Gristle Posted March 10 Author Posted March 10 On 3/8/2026 at 12:11 PM, unwashed biomass said: I personally would love some PC being shared content also swigers option in mcm to have best of both worlds content I could add a "Both like to share" or "swingers" relationship. It wouldn't be much different than the current "PC likes to share spouse", as that option already allows NPCs to approach PC and spouse. The only difference would be NPC comments on the relationship. As for additional quest content for "likes to share", I've been going back and forth on which "likes to share" relationship to cover next. I'm leaning toward "PC likes to share spouse" because I can control the spouse easier and also because I think more people would prefer that. Also, game-mechanic-wise, the PC can already do whatever they want, so it's not going to be as impactful if the spouse is encouraging the PC to do things with others. But, I'm open to suggestions. 5
爆爆牛 Posted March 11 Posted March 11 14 hours ago, Gristle said: 我可以添加“双方都喜欢分享”或“换偶”这种关系选项。这和目前的“玩家角色喜欢分享配偶”选项差别不大,因为该选项已经允许NPC接近玩家角色及其配偶。唯一的区别在于NPC对这种关系的评论。 至于“乐于分享”的额外任务内容,我一直在纠结接下来要写哪种“乐于分享”的关系。我倾向于“玩家角色乐于与配偶分享”,因为我可以更容易地控制配偶,而且我觉得更多人会喜欢这种设定。另外,从游戏机制的角度来看,玩家角色已经可以随心所欲了,所以如果配偶鼓励玩家角色与他人互动,影响可能不大。不过,我也很乐意听取大家的建议。 Are there any new quests and games for this update
APluto Posted March 11 Posted March 11 On 3/10/2026 at 10:07 AM, Gristle said: I could add a "Both like to share" or "swingers" relationship. It wouldn't be much different than the current "PC likes to share spouse", as that option already allows NPCs to approach PC and spouse. The only difference would be NPC comments on the relationship. As for additional quest content for "likes to share", I've been going back and forth on which "likes to share" relationship to cover next. I'm leaning toward "PC likes to share spouse" because I can control the spouse easier and also because I think more people would prefer that. Also, game-mechanic-wise, the PC can already do whatever they want, so it's not going to be as impactful if the spouse is encouraging the PC to do things with others. But, I'm open to suggestions. Hi! I just released a C++ (SKSE DLL) version of SLSFR, which I know your commentary overhaul mod uses as a requirement. Could you let me know which specific Papyrus APIs you need from SLSFR? I can expose the exact same API paths in my version to ensure full compatibility with your mod.
eflat01 Posted March 11 Posted March 11 16 hours ago, APluto said: Hi! I just released a C++ (SKSE DLL) version of SLSFR, which I know your commentary overhaul mod uses as a requirement. Could you let me know which specific Papyrus APIs you need from SLSFR? I can expose the exact same API paths in my version to ensure full compatibility with your mod. I do know it's using global variables throughout to query fame values, and also needs to update fame like prostitution fame when such things are triggered... so as far as I know, and this goes for any mod they're going to need to examine and manipulate and and all fame values. Obviously @Gristle should fill you in with specifics. I do know the mod also seems to be creating much by event. i.e. Scriptname SLSFC_FriendEventUtility extends Quest Function FameUpdate(String FameType, int FameAmt) Int ModEventID = ModEvent.Create("SLSF_Reloaded_SendManualFameGain") ;Creates a new ModEvent of the type specified in the string with an integer ID "ModEventID" ModEvent.PushString(ModEventID, FameType) ;Category ModEvent.PushString(ModEventID, "Current") ;Location ModEvent.PushInt(ModEventID, FameAmt) ;Minimum ModEvent.PushInt(ModEventID, FameAmt) ;Maximum ModEvent.Send(ModEventID) ;"Fires" the Mod Event with the respective ID, in this case the one we just made and built out. EndFunction
APluto Posted March 11 Posted March 11 2 hours ago, eflat01 said: 我知道它一直在用全局变量查询声望值,也需要像卖淫声望那样在触发时更新声望......据我所知,这适用于任何模组,他们都需要检查、作以及所有声望值。 显然@Gristle应该能给你详细说明。 我知道这个模组似乎也在通过事件制造很多东西。 即 脚本名SLSFC_FriendEventUtility扩展了Quest 函数 FameUpdate(String FameType, int FameAmt) int ModEventID = ModEvent.Create(“SLSF_Reloaded_SendManualFameGain”) ;创建字符串中指定的类型新 ModEvent,ID:整数 ID“ModEventID” ModEvent.PushString(ModEventID, FameType);类别 ModEvent.PushString(ModEventID,“当前”);Location ModEvent.PushInt (ModEventID, FameAmt) ;Minimum ModEvent.PushInt (ModEventID, FameAmt) ;Maximum ModEvent.Send(ModEventID) ;”触发“触发”Mod事件,并附带相应的ID,这里指的是我们刚刚创建并构建的那个。 终端函数 The main problem is that this mod contains too many scripts, and I need the mod's author's help to achieve compatibility.
