danna233 Posted September 8, 2023 Posted September 8, 2023 (edited) 6 hours ago, Animosities. said: It really matters, especially when the line is English while the name of the character is another language, people do notice the notifications appear in the corner. Besides, translating every line that can be translated is the principle of translating. I know nothing about programming so I don't know if there's a way to assemble all of these lines in one single file so that I don't need to open thousands of .pex files to translated only two lines per file, I do hope so.  xTranslator will crash if you open too much files at one time, not to mention it will really drive one mad to recognize which file you just finished the last time. I use ESP-ESM Translator, an excellent program that allows you to completely change the text to suit your taste. Its advantage is that it can recode. Usually I take many translations of one mod, LE, SE, using this program I select the best translation options for individual phrases, scripts, and add some changes myself. In it you can open the translation of LE and recode it into SE, so that there are no hieroglyphs, in general there are a lot of functions, I haven’t studied everything yet. Edited September 8, 2023 by danna233
Gristle Posted September 9, 2023 Author Posted September 9, 2023 22 hours ago, belegost said: It's probably going to be taken the wrong way, but I'll say it anyway: ever thought of splitting that into a separate mod? All I am (and probably some other people too) interested in, are just the comments. Seems like you're trying to expand this mod far beyond what originally made me want to use it and frankly, as a user, I don't really want it.  The core of this mod, at least from my point of view, are the comments. Inn events associated with them are a nice bonus, but they are just that. I don't really want extra quests and dungeons, as I'm never in a position to have the bounty issued on my head, I actually turn that option off every time.  I realise what I just said sounds like yet another entitled user trying to lecture mod author, but that is not my intention and I apologise if it comes off like that. However too many times I have seen mods devolve into feature creep, that at some point inevitably led to issues. If you do plan to go ahead with extra content, please at least consider making a "light" version that has just what the original scope of the mod was and nothing else.  Thank you for bearing with me. No problem. I appreciate the comment. In hindsight, I have also begun to realize that I should have made the Jarl quests a separate mod. As you say, the core of the mod is dialogue, the simple comment-driven events fit pretty well, are customizable, and conflict with nothing, but there is no need for lengthy Jarl quests with (potentially conflicting) world edits to be in the same mod.  That said, it does provide benefits to combine them. For example, during certain stages of the Markarth Exhibitionism quest I turn off the main (random) mod comments so that they don't overwhelm and displace the smaller set of custom (and random) comments that are specific to that stage of the Exhibitionism quest. I also block main mod comments from certain quest NPCs to better fit their personalities. But, while this is great for immersion, it is not strictly necessary.  Of course, once you start changing the worldspace, even if it's just minimal edits like a new load door somewhere, it's inevitable to run into conflicts with some mod somewhere. So, I understand the desire to have more modular flexibility with "worldspace" mods to avoid such conflicts. The Markarth Exhibitionism Jarl quest only adds a few worldspace edits, but it still manages to conflict with JK's Solitude. No other conflicts with the quest have been reported.  Ideally I would just copy/move the Jarl quests (and all associated worldspace edits, scripts and dialogue) to a new mod. However, I don't know how to do that. And, the thought of reprogramming the entire Markarth quest (which took me a year to make), or even redoing the incomplete Whiterun quest, is more than I could bear.  So, perhaps the best approach is just to leave the Markarth quest as is, finish the Solitude quest more or less as is (ideally moving the basement extension to a new cell connected only with a simple load door), and then adding any new quests in a separate mod or mods.  Finally, I understand turning off the Jarl quests to avoid the bounties, but if you run a female PC please do try the Markarth Exhibitionism Jarl quest at least once. I realize I'm biased, but I think it turned out really good and it is very unique.Â
Gristle Posted September 9, 2023 Author Posted September 9, 2023 23 hours ago, Animosities. said: It really matters, especially when the line is English while the name of the character is another language, people do notice the notifications appear in the corner. Besides, translating every line that can be translated is the principle of translating. I know nothing about programming so I don't know if there's a way to assemble all of these lines in one single file so that I don't need to open thousands of .pex files to translated only two lines per file, I do hope so.  xTranslator will crash if you open too much files at one time, not to mention it will really drive one mad to recognize which file you just finished the last time. I believe you. I wish there was a good solution for translating the English phrases in the script fragments (and recompiling them). Perhaps the program danna233 mentions can do it? It sounds like it can handle scripts and recompile.Â
Animosities. Posted September 10, 2023 Posted September 10, 2023 On 9/8/2023 at 7:56 PM, danna233 said: I use ESP-ESM Translator, an excellent program that allows you to completely change the text to suit your taste. Its advantage is that it can recode. Usually I take many translations of one mod, LE, SE, using this program I select the best translation options for individual phrases, scripts, and add some changes myself. In it you can open the translation of LE and recode it into SE, so that there are no hieroglyphs, in general there are a lot of functions, I haven’t studied everything yet. I've heard of it, but I never used it. It'll take some time for me to study, thanks.
danna233 Posted September 15, 2023 Posted September 15, 2023 Tell me, with the glory of submission, playing with ropes, the restraints can simply be removed or is there some kind of continuation?
