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SLSF Fame Comments Reloaded


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Posted
2 hours ago, DatBaraGuy said:

Can I ask what happens next in the Cuckold questline or how to advance after the objective 'Try to stop your spouse from cheating' or something to like that on the quest objectives. Every time I talk/beg to the spouse about it, they just say, "Not right now, I'm busy, now help me with this."(paraphrasing this) And then it just stops there? I saw someone mention that NFF seems to have conflict with the mod and I never realized that that may be happening. While I haven't tried removing NFF (I'm heavily reliant on it because I have a lot of companions), I tried both states where the spouse is a follower and one not and it always end in that objective with nothing happening afterwards. To be clear though, other options still works like the Spouse or PC likes to share. The cuckold quest lines stops on me on the 2nd objective.

At this stage spouse shoud ask you to bring her to the city tavern. Do you have this lines? 

Posted
5 hours ago, Myhafaa said:

At this stage spouse shoud ask you to bring her to the city tavern. Do you have this lines? 

Nope, spouse doesn't ask me. If I remember correctly in the older versions, was there supposed to be a tavern outfit appearing in the spouse's inventory? Is it because I also use SPID outfits to override my Spouse's outfit that's conflicting with the quest from advancing?

Posted

Hi @Gristle can I ask if there is a way to determine whether the spouse would be more submissive or dominant or is it random? And can we control it? (For the PC Likes to Share Spouse option), I never noticed it before but I just assumed the Spouse in this option would always be submissive/passive (as in, you know, they're always the one getting railed) but I started noticing my Spouse (who is, well, a guy- I dunno if that matters) would sometimes start being dominant to other NPCs which I've never seen before in all of my playthroughs. It's always them (the spouse) being approached and well, you know, getting railed. Now this could be a new feature and I just never noticed it lol. But can we have an option to sort of set whether our spouse would be submissive or dominant when it comes to engaging with other npcs. 

I also noticed in the legacy SLSF that there are weights on whether an NPC will get tagged as Submissive, Normal, or Dominant with varying degrees for each. Is that what affects this? If so, how do we force a 'tag' to a specific npc? That mod only has an option to Clean npc or set the tags at random per location. I tried giving my Spouse a collar from that because I know collars will spawn to npcs tagged as submissive by legacy SLSF but well it still persists. Any tips?
 

Thanks for reading. :D

Posted
2 hours ago, DatBaraGuy said:

Hi @Gristle can I ask if there is a way to determine whether the spouse would be more submissive or dominant or is it random? And can we control it? (For the PC Likes to Share Spouse option), I never noticed it before but I just assumed the Spouse in this option would always be submissive/passive (as in, you know, they're always the one getting railed) but I started noticing my Spouse (who is, well, a guy- I dunno if that matters) would sometimes start being dominant to other NPCs which I've never seen before in all of my playthroughs. It's always them (the spouse) being approached and well, you know, getting railed. Now this could be a new feature and I just never noticed it lol. But can we have an option to sort of set whether our spouse would be submissive or dominant when it comes to engaging with other npcs. 

I also noticed in the legacy SLSF that there are weights on whether an NPC will get tagged as Submissive, Normal, or Dominant with varying degrees for each. Is that what affects this? If so, how do we force a 'tag' to a specific npc? That mod only has an option to Clean npc or set the tags at random per location. I tried giving my Spouse a collar from that because I know collars will spawn to npcs tagged as submissive by legacy SLSF but well it still persists. Any tips?
 

Thanks for reading. :D

 

I'm thinking... My PC is female and in a FF marriage, so can't test this outright.

 

I a lot of the behavior is determined with SexLab animations themselves due order of the actors and the tags if any passed to it. With a Male/Female animation set tags on those generally contain a "MF" tag string within them. That normally signifies the positions too. 

 

SexLab checks skyrim gender flag as a last ditch override but the male is typically the first in the ref id array, and it will flip them on the gender check if you pass in female first to a MF set.  When it comes to male/male and female/female position in the actors ref id array takes precedence. 

 

It's been a long time since I coded a SL call... you usually make a call to search for an animation you want then a second to start the sex. If your search yields nothing sl will return you some random animation closest to that fitting the actors.

Posted
8 hours ago, eflat01 said:

 

I'm thinking... My PC is female and in a FF marriage, so can't test this outright.

 

I a lot of the behavior is determined with SexLab animations themselves due order of the actors and the tags if any passed to it. With a Male/Female animation set tags on those generally contain a "MF" tag string within them. That normally signifies the positions too. 

 

SexLab checks skyrim gender flag as a last ditch override but the male is typically the first in the ref id array, and it will flip them on the gender check if you pass in female first to a MF set.  When it comes to male/male and female/female position in the actors ref id array takes precedence. 

 

It's been a long time since I coded a SL call... you usually make a call to search for an animation you want then a second to start the sex. If your search yields nothing sl will return you some random animation closest to that fitting the actors.

