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Posted
18 hours ago, eflat01 said:

 

Yes, AFT is pretty loose. 

Tested, everything works fine with AFT, quest progressing as it should, forcegreets working. Only NFF is incompatible. @Gristle just informing, NFF conflicts with spouse quests, idk maybe add this to description. 

Posted
5 hours ago, Myhafaa said:

Tested, everything works fine with AFT, quest progressing as it should, forcegreets working. Only NFF is incompatible. @Gristle just informing, NFF conflicts with spouse quests, idk maybe add this to description. 

 

I really do not have any experience or know what's all in NFF, what you describe though sounds like it messes/replaces follower packages a lot? Why I say that is packages apply in a priority level. AFT's been around a long long time and  is built upon the normal follower functionality, and it does have a lot of tweaking features, training, multiple outfits, combat style, follow dustances etc...  

Posted
2 hours ago, eflat01 said:

 

I really do not have any experience or know what's all in NFF, what you describe though sounds like it messes/replaces follower packages a lot? Why I say that is packages apply in a priority level. AFT's been around a long long time and  is built upon the normal follower functionality, and it does have a lot of tweaking features, training, multiple outfits, combat style, follow distances etc...  

 

NFF doesn't do that, though. Generic followers integrate seamlessly, and followers with custom packages mess with NFF just as much as they do EFF or AFT. Like you'd be nuts to add Inigo, Recorder, Vilja, or Serana to any follower framework, NFF included.

 

FWIW, I use NFF and the basic spouse forcegreets in this mod work just fine. I haven't tried the cuck quest because I'm not interested, so I don't know about that, but I would assume it's a custom follower issue, or the quest works differently than the basic spouse system does.

Posted
8 hours ago, SkyAddiction said:

 

NFF doesn't do that, though. Generic followers integrate seamlessly, and followers with custom packages mess with NFF just as much as they do EFF or AFT. Like you'd be nuts to add Inigo, Recorder, Vilja, or Serana to any follower framework, NFF included.

 

FWIW, I use NFF and the basic spouse forcegreets in this mod work just fine. I haven't tried the cuck quest because I'm not interested, so I don't know about that, but I would assume it's a custom follower issue, or the quest works differently than the basic spouse system does.

In my case I use this mod and NFF. everything else does work, mostly. Only the PC cuck quests stops at a certain stage. Everything else, npc's still walk up to you or your spouse, followers still comment on your "business", and my spouse still force greets my followers or other npcs which all have vanilla based/generic follower packages and vanilla voice types. I'm not really that saddened that the PC cuck quest doesn't work on my end tho now that I've thought about it lol since everything else, as far as I know, is still working. And I tend to switch marriage options from time to time where my whims take me. 

Posted (edited)
7 hours ago, DatBaraGuy said:

In my case I use this mod and NFF. everything else does work, mostly. Only the PC cuck quests stops at a certain stage. Everything else, npc's still walk up to you or your spouse, followers still comment on your "business", and my spouse still force greets my followers or other npcs which all have vanilla based/generic follower packages and vanilla voice types. I'm not really that saddened that the PC cuck quest doesn't work on my end tho now that I've thought about it lol since everything else, as far as I know, is still working. And I tend to switch marriage options from time to time where my whims take me. 

 

Custom followers do run into problems with many mods, especially those with non-vanilla races. Also vanilla voicetype is important for a lot of mods when it comes to dialog - sometimes authors run conditions off voicetype checks.

 

The other thing I'm rediscovering since toying around with the CK again and making a few simple mods is once you place an npc into a faction you best load up a save from prior if you want to get rid of the faction just consoling  addfac <form id> -1 does not apply very well when code is just checking against a faction on an npc without checking a rank. 

 

Edited by eflat01
Posted
On 10/6/2025 at 8:15 PM, Gristle said:

Probably not for a couple of months. But post any ideas. The challenging part will be deciding to what extent to use specific locations vs. trying to make events work in any city.

I don't know much about modding, but I can imagine it's hard to make it work in any city "dynamically", so maybe you want to hardcode the quests in each city. It sounds like too much work, and if someday you want to adjust a quest then you'll have to repeat the change for all quests in each city, but technically it's straightforward.

 

Another option is, leaving the complex quests only for specific locations (e.g. Jarl's public whore quests), while making simpler events work in any city (e.g. inn prostitution)

 

Speaking of event ideas,

-  Marking an outfit as 'slutty' and when MC/spouse wearing it the NPCs will comment/flirt

- Spouse whoring in INN/player home when not following, and earning money. Door will be locked during sex so player can't see (the customer wants some privacy :))

- Sex report from spouse

- Pacify bandits for some time by lending spouse. They'll keep fucking MC's spouse until MC leaves their camp.