Gristle Posted March 11 Author Posted March 11 9 hours ago, 爆爆牛 said: Are there any new quests and games for this update No new quests or games, or dialogue, in this update.
Gristle Posted March 11 Author Posted March 11 9 hours ago, APluto said: Hi! I just released a C++ (SKSE DLL) version of SLSFR, which I know your commentary overhaul mod uses as a requirement. Could you let me know which specific Papyrus APIs you need from SLSFR? I can expose the exact same API paths in my version to ensure full compatibility with your mod. This mod gets all the information it needs from SLSFR through global variables. 3 hours ago, eflat01 said: Scriptname SLSFC_FriendEventUtility extends Quest Function FameUpdate(String FameType, int FameAmt) Int ModEventID = ModEvent.Create("SLSF_Reloaded_SendManualFameGain") ;Creates a new ModEvent of the type specified in the string with an integer ID "ModEventID" ModEvent.PushString(ModEventID, FameType) ;Category ModEvent.PushString(ModEventID, "Current") ;Location ModEvent.PushInt(ModEventID, FameAmt) ;Minimum ModEvent.PushInt(ModEventID, FameAmt) ;Maximum ModEvent.Send(ModEventID) ;"Fires" the Mod Event with the respective ID, in this case the one we just made and built out. EndFunction As eflat01 mentioned, going the other way, this mod uses mod events to increment a few categories of SLSFR fame based on events in this mod.
爆爆牛 Posted March 11 Posted March 11 9 minutes ago, Gristle said: 本次更新没有新增任务、游戏或对话。 Will there be new task content in the next update
NymphoElf Posted March 11 Posted March 11 (edited) 10 hours ago, APluto said: Hi! I just released a C++ (SKSE DLL) version of SLSFR, which I know your commentary overhaul mod uses as a requirement. Could you let me know which specific Papyrus APIs you need from SLSFR? I can expose the exact same API paths in my version to ensure full compatibility with your mod. Kinda rude to make a rewrite of someone's mod while they're still actively maintaining it. Take it down. Edited March 11 by NymphoElf 4
Swagmeister. Posted March 11 Posted March 11 (edited) So the new reloaded version is dependent on the now removed SL Fame Reloaded because someone here uploaded a NG version without asking and the author took it down to re-upload it without the source code. This seems like fun. If possible I would like to ask to keep the SLSFFameComments v3.72 version up indefinitely for just in case. Edited March 11 by Swagmeister.
gogovip10 Posted March 12 Posted March 12 I have a question about the SE version. After purchasing the wedding ring, I can't use it to have sex with my lover. In the LE version, I chose the PC cuckolding option, and my lover asked me to take her to the tavern. I stood there for ages, or left her there for ages, but nothing happened. Talking to my lover just brings up the "Rebuild Reputation" option. I don't know how to fix this. 想問一下 SE版本 我購買婚戒 無法使用與愛人做愛 le版本 我選PC綠帽 愛人叫我帶她去酒館 我在那邊站老半天 或者 把他丟在那邊 老半天 都沒有觸發後續 跟愛人對話 會跑出 重製聲望 不知道要如何搞定
blahity Posted March 12 Posted March 12 On 3/10/2026 at 11:07 AM, Gristle said: I could add a "Both like to share" or "swingers" relationship. It wouldn't be much different than the current "PC likes to share spouse", as that option already allows NPCs to approach PC and spouse. The only difference would be NPC comments on the relationship. As for additional quest content for "likes to share", I've been going back and forth on which "likes to share" relationship to cover next. I'm leaning toward "PC likes to share spouse" because I can control the spouse easier and also because I think more people would prefer that. Also, game-mechanic-wise, the PC can already do whatever they want, so it's not going to be as impactful if the spouse is encouraging the PC to do things with others. But, I'm open to suggestions. I could see the spouse with the "Spouse likes to share PC" option enable stocking "nights with my spouse" in their store as an expensive good for wealthy customers. Mail Order Your Own Slutty Dragonborn!
