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SLSF Fame Comments Reloaded


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Posted
On 1/21/2026 at 10:01 AM, eflat01 said:

@GristleĀ  Ā v3.72 I use, I assume is the latest? Just a suggestion...Ā I know at least 14 of these errors are dead topics from quests which were removed and will not affect anything. When you're in the mod though maybe you can clean them up?

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I fixed the first error which referencedĀ  a null alias to ignore the spouse.

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Some seem related to the Markart quest

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There also seems also to be a null response for the Player Character somewhere when approached, shows up in game as "..." I'd yet to trace it down but I'm pretty sure it's SLSFC.

Thanks. I'm going through the mod now and I'll try to clean these up. They shouldn't hurt anything, but I get that having them clutter up the error log can obscure real errors.

Posted
On 1/28/2026 at 12:31 PM, Dez65 said:

The magic tab is reporting tattoos in sight for the body, feet and hands and will detect cum on the face.Ā  However, their is no notification for tatoos onĀ  the face, neither "in sight" nor "hidden."Ā Ā 

Apologies for the slow response. This would be a SLSF issue. I don't know what would be causing this. Nothing has changed. I'm working on an SLSF-R version of the mod, so you'll be able to switch to a supported fame mod soon.Ā 

Posted
10 hours ago, Gristle said:

Yes. Working on that now.

This is very good news. Can't wait to use your mod exclusevly with this new framework! Thanks a lot!Ā 

  • 2 weeks later...
Posted
3 hours ago, Skelletoncz said:

Are you planning to add more Jarl quests like The Dibellan Whore of Markarth?

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Mostc likely not, @GristleĀ had removed a Whiterun Jarl Quest in the last version because the quest work was never completed.

Posted
3 hours ago, eflat01 said:

Mostc likely not, @GristleĀ had removed a Whiterun Jarl Quest in the last version because the quest work was never completed.

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It's a shame. But I totally get it. Just switching to Sexlab Sexual Fame RELOADED will definitely take a lot of time. He also has other amazing mods that he's working on very well. I just hope he doesn't overdo it with working on these mods. It should be fun for him, above all. Just like it's fun for us when we can relax and have fun playing the mods he created.

Posted
On 2/2/2026 at 10:42 AM, TrollsCum said:

Hi do you plan to covert you mod to a new version fow SexLab Fame framework?Ā Sexlab Sexual Fame RELOADED

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On 2/13/2026 at 11:25 PM, Gristle said:

Yes. Working on that now.

Wonderful news! When should I expect the mod to be converted? I'm just starting a new save and I can wait until your mod is updated if it doesn't take too long. But thanks for the update anyway.

Posted (edited)
On 12/6/2025 at 9:08 PM, gogam said:

I have the exact same issue, swapped out the nefaram version for the updated version and it just wont work with the new one, I really need a fix

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I have the same issue,Ā SLSFFameComments v3.72 SE.7z will not start cuckold quest after choosing the dialog option to have sex with spouse, I can manually progress by console but have to do this on each step that requires having sex with spouse. This leads me to believe something is wrong with the newĀ SLSFC_SexDetectScript.psc script.

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Reverting toĀ SLSFFameComments v3.65 SE fixes the problem since the script did not exist and the quest pops up immediately..

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EDIT: I'm using p+ and it looks like it cannot detect sex ends. welp

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EDIT2: I modified the script to use the proper scene end detection in p+, now it would correctly start the cuckold quest after having sex with the spouse:

SLSFFameComments v3.72 SE P+ patcher.7z

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You can download this to get past these quests.

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Edited by friendly_tentacles
Posted
On 2/27/2026 at 3:57 PM, Seeker999 said:

Is there a setting I can adjust for the frequency of spanking? Either in Xedit or console? Thanks.

this mod only has either animation sexlab starters or comments about spanking, if you're talking about real spanking you're probably looking for "spank that ass" mod, if you're talking about the animations starters either use the option for avoid animations or consequences equiping a weapon if not well thats it

Posted
On 2/14/2026 at 4:29 AM, Gristle said:

Apologies for the slow response. This would be a SLSF issue. I don't know what would be causing this. Nothing has changed. I'm working on an SLSF-R version of the mod, so you'll be able to switch to a supported fame mod soon.Ā 

Honey, I haven't seen the new version yet. I've been waiting for this module for half a year. I don't want to open the game until the module goes live

Posted

With many thanks to @NymphoElfĀ for assistance, the conversion of the mod to run on NymphoElf's SLSF Reloaded is complete and v1.0 has been posted. The .esp has been renamed to FameCommentsReloaded.esp. The "Reloaded" version of the mod is SE/AE only, as SLSF Reloaded is SE/AE only, but LE and SE/AE version 3.72 is still in the downloads section.

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As usual, the comment frequency control is found in the SLSF Reloaded MCM.

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Other than a few minor bug fixes, there are no new features in v1.0. I want to make sure it's running well on SLSF Reloaded before making any other updates. But I certainly intend to update the mod in the future to take advantage of SLSF Reloaded's additional fame types and improved detection systems.

