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SLSF Fame Comments Reloaded


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Posted
17 hours ago, Gristle said:

Currently, they redress, I believe when you leave the cell. At the time I wrote this stage, I didn't know how to permanently change outfits. Now I do, so I can make it permanent if that's desired. That was actually my intent at the time. I just stripped them and didn't realize I actually had to change their outfit to make it permanent.

 

I'd prefer a permanent change of outfits for the sisters because that makes more sense story wise. As for the Sisterhood mod, from my understanding as long as you don't install the optional file that changes their outfits along with the story there shouldn't be any conflict. Maybe as a compromise add an MCM option, or patch that makes their stripping permanent?

Posted
16 hours ago, Veldon said:

The fox looks funny. I haven't noticed it. Rename the big one to Warg and keep it. ?

Reading about the bug did not do it justice, I'm laughing my ass off after seeing the screenshot, I'd vote to keep it as well ?

Posted

I have encountered a bug related to the Evelyn NPC in Belethor's shop. I think it is related to this mod.

 

If I try to enter the shop, my game crashes while loading. I found a solution being teleporting Evelyn to me outside of the shop and then entering.

 

I think it is something related to either the face, the hair, the physics or a combination of the three. I am not sure. In the spoiler there is an extract of the crash log. I am not smart enough to understand what exactly is the problem.

 

Spoiler
REGISTERS:
	RAX 0x1                (size_t) [1]
	RCX 0x1BF46A58A00      (void*)
	RDX 0x7FF679FB18D0     (void* -> SkyrimSE.exe+2FA18D0	clc)
	RBX 0x1BF46A58A00      (void*)
	RSP 0x997860F748       (void*)
	RBP 0x1BCD4DE3A60      (BSDismemberSkinInstance*)
	RSI 0x40               (size_t) [64]
	RDI 0x8                (size_t) [8]
	R8  0x3D6              (size_t) [982]
	R9  0x2802B8           (size_t) [2622136]
	R10 0x8F0D5CF1         (size_t) [2400017649]
	R11 0x997860F6C0       (void*)
	R12 0x1BF46AEABE0      (void*)
	R13 0x1BF46A21300      (BSDynamicTriShape*)
		Name: "HairFemaleNord08"
		RTTIName: "BSDynamicTriShape"
		ExtraData[0] Name: "FOD"
		ExtraData[1] Name: "FMD"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
		Full Name: "Evelyn"
		Checking User Data: -----
			Object Reference: 
			File: "SLSFFameComments.esp"
			Flags: 0x00040008 kInitialized
			Name: "Evelyn"
			FormID: 0xC7361073
			FormType: NPC (43)
		Checking Parent: 2
			Name: "BSFaceGenNiNodeSkinned"
			RTTIName: "BSFaceGenNiNode"
			Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
			Full Name: "Evelyn"
			Checking User Data: -----
				Object Reference: 
				File: "SLSFFameComments.esp"
				Flags: 0x00040008 kInitialized
				Name: "Evelyn"
				FormID: 0xC7361073
				FormType: NPC (43)
			Checking Parent: 6
				Name: "skeleton_female.nif"
				RTTIName: "BSFadeNode"
				ExtraData[0] Name: "BSBoneLOD"
				ExtraData[1] Name: "BOM"
				ExtraData[2] Name: "BBX"
				ExtraData[3] Name: "BSX"
				ExtraData[4] Name: "SkeletonID"
				Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS | kMaterialsApplied
				Full Name: "Evelyn"
				Checking User Data: -----
					Object Reference: 
					File: "SLSFFameComments.esp"
					Flags: 0x00040008 kInitialized
					Name: "Evelyn"
					FormID: 0xC7361073
					FormType: NPC (43)
		Name: "HairFemaleNord08"
	R14 0x1BE0F87C880      (BSFadeNode*)
		Name: "skeleton_female.nif"
		RTTIName: "BSFadeNode"
		ExtraData[0] Name: "BSBoneLOD"
		ExtraData[1] Name: "BOM"
		ExtraData[2] Name: "BBX"
		ExtraData[3] Name: "BSX"
		ExtraData[4] Name: "SkeletonID"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS | kMaterialsApplied
		Full Name: "Evelyn"
		Checking User Data: -----
			Object Reference: 
			File: "SLSFFameComments.esp"
			Flags: 0x00040008 kInitialized
			Name: "Evelyn"
			FormID: 0xC7361073
			FormType: NPC (43)
		Name: "skeleton_female.nif"
	R15 0x19               (size_t) [25]

