PsychoMachina Posted May 20, 2013 Author Posted May 20, 2013 @Silvernirvash The game would allow only male-female pairing. In other words, playable races can only have two, opposite genders. Giving the male an all female or even a feminine-looking body, but with male genitals will not make the game think he is a female and CK will not allow males to be registered as females. I remembered running into glitches and crashes when trying to register the male GT Elin as a female in CK. That won't mean I won't continue trying. @Mud This looks great. Have you tried equipping any TBBP armors?
silvernirvash Posted May 20, 2013 Posted May 20, 2013 My god... I think I've done it. I think I've Frankensteined together a TBBP compatible Elin skeleton that can use any TBBP-able body and still keep the Elin shape, by reproducing all the changes in the Elin skeleton onto XP32's maximum skeleton in Nifskope. Gonna have to test this out a bit. My game doesn't burst into flames immediately upon loading, and the animations appear to work, which are good signs so far... I've got http://www.dailymotion.com/video/k2HdIH8ZzOiAUg4636R as a quick test, but perhaps I need to create a Bodyslide body if I want bigger jugs on the Elin, increasing their scale causes some oddity with the motions. will this allow the belt fastened quivers to work then?! zomg owo;;
Mud Posted May 20, 2013 Posted May 20, 2013 Equipping armor worked, but for a reason I can't understand the TBBP Nia's Dress causes the left buttock to look all bulbousy. I presume it's something to do with the armor's included body mesh, because Dragonfly's basic TBBP body looks fine and the Sovngarde Steel TBBP armor has symmetrical thighs, albeit extra thick, but Nia's Dress looks symmetrical on non-Elin. I'll try to get some screens later.
PsychoMachina Posted May 20, 2013 Author Posted May 20, 2013 Equipping armor worked, but for a reason I can't understand the TBBP Nia's Dress causes the left buttock to look all bulbousy. I presume it's something to do with the armor's included body mesh, because Dragonfly's basic TBBP body looks fine and the Sovngarde Steel TBBP armor has symmetrical thighs, albeit extra thick, but Nia's Dress looks symmetrical on non-Elin. I'll try to get some screens later. Is it that obvious or trick of the eye. If the bulbsy left cheek only happens with the Elins then have a look at the skeleton node (L Buttock) and compare it to R Buttock.
Mud Posted May 21, 2013 Posted May 21, 2013 Well, it wasn't a trick of the eye, turns out I copied the Elin L PreButt node's properties onto XP32's L Prebutt0 node which acts as a parent to that skeleton's L PreButt node, presumably for TBBP animations, and I suppose that node isn't used on Dragonfly's body and the Sovngarde Steel body. I'm also thinking I should adjust the positioning of weapons that sheath on the back while I'm at it, with the Elin's ample assets all manner of sharp and pointy objects go right through her left butt cheek. The only problem is... I have no idea what to change. Edit: Well, that was easy. All I had to do was shift the node's y-axis rotation by five degrees. As for Chesko's Belt Fastened Quivers, no, I'm not using a skeleton that uses that, but I'm sure a version of the skeleton that does support it can be tweaked from this. I'll attach what I have so far for anyone else to work with, it goes in the meshes/actors/2chElin fix folder for anyone who doesn't know already. I should mention this version currently has 50% additional size applied to the breasts, from my attempts to get a nice busty size. skeletonfemale.nif
Mistle Posted May 21, 2013 Posted May 21, 2013 Nice job Mud looked good lol tho I wondered how it was she was able to keep balance XD, if I was able to get elins to work for me (to many folders in the zips) id try you're Skele.
PsychoMachina Posted May 21, 2013 Author Posted May 21, 2013 I finally have an x117 skeleton that is compatible with ECE-CME. I was somewhat skeptical, thinking maybe this was a fluke with the Monli, so I copied the CotS meshes, skeleton, and textures to the ygNord folders and started the game. Bringing up showracemenu and changing the Monli to ygNord, this is what I found. Yes, it's not a fluke. Finally, an x117 skeleton that does not distort in size and scale when using ECE. I'm putting this skeleton in a lockbox with armed guards.