Gristle Posted September 16, 2023 Author Posted September 16, 2023 11 hours ago, danna233 said: Tell me, with the glory of submission, playing with ropes, the restraints can simply be removed or is there some kind of continuation? All rope and other bindings equipped by this mod can simply be removed. They are just for playing bondage games with submissive PCs. (I didn't want to do anything that would interfere with quests or other mods.)
danna233 Posted September 16, 2023 Posted September 16, 2023 3 hours ago, Gristle said: All rope and other bindings equipped by this mod can simply be removed. They are just for playing bondage games with submissive PCs. (I didn't want to do anything that would interfere with quests or other mods.) I see, thank you.
yoqithebear Posted September 20, 2023 Posted September 20, 2023 I use the north girl armor and the exhibitionist fame keeps going up. Does the armor not cover a certain slot? Other armor works fine but i like the armor
Gristle Posted September 20, 2023 Author Posted September 20, 2023 13 hours ago, yoqithebear said: I use the north girl armor and the exhibitionist fame keeps going up. Does the armor not cover a certain slot? Other armor works fine but i like the armor I don't know exactly what scheme SLSF uses to track nudity for exhibitionism fame. There is a bug in SLSF where wearing a helmet makes SLSF think you are naked for exhibitionism fame game purposes (and a couple of fixes). Are you wearing a helmet? Also, keep in mind that wearing visible devices and visible tattoos also causes SLSF to increase exhibitionism fame.
DDarios Posted September 21, 2023 Posted September 21, 2023 Hey guys, I was about to try this mod out until I found a deleted navmesh, which can cause ctd if the games decides to call on it. I used the script from Rob's Bug Fixes - Our xEdit Scripts to set Z-coordinates of the navmesh to -30,000. This should remove the navmesh without having to delete it.  @Gristle I have the patch here if you want to merge it with the main mod  Deleted Nav Fix.zip Â
yoqithebear Posted September 22, 2023 Posted September 22, 2023 On 9/20/2023 at 9:22 AM, Gristle said: I don't know exactly what scheme SLSF uses to track nudity for exhibitionism fame. There is a bug in SLSF where wearing a helmet makes SLSF think you are naked for exhibitionism fame game purposes (and a couple of fixes). Are you wearing a helmet? Also, keep in mind that wearing visible devices and visible tattoos also causes SLSF to increase exhibitionism fame. Thanks for the reply  and theres no helmet in the set but im guessing maybe the shirt counts as a device? The clothes are split into shirt and pants. The shirt switches with the armor if i put armor on but the pants stay. If im wearing leather armor with the pants it works fine but if im wearing the shirt and pants from the armor the exhibition level goes up.
yoqithebear Posted September 22, 2023 Posted September 22, 2023 21 hours ago, yoqithebear said: Thanks for the reply  and theres no helmet in the set but im guessing maybe the shirt counts as a device? The clothes are split into shirt and pants. The shirt switches with the armor if i put armor on but the pants stay. If im wearing leather armor with the pants it works fine but if im wearing the shirt and pants from the armor the exhibition level goes up. I think i figured it out but i dont know how to fix it. When i use the menu to exclude clothing from the framework the shirt shows up under the hands category not the body category. Im guessing the framework is thinking my character has no clothes on.Â
danna233 Posted September 25, 2023 Posted September 25, 2023 (edited) The Ancient Profession gives prostitution points. Sexlab Sexual Fame Framwork sees this. I recently exchanged Public Whore for an ancient profession, ran around Whiterun, worked with clients, and was surprised to discover that the fame of a prostitute was growing. PW doesn't do this. Edited September 25, 2023 by danna233
buttonpop Posted September 25, 2023 Posted September 25, 2023 does this mod use the sexlab diary stats to give fame? im installing it mid-playthrough, and it would be weird if my character had zero reputation despite having laid with hundreds
danna233 Posted September 25, 2023 Posted September 25, 2023 2 hours ago, buttonpop said: does this mod use the sexlab diary stats to give fame? im installing it mid-playthrough, and it would be weird if my character had zero reputation despite having laid with hundreds No, it uses fame statistics from Sexlab Sexual Fame Framework
Gristle Posted September 25, 2023 Author Posted September 25, 2023 On 9/21/2023 at 2:22 AM, DDarios said: Hey guys, I was about to try this mod out until I found a deleted navmesh, which can cause ctd if the games decides to call on it. I used the script from Rob's Bug Fixes - Our xEdit Scripts to set Z-coordinates of the navmesh to -30,000. This should remove the navmesh without having to delete it.  @Gristle I have the patch here if you want to merge it with the main mod  Deleted Nav Fix.zip 10.14 kB · 4 downloads   Thanks very much! I haven't seen anyone report a CTD because of this yet, but its great to have it removed. Now I just need to learn how to merge this into the main mod. If you have any recommended process, I would be happy to learn. Otherwise, I'll start with Google.