 

 

Posted
17 hours ago, qualcheduna said:

I have encountered a bug related to the Evelyn NPC in Belethor's shop. I think it is related to this mod.

 

If I try to enter the shop, my game crashes while loading. I found a solution being teleporting Evelyn to me outside of the shop and then entering.

 

I think it is something related to either the face, the hair, the physics or a combination of the three. I am not sure. In the spoiler there is an extract of the crash log. I am not smart enough to understand what exactly is the problem.

 

  Reveal hidden contents
REGISTERS:
	RAX 0x1                (size_t) [1]
	RCX 0x1BF46A58A00      (void*)
	RDX 0x7FF679FB18D0     (void* -> SkyrimSE.exe+2FA18D0	clc)
	RBX 0x1BF46A58A00      (void*)
	RSP 0x997860F748       (void*)
	RBP 0x1BCD4DE3A60      (BSDismemberSkinInstance*)
	RSI 0x40               (size_t) [64]
	RDI 0x8                (size_t) [8]
	R8  0x3D6              (size_t) [982]
	R9  0x2802B8           (size_t) [2622136]
	R10 0x8F0D5CF1         (size_t) [2400017649]
	R11 0x997860F6C0       (void*)
	R12 0x1BF46AEABE0      (void*)
	R13 0x1BF46A21300      (BSDynamicTriShape*)
		Name: "HairFemaleNord08"
		RTTIName: "BSDynamicTriShape"
		ExtraData[0] Name: "FOD"
		ExtraData[1] Name: "FMD"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS
		Full Name: "Evelyn"
		Checking User Data: -----
			Object Reference: 
			File: "SLSFFameComments.esp"
			Flags: 0x00040008 kInitialized
			Name: "Evelyn"
			FormID: 0xC7361073
			FormType: NPC (43)
		Checking Parent: 2
			Name: "BSFaceGenNiNodeSkinned"
			RTTIName: "BSFaceGenNiNode"
			Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
			Full Name: "Evelyn"
			Checking User Data: -----
				Object Reference: 
				File: "SLSFFameComments.esp"
				Flags: 0x00040008 kInitialized
				Name: "Evelyn"
				FormID: 0xC7361073
				FormType: NPC (43)
			Checking Parent: 6
				Name: "skeleton_female.nif"
				RTTIName: "BSFadeNode"
				ExtraData[0] Name: "BSBoneLOD"
				ExtraData[1] Name: "BOM"
				ExtraData[2] Name: "BBX"
				ExtraData[3] Name: "BSX"
				ExtraData[4] Name: "SkeletonID"
				Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS | kMaterialsApplied
				Full Name: "Evelyn"
				Checking User Data: -----
					Object Reference: 
					File: "SLSFFameComments.esp"
					Flags: 0x00040008 kInitialized
					Name: "Evelyn"
					FormID: 0xC7361073
					FormType: NPC (43)
		Name: "HairFemaleNord08"
	R14 0x1BE0F87C880      (BSFadeNode*)
		Name: "skeleton_female.nif"
		RTTIName: "BSFadeNode"
		ExtraData[0] Name: "BSBoneLOD"
		ExtraData[1] Name: "BOM"
		ExtraData[2] Name: "BBX"
		ExtraData[3] Name: "BSX"
		ExtraData[4] Name: "SkeletonID"
		Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kNoAnimSyncS | kMaterialsApplied
		Full Name: "Evelyn"
		Checking User Data: -----
			Object Reference: 
			File: "SLSFFameComments.esp"
			Flags: 0x00040008 kInitialized
			Name: "Evelyn"
			FormID: 0xC7361073
			FormType: NPC (43)
		Name: "skeleton_female.nif"
	R15 0x19               (size_t) [25]