Mistle Posted May 22, 2013 Posted May 22, 2013 lol, good find Psycho, glad you got it to work . nice background to.
PsychoMachina Posted May 22, 2013 Author Posted May 22, 2013 I'm done all that is needed for the Monli. There is more I would like to do, but I'll put that aside for now. I can now get started on the belt-quiver skeleton among other skeleton tweaks. @Mistle Thanks. The photostudio is from School Academy by Halofarm. http://mod.dysintropi.me/category/locations-and-quests/
Mud Posted May 22, 2013 Posted May 22, 2013 By the way, did anyone ever find out the source of the Elin's immunity to any sort of ragdoll force? I'd like to disable it, but I have no idea how.
PsychoMachina Posted May 22, 2013 Author Posted May 22, 2013 By the way, did anyone ever find out the source of the Elin's immunity to any sort of ragdoll force? I'd like to disable it, but I have no idea how. I would think adding realistic ragdoll force would fix that. Another reason to give them new skeletons. I'll test out some new skeleton/body mesh combinations.
Mud Posted May 22, 2013 Posted May 22, 2013 Well no, I don't mean the body's unwillingness to move when ragdolling, I mean how Elin just cannot be knocked down at all in the first place by anything short of death. Fus Ro Dah, Dragon Combat Overhaul, everything can only make my little 88% height cat/bunny/squirrel/fox girl stagger, nothing ever manages to blow her over while everyone else goes flying. Even the pushactoraway command does absolutely nothing to an Elin, and I can't imagine why.
PsychoMachina Posted May 22, 2013 Author Posted May 22, 2013 Well no, I don't mean the body's unwillingness to move when ragdolling, I mean how Elin just cannot be knocked down at all in the first place by anything short of death. Fus Ro Dah, Dragon Combat Overhaul, everything can only make my little 88% height cat/bunny/squirrel/fox girl stagger, nothing ever manages to blow her over while everyone else goes flying. Even the pushactoraway command does absolutely nothing to an Elin, and I can't imagine why. That's because she's one tough little cookie. Anyway, there is a side quest (forgot the name) that involves fighting the 3 sons of a (long, dead) powerful mage to retrieve the 3 pieces of a circlet. One of the sons uses a draugr force shout that always send me flying, but that would seem to be the exception. So in other cases, I don't know why, but then again, I tend to have Lydia, my sabrecat follower, and the summon Elins by my side. Come to think of it, I could never send Elin Lydia flying when I fus-ro-day her furry tail, she just staggers and cusses at me.
Mistle Posted May 22, 2013 Posted May 22, 2013 If I am correct the skeleton also needs to be able to support RRF I might be wrong on that but I remember skulltyrant having skeles that work for that and other things and if I also remember right she had Monli skeles so those might work, hope this helps lol.
silvernirvash Posted May 22, 2013 Posted May 22, 2013 @Silvernirvash The game would allow only male-female pairing. In other words, playable races can only have two, opposite genders. Giving the male an all female or even a feminine-looking body, but with male genitals will not make the game think he is a female and CK will not allow males to be registered as females. I remembered running into glitches and crashes when trying to register the male GT Elin as a female in CK. That won't mean I won't continue trying. why would you want to register the male elin as a female though? why can't you just register it as a male and then any armors made for the female elin could be redone for the male elin version owo;; i know that's probably more work on your end but it seems the safest route to go >w<
PsychoMachina Posted May 22, 2013 Author Posted May 22, 2013 If I am correct the skeleton also needs to be able to support RRF I might be wrong on that but I remember skulltyrant having skeles that work for that and other things and if I also remember right she had Monli skeles so those might work, hope this helps lol. Yes, but Skulltryannt specialized in custom skellies that are compatible with different combinations of mods that need special skeletons. I tried his Monli skeletons and she looked like a scale-down adult. The original Monli skeleton used the x117 while Skulltyrannt used other skellies with the exception of xpms. @Silvernirvash The game would allow only male-female pairing. In other words, playable races can only have two, opposite genders. Giving the male an all female or even a feminine-looking body, but with male genitals will not make the game think he is a female and CK will not allow males to be registered as females. I remembered running into glitches and crashes when trying to register the male GT Elin as a female in CK. That won't mean I won't continue trying. why would you want to register the male elin as a female though? why can't you just register it as a male and then any armors made for the female elin could be redone for the male elin version owo;; i know that's probably more work on your end but it seems the safest route to go >w< I wanted the shemale to use the same assets as the female. I knew nothing about the genders being hard-coded (though some ingenious scripts may serve as a workaround). In order for the males to use the female assets, I would have to copy everything referring to female and rename them for the male then create all new form lists so that not only the shemale would use the new male assets, but also to prevent other race males from being affected. As for getting the shemale Elin to wear female armor, the armor would need to be set to both genders in CK.
