Gristle Posted March 7 Author Posted March 7 On 2/27/2026 at 1:57 PM, Seeker999 said: Is there a setting I can adjust for the frequency of spanking? Either in Xedit or console? Thanks. Not directly. But the higher your Masochist fame, the more likely these events become. You can increase Masochist fame directly with legacy SLSF. I'm not sure about SLSF Reloaded.
Gristle Posted March 7 Author Posted March 7 On 2/23/2026 at 5:26 AM, Skelletoncz said: Are you planning to add more Jarl quests like The Dibellan Whore of Markarth? No, because I now think it's better to keep quests in a separate mod. Quest mods typically make a lot of world changes and make use of NPCs in ways that can cause conflicts. On the other hand, the dialogue aspect of this mod is pretty much conflict free. I do plan to expand the marriage-related quests in this mod, but only because they rely so much on dialogue and I need to keep them integrated so I can ensure no inappropriate dialogue. In fact, I'll probably move the Dibellan Whore quest into a new mod I'm working on: Dibella's Love (Vow of Nudity), which is basically a "naked gameplay" mod where the PC can take a Dibellan vow of nudity (in more location types as level advances) and receive certain perks as a result. The mod will also integrate itself deeper into vanilla Skyrim. It's hard to explain, but it will involve mini-quests and vanilla quest awareness of PC nakedness. I'll post a beta version soon that will cover Riverwood and Whiterun for comment. 3
Gristle Posted March 7 Author Posted March 7 On 2/26/2026 at 9:08 AM, friendly_tentacles said: I have the same issue, SLSFFameComments v3.72 SE.7z will not start cuckold quest after choosing the dialog option to have sex with spouse, I can manually progress by console but have to do this on each step that requires having sex with spouse. This leads me to believe something is wrong with the new SLSFC_SexDetectScript.psc script. Reverting to SLSFFameComments v3.65 SE fixes the problem since the script did not exist and the quest pops up immediately.. EDIT: I'm using p+ and it looks like it cannot detect sex ends. welp EDIT2: I modified the script to use the proper scene end detection in p+, now it would correctly start the cuckold quest after having sex with the spouse: SLSFFameComments v3.72 SE P+ patcher.7z 4.23 kB · 8 downloads You can download this to get past these quests. Thanks. I'll take a look at this. I want to make sure it's backwards compatible with non-P+ Sexlab.
Gristle Posted March 7 Author Posted March 7 7 hours ago, DustaMan said: Hey @Gristle, would it be possible to get the 3.65 SE file? Or any of the older files in general? Thanks for the update though! Yes, but why do you need the older version?
killer905 Posted March 7 Posted March 7 17 minutes ago, Gristle said: Yes, but why do you need the older version? That's because modlist or wabbajack provide this version. You have the same requests for older versions in Animal research.
Kanerah Posted March 7 Posted March 7 Not sure if this has been asked, but is it possible for compatibility with M.A.R.A.S ( https://www.nexusmods.com/skyrimspecialedition/mods/159033 ) , that allows you to marry multiple spouses? Something on request/suggestion: option to turn npcs into nymphomaniacs ( with possibility of cheating if you don't satisfy them), and BDSM addicted.
Isildur1235 Posted March 7 Posted March 7 SLSF Reloaded doesn't recognize updated version of the mod in mod configuration menu so there is no way to set comment chance. I am not sure if it has any impacts yet but I only saw nudity comments pop up and no comments from NPCs on sexlab animations.
Gristle Posted March 7 Author Posted March 7 3 hours ago, unwashed biomass said: While testing i had greet comments as usual but NPCs didn't react when in sex scene. Where was your PC located during the sex scene? Is your PC married under this mod? If so, were you wearing a wedding ring?
Gristle Posted March 7 Author Posted March 7 18 minutes ago, Isildur1235 said: SLSF Reloaded doesn't recognize updated version of the mod in mod configuration menu so there is no way to set comment chance. I am not sure if it has any impacts yet but I only saw nudity comments pop up and no comments from NPCs on sexlab animations. I'm sure SLSF Reloaded will recognize the mod in its next update. NymphoElf already sent me a beta version which does. But that will not affect this mod's ability to recognize SLSF Reloaded fame in the meantime. Where was your PC located during the sex scene? Is your PC married under this mod? If so, was your PC wearing a wedding ring?