 

 

Evelyn is a custom NPC added by this mod so it's surprising there would be a mod conflict with her. (I'm assuming a mod conflict as no one else has reported this problem.) If you are running the KSHair patch for this mod, please try disabling that.  It makes unintended edits and I will be updating it shortly. If not that, do you have any mods that affect all NPCs? 

Posted (edited)
8 hours ago, Gristle said:

Evelyn is a custom NPC added by this mod so it's surprising there would be a mod conflict with her. (I'm assuming a mod conflict as no one else has reported this problem.) If you are running the KSHair patch for this mod, please try disabling that.  It makes unintended edits and I will be updating it shortly. If not that, do you have any mods that affect all NPCs? 

The only mods that I can think that might affect all NPCs are "realistic conversations" or "multiple floor sandboxing". I don't have any mods that change the look of all the NPCs. Also Evelyn and the noble girl in solitude (for the dibella quest) have the black face bug, but not the captain from the dibella quest. So I guess it is something related to female NPCs?

 

Edit: I have also "high poly vanilla hair" "high poly head" and "vanilla hair remake smp". maybe it's relevant

Edit 2: I have now finished the markarth quest and all the girls in the temple now have black face too. It is weird cause Lisette, for example, did not have it when I talked to her in the Inn but in the temple she does have it.

Edited by qualcheduna
Posted
9 hours ago, qualcheduna said:

The only mods that I can think that might affect all NPCs are "realistic conversations" or "multiple floor sandboxing". I don't have any mods that change the look of all the NPCs. Also Evelyn and the noble girl in solitude (for the dibella quest) have the black face bug, but not the captain from the dibella quest. So I guess it is something related to female NPCs?

 

Edit: I have also "high poly vanilla hair" "high poly head" and "vanilla hair remake smp". maybe it's relevant

Edit 2: I have now finished the markarth quest and all the girls in the temple now have black face too. It is weird cause Lisette, for example, did not have it when I talked to her in the Inn but in the temple she does have it.

I would try disabling all mods affecting all NPCs, and also the KSHair patch for this mod.

 

Evelyn and the captain both start with vanilla hair, but the KSHair patch adds non-SMP KSHair hairs to the girls added by the mod, but not to the male captain, who keeps his vanilla hair (he wears a hood anyway), and the patch is what's causing the black face bug (which alone can be fixed with the Face Discoloration Mod fix on Nexus). However, the KSHair patch has other issues, and I would not use it until it is updated. Also, Lisette in the temple is a bit of a cheat - she's a clone of Lisette, and not actually Lisette.

Posted (edited)
16 hours ago, Gristle said:

I would try disabling all mods affecting all NPCs, and also the KSHair patch for this mod.

 

Evelyn and the captain both start with vanilla hair, but the KSHair patch adds non-SMP KSHair hairs to the girls added by the mod, but not to the male captain, who keeps his vanilla hair (he wears a hood anyway), and the patch is what's causing the black face bug (which alone can be fixed with the Face Discoloration Mod fix on Nexus). However, the KSHair patch has other issues, and I would not use it until it is updated. Also, Lisette in the temple is a bit of a cheat - she's a clone of Lisette, and not actually Lisette.

 

Sorry, i didn't day it but I am not using the KSHair patch.

 

The Face Discoloration mod is great, thank you. Now they all of them no longer have the black face.

 

I opened the plugin with tesEdit and changed the hair of Evelyn (I think from NordHair08 to NordHair10 iirc) and I have not had a crash since. idk how but it works.

Ty for your responses and for the mod :)

 

edit: also If I can make a suggestion. It would be nice if there was the possibility to disable the fame quests in the cities individually instead that all or nothing.

