Gristle Posted October 20, 2023 Author Posted October 20, 2023 18 hours ago, Onomatophobia said: Something along the lines of "shall I strip my vampire slut" with the yes/no option afterwards and then a comment with "flashing your undead body" or something like that, maybe "exposing your undead body". It was my werewolf only character, never turned her into a vampire, and the follower was Aela. Thanks, I found the line. However, it does check an in-game global variable that is supposed to tell you whether the PC is a vampire or not ('PlayerIsVampire'): I haven't seen this bug in any of the PC/vampire comments myself. They all use the same condition check. So, it may be just a one-off engine bug. If it repeats, let me know and I can try to figure out another way using dialogue conditions to detect if the PC is a vampire - perhaps using the 'HasSpell' condition to check if the PC has Vampiric Drain?
Onomatophobia Posted October 20, 2023 Posted October 20, 2023 (edited) 11 hours ago, Gristle said: ... I haven't seen this bug in any of the PC/vampire comments myself. They all use the same condition check. So, it may be just a one-off engine bug. If it repeats, let me know and I can try to figure out another way using dialogue conditions to detect if the PC is a vampire - perhaps using the 'HasSpell' condition to check if the PC has Vampiric Drain? Does player get a unique Vampire race when he becomes one? I would check for that. Speaking of, does the mod has anything similar but for Werewolves? Now that would require a spell check. Edited October 20, 2023 by Onomatophobia
tugglyff2 Posted October 20, 2023 Posted October 20, 2023 Hey, love the mod! I was wondering if you could make a setting for "Strip" forced events drop the stripped items instead of unequipping them to inventory? Ideally also so that when your follower asks if they should strip you, the items end up in their inventory? It's admittedly sort of meaningless since you can get them right back either way, but it would increase immersion a lot for me.
Gristle Posted October 20, 2023 Author Posted October 20, 2023 3 hours ago, Onomatophobia said: Does player get a unique Vampire race when he becomes one? I would check for that. The PC's race changes, but to one of 10 different vampire races (e.g. NordVampire, BretonVampire), so I would have to check 10 different conditions to use a race check. The 'PlayerIsVampire' seems to work to reduce that to one check. 3 hours ago, Onomatophobia said: Speaking of, does the mod has anything similar but for Werewolves? Now that would require a spell check. Not presently. Werewolves are a bit tougher because if they haven't turned, then NPCs and even followers wouldn't know to comment. So, I don't know how to make werewolf comments (solely using dialog conditions) that would always be accurate and immersive. 1
Gristle Posted October 20, 2023 Author Posted October 20, 2023 5 hours ago, tugglyff2 said: Hey, love the mod! I was wondering if you could make a setting for "Strip" forced events drop the stripped items instead of unequipping them to inventory? Ideally also so that when your follower asks if they should strip you, the items end up in their inventory? It's admittedly sort of meaningless since you can get them right back either way, but it would increase immersion a lot for me. Thanks. Currently, the "strip" actions use Sexlab's built-in "StripActor" function, which just unequips the items. I thought about dropping them or transferring them to the follower, but I didn't want to make this too much of a hassle for players. That said, I get your point about the follower taking the items increasing immersion. I would consider making that an option, but the problem is that stripping gets pretty complicated -- figuring out what items to strip. The nice thing about using Sexlab's strip function is it handles all that and ties into the Sexlab MCM, which gives you very fine slot-by-slot control over what gets stripped. Sexlab is also good at not stripping bondage (and bondage quest) items. Without the Sexlab function, I'd have to also figure all that out myself. While it's possible, I'm afraid it's a bit beyond my current programming skills. 1
Onomatophobia Posted October 21, 2023 Posted October 21, 2023 (edited) Going through the markarth quest, and, uh, how do you fix the black face on the girl you are saving from the forsworn? Edit: I'm terribly sorry but this is getting ridiculous. Where is "over there by the trees", exactly? I'm near the log, tried standing pretty much near every tree - still nothing. Edited October 21, 2023 by Onomatophobia
Gristle Posted October 21, 2023 Author Posted October 21, 2023 (edited) 3 hours ago, Onomatophobia said: Going through the markarth quest, and, uh, how do you fix the black face on the girl you are saving from the forsworn? That was fixed for me in the newest version, but in any case if you are running SE/AE this will fix: https://www.nexusmods.com/skyrimspecialedition/mods/42441 If you are running LE, the only solution is going to be to remove the KSHair patch. 3 hours ago, Onomatophobia said: Edit: I'm terribly sorry but this is getting ridiculous. Where is "over there by the trees", exactly? I'm near the log, tried standing pretty much near every tree - still nothing. There's supposed to by a quest marker. It's not showing up for some players. I'm not sure why. It shows up for me and for others. This comment has pictures of the quest marker location (and another one you'll need): Edited October 21, 2023 by Gristle