Gristle Posted March 7 Author Posted March 7 26 minutes ago, Kanerah said: Not sure if this has been asked, but is it possible for compatibility with M.A.R.A.S ( https://www.nexusmods.com/skyrimspecialedition/mods/159033 ) , that allows you to marry multiple spouses? Something on request/suggestion: option to turn npcs into nymphomaniacs ( with possibility of cheating if you don't satisfy them), and BDSM addicted. I'm afraid it would be too complicated to support multiple spouses. Your PC can have them, but only one at a time can be recognized as a spouse for mod purposes. Choosing a "PC likes to share spouse" is already pretty close to turning your spouse into a nymphomaniac, especially if you increase the "spouse approach NPCs" frequency. Also, I do plan to build out a quest line for this relationship type. It will probably include some bondage elements. 2
Gristle Posted March 7 Author Posted March 7 2 hours ago, killer905 said: That's because modlist or wabbajack provide this version. You have the same requests for older versions in Animal research. I've never used wabbajack, but why wouldn't someone just replace the particular mod with the newer mod version? I guess that could be problematic for some mods, but it wouldn't be for this mod, and very likely not for Animal Research as well.
Isildur1235 Posted March 7 Posted March 7 40 minutes ago, Gristle said: I'm sure SLSF Reloaded will recognize the mod in its next update. NymphoElf already sent me a beta version which does. But that will not affect this mod's ability to recognize SLSF Reloaded fame in the meantime. Where was your PC located during the sex scene? Is your PC married under this mod? If so, was your PC wearing a wedding ring? No marriage, though I can probably say it was simply a distance issue. I made more testing and when the NPCs are much closer, they do start to comment on sex, so it works.
Skelletoncz Posted March 8 Posted March 8 5 hours ago, Gristle said: In fact, I'll probably move the Dibellan Whore quest into a new mod I'm working on: Dibella's Love (Vow of Nudity), which is basically a "naked gameplay" mod where the PC can take a Dibellan vow of nudity (in more location types as level advances) and receive certain perks as a result. The mod will also integrate itself deeper into vanilla Skyrim. It's hard to explain, but it will involve mini-quests and vanilla quest awareness of PC nakedness. I'll post a beta version soon that will cover Riverwood and Whiterun for comment. I think that's a very good idea. In this mod, just leave some mechanics that recognize whether a character for a given area has met the conditions for being able to walk around the city naked. It could also recognize quests from your Adventures with Balazar mod. If a character in Rifen agrees to remain a local whore. And so on...
killer905 Posted March 8 Posted March 8 3 hours ago, Gristle said: I've never used wabbajack, but why wouldn't someone just replace the particular mod with the newer mod version? I guess that could be problematic for some mods, but it wouldn't be for this mod, and very likely not for Animal Research as well. Probably because he thinks that it MUST be the version listed in the modlist, otherwise something will break or something like that. For us, it's obvious to use the latest version, but apparently not for everyone.
Juhna Posted March 8 Posted March 8 3 minutes ago, killer905 said: Probably because he thinks that it MUST be the version listed in the modlist, otherwise something will break or something like that. For us, it's obvious to use the latest version, but apparently not for everyone. Wabbajack requires the exact mod version the list was built with. If it can't find it then the list installation fails until the author of the list updates it or the user manually downloads the correct version. List authors specifically ask people to wait for it to be updated instead of pestering the mod authors.
killer905 Posted March 8 Posted March 8 15 minutes ago, Juhna said: Wabbajack requires the exact mod version the list was built with. If it can't find it then the list installation fails until the author of the list updates it or the user manually downloads the correct version. List authors specifically ask people to wait for it to be updated instead of pestering the mod authors. I have seen posts where users wrote ‘Mod list author: Ask the mod author for an older version.’ I believe that it is in the mod list author's interest to update their package. Otherwise, they are simply too lazy to do so and encourage (as you nicely put it) pestering mod authors for older versions.
outcast Posted March 8 Posted March 8 Is there any reason why version 1.0 has Zaz animation pack as a master? Fame RELOADED itself doesn't need it and I was hoping to try new comments version but I avoid Zaz animation pack at all costs.