Edited by qualcheduna
Posted (edited)

At the hotsprings near Darkwater Crossing, I'm trying to get Captain Rogen to follow me with no success. 

 

Does a collar, jewelry, or other Devious Devices make Rogen think you're not naked?  My collar is more or less permanent with Submissive Lola running.

 

 

EDIT: Not sure what the problem was, but to force the quest to progress, I just entered in the console...

 

setstage SLSF_Comments_JarlLetterMA 70

    

Edited by Vaenja
Posted

My followers frequently comment "you'd be safer here with some armor" when I'm wearing mage robes. I assume this is not a bug, per se, but it's still bugging me (apologies for the horrible pun) since the mage armor perks are a thing and most mage NPCs don't wear armor. Is it possible to disable that specific comment, or can I perhaps request that the conditions for it be changed a little in the next version?

Posted
10 hours ago, ThatOneSpiderPhoenix said:

My followers frequently comment "you'd be safer here with some armor" when I'm wearing mage robes. I assume this is not a bug, per se, but it's still bugging me (apologies for the horrible pun) since the mage armor perks are a thing and most mage NPCs don't wear armor. Is it possible to disable that specific comment, or can I perhaps request that the conditions for it be changed a little in the next version?

Always happy to try to improve the conditions to make the comments more immersive. Hmm... but what would the condition be? Every PC is a mage, even if a poor one. There are dialogue conditions that can detect worn items with certain keywords, but I don't know what keywords would capture all relevant mage robes. I've never tried it, but there's a GetActorValue condition I could use to get a PC's Magicka level. That seems a bit crude, but perhaps if a PC has Magicka over 200 we can assume they're a mage? I could also potentially detect if a PC was subject to a Magic Effect with a particular keyword, but what keyword would that be?  Or maybe it should just be if the PC has a spell equipped? That would be simple. Thoughts?

Posted
1 hour ago, wareware said:

You can use a HasSpell condition to check if the player has any Skin spells or just check for the mage armor perk from the alteration tree.

For detecting spell effects, it looks like HasMagicEffect is the condition to use. HasSpell appears to only detect if the PC knows the spell. But if I use Magic Effect = Armor, the followers are still going to recommend armor occasionally unless the PC casts an Armor spell every 60 seconds.  Wouldn't it be better to detect something more constant? Also, the wiki notes say that this condition "will still return true if the effect is applied to the actor but the condition specified in the spell or magic effect is not met." So, this doesn't seem foolproof.

 

As for checking the Mage Armor perk, I'm not sure how universal that would be. For example, in my many years of playing Skyrim, none of my mages have ever had this perk -- because I never use the 'Flesh' armor spells. I just find it too annoying to have to recast an armor spell every 60 seconds. At that point, I'd rather just wear (skimpy) armor, enchant my own gear, or use the Dibella's Blessings mod for my Dibellan PCs. 

 

I think the best solution would be to detect enchanted clothing, but there are so many types I don't know how to detect them all with one or two simple dialogue conditions.  So, I'm leaning towards just shutting NPCs up about not wearing armor in dungeons if the PC has any spell equipped. 

 

Posted
6 hours ago, Gristle said:

HasSpell appears to only detect if the PC knows the spell.

 

Thats the point. If the player knows skin spells you can just assume they are using them.

Posted
2 hours ago, Gristle said:

I think the best solution would be to detect enchanted clothing, but there are so many types I don't know how to detect them all with one or two simple dialogue conditions.  So, I'm leaning towards just shutting NPCs up about not wearing armor in dungeons if the PC has any spell equipped. 

Of course, they can be naked in a dungeon and have a spell equipped. Not trying to make things difficult, but it does happen (I use Naked Dungeons).

 

Is it possible to do a simple condition based on whether the item name contains "robe"?

OR

iirc you were thinking of changing how skimpy armor is identified to something like how Sexlab Aroused does it so the player doesn't have to go into the mcm every time they change clothes. Go in once, id it, and done. Could you do something similar so they can id an item of clothing as mage armor? I dunno, might be a lot of work.