tugglyff2 Posted October 21, 2023 Posted October 21, 2023 18 hours ago, Gristle said: Thanks. Currently, the "strip" actions use Sexlab's built-in "StripActor" function, which just unequips the items. I thought about dropping them or transferring them to the follower, but I didn't want to make this too much of a hassle for players. That said, I get your point about the follower taking the items increasing immersion. I would consider making that an option, but the problem is that stripping gets pretty complicated -- figuring out what items to strip. The nice thing about using Sexlab's strip function is it handles all that and ties into the Sexlab MCM, which gives you very fine slot-by-slot control over what gets stripped. Sexlab is also good at not stripping bondage (and bondage quest) items. Without the Sexlab function, I'd have to also figure all that out myself. While it's possible, I'm afraid it's a bit beyond my current programming skills. I took a look at SexLabFramework.psc and MAY have found a solution that doesn't require you to write the functionality yourself! It seems like SexLab's StripActor-function returns a Form[] of the stripped items. Would it be possible to just store this value and then run through some form of "Drop" functionality ("DropObject", or possibly "MoveTo"?)? For followers, there is probably some function to "Add to Inventory". I am not very familiar with Papyrus, but something like this? : Form[] Stripped = StripActor(... int i = Stripped.Length ; For random stripping while i i -= 1 Stripped[i].MoveTo(ActorRef) ; OR the one on the next line ActorRef.DropObject(Stripped[i]) endWhile ; For follower while i i -= 1 ActorRef.RemoveItem(Stripped[i], 1) FollowerRef.AddItem(Stripped[i], 1) endWhile
Onomatophobia Posted October 21, 2023 Posted October 21, 2023 1 hour ago, Gristle said: There's supposed to by a quest marker. It's not showing up for some players. I'm not sure why. It shows up for me and for others. This comment has pictures of the quest marker location (and another one you'll need): Didnt help, looks like a bug to me. When we stand in that exact spot she gives a line with the direction to the log, but if I move few steps to the side, it instantly becomes "over there by the trees". How do I skip to the next stage? And for the other location too, since I think I might run into the same issue later. I actually really like that there were no markers in this quest, the directions were quite good up to this point.
Gristle Posted October 21, 2023 Author Posted October 21, 2023 2 hours ago, Onomatophobia said: Didnt help, looks like a bug to me. When we stand in that exact spot she gives a line with the direction to the log, but if I move few steps to the side, it instantly becomes "over there by the trees". How do I skip to the next stage? And for the other location too, since I think I might run into the same issue later. I actually really like that there were no markers in this quest, the directions were quite good up to this point. I'm guessing the underlying issue is that these two quest markers won't show up when the quest is started on an existing save with SLSF - rather only if you run a new game or run a save prior to loading SLSF. To try to accommodate this first potentially missing quest marker, Lilly has the following dialogue to guide you: 1500+ units away from spot - "Let's go a little ways down the path with the fallen log." 700-1500 units away - "How about over there by the trees." 250-700 units - "Let's go a bit closer to the trees across from the fallen log, but below them so we can't be seen from the road." <250 units - "Yes. It's beautiful here ..." Here's a picture of the spot (spoiler): Spoiler You can skip to the next stage with: 'setstage SLSF_Comments_JarlLetterMA 272' But... if you do that, you'll also skip a sex scene with Lilly, and skip some code where her relationship rank is increased to 4. Also, while that should trigger the next part of the scene (NPCs arrive), the scene will be awkward if you are not standing in the right spot, as the NPCs will gather in the wrong place. So, best to try to find the right spot based on the screenshot above. The next spot with a potentially missing quest marker really shouldn't be a problem to find. Just stand by the bushes nearest to the base of the ramp that leads up to Castle Dour and the courtyard in Solitude. You only have to be within 700 units of it, and the map on the post linked to above should be very accurate. Also, if you setstage past that one, you'll miss essential code that is triggered by the stage you are skipping, so best to find the spot. 1
Gristle Posted October 21, 2023 Author Posted October 21, 2023 3 hours ago, tugglyff2 said: I took a look at SexLabFramework.psc and MAY have found a solution that doesn't require you to write the functionality yourself! It seems like SexLab's StripActor-function returns a Form[] of the stripped items. Would it be possible to just store this value and then run through some form of "Drop" functionality ("DropObject", or possibly "MoveTo"?)? For followers, there is probably some function to "Add to Inventory". I am not very familiar with Papyrus, but something like this? : Form[] Stripped = StripActor(... int i = Stripped.Length ; For random stripping while i i -= 1 Stripped[i].MoveTo(ActorRef) ; OR the one on the next line ActorRef.DropObject(Stripped[i]) endWhile ; For follower while i i -= 1 ActorRef.RemoveItem(Stripped[i], 1) FollowerRef.AddItem(Stripped[i], 1) endWhile Thanks. I'll take a look at the SexLabFramework.psc and the above and see if I can figure this out.
danna233 Posted October 22, 2023 Posted October 22, 2023 14 hours ago, tugglyff2 said: I took a look at SexLabFramework.psc and MAY have found a solution that doesn't require you to write the functionality yourself! Keep in mind that dropping something from your inventory will anger the guards. The guard will come running to scold you. I don't think this is a good idea.