Gristle Posted September 25, 2023 Author Posted September 25, 2023 22 hours ago, danna233 said: The Ancient Profession gives prostitution points. Sexlab Sexual Fame Framwork sees this. I recently exchanged Public Whore for an ancient profession, ran around Whiterun, worked with clients, and was surprised to discover that the fame of a prostitute was growing. PW doesn't do this. That's great that TAP raises SLSF whore fame. I could add the same function to PW via my PW Comments mod, but it would involve modifying a PW script, and the PW Comments mod doesn't touch any PW scripts currently, so I'm reluctant to do that.  Now I just wish that I could figure out how to detect a TAP brothel without making TAP a dependency. I would love to be able to change the nature of the NPC fame comments when the PC is actually in a brothel. 1
Seeker999 Posted September 26, 2023 Posted September 26, 2023 13 hours ago, Gristle said: Now I just wish that I could figure out how to detect a TAP brothel without making TAP a dependency. I would love to be able to change the nature of the NPC fame comments when the PC is actually in a brothel. Can you do that by searching the location for keywords containing "TAPLocTypeBrothel"? Without the formid? The brothel party rooms don't have that keyword but the main brothels do. Or would that be too much of a processing lag? Or am I displaying my lack of programming knowledge?
Gristle Posted September 27, 2023 Author Posted September 27, 2023 11 hours ago, Seeker999 said: Can you do that by searching the location for keywords containing "TAPLocTypeBrothel"? Without the formid? The brothel party rooms don't have that keyword but the main brothels do. Or would that be too much of a processing lag? Or am I displaying my lack of programming knowledge? It's very easy (and script-free and efficient processing-wise) to add a 'LocationHasKeyword' condition to a line of dialogue. The problem is the 'TAPLocTypeBrothel' keyword doesn't show up in the Creation Kit in the pull-down list of selectable keywords for this condition unless I make TAP a dependency to the mod. 1
DrSeptimus Posted October 6, 2023 Posted October 6, 2023 I set my penis earring as nude armor in sexlab aroused so slsf fame would mark it as exhibitionist. but it keep shows that tattoo on body is hidden. Is there anyway to go about it?
Gristle Posted October 6, 2023 Author Posted October 6, 2023 (edited) 1 hour ago, DrSeptimus said: I set my penis earring as nude armor in sexlab aroused so slsf fame would mark it as exhibitionist. but it keep shows that tattoo on body is hidden. Is there anyway to go about it? If your PC's penis is showing then presumably your PC isn't wearing anything covering it and SLSF should increment your Exhibitionism fame anyway due to the nudity. Also, is the earring a tattoo? If so, the 'tattoo on body hidden' means SLSF thinks it's covered by something. If you want SLSF to know that the clothing/armor item in question does not visually cover it, then you can use SLSF's in-game radial menu to tag the clothing/armor as an 'excluded item' so that SLSF ignores it when checking what covers what. Edited October 6, 2023 by Gristle
DrSeptimus Posted October 6, 2023 Posted October 6, 2023 5 hours ago, Gristle said: If your PC's penis is showing then presumably your PC isn't wearing anything covering it and SLSF should increment your Exhibitionism fame anyway due to the nudity. Also, is the earring a tattoo? If so, the 'tattoo on body hidden' means SLSF thinks it's covered by something. If you want SLSF to know that the clothing/armor item in question does not visually cover it, then you can use SLSF's in-game radial menu to tag the clothing/armor as an 'excluded item' so that SLSF ignores it when checking what covers what.  https://www.patreon.com/posts/w-i-p-penis-cbbe-65521124  I was referring to the earring from this mod call "Penis Bikini". I use the radial menu to tag it, but it doesn't seems to work for neither the ring nor bikini.
Onomatophobia Posted October 18, 2023 Posted October 18, 2023 (edited) Found a bug - had my follower refer to me as a vampire and undead while actually I was playing my werewolf character. It was an exhibitionism adventurous comment. Edited October 18, 2023 by Onomatophobia
Gristle Posted October 18, 2023 Author Posted October 18, 2023 17 hours ago, Onomatophobia said: Found a bug - had my follower refer to me as a vampire and undead while actually I was playing my werewolf character. It was an exhibitionism adventurous comment. Thanks for the note. I looked through the adventurous follower exhibitionism-related comments and didn't find the bug. I might have missed it, however, as there are a lot of comments to go through. Any chance you recall any word or words in the comment? That would really help narrow the search. Also, was your PC ever a vampire? Just curious if that could be an issue.
Onomatophobia Posted October 19, 2023 Posted October 19, 2023 (edited) 10 hours ago, Gristle said: Thanks for the note. I looked through the adventurous follower exhibitionism-related comments and didn't find the bug. I might have missed it, however, as there are a lot of comments to go through. Any chance you recall any word or words in the comment? That would really help narrow the search. Also, was your PC ever a vampire? Just curious if that could be an issue. Something along the lines of "shall I strip my vampire slut" with the yes/no option afterwards and then a comment with "flashing your undead body" or something like that, maybe "exposing your undead body". It was my werewolf only character, never turned her into a vampire, and the follower was Aela. Edited October 19, 2023 by Onomatophobia
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