Mistle Posted May 23, 2013 Posted May 23, 2013 ah okay, my bad :X. You wouldn't happen to know where to gat a human-ized version of a khajiit would you Psycho? I have seen a few floating around but they are either taken down or no good with current DLC and what not. By humanized I mean like no fur on the face or chest/stomache area.. I mentioned I tried to do the monli angle but the small chest annoyed me to no end. ty
Raith009 Posted May 23, 2013 Posted May 23, 2013 I finally have an x117 skeleton that is compatible with ECE-CME. x117+ECE - Monli.jpg I was somewhat skeptical, thinking maybe this was a fluke with the Monli, so I copied the CotS meshes, skeleton, and textures to the ygNord folders and started the game. Bringing up showracemenu and changing the Monli to ygNord, this is what I found. x117+ECE - ygNord.jpg Yes, it's not a fluke. Finally, an x117 skeleton that does not distort in size and scale when using ECE. I'm putting this skeleton in a lockbox with armed guards. would you mind sending me that x117 skeleton? :3
PsychoMachina Posted May 23, 2013 Author Posted May 23, 2013 ah okay, my bad :X. You wouldn't happen to know where to gat a human-ized version of a khajiit would you Psycho? I have seen a few floating around but they are either taken down or no good with current DLC and what not. By humanized I mean like no fur on the face or chest/stomache area.. I mentioned I tried to do the monli angle but the small chest annoyed me to no end. ty You might be interested in the Ohmes-Raht. http://skyrim.nexusmods.com/mods/18418/? I finally have an x117 skeleton that is compatible with ECE-CME. x117+ECE - Monli.jpg I was somewhat skeptical, thinking maybe this was a fluke with the Monli, so I copied the CotS meshes, skeleton, and textures to the ygNord folders and started the game. Bringing up showracemenu and changing the Monli to ygNord, this is what I found. x117+ECE - ygNord.jpg Yes, it's not a fluke. Finally, an x117 skeleton that does not distort in size and scale when using ECE. I'm putting this skeleton in a lockbox with armed guards. would you mind sending me that x117 skeleton? :3 It's not a beast skeleton. Do you still want it? I need to work on an ECE-compatible x117 beast skeleton. I was originally going to release a mini-Monli, but the reception with the v4 update has been underwhelming so I'll reserve this skeleton for the GT races. Ok, maybe a mini-Moni follower or children replacer. Edit: But I won't release it at the Monli thread. It wil be here. I've been really getting into the HDT Heels System and was surprised the unpb boots fit the x117 body perfectly.