Onomatophobia Posted October 22, 2023 Posted October 22, 2023 Finished the Markarth quest line, and while it was fun, it looks like it broke something - on the final stage Lillian lost her body part and is just a floating head now, and in addition to it, I dont get any comments at all. Guess all that is because I didnt start a new game when updating the mod.
tugglyff2 Posted October 22, 2023 Posted October 22, 2023 1 hour ago, danna233 said: Keep in mind that dropping something from your inventory will anger the guards. The guard will come running to scold you. I don't think this is a good idea. Maybe it could be an MCM configuration option?
Gristle Posted October 22, 2023 Author Posted October 22, 2023 9 hours ago, Onomatophobia said: Finished the Markarth quest line, and while it was fun, it looks like it broke something - on the final stage Lillian lost her body part and is just a floating head now, and in addition to it, I dont get any comments at all. Guess all that is because I didnt start a new game when updating the mod. Glad it was fun, but wow, no one has ever reported that issue. I wonder if it isn't a mod conflict. Are you running v3.5 of this mod and the corresponding v2 of the KSHair patch? The fact that you don't get SLSF comments now may indicate the quest stage did not advance past the "search Solitude" stage (as regular SLSF comments are shut down during that stage) for some reason. You may want to reload a save during or prior to that search and try it again. 1
Onomatophobia Posted October 22, 2023 Posted October 22, 2023 1 hour ago, Gristle said: Glad it was fun, but wow, no one has ever reported that issue. I wonder if it isn't a mod conflict. Are you running v3.5 of this mod and the corresponding v2 of the KSHair patch? The fact that you don't get SLSF comments now may indicate the quest stage did not advance past the "search Solitude" stage (as regular SLSF comments are shut down during that stage) for some reason. You may want to reload a save during or prior to that search and try it again. I'm pretty shure I do, and no I dont have the patch, thought its only if you use the corresponding mod? tried on an earlier save, when you are just told to ask in Dragon Bridge, and it doesnt work there too. Actually, it looks like my approach mods have stopped working too, like Scrappies Matchmaker and the like. I guess I'll try reinstalling the last version with the patch and start a new game, just to see how it goes then. Kinda looking forward to the Whiterun quest, good luck!
ezrken Posted October 22, 2023 Posted October 22, 2023 I love this mod, haven't updated it in quite a bit but still love the work it does, i just wish there was a way to implement the same thing for followers, like when I'm playing as male I'd like people and passerby citizens to comment on serana or mjoll instead of commenting on my player
Gristle Posted October 22, 2023 Author Posted October 22, 2023 (edited) 36 minutes ago, ezrken said: I love this mod, haven't updated it in quite a bit but still love the work it does, i just wish there was a way to implement the same thing for followers, like when I'm playing as male I'd like people and passerby citizens to comment on serana or mjoll instead of commenting on my player That's an interesting idea, but followers wouldn't have fame because SLSF only tracks it for the PC. So, NPCs would only be able to comment on a follower's appearance. Also, because I'm just using the standard vanilla "Hello" and "Idle" system for comments, the NPC headtracking will follow the PC, so if the comments are supposed to be made directly to the follower, the interactions might come off a little odd, depending on where the follower is standing. Comments to the PC about the follower would work fine, of course. Also, if the comments won't rely on SLSF, then I think it would be best to make such a mod a separate mod. Then people without SLSF could use it. Thoughts? Edit: Actually, in the current version, if you have SLSF Whore fame, and have Serana or Mjoll with you, NPCs will occasionally ask the PC for sex with the PC and/or Serana, or the PC and/or Mjoll. Edited October 22, 2023 by Gristle
Gristle Posted October 22, 2023 Author Posted October 22, 2023 2 hours ago, Onomatophobia said: I'm pretty shure I do, and no I dont have the patch, thought its only if you use the corresponding mod? Right. The KSHair patch requires KSHair. So, if you don't have KSHair, don't use the patch - but then you won't have nice hair on the key NPCs. 1
ezrken Posted October 22, 2023 Posted October 22, 2023 55 minutes ago, Gristle said: That's an interesting idea, but followers wouldn't have fame because SLSF only tracks it for the PC. So, NPCs would only be able to comment on a follower's appearance. Also, because I'm just using the standard vanilla "Hello" and "Idle" system for comments, the NPC headtracking will follow the PC, so if the comments are supposed to be made directly to the follower, the interactions might come off a little odd, depending on where the follower is standing. Comments to the PC about the follower would work fine, of course. Also, if the comments won't rely on SLSF, then I think it would be best to make such a mod a separate mod. Then people without SLSF could use it. Thoughts? Edit: Actually, in the current version, if you have SLSF Whore fame, and have Serana or Mjoll with you, NPCs will occasionally ask the PC for sex with the PC and/or Serana, or the PC and/or Mjoll. I'm playing the game right now trying to figure out some slso problems i have, I'll update this now, thanks.
