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Posted

^ Go to Skyrim folder\data\tools\GenerateFNIS_for_Users\ and run GenerateFNISforUsers.exe

Ensure to tick the custom skeleton patch if you have custom skeleton (XPMS or any other) and press Update FNIS Behaviour button.

When it's done, press Exit button.

Posted

 

I just downloaded this and when i use the rape spell the person im raping just stands in front of me naked and moaning. also none of the commands work. im not sure if this is a bug or if i didnt do something correctly.

 

ok so i just read some of the posts in this thread and im pretty sure i need to run the fnis generator program but i dont know how to do that, any help?

 

 

a decent guide with illustrations can be found here: http://forums.nexusmods.com/index.php?/topic/828199-installation-guide-fnis-generatefnisforusersexe/

 

You don't truly need fnis spells, though. it allows you to manually run the various animations fnis knows about. 

Guest jolakii
Posted

^ Go to Skyrim folder\data\tools\GenerateFNIS_for_Users\ and run GenerateFNISforUsers.exe

Ensure to tick the custom skeleton patch if you have custom skeleton (XPMS or any other) and press Update FNIS Behaviour button.

When it's done, press Exit button.

 

 

 

 

I just downloaded this and when i use the rape spell the person im raping just stands in front of me naked and moaning. also none of the commands work. im not sure if this is a bug or if i didnt do something correctly.

 

ok so i just read some of the posts in this thread and im pretty sure i need to run the fnis generator program but i dont know how to do that, any help?

 

 

a decent guide with illustrations can be found here: http://forums.nexusmods.com/index.php?/topic/828199-installation-guide-fnis-generatefnisforusersexe/

 

You don't truly need fnis spells, though. it allows you to manually run the various animations fnis knows about. 

 

 

ok i got the fnis thing taken care of but now none of the commands work. you guys got any idea?

Posted

 

 

 

^ Go to Skyrim folder\data\tools\GenerateFNIS_for_Users\ and run GenerateFNISforUsers.exe

Ensure to tick the custom skeleton patch if you have custom skeleton (XPMS or any other) and press Update FNIS Behaviour button.

When it's done, press Exit button.

 

 

 

 

 

 

I just downloaded this and when i use the rape spell the person im raping just stands in front of me naked and moaning. also none of the commands work. im not sure if this is a bug or if i didnt do something correctly.

 

ok so i just read some of the posts in this thread and im pretty sure i need to run the fnis generator program but i dont know how to do that, any help?

 

 

a decent guide with illustrations can be found here: http://forums.nexusmods.com/index.php?/topic/828199-installation-guide-fnis-generatefnisforusersexe/

 

You don't truly need fnis spells, though. it allows you to manually run the various animations fnis knows about. 

 

 

ok i got the fnis thing taken care of but now none of the commands work. you guys got any idea?

sound like due to not up-to-date version of game...or skse....
Posted

 

 

^ Go to Skyrim folder\data\tools\GenerateFNIS_for_Users\ and run GenerateFNISforUsers.exe

Ensure to tick the custom skeleton patch if you have custom skeleton (XPMS or any other) and press Update FNIS Behaviour button.

When it's done, press Exit button.

 

 

 

 

I just downloaded this and when i use the rape spell the person im raping just stands in front of me naked and moaning. also none of the commands work. im not sure if this is a bug or if i didnt do something correctly.

 

ok so i just read some of the posts in this thread and im pretty sure i need to run the fnis generator program but i dont know how to do that, any help?

 

 

a decent guide with illustrations can be found here: http://forums.nexusmods.com/index.php?/topic/828199-installation-guide-fnis-generatefnisforusersexe/

 

You don't truly need fnis spells, though. it allows you to manually run the various animations fnis knows about. 

 

 

ok i got the fnis thing taken care of but now none of the commands work. you guys got any idea?

sound like due to not up-to-date version of game...or skse....

 

 

I would vote for him not having SKSE installed.

 

Please make sure that you install all of the requirements.

 

- Skse (here: http://skse.silverlock.org/ )

- FNIS - you say you already have that working.

- Run Generate FNIS for Users. You have already done that too...

 

Test.