Mistle Posted May 24, 2013 Posted May 24, 2013 I tried that race but I hate the catish face parts :/ I saw a Dagi-Khajiit race once but that file was pulled..go figure. Guess I am stuck with f*** ugly cat peoples x.x. Like you're images tho!
silvernirvash Posted May 24, 2013 Posted May 24, 2013 If I am correct the skeleton also needs to be able to support RRF I might be wrong on that but I remember skulltyrant having skeles that work for that and other things and if I also remember right she had Monli skeles so those might work, hope this helps lol. Yes, but Skulltryannt specialized in custom skellies that are compatible with different combinations of mods that need special skeletons. I tried his Monli skeletons and she looked like a scale-down adult. The original Monli skeleton used the x117 while Skulltyrannt used other skellies with the exception of xpms. @Silvernirvash The game would allow only male-female pairing. In other words, playable races can only have two, opposite genders. Giving the male an all female or even a feminine-looking body, but with male genitals will not make the game think he is a female and CK will not allow males to be registered as females. I remembered running into glitches and crashes when trying to register the male GT Elin as a female in CK. That won't mean I won't continue trying. why would you want to register the male elin as a female though? why can't you just register it as a male and then any armors made for the female elin could be redone for the male elin version owo;; i know that's probably more work on your end but it seems the safest route to go >w< I wanted the shemale to use the same assets as the female. I knew nothing about the genders being hard-coded (though some ingenious scripts may serve as a workaround). In order for the males to use the female assets, I would have to copy everything referring to female and rename them for the male then create all new form lists so that not only the shemale would use the new male assets, but also to prevent other race males from being affected. As for getting the shemale Elin to wear female armor, the armor would need to be set to both genders in CK. hmmm....im assuming that last bit about having to set to both genders would be up to the person(s) who made the armors themselves to do that....or anyone else who wants to do it themselves....personally i'll take just about any female armor i can get (with flat chest obviously for the shemale body) so long as it looked cute and functional at the same time with decent enough stats lol. other than that i get what you're saying it makes sense >w< to do that with out doing something to prevent other race males from being effected would be a huge mistake because then you'd probably randomly end up seeing male characters wearing dresses with boobs lmao!!
PsychoMachina Posted May 24, 2013 Author Posted May 24, 2013 @Silvernirvash I should have the edited Chesko's skeleton done by tomorrow. Also, I just realized the "possible" solution to the major problem I was having when making the shemales (ugly face glitches/distortions). I'll test it on the ygNords as soon as I can. UPDATE I edited Chesko's skeleton to Elin specs. The quivers are clipping the tails. I could raise the quivers, but then they would clip whatever else you have equipped on your back not to mention this might not align with Chesko's animation. Do you still want the skeleton and if so, do you want the quiver raised?
silvernirvash Posted May 25, 2013 Posted May 25, 2013 @Silvernirvash I should have the edited Chesko's skeleton done by tomorrow. Also, I just realized the "possible" solution to the major problem I was having when making the shemales (ugly face glitches/distortions). I'll test it on the ygNords as soon as I can. UPDATE I edited Chesko's skeleton to Elin specs. The quivers are clipping the tails. I could raise the quivers, but then they would clip whatever else you have equipped on your back not to mention this might not align with Chesko's animation. chesko belt quiver TEST.jpg Do you still want the skeleton and if so, do you want the quiver raised? maybe instead you could LOWER the quiver instead? some people wear their quivers on strap that hangs off of the belt so its below the butt and not on the waist. try lowering it and see what happens with that? :3 and if it doesn't work out with that then leave it as is i don't really mind the clipping that much as i can just think about it like this..."fluffy tail is fluffy....the fur is hiding the quiver a bit" lol
PsychoMachina Posted May 25, 2013 Author Posted May 25, 2013 @Silvernirvash and All Uploaded the Chesko Belt-Fastened Quiver fix (more of an adaptation) for the Elins. There are 2 skeleton options: Quiver positioned low for Rabbit and Ram Elins. Quiver positioned higher for Fox, Squirrel, and Cat Elins.
silvernirvash Posted May 25, 2013 Posted May 25, 2013 @Silvernirvash and All Uploaded the Chesko Belt-Fastened Quiver fix (more of an adaptation) for the Elins. There are 2 skeleton options: Quiver positioned low for Rabbit and Ram Elins. Quiver positioned higher for Fox, Squirrel, and Cat Elins. zomg yays! THANKYOU SO MUCH! <3
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