- Bestiality?

Posted
On 10/6/2025 at 10:51 PM, DatBaraGuy said:

Not really, after the spouse says those lines; the 'Not now I've got other plans', no dialogue options appear for me and the conversation quickly ends after that. For more context I guess, I have mods like RDO, More To Say, Chatty NPCs, GDO/Extended Guard Dialogue, and some said, NFF, could those perhaps be interfering with the dialogue? 

I've looked at this code a couple of times, and the only logic that would stop the next line of dialogue from appearing is if your spouse is neither male nor female. Is that possible? Also, other mods might interfere, but not right in the middle of dialogue like that.

Posted
14 hours ago, gxylove02 said:

I don't know much about modding, but I can imagine it's hard to make it work in any city "dynamically", so maybe you want to hardcode the quests in each city. It sounds like too much work, and if someday you want to adjust a quest then you'll have to repeat the change for all quests in each city, but technically it's straightforward.

For locations, it's possible, if you just wanted to cover the cities, it wouldn't be too hard to drop a set of markers into each city and then select the marker to use with a quick location check. For example, marker1 is a secluded spot for sex; marker2 is a public spot for sex; marker3 is a spot with a bunch of guards; marker4 is by the stables. Where it gets more limiting is NPCs. When you know what town you're in, it's easy to make use of the NPCs and their personalities in that town.  

14 hours ago, gxylove02 said:

Another option is, leaving the complex quests only for specific locations (e.g. Jarl's public whore quests), while making simpler events work in any city (e.g. inn prostitution)

Yes, that's basically what the cuckold quest does. The general cuckold quest works in any of the cities, but the "bull" aspect of the quest only works in Whiterun.

14 hours ago, gxylove02 said:

Speaking of event ideas,

-  Marking an outfit as 'slutty' and when MC/spouse wearing it the NPCs will comment/flirt

I need to figure out how to add keywords to items with a script. Then I would love to do this.

14 hours ago, gxylove02 said:

- Spouse whoring in INN/player home when not following, and earning money. Door will be locked during sex so player can't see (the customer wants some privacy :))

This makes sense when not following, assuming left in home or inn. But locking the door might be a bit annoying for players, and I don't know when it would be locked/unlocked. Sexlab events won't run if the cell isn't loaded, so if the PC is not there, nothing happens and you can't trigger things on the sex end. But this sounds more like a "PC is cuckold" event. Although it could be an option for the "PC likes to share" scenario.

 

Wouldn't it be better if the PC just came home to find the spouse in bed with an NPC occasionally?

14 hours ago, gxylove02 said:

- Sex report from spouse

That sounds fine, for left behind spouses.

14 hours ago, gxylove02 said:

- Pacify bandits for some time by lending spouse. They'll keep fucking MC's spouse until MC leaves their camp.

Possible. But would probably conflict with any defeat-type mods.

14 hours ago, gxylove02 said:

- Bestiality?

Yes. Will be enabled if 'beastiality fame' events are enabled in the MCM. 

Posted
10 hours ago, Gristle said:

For locations, it's possible, if you just wanted to cover the cities, it wouldn't be too hard to drop a set of markers into each city and then select the marker to use with a quick location check. For example, marker1 is a secluded spot for sex; marker2 is a public spot for sex; marker3 is a spot with a bunch of guards; marker4 is by the stables. Where it gets more limiting is NPCs. When you know what town you're in, it's easy to make use of the NPCs and their personalities in that town.  

You could create temp NPCs for some of the events I guess? Not all events require NPCs having rich background/personality. For the bull, you could try making your own NPC, like "Troule of Heroine" bull events, and maybe make him able to travel together with your spouse when you assign her to a different city.

 

10 hours ago, Gristle said:

Yes. Will be enabled if 'beastiality fame' events are enabled in the MCM. 

I was actually saying bestiality in cuckold/sharing events. The current fame/comment framework only works on PC but not on NPC/follower right?

Posted
13 hours ago, Gristle said:

I've looked at this code a couple of times, and the only logic that would stop the next line of dialogue from appearing is if your spouse is neither male nor female. Is that possible? Also, other mods might interfere, but not right in the middle of dialogue like that.