 

Posted

 

 

 

^ Go to Skyrim folder\data\tools\GenerateFNIS_for_Users\ and run GenerateFNISforUsers.exe

Ensure to tick the custom skeleton patch if you have custom skeleton (XPMS or any other) and press Update FNIS Behaviour button.

When it's done, press Exit button.

 

 

 

 

I just downloaded this and when i use the rape spell the person im raping just stands in front of me naked and moaning. also none of the commands work. im not sure if this is a bug or if i didnt do something correctly.

 

ok so i just read some of the posts in this thread and im pretty sure i need to run the fnis generator program but i dont know how to do that, any help?

 

 

a decent guide with illustrations can be found here: http://forums.nexusmods.com/index.php?/topic/828199-installation-guide-fnis-generatefnisforusersexe/

 

You don't truly need fnis spells, though. it allows you to manually run the various animations fnis knows about. 

 

 

ok i got the fnis thing taken care of but now none of the commands work. you guys got any idea?

sound like due to not up-to-date version of game...or skse....

 

 

I would vote for him not having SKSE installed.

 

Please make sure that you install all of the requirements.

 

- Skse (here: http://skse.silverlock.org/ )

- FNIS - you say you already have that working.

- Run Generate FNIS for Users. You have already done that too...

 

Test.

 

 

 

After you install skse 1.6.13 don't forget to launch the game with skse_loader.exe not steam

 

Posted

 

 

Everything accept Combat rape work fine for me, No matter how much percentage set.

Do you have any followers? If so are they raping or being raped? Are you always just killed then by bandits or foresworn?

 

Can you provide more detail about a situation where combat rape isn't working (that will help me determine where the trouble may be).

 

My follower not rape or be rape include my character and other NPC too They just dead if i hit them too much. I only can trigger sex animation by the spell. 

 

my skse version is 1.6.1.3 and game version is 1.9 Thanks for help.

 

Currently the only way the player will rape someone is by using the rape spell, auto-rape of combatants is only done by NPCs. You also must enable the options to allow your followers to be raped or to be rapists, if you do not allow your followers to be raped the player also cannot be raped and combat will continue until death.
Posted

WaxenFigure,

 

I've asked this question twice in this forum and haven't got an answer.  What determines if a rape victim submits or not?  I'm using the Pimp feature and it is enabled and using the Rape spell.  Some NPCs submit, while others never seem to.  How can I increase my chances?  I am familiar with the Creation kit and can make edits.

 

I am not trying to submit allies, friends, or quest targets.  All the NPCs in question start with "Player starts rape of NPC name"

 

Thank you for an awesome mod!

It's supposed to be a random function of how sexually satisfied the victim is. It never occurs on a first sex with that NPC and after that is based on whether you spurted cum at least six times into the victim (truly it's based on how well the sex was for you instead of the victim but...).

 

;

; Earn gold based on how long the climax lasted, also can become part of the household

; of repeat customers if they were well satisfied.

;

if (_SA_PimpSwitch.getValue())

if (!_SA_LoversList.hasForm(target))

; Not the first time we've done this NPC, now were they satisfied enough to submit?

;debug.notification("Sperm counter=" + spermCounter)

if (spermCounter > 6)

 

See the "6"?  Change that to 5 or less to make it happen more often and raise it to 7 or higher to make it less often.

Posted

I'm not sure if this was suggested or not, but could there be a longer delay in NPC recovery after a rape? At the moment when I finish raping an NPC we both get up at the same time like nothing happened, maybe have them delay getting back up or start staggering, then trigger fleeing or aggression

 

Like the end of Estrus where the victim lies there holding their abused genitals for a bit?    That would be a nice addition.

Posted

Waxen, is there an update release prediction? Don't need to tell exactly the day, of course.

 

Someday.  With the release of SexLab I need to make a few decisions on what the future of this mod will look like.  My first thought is to make a combat rape mod and a Sex/Rape spell mod for SexLab to cover the two items not already ported rather than continue to work the rewrite of the animation part of this mod.  My second thought is to finish that first and then try to port to SexLab.

 

My latest thought is to create the mods for SexLab right away and then see how I can take the animation rewrite into SexLab next.  I've got to examine the SexLab API first to see how well it will work with what I want to be able to accomplish.