OR

and I apologize to ThatOneSpiderPhoenix, do nothing for now, especially if it's a lot of work, unless a lot of people want it. I know you work hard on this mod and try to give as many options as possible. @ThatOneSpiderPhoenix, don't forget that you can turn off follower comments when they get annoying. I sometimes forget that I can toggle certain options off/on for mods once I'm a few dozen hours (real time) away from when I started the game. Or head canon that they feel superior and that they know what real armor is. Jerks! :lol:

Posted

Hello. I have a problem. Everyone thinks that my character is naked, although he is not naked, he is wearing imperial light armor. And he's never been naked(. To be honest, it's a little embarrassing, I can't understand why they all act like this.

Posted (edited)
4 hours ago, Seeker999 said:

 @ThatOneSpiderPhoenix, don't forget that you can turn off follower comments when they get annoying. I sometimes forget that I can toggle certain options off/on for mods once I'm a few dozen hours (real time) away from when I started the game. Or head canon that they feel superior and that they know what real armor is. Jerks! :lol:

I mean, given attitudes toward magic in most of Skyrim, it's not that implausible that some followers might be a bit patronizing toward a character in robes. So thanks for the suggestion, that'll probably be how I deal with it in the interim.

 

@Gristle, perhaps one possible solution would be to check whether the player has armor in any slot, not just body? It wouldn't solve the problem for mage armor perk users, but it would otherwise let the player just wear light armor gloves and/or boots to avoid the comments if they want.

 

Not that big of a deal in any case. It's a minor annoyance at most and easily outweighed by most of the mod's great content, I just wanted to bring it up on the off chance it would be not too difficult to implement a change.

Edited by ThatOneSpiderPhoenix
Posted

With skooma, it’s also not clear whether this is a bug or it’s so conceived. As I understand it, from this mod an attack is made after consuming skooma. Just one bottle and the character was attacked by a bum (I had to replay a whole piece of the game, it was very tough). If that's how it's meant to be, then it's not very good. As I understand it, the script is tailored for a skooma whore, but this is not the only skooma mod and not the best. The top mod for skooma is Skyrim on skooma, for real junkies and it is a must in my walkthroughs. This bum broke my whole buzz)

Posted
11 hours ago, danna233 said:

Hello. I have a problem. Everyone thinks that my character is naked, although he is not naked, he is wearing imperial light armor. And he's never been naked(. To be honest, it's a little embarrassing, I can't understand why they all act like this.

This mod uses the exact same condition checks that the vanilla game uses to detect nudity for the vanilla "naked" dialogue (which is checking if the PC is wearing any items with the keywords "ArmorCuirass" or "ClothingBody" -- if not, you're deemed naked). Are you getting vanilla naked comments? Are you sure the naked comments are coming from this mod? Is the armor custom or modded? Otherwise, I've never seen this problem myself - or seen it reported.

Posted (edited)
11 hours ago, ThatOneSpiderPhoenix said:

I mean, given attitudes toward magic in most of Skyrim, it's not that implausible that some followers might be a bit patronizing toward a character in robes. So thanks for the suggestion, that'll probably be how I deal with it in the interim.

 

@Gristle, perhaps one possible solution would be to check whether the player has armor in any slot, not just body? It wouldn't solve the problem for mage armor perk users, but it would otherwise let the player just wear light armor gloves and/or boots to avoid the comments if they want.

 

Not that big of a deal in any case. It's a minor annoyance at most and easily outweighed by most of the mod's great content, I just wanted to bring it up on the off chance it would be not too difficult to implement a change.

Maybe this should be simpler still -- just change these particular comments so that followers only make them when the PC is naked, and not when the PC is merely wearing clothing? That was actually my original idea for these type of comments.