Oof, that really sucks then I suppose. And my spouse is male and even though he is not a vanilla npc like Vilkas or Benor is, pretty much everything about him is vanilla, vanilla factions, vanilla voice type for a spouse (MaleCommonerAccented), no custom packages, and has a basic Miner Class. If you're not finding any problems then it's on my end lol which is probably 90% of the time, in any case for the most part I'm using the PC Likes to Share Spouse at the moment and it's pretty serviceable for me lol. Anyway thanks at least for looking into it. 😄

Posted

I’ve just came up with a small idea: how about an option for the non-orc PC to offer their spouse up to the orcs in order to gain access to their strongholds?

Posted
4 hours ago, 爆爆牛 said:

Has the author been updating this module recently?

 

I do not think so, It's on their list though. I do know they're busy on Animal Research.

Posted
13 hours ago, eflat01 said:

 

I do not think so, It's on their list though. I do know they're busy on Animal Research.

Are there green hats in animal studies

Posted
On 10/14/2025 at 8:07 PM, Khrusaor said:

I’ve just came up with a small idea: how about an option for the non-orc PC to offer their spouse up to the orcs in order to gain access to their strongholds?

That's a good idea, but I assume it would only apply to where the PC "likes to share" the spouse.

Posted
On 10/17/2025 at 12:44 PM, 爆爆牛 said:

Has the author been updating this module recently?

It's next on the todo list after the next Animal Research update.

Posted
On 5/1/2025 at 1:06 PM, eflat01 said:

So, changing the bed's x y z coordinates would not break it - they just carried over from Skyrim.esm, you could move the bed anywhere in the cell really although cutting/overlap would be a pain.  

I ended up moving the out of place beds to the correct locations within Breezehome and Honeside using In-Game Patcher - SKSE plugin.  Not sure if that will cause problems with the cuckold quest.  I don't think I've changed more than the bed's x y z coordinates.

 

I have managed to position the beds so that the appearance of clipping is minimized, but there is some since the vanilla bed used by SLSF Fame Comments is different that the bed model used in the Breezehome/Honeyside mods I'm using.

Posted (edited)
1 hour ago, Dez65 said:

  I don't think I've changed more than the bed's x y z coordinates.

 

 

That should be all you need to do... I move furniture all the time, sometimes replace the models. What matters to the game is the ref id in the cell/world-space. @Gristle you do not foresee a issue from doing this if the ref id's had not changed do you?

Edited by eflat01
Posted
On 10/20/2025 at 2:10 PM, eflat01 said:

 

That should be all you need to do... I move furniture all the time, sometimes replace the models. What matters to the game is the ref id in the cell/world-space. @Gristle you do not foresee a issue from doing this if the ref id's had not changed do you?

No. That's fine. The cuckold quest just tells Sexlab to use the vanilla bed (by RefID). 

Posted (edited)
On 10/10/2025 at 10:48 AM, Myhafaa said:

Tested, everything works fine with AFT, quest progressing as it should, forcegreets working. Only NFF is incompatible. @Gristle just informing, NFF conflicts with spouse quests, idk maybe add this to description. 

 

I'm not sure how other follower frameworks like NNF work. I suspect - did not confirm -  that NFF might use it's own faction to do what it does. 

 

Something I experienced long ago and reexperienced recently since modding a little again.

 

The thing with factions is when you place an npc in a faction it never can be truly removed out of a game save afterwards. 

 

i.e. to add a faction on an npc

<refitem>.addfac <faction> <rank> where rank may be any integer, usually 0 to any positive int means they're actively in it.

 

removing a faction:

<refitem>.addfac <faction> -1 where the rank is a negative integer.

 

So the faction's id  actually stays on the npc but with a -1 value in the int. Unless your code is checking that npc appears in the faction just test to see if faction is there a bool - returns true - when you want to see if an npc is in a faction especially when it comes to dialog. (You have to check the value is zero or above).

 

Edited by eflat01
Posted

During my pursuit of the "Cuckold Training" quest, my progress has stalled at the objective to "bring my wife to any major city barracks." After escorting her to the Dragonsreach barracks in Whiterun and speaking with the guards, the quest advances no further. Is there a console command to bypass this stage of the quest?

Additionally, after completing the "bull" quest, every time I rest in Breezehome, Nazeem still appears there. Is this intended behavior?

P.S. Could the "SexLab Utility Plus" mod be influencing this?

Posted

How can I set Serana as my SLSF spouse?. I have done the dawnguard quests and I have 2 rings in my inventory, her relationship with me is also at lover, but there are not dialog option to set her as SLSF spouse like the other NPCs, or do I need to use some consel command to make her my spouse?

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