 

Posted

Hello ;)

Sorry for my bad English first, but i have one little problem. In game my health never fall to 70% etc. and "evil" npcs (bandits) don't rape me. Is any option to change this? The best options is to set it to 100% :D.

Posted

I noticed the RapeEffectScript has commented-out blocks of code that unequip/eqip the armor slots used for mods like bandoliers or cloaks. What problems did you discover with that code enabled?

Posted

yh... no no no, i haven't any cloaks (mod or vanilla) but i saw, in "rape combat 3" i havent 2th option, i can set first option and last. I haven't any problem with script (maybe) etc. but with yh...  me? i have a lot of HP and i only can set that bad npcs will rape me if i have 70% of my health and i want to set it to 100%, becouse i never (unless with cheat) will have 70% HP

Posted

yh... no no no, i haven't any cloaks (mod or vanilla) but i saw, in "rape combat 3" i havent 2th option, i can set first option and last. I haven't any problem with script (maybe) etc. but with yh...  me? i have a lot of HP and i only can set that bad npcs will rape me if i have 70% of my health and i want to set it to 100%, becouse i never (unless with cheat) will have 70% HP

 

Open up the console in game and type  set _SA_RHealthPercentage to 100 that will change it to 100% for combat rape.

Posted

I swear people just don't bother reading install instructions.

Or any instructions what so ever. they get to like the first line or second and think jeez that's a lot t read.

Posted

I'm exploring the succubus idea. I managed to get crime bounty and soul trap effects working, and I'm now trying to add the "kill on climax" effect. I think I found the place to do that in the OnEffectFinish function of the _SA_RapeEffect script. When I attempted to compile it, I noticed errors that googling led me to figure out I'm likely missing some toolkit used for these scripts.

 

"getName is not a function or does not exist"

 

Searches led to a post for the SexiS mod about someone missing the framework. I attempted adding SexiS.esm to my master list, but that didn't work. Hmm...

 

 

Edit:

Yay I got a concept version working!

 

post-153251-0-30435700-1366898198_thumb.jpg

 

post-153251-0-93068700-1366898196_thumb.jpg

 

This is a very basic test which just replaces the original spell. I'll need to figure out how to compile the scripts to do this more effectively. While waiting on that info, I'm going to explore creating new spells for this and the other ideas described earlier.

 

I renamed "SA Rape Spell" to "Ravage" and gave it the description seen in the first screenshot. I duplicated the soul trap effect to a new magical effect _SA_SoulTrapSexualFFActor, removed the visual effects, and added this to the _SA_SexSpell. I then replaced the calm effect of _SA_RapeCalm with a damage effect. Casting this on unwilling civilians creates bounty, and causes guards and other non-follower witnesses to attack the player.

 

Edit: I completed a simple arouse (restore stamina) and climax (paralyze target) spells with some fun sound effects. I'm going to try these out a while ingame to see if things work.

Posted

Hello ;)

Sorry for my bad English first, but i have one little problem. In game my health never fall to 70% etc. and "evil" npcs (bandits) don't rape me. Is any option to change this? The best options is to set it to 100% :D.

 

In the console:  player.damageav health xxx

 

Where xxx is large enough that you won't heal enough before the next bandit hits you but not so large that you end up dying before the sex starts.

Posted

I noticed the RapeEffectScript has commented-out blocks of code that unequip/eqip the armor slots used for mods like bandoliers or cloaks. What problems did you discover with that code enabled?

 

It removed things that people would rather not have removed, some piercings etc that look better when left on the body.  So I trimmed it back down to the main pieces.

 

 

Posted

I'm exploring the succubus idea. I managed to get crime bounty and soul trap effects working, and I'm now trying to add the "kill on climax" effect. I think I found the place to do that in the OnEffectFinish function of the _SA_RapeEffect script. When I attempted to compile it, I noticed errors that googling led me to figure out I'm likely missing some toolkit used for these scripts.

 

"getName is not a function or does not exist"

 

Searches led to a post for the SexiS mod about someone missing the framework. I attempted adding SexiS.esm to my master list, but that didn't work. Hmm...

 

 

Edit:

Yay I got a concept version working!