Edited by Gristle
Posted
2 hours ago, Gristle said:

This mod uses the exact same condition checks that the vanilla game uses to detect nudity for the vanilla "naked" dialogue (which is checking if the PC is wearing any items with the keywords "ArmorCuirass" or "ClothingBody" -- if not, you're deemed naked). Are you getting vanilla naked comments? Are you sure the naked comments are coming from this mod? Is the armor custom or modded? Otherwise, I've never seen this problem myself - or seen it reported.

I think you are right, some other mod is trying to seize the initiative and manage these cometaries) I have several mods that make the character depraved, these are BakaFactory mods, then there are still naked comments, apparently after the Bashed Patch everything is mixed up and broken, how to fix the concepts I don't, a possible solution is to turn off the exhibitionism comments.

Posted

And here's something else. I had suspicions that the appearance of these anomalous comments is related to Dirt Blood And Cum. I finally, after much torment, made this mod work, and it is very good, but it was after the first traces of sperm on the character from this mod that naked comments began to appear, until that moment the NPCs behaved adequately.

Posted (edited)
On 6/18/2023 at 1:01 PM, Ikwydls said:

The follower "I'm right behind you" line has been deleted and replaced with a seemingly identical new one with a new script fragment. FormID below:

[INFO:000FE6F6] (in GRUP Topic Children of DialogueFavorGenericFollowBranchTopic "Follow me. I need your help." [DIAL:000B0EE6])

 

The changes conflicts with mods like Extensible Follower Framework and Relationship Dialogue Overhaul. It may will also prevent taking multiple followers due to the dialog conditions (allowed by EFF for example). Does the change have a purpose? It does seem to call the vanilla SetFollower script anyways.

 

 

So, I'm having trouble recruiting Mjoll as a follower (I've done the Grimsever quest)

 

When I open dialogue with Mjoll, and select 'Follow me, I need your help'  --> Mjoll says 'I'm right behind you' but doesn't become a follower.  This line is also unvoiced.

 

I am running both Relationship Dialogue Overhaul and Nether's Follower Framework (Mjoll doesn't get added to the NFF follower slots). 

 

 

The quote above seems to match my problem exactly, but I have the 3.41 version of SLSF Comments. 

 

I'm going to go into SSEdit to try troubleshooting, but I think there's still an issue with one or both of the lines in the quote above...

 

"Follow me. I need your help" [000B0EE6]

 

or

 

"I'm right behind you" [000FE6F6]  --> SSEEdit shows data has been deleted here - see screenshot

 

SLSF Comments FE6F6.png

Edited by Vaenja
Posted
6 hours ago, Vaenja said:

So, I'm having trouble recruiting Mjoll as a follower (I've done the Grimsever quest)

 

When I open dialogue with Mjoll, and select 'Follow me, I need your help'  --> Mjoll says 'I'm right behind you' but doesn't become a follower.  This line is also unvoiced.

 

I am running both Relationship Dialogue Overhaul and Nether's Follower Framework (Mjoll doesn't get added to the NFF follower slots). 

 

 

The quote above seems to match my problem exactly, but I have the 3.41 version of SLSF Comments. 

 

I'm going to go into SSEdit to try troubleshooting, but I think there's still an issue with one or both of the lines in the quote above...

 

"Follow me. I need your help" [000B0EE6]

 

or

 

"I'm right behind you" [000FE6F6]  --> SSEEdit shows data has been deleted here - see screenshot

 

SLSF Comments FE6F6.png

Thanks for the note. I will try to get the next version of the mod and the KSHair patch up soon. I am working on it this weekend and it will remove several unintentional edits.

Posted

I was able to fix my Mjoll problem with SSEEdit, but I just wanted to post a paper trail to save others some troubleshooting time.

Posted

In my opinion, this is not compatible with Sexlab Approach Redux, I don’t know why, but the approaches from this mod are never available if comments with a script are installed, without scripts everything works fine. At the same time, approaches from Public Whore work well and even, it seems to me, stimulate harassment from Approach Redux. Something like that. So far, I have switched to the old version of comments, without scripts.

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