With the animations, I actually modified a lot of the uh straight, mf, vaginal into the more uh male on male approach so the animations and its count work fine on my end. My spouse can cycle through any animations and a lot of positions and also whether it be aggressive or consensual or uh top or bottom. My thing is that the mod would sometimes make my spouse act more dominant to other npcs, when it used to be only npcs would be dominant to my spouse. My spouse can still be submissive though and it's more a 3:1 in respect to Submissive Dominant, the dominant thing is more of a hiccup that happens sometimes. Back then I usually just see: 'X bends your spouse over', 'X manhandles your spouse', 'X feeds your spouse his cock', and there's even dialogue to come with it, now my spouse kinda does it too? I mean more power to him though lmao. I was kinda hoping we can control it, like if our spouse should only take a submissive or dominant personality using a check box, like how Aroused Creatures also has this. 

Posted
On 8/31/2025 at 1:21 PM, RavnaRiikr said:

In this mod, some NPC reactions can end up with equipping zad devices on the player. Is there some version or patch that replaces zad devices with devious devices? Before attempting such a replacement myself, I would like to check if something like that already exists.

Not that I am aware of.

Posted
On 8/31/2025 at 4:29 PM, Moma743 said:

The quest is softlocked. The first time Nazeem comes into the house, he asks for Lydia and the quest does not progress..

 

The spouse does run off with Nazeem but they just stand around in the home. Interacting with Nazeem will have him force greet Lydia.

 

Ah okay, I just remember getting some dialogue throughout the Dawnguard quest that isn't happening anymore. Thought those would be more generic comments that fit any scenario,

The first time Nazeem comes into the house is when he leads Tirwin there. They should then have a scene together. (He strips her and they talk.) Is that happening? Then they should go upstairs. Do you have a Breezehome mod?

Posted
On 9/2/2025 at 12:09 AM, gxylove02 said:

When will the next update? Can't wait for the spouse sharing contents updates.

Probably not for a couple of months. But post any ideas. The challenging part will be deciding to what extent to use specific locations vs. trying to make events work in any city.

Posted
On 9/6/2025 at 7:48 PM, Dinger_ said:

Is there a way to increase the frequency or likelihood that spouse will strip the player when in the tavern or orc stronghold? It would be nice to increase this more. In xedit adjusting the arousal conditions to 60 or higher and relationship conditions to equal or below 4 does not appear to do anything? Perhaps I did this wrong? Changes were made under 077a5f0a under dialogue topic. Any help is appreciated! 

The strip events are mixed in with all comments/events, so you can increase the frequency of comments in the SLSF MCM. Otherwise, make sure that Exhibitionism fame events are enabled. Having an "adventurous" follower (or two) along will also increase the chances.

Posted
On 9/9/2025 at 10:33 PM, Gamora1435 said:

Hello, I just installed the mod. I am married to Sasha from DCL. I can also select the dialogue “I'm so glad we're married.” But after a few hours of gameplay, the dialogue,  “make love to my spouse,” or “I want a divorce” is no longer there.

So far, the only thing that helps is uninstalling the mod, creating a new save, and then reinstalling it. Does anyone have any idea what's causing this? I have Skyrim AE, SLSF, and SLSF Reloaded installed.

You might start by trying 'sqv SLSF_Comments_Marriage' in the console. That will list all the quest aliases and what is in them. Sasha should be in the 'Spouse' alias. You can click on her in the console to get her ID. 

Posted
On 9/10/2025 at 5:03 AM, Charios said:

A word of feedback regarding Mjoll lines. I dislike Aerin as every other guy.

It's our Todd's given right.

Mjoll however, i believe would never speak ill of him after everything he did.

He saved her life, tended to her wounds and gave her a home to stay at.

 

The lines Mjoll has for him feel out of character, more like a validation of 

what players think.

 

ps. Not defending Aerin, just Mjoll.

 

Mjoll's lines about Aerin are pretty gentle. They do reflect that she feels sorry for him, and they also reflect that she doesn't have romantic feelings towards him. I guess there's one line where she thinks he's not much of a man (but he is simping for her hard, so?), and there's two lines that suggest she'd rather be free of him, but this is only after she falls for the PC. So, I get what you're saying, but I think that really only applies to the 'not much of a man' remark.

Posted
On 9/10/2025 at 11:51 AM, Puckman340 said:

Also, I saw that there were options for how big the player's breasts and butt were. Will a similar option be available for the penis?

I wasn't planning on it. The comments generally assume a large cock. I didn't think folks were in a rush to select a small penis. And if desired, there's always the cock cage in the cuckold quest. That will get you tiny cock comments.

Posted
On 9/26/2025 at 2:58 AM, 40Karats said:

I can't seem to get submissive fame to go up, I checked and the anim has Aggressive, AggressiveDefault, and Oral tags but only Slut and Oral fame goes up. Sexlab diary in its mcm properly shows that it was a victim scene so I don't know what's the issue. Is this fame based on the aggressive tags or victim scene, cos it'll be a little annoying in rape scenes that use consