly, overlays are being applied to other characters and not mine.)) Followed it to the T and got same result as poster. It works fine and am glad you guys are so smart. Kudos Edited February 19, 2025 by Madscout Addon information 1
BzDanilka Posted February 19, 2025 Posted February 19, 2025 How do I restart the mod correctly to remove all overlays on existing NPCs and re-apply?
Invictusblade Posted February 19, 2025 Author Posted February 19, 2025 (edited) On 2/19/2025 at 8:43 PM, BzDanilka said: How do I restart the mod correctly to remove all overlays on existing NPCs and re-apply? so you can click the command "Clear all Overlays from all NPCs" but you 'should be able' use the internal distribution system to deliver overlays. (the external system will not work because the NPCs have already spawned) *I never actually tested this before so I don't know for sure. but I will try to add something to allow this to work. (in case it doesn't work) I will do some testing tomorrow. edit-> heh, I checked the script and I did add something to it. (I have completely forgotten about it so I have no idea if it works) update about the update-> so the update will take a bit longer. (also I need to do the MCM pages as well but that should be a copy and paste job) so the repeat script works perfectly for a single NPC but not a group of NPCs so I need to investigate. it is somewhat finished but I really need to fix this issue. new update-> it should be fixed now but I need to do further testing so it will take a day or two. Edited February 21, 2025 by Invictusblade 2
Invictusblade Posted February 23, 2025 Author Posted February 23, 2025 (edited) INVB_OverlayFramework v2.480 ------------------------------------- Added Torso (Chest and Back) to Overlays Added Arms (Both Arms) to Overlays Added Legs (Both Legs) to Overlays Moved Hands into Arms (or each side to its arms side) Moved Feet into Legs (or each side to its arms side) Added Aid options to remove/change certain overlays. 1. Tattoo Cleaner (Remove Tattoos) 2. Deep Tattoo Cleaner (Remove Unique Tattoos) 3. Healing Balm (Remove Damage) 4. Makeup Remover (Remove Makeup(Neon) & Makeup) 5. Makeup Kit (Add Back Makeup) 6. Small pair of Scissers (Remove Pubic) which then adds Bushy Pubic hair after a while 7. Small pair of Scissers (Style Pubic Hair) Requires Bushy Pubic Hair 8. Makeup Kit (Add Back Makeup - Neon) New overlay system this new system will allow certain overlay groups to stay, fade(delete itself) or fade before returning a while later. this system allows NPCs to show a harsh life, Added Repeating to overlays 1. Adds Only 2. Adds and Fades over Time (simply will disappear after a few days) 3. Adds and Fades but repeats. (for example, Acne reappears after a while) Commands to update NPCs to use the new system, via the internal group distribution system. (so you do not need to start a new game) Please Note some of the new system is a bit slower than the old system (certain overlays may take a bit longer(a few more seconds) to generate) there may be unforeseen bugs with the new system. so I will be making final changes to the MCM, I am not completely happy with the layout at the moment, but I should be able to post the update in the next few hours. *unless the power goes out, there is a thunderstorm outside at the moment. then it will be tomorrow. update-> mod has been uploaded, hopefully I didn't miss anything, let me know if there is any problems edit-> I forgot to mention how the Timer works for the repeats(I need a better name) *default is 5 days Fixed Time time to fade = 5(default time) days then time to return = 10 days (2 x default time) Random Time time to fade = between 1 to 5(default time) days then time to return = between 5(default time) to 10 days btw looking at it now, I will be making a option to decrease the spacing. Edited February 24, 2025 by Invictusblade 1
Invictusblade Posted February 25, 2025 Author Posted February 25, 2025 (edited) upcoming minor fix. I adding keywords to the new commands(one to update overlays and one to Clean Damage) so the same NPC won't be selected multiple times. (I completely forgot about them) as well as adding a keyword cleaner command. I will do a test and post the update in a hour or so. update->updated now Edited February 25, 2025 by Invictusblade 1
Jeffey67 Posted February 25, 2025 Posted February 25, 2025 (edited) On 2/25/2025 at 7:36 AM, Invictusblade said: upcoming minor fix. I adding keywords to the new commands(one to update overlays and one to Clean Damage) so the same NPC won't be selected multiple times. (I completely forgot about them) as well as adding a keyword cleaner command. I will do a test and post the update in a hour or so. update->updated now Great! I've noticed, that some of NPCs gets more than one set of similar overlays. Not all, but sometime. It happens even if I met him/her for the first time. upd: Day two. Ver 2.48 wirks ok so far. Didn't noticed any double or triple sets of overlays. Edited March 2, 2025 by Jeffey67
Invictusblade Posted March 7, 2025 Author Posted March 7, 2025 so any complains about the new system? does anyone use it? does it work for you? do you like it? (if it works) I have been playing other games for the moment (haven't touch F4 since testing this mod) 1
Jeffey67 Posted March 7, 2025 Posted March 7, 2025 9 hours ago, Invictusblade said: so any complains about the new system? does anyone use it? does it work for you? do you like it? (if it works) I have been playing other games for the moment (haven't touch F4 since testing this mod) I did! Everything ok so far. And I really like it! Thank you, Invictusblade.
TCR123456789 Posted March 13, 2025 Posted March 13, 2025 (edited) Hey InvictusBlade, amazing mod you’ve created and the newer system seems to be an improvement over the old one for sure. I was just wondering if you had any plans to add compatibility to TitKit (https://www.nexusmods.com/fallout4/mods/82510)? I feel like this addition would definitely add a lot more variety to the female NPCs. Thanks again for a great mod! Edited March 13, 2025 by TCR123456789 2
Invictusblade Posted March 13, 2025 Author Posted March 13, 2025 (edited) On 3/14/2025 at 1:18 AM, TCR123456789 said: Hey InvictusBlade, amazing mod you’ve created and the newer system seems to be an improvement over the old one for sure. I was just wondering if you had any plans to add compatibility to TitKit (https://www.nexusmods.com/fallout4/mods/82510)? I feel like this addition would definitely add a lot more variety to the female NPCs. Thanks again for a great mod! I was not aware that it existed. but to be honest, if I did see the mod page, I still wouldn't have paid any attention to it (the mod page is a bit light on details) also I was actually looking into making a similar overlay mod to it. I will add them to the mod in the near future. (I found one other overlay mod that I haven't added yet) update-> I added them to the mod and I will give it another look in the near future, btw the nipple overlays look quite good, I moved these to tattoos because they don't really work for skin and I am undecided about the duct tape overlays. (I haven't added them for now) Edited March 16, 2025 by Invictusblade
cyrilstar Posted March 19, 2025 Posted March 19, 2025 Hey, I was hoping for some help, I'm struggling with the rust face bug occurring after ROF distributes and I'm pretty sure that at least one of my overlay mods isn't matching the rest of my 2k textures, I was wondering if there was an easy way to figure out which one is the problem so i can take it out. additionally, will that bork my save or just remove the overlay, also i tried regenerating the overlays but nothing happened, I'm guessing that the bug is preventing the refresh from occurring. will https://www.nexusmods.com/fallout4/mods/64270?tab=description work to fix it once the textures are matched or will i need to reload to before the rust face occurred?
Invictusblade Posted March 19, 2025 Author Posted March 19, 2025 1 hour ago, cyrilstar said: Hey, I was hoping for some help, I'm struggling with the rust face bug occurring after ROF distributes and I'm pretty sure that at least one of my overlay mods isn't matching the rest of my 2k textures, I was wondering if there was an easy way to figure out which one is the problem so i can take it out. additionally, will that bork my save or just remove the overlay, also i tried regenerating the overlays but nothing happened, I'm guessing that the bug is preventing the refresh from occurring. will https://www.nexusmods.com/fallout4/mods/64270?tab=description work to fix it once the textures are matched or will i need to reload to before the rust face occurred? I really hate that bug, can you tell me what overlay(or skin override(this one might cause the rust face bug)) mods that is in your load order. also I have both Rusty Face Fix(https://www.nexusmods.com/fallout4/mods/31028) and Rusty Face Fix Redux(https://www.nexusmods.com/fallout4/mods/64270) (at least I have both in my Data folder) also btw about the new update, I might be rearranging some of the overlays such as moving skin conditions to be in moles and then rename skin conditions to Nipple type or it is ready to be released and I keep nipple types in Skin conditions I am not sure yet. also I might add a new MCM command to suit your issue-ish (mainly a command to show a list of active overlay mods(so you do a screenshot to active mods)
cyrilstar Posted March 19, 2025 Posted March 19, 2025 (edited) 3 hours ago, Invictusblade said: I really hate that bug, can you tell me what overlay(or skin override(this one might cause the rust face bug)) mods that is in your load order. also I have both Rusty Face Fix(https://www.nexusmods.com/fallout4/mods/31028) and Rusty Face Fix Redux(https://www.nexusmods.com/fallout4/mods/64270) (at least I have both in my Data folder) also btw about the new update, I might be rearranging some of the overlays such as moving skin conditions to be in moles and then rename skin conditions to Nipple type or it is ready to be released and I keep nipple types in Skin conditions I am not sure yet. also I might add a new MCM command to suit your issue-ish (mainly a command to show a list of active overlay mods(so you do a screenshot to active mods) Thanks for the quick reply! I'm a big fan of your other mods btw. I figure I'd best just list anything that touches the face: Spoiler RealHD Face 2k Lovely skin complex texture package - 2k installed extended facial sculpting hipoly faces redux appealing moles th brows 2.0 - 2k installed the eyes of beauty kaleidoscope eyes of the universe looking stranger immersive mouth and teeth - 2k installed asian face enhanced weepy - tears - 2k installed captive tattoos looks menu body tattoos cum overlays Cheri looks menu overlays porc overlays commonwealth moisturizer looks menu customization compendium - 2k installed ikaros androids -2k installed synth looksmenu skin overide - 2k installed get dirty scripted face tints ROF I listed them in Mod priority order and noted where i was certain 2k textures were present. edit i did some more troubleshooting, disabled your mod and loaded a save pre-rusty face and it immediately popped onto a clean face.... so it's MOST LIKELY not ROF that caused w/e is going on atm. I suspect get dirty. edit 2: after futzing with shiz for 2 hours getting the newest cotap/us/kMakeup and getting real anal retentive about my load order i fixed it and my girls have their faces again wooo. spoilered my list of shit and am posting my new load order of face/hair/overlays/eyes/skins in case you want to pin it for future troubleshooting. A.R fixed load order: Spoiler Edited March 19, 2025 by cyrilstar update
Brumfondl Posted March 20, 2025 Posted March 20, 2025 You may want to look at using this mod to get rid of rusty faces - it also eliminates the need for things like Rusty Face Fix. Following the instructions there you can upscale all face mods to 2k, as well as rebuild all the head data, which will resolve a number of issues https://www.nexusmods.com/fallout4/mods/86374?tab=description
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