eflat01 Posted March 12 Posted March 12 (edited) On 3/10/2026 at 1:07 PM, Gristle said: I could add a "Both like to share" or "swingers" relationship. It wouldn't be much different than the current "PC likes to share spouse", as that option already allows NPCs to approach PC and spouse. The only difference would be NPC comments on the relationship. As for additional quest content for "likes to share", I've been going back and forth on which "likes to share" relationship to cover next. I'm leaning toward "PC likes to share spouse" because I can control the spouse easier and also because I think more people would prefer that. Also, game-mechanic-wise, the PC can already do whatever they want, so it's not going to be as impactful if the spouse is encouraging the PC to do things with others. But, I'm open to suggestions. I know I mentioned before I'd set "Spouse likes to share PC". Do get occasional comments from the spouse though it would be nice if the spouse actually arranged something, pimped out the PC or used the PC' "service" as some form of bartering. How I'd been playing I tend to like the unexpected rather than expected. "Both like to Share" would be interesting because I've a female Dragonborn married to Serana so chance of threesomes then. Edited March 12 by eflat01
unwashed biomass Posted March 13 Posted March 13 (edited) Ive noticed in this version that comments triggered by being bound dont fire at all (in city when i observed this submissive fame is quite high) in cities nor in wilderness. Also sex event comments fail to happen more often than they happening, but i had this problem in previous version aswell. Edited March 13 by unwashed biomass
Gristle Posted March 13 Author Posted March 13 4 hours ago, unwashed biomass said: Ive noticed in this version that comments triggered by being bound dont fire at all (in city when i observed this submissive fame is quite high) in cities nor in wilderness. Also sex event comments fail to happen more often than they happening, but i had this problem in previous version aswell. There's actually very few structural differences in this version. The mod is now looking at SLSFR's fame global variables, rather than SLSF's. And, instead of looking for SLSF's magic effects for visible bondage (normal) and visible bondage (heavy), the mod is now looking at SLSFR's global variables for these. (Same for cum.) And, instead of looking at SLSF's 'AllowComment' global variable (for comment frequency), the mod is now looking at SLSFR's 'Allow Comment' global variable. Have you tried increasing the SLSFR comment frequency? Also, one difference is that (IIRC) SLSFR does not count items like piercings as "visible bondage", if that explains anything.
VictorAllen Posted March 13 Posted March 13 Hello there! I would like to report a consistent CTD: Whenever I try to enter Belethor's shop, I get CTD. Crashlog says an NPC named Evelyn is relevant. There was one rare occasion where I didn't get CTD, I see an NPC named Evelyn inside Belethor's shop and she is having the dark face bug. The CTD happens in both existing save and new game, whenever I try to enter Belethor's shop. Here is the latest crash log from a test new game: crash-2026-03-14-01-01-26.log
unwashed biomass Posted March 13 Posted March 13 (edited) 12 hours ago, Gristle said: There's actually very few structural differences in this version. The mod is now looking at SLSFR's fame global variables, rather than SLSF's. And, instead of looking for SLSF's magic effects for visible bondage (normal) and visible bondage (heavy), the mod is now looking at SLSFR's global variables for these. (Same for cum.) And, instead of looking at SLSF's 'AllowComment' global variable (for comment frequency), the mod is now looking at SLSFR's 'Allow Comment' global variable. Have you tried increasing the SLSFR comment frequency? Also, one difference is that (IIRC) SLSFR does not count items like piercings as "visible bondage", if that explains anything. I was being bound by followers with rope bondage from this mod - not using DD because i dont wanna have problems with my game (aiming at 1k+ gametime with this playthrough) and i remember DD being quite buggy (tho maybe NG is fixed but im not testing that rn). They comment on my nakedness and cum coverage tho (and other fame like bestiality and likes when in cities/towns) and Fame Comments frequency is set to 100%. Anyway i think there is something wrong/unintended with how those comments fire rn. Can send papyrus logs if you want, also could pinpoint why sex events comments fire so rarelly. Edit: I think i know what going on. There is "Bound" fame in SLSF Reloaded but bondage items from SLSF Fame Comments don't increase that fame. Edited March 13 by unwashed biomass
ivanich Posted March 14 Posted March 14 Can you tell me how to pack it in BSA? I unpacked the voiceover, renamed the folders, but I can't pack it back. The comments with the voiceover are much more interesting. Maybe someone has done it and can share it. Many people would appreciate it. Sorry for my poor English.