 

Ravage1.JPG

 

Ravage2.JPG

 

This is a very basic test which just replaces the original spell. I'll need to figure out how to compile the scripts to do this more effectively. While waiting on that info, I'm going to explore creating new spells for this and the other ideas described earlier.

 

I renamed "SA Rape Spell" to "Ravage" and gave it the description seen in the first screenshot. I duplicated the soul trap effect to a new magical effect _SA_SoulTrapSexualFFActor, removed the visual effects, and added this to the _SA_SexSpell. I then replaced the calm effect of _SA_RapeCalm with a damage effect. Casting this on unwilling civilians creates bounty, and causes guards and other non-follower witnesses to attack the player.

 

Edit: I completed a simple arouse (restore stamina) and climax (paralyze target) spells with some fun sound effects. I'm going to take a break and try these out a while ingame.

 

You need to install the optional source scripts that come with SKSE (once you start modding those scripts are no longer optional).   That'll get you going.

 

Posted

This is a really cool mod.  I've been using it for a while, but since last update I noticed a couple things.  A lot of characters are getting stuck standing in one spot, indefinitely, and that also leads to quests not progressing.  That's kind of an issue, but I also noticed that I can go to the data files, uncheck the esp, go back to the game and the characters are no longer stuck.  The quests that didn't progress are pretty much no longer available.  I know there are cheat codes to finish off a quest, but I enjoy finishing those up myself.

 

The only other thing that I noticed was the damage being done to the person who has overpowered you and committed the deed, yet you end up with a bounty for the act.  I can live with this, but it seems a bit backwards.  Others may have posted this earlier in the thread.  I did a little reading, not a lot, sorry.

 

I like this mod a lot, I just wondered if there was a way to specifically repair the issue with characters/quests getting stuck. 

 

Posted

This is a really cool mod.  I've been using it for a while, but since last update I noticed a couple things.  A lot of characters are getting stuck standing in one spot, indefinitely, and that also leads to quests not progressing.  That's kind of an issue, but I also noticed that I can go to the data files, uncheck the esp, go back to the game and the characters are no longer stuck.  The quests that didn't progress are pretty much no longer available.  I know there are cheat codes to finish off a quest, but I enjoy finishing those up myself.

 

The only other thing that I noticed was the damage being done to the person who has overpowered you and committed the deed, yet you end up with a bounty for the act.  I can live with this, but it seems a bit backwards.  Others may have posted this earlier in the thread.  I did a little reading, not a lot, sorry.

 

I like this mod a lot, I just wondered if there was a way to specifically repair the issue with characters/quests getting stuck. 

 

If you have the CK you can open the mod and turn off the "Hostile" bit for the _SA_FakeDamage Magic Effect and then at least there should be no more "bounty" placed on you.

 

The other part makes it sound like the _SA_WaitQuest alias assigned to those actors never gets released so they're hung up in a running quest that essentially has them doing nothing since the animations stopped playing.

The next time you see this and you're sure you don't have any active sex acts see what happens when you open the console and enter:

 

showquestaliases XX0012c9

 

If they all list as "None" then it isn't the wait quest.  If some show values try entering "ClearQuestAliases XX0012C9" and see if that doesn't get the stuck characters back into motion.

 

Note the "XX" part of "XX0012C9" has to be replaced by whatever number the mod is assigned in your load order, an easy way to find that is to enter "help _SA_" into the console and see what two digits the _SA_xxxxxxx items are prefixed with.

 

 

 

Posted

 

Waxen, is there an update release prediction? Don't need to tell exactly the day, of course.

 

Someday.  With the release of SexLab I need to make a few decisions on what the future of this mod will look like.  My first thought is to make a combat rape mod and a Sex/Rape spell mod for SexLab to cover the two items not already ported rather than continue to work the rewrite of the animation part of this mod.  My second thought is to finish that first and then try to port to SexLab.

 

My latest thought is to create the mods for SexLab right away and then see how I can take the animation rewrite into SexLab next.  I've got to examine the SexLab API first to see how well it will work with what I want to be able to accomplish.

 

 

 

 

Hey, long time no post up here. I am just wondering when can we expect the next update release? Thanks and regards on your hard work.

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