danna233 Posted October 23, 2023 Posted October 23, 2023 20 hours ago, tugglyff2 said: Maybe it could be an MCM configuration option? This is vanilla behavior, there is probably a way to somehow disable this, change their AI. In addition, other NPCs may want to pick up your items. Well, in principle, they can be driven away. Besides, sometimes you want to throw an ax at a security guard and be rude to him)
danna233 Posted October 23, 2023 Posted October 23, 2023 I assume that this mod imposes penalties for Serana? While in Solitude with Serana, whom I still can’t take to the castle (it takes a long time, and I have a test character) and who I can’t get rid of in any other way, I received a message that I had been fined for being a vampire’s lover (what?) 250 gold , it’s kind of strange, she’s not even a companion, she’s just running after her because there’s no way to drive her away. Well, ok, fine, fine. But, the penalty is not limited to the hold, in another hold they began to demand that I pay a fine(. This is somehow wrong, even if you completely kill everyone in one hold, in the other you are not considered a criminal. Serana events had to be disabled.
tugglyff2 Posted October 23, 2023 Posted October 23, 2023 On 10/21/2023 at 10:49 PM, Gristle said: Thanks. I'll take a look at the SexLabFramework.psc and the above and see if I can figure this out. I attached these to spells just to test and they should work. Random event (Aggressive stripping): Scriptname StripAndDropper extends ActiveMagicEffect Actor ActorRef Event OnEffectStart(Actor akTarget, Actor akCaster) SexLabFramework SexLab = SexLabUtil.GetAPI() ActorRef = akCaster Form[] Stripped = SexLab.StripActor(ActorRef, ActorRef, false) int i = Stripped.Length while i i -= 1 ActorRef.DropObject(Stripped[i], 1) endWhile EndEvent Follower (Default/Complete stripping). (Follower is set as target of the spell): Scriptname StripAndDropper_AddToFollower extends activemagiceffect Actor ActorRef Actor FollowerRef Event OnEffectStart(Actor akTarget, Actor akCaster) SexLabFramework SexLab = SexLabUtil.GetAPI() ActorRef = akCaster FollowerRef = akTarget Form[] Stripped = SexLab.StripActor(ActorRef, None, false) int i = Stripped.Length while i i -= 1 ActorRef.RemoveItem(Stripped[i], 1, true, FollowerRef) endWhile EndEvent (Note that my first suggestion AddItem/RemoveItem should NOT be used, as that replaces each item with a base item. The last argument of RemoveItem however stores the item in a container, and a Follower is luckily a valid container. 8 hours ago, danna233 said: This is vanilla behavior, there is probably a way to somehow disable this, change their AI. In addition, other NPCs may want to pick up your items. Well, in principle, they can be driven away. Besides, sometimes you want to throw an ax at a security guard and be rude to him) Yeah, I figured, but I mean an option to enable that stripping drops items for those who still want the functionality despite that. 1
Gristle Posted October 24, 2023 Author Posted October 24, 2023 14 hours ago, danna233 said: I assume that this mod imposes penalties for Serana? While in Solitude with Serana, whom I still can’t take to the castle (it takes a long time, and I have a test character) and who I can’t get rid of in any other way, I received a message that I had been fined for being a vampire’s lover (what?) 250 gold , it’s kind of strange, she’s not even a companion, she’s just running after her because there’s no way to drive her away. Well, ok, fine, fine. But, the penalty is not limited to the hold, in another hold they began to demand that I pay a fine(. This is somehow wrong, even if you completely kill everyone in one hold, in the other you are not considered a criminal. Serana events had to be disabled. You aren't accused of being a "vampire's lover," rather of being a "vampire lover" because you are traveling with a vampire, whether you want to call her a companion or not. The bounty issued by this mod is hold-specific. It won't transfer to another hold. You can get a similar random guard comment in another hold of course, which will affect that hold. Also, if you do get such a comment, the guard gives you an option to avoid the bounty by performing a sexual act. So, there is a way to avoid the bounty.
danna233 Posted October 24, 2023 Posted October 24, 2023 1 hour ago, Gristle said: Also, if you do get such a comment, the guard gives you an option to avoid the bounty by performing a sexual act. So, there is a way to avoid the bounty. And get a fine for public sex)
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