unwashed biomass Posted March 14 Posted March 14 1 hour ago, ivanich said: Can you tell me how to pack it in BSA? I unpacked the voiceover, renamed the folders, but I can't pack it back. The comments with the voiceover are much more interesting. Maybe someone has done it and can share it. Many people would appreciate it. Sorry for my poor English. you dont need bsa for voices to work, just delete now unnecesary plugins and you good to go, tho ull have much longer game start up time. (bsa packing can be done with Creation Kit)
ivanich Posted March 14 Posted March 14 1 hour ago, unwashed biomass said: Для работы озвучки вам не нужен BSA-файл, просто удалите ненужные плагины, и всё будет в порядке, хотя время запуска игры значительно увеличится. (Упаковку BSA-файлов можно выполнить с помощью Creation Kit). Thank you. So you can extract all the BSA, rename slsffamecomments.esp to FameCommentsReloaded.esp, and move all the voice folders from all four archives there. This will create a folder called SLSFFameComments 3.64 Voice Lines/sound/voice/FameCommentsReloaded.esp. Install it using MO. And everything will work, and the NPS will start talking?
Gristle Posted March 14 Author Posted March 14 On 3/11/2026 at 10:44 AM, 爆爆牛 said: Will there be new task content in the next update That was the plan, but now that SLSFR provides additional fame types and detection types, the next update will likely implement some of those, with new quest content in the following update.
Gristle Posted March 14 Author Posted March 14 On 3/13/2026 at 9:28 AM, VictorAllen said: Hello there! I would like to report a consistent CTD: Whenever I try to enter Belethor's shop, I get CTD. Crashlog says an NPC named Evelyn is relevant. There was one rare occasion where I didn't get CTD, I see an NPC named Evelyn inside Belethor's shop and she is having the dark face bug. The CTD happens in both existing save and new game, whenever I try to enter Belethor's shop. Here is the latest crash log from a test new game: crash-2026-03-14-01-01-26.log Thanks for the note. The directory names for the face files for mod-added NPCs were not updated. Please let me know if version 1.1 (just posted) fixes the problem. 1
Gristle Posted March 14 Author Posted March 14 On 3/13/2026 at 11:26 AM, unwashed biomass said: I was being bound by followers with rope bondage from this mod - not using DD because i dont wanna have problems with my game (aiming at 1k+ gametime with this playthrough) and i remember DD being quite buggy (tho maybe NG is fixed but im not testing that rn). They comment on my nakedness and cum coverage tho (and other fame like bestiality and likes when in cities/towns) and Fame Comments frequency is set to 100%. Anyway i think there is something wrong/unintended with how those comments fire rn. Can send papyrus logs if you want, also could pinpoint why sex events comments fire so rarelly. Edit: I think i know what going on. There is "Bound" fame in SLSF Reloaded but bondage items from SLSF Fame Comments don't increase that fame. These are ZaZ items. I'm not sure if SLSFR detects them. @NymphoElf ?
eflat01 Posted March 14 Posted March 14 (edited) 1 hour ago, Gristle said: These are ZaZ items. I'm not sure if SLSFR detects them. @NymphoElf ? I only remember it ran off a function of PlayerRef.WornHasKeyword(<keyword>) plus also checks for visibility of the item (and the last source copy I could check is 2.2). @NymphoElf does not include source code anymore and for good reason. It checks for DD and I don't think it checks zaz items but may be wrong. Makes me think it might be possible to fake out via skypatch or Spid though via a fake esms? Edited March 14 by eflat01
NymphoElf Posted March 14 Posted March 14 (edited) 1 hour ago, Gristle said: These are ZaZ items. I'm not sure if SLSFR detects them. @NymphoElf ? It depends on Devious Devices keywords. If there are no DD keywords, it will not detect bondage items. Edited March 14 by NymphoElf
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