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Of course, please let me know if you see any issues.

Posted
4 hours ago, Gristle said:

With many thanks to @NymphoElfĀ for assistance, the conversion of the mod to run on NymphoElf's SLSF Reloaded is complete and v1.0 has been posted. The .esp has been renamed to FameCommentsReloaded.esp. The "Reloaded" version of the mod is SE/AE only, as SLSF Reloaded is SE/AE only, but LE and SE/AE version 3.72 is still in the downloads section.

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As usual, the comment frequency control is found in the SLSF Reloaded MCM.

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Other than a few minor bug fixes, there are no new features in v1.0. I want to make sure it's running well on SLSF Reloaded before making any other updates. But I certainly intend to update the mod in the future to take advantage of SLSF Reloaded's additional fame types and improved detection systems.

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Of course, please let me know if you see any issues.

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This is wonderful news Gristle thank you! The first question I had that came to mind is in regard to the voice files that were available for the previous iteration of SLSF comments. Do you think that those old voice files will work with this new version or will we need to wait until new voice files are generated by some kind soul to use those?

Posted

Thank for the update.Ā Does version 1.0 require a new game? Or can you switch to 1.0 during a game?

Posted

If any new content planned (aside new fame detection), will the legacy version still be updated ?Ā 
I am reluctant using SLSF Reloaded since I couldn't stand having to start a new game every update.

Posted
1 hour ago, HintHelmetxX said:

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This is wonderful news Gristle thank you! The first question I had that came to mind is in regard to the voice files that were available for the previous iteration of SLSF comments. Do you think that those old voice files will work with this new version or will we need to wait until new voice files are generated by some kind soul to use those?

If there have been no changes to the dialogues, it will work, but you will need to change the name of the folder in sounds -> voice from the old name to the new folder name.

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48 minutes ago, Cerral said:

Thank for the update.Ā Does version 1.0 require a new game? Or can you switch to 1.0 during a game?

Theoretically, a new save game is not necessary, but there may be unexpected behaviour due to the save containing old legacy data. SLSF: Fame Comments

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29 minutes ago, el-douanier said:

If any new content planned (aside new fame detection), will the legacy version still be updated ?Ā 
I am reluctant using SLSF Reloaded since I couldn't stand having to start a new game every update.

From what Gristle wrote to me, he does not plan to support the legacy and reloaded versions, because he would have to do the same things twice.

Posted
7 hours ago, Gristle said:

As usual, the comment frequency control is found in the SLSF Reloaded MCM

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That option was greyed out for me. Does SLSF reloaded need to be updated to to support this plugin?

Posted

Same, option in SLSF Reloaded to adjust fame comments are greyed out for me, in installed mods page SLSF Fame Comments mod is set as disabled, other mods like SLACS are detected tho. While testing i had greet comments as usual but NPCs didn't react when in sex scene. Other than that SLSF Reloaded is problematic for me, in 3.1 ver exhibitionist and tatoo fame don't increase but sex event fame does, in 3.3 other way around.

Posted
6 hours ago, Cerral said:

Thank for the update.Ā Does version 1.0 require a new game? Or can you switch to 1.0 during a game?

You can switch to 1.0 during a game, but your fame will reset to 0. SLSF Reloaded won't automatically move over your legacy SLSF fame. But you can get it back pretty fast, e.g., moving the SLSF Reloaded fame increase slider to 3x temporarily.

Posted
3 hours ago, wareware said:

That option was greyed out for me. Does SLSF reloaded need to be updated to to support this plugin?

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6 minutes ago, unwashed biomass said:

Same, option in SLSF Reloaded to adjust fame comments are greyed out for me, in installed mods page SLSF Fame Comments mod is set as disabled, other mods like SLACS are detected tho.

My bad. I should have given @NymphoElfĀ advance notice that I was going to post this. SLSF Reloaded is looking for the SLSFFameComments.esp file and the new file is named FameCommentsReloaded.esp. NympoElf sent me a version that updates this, but that version has not yet been posted.

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So, you won't be able to change the comment frequency (default 50%) until the next SLSF Reloaded update, and you might not be able to view "Cheating" fame, but otherwise everything should work as expected.

Posted
6 hours ago, el-douanier said:

If any new content planned (aside new fame detection), will the legacy version still be updated ?Ā 
I am reluctant using SLSF Reloaded since I couldn't stand having to start a new game every update.

I switched from SLSF to SLSF Reloaded mid-game. Everything worked fine, although my fame reset to 0. Other than bug fixes, I don't think I'll be revising the legacy version.Ā 

Posted
5 hours ago, killer905 said:

If there have been no changes to the dialogues, it will work, but you will need to change the name of the folder in sounds -> voice from the old name to the new folder name.

Right. There are no dialogue changes, but as you say, the name of the folder in sounds>voice will need to be changed fromĀ SLSFFameComments.esp to FameCommentsReloaded.esp

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