Gristle Posted March 8 Author Posted March 8 3 hours ago, outcast said: Is there any reason why version 1.0 has Zaz animation pack as a master? Fame RELOADED itself doesn't need it and I was hoping to try new comments version but I avoid Zaz animation pack at all costs. There's some very light bondage elements in the mod that use ZaZ bindings and hoods. ZaZ collars can also be given by NPCs. Followers and NPCs can tie up the PC, especially those with submissive fame. A ZaZ animation and a ZaZ idle marker is also used in the Dibellan Whore quest. These are in the mod because ZaZ was a requirement for legacy SLSF, so why not use the assets. In the future, I'll separate the Dibellan whore quest, so ZaZ will be less important. Why don't you like ZaZ?
Gristle Posted March 8 Author Posted March 8 6 hours ago, Juhna said: Wabbajack requires the exact mod version the list was built with. If it can't find it then the list installation fails until the author of the list updates it or the user manually downloads the correct version. List authors specifically ask people to wait for it to be updated instead of pestering the mod authors. How does it know the exact version? The .esp file name is typically unchanged from version to version. The version name is typically in the name of the zip file, but an enterprising person could easily rename the zip file.
Alex749 Posted March 8 Posted March 8 (edited) I would love if there was some NPC's that could be haters/fans/paparazzi/sour ex lover that could speed up or help the PC if they are treated good or bad, at least maybe it could be some quest or pay to have NPC to speed/shape up or slow down PC's rep. Edited March 8 by Alex749
outcast Posted March 8 Posted March 8 (edited) 7 hours ago, Gristle said: Why don't you like ZaZ? It is a collections of bugs which were never fixed in more than 10 years of development. Usually they are not game breaking, and often there are fixes for them if you search long enough but I don't want to bother with that, I prefer to have as polished modset as it even possible with loverlab mods. For example, last time I used ZAP, this fix was still needed (maybe still needed) and it is just insane that a couple of missing keywords were never put back in all these years by whoever is developing it now. Why ZAP is even touching these records is beyond me in a first place to be honest. Edited March 8 by outcast
Maidenslayer Posted March 8 Posted March 8 I'm pleased to see that SLSF Fame Comments Reloaded is being updated. Will the older SLFFameComments 3.64 Voice Lines work with your newer FameCommentsReloadedSE1.0; or should I just wait until someone else provides a new voice update?
Gristle Posted March 8 Author Posted March 8 1 hour ago, Maidenslayer said: I'm pleased to see that SLSF Fame Comments Reloaded is being updated. Will the older SLFFameComments 3.64 Voice Lines work with your newer FameCommentsReloadedSE1.0; or should I just wait until someone else provides a new voice update? The dialogue is unchanged, but I renamed the .esp file from "SLSFFameComments.esp" to "FameCommentsReloaded.esp" to make clear this is a new mod with different dependencies. However, the mod filename is used by the game as a folder name in the data\sounds\voice folder. So, you would need to go into that folder, find the "SLSFFameComments.esp" folder, and rename it to "FameCommentsReloaded.esp". Otherwise, the game won't associate the mod's voice files with the mod. 2
Gristle Posted March 8 Author Posted March 8 (edited) 2 hours ago, outcast said: It is a collections of bugs which were never fixed in more than 10 years of development. Usually they are not game breaking, and often there are fixes for them if you search long enough but I don't want to bother with that, I prefer to have as polished modset as it even possible with loverlab mods. For example, last time I used ZAP, this fix was still needed (maybe still needed) and it is just insane that a couple of missing keywords were never put back in all these years by whoever is developing it now. Why ZAP is even touching these records is beyond me in a first place to be honest. Fair enough. The rabbit/chicken thing is actually the only bug that I've ever noticed. I could easily fix it in this mod. When the Dibellan Whore mod quest gets split off, there will be less use of ZaZ, and I can pull the needed ZaZ 7.0 assets into the mod, removing ZaZ as a dependency. Edited March 8 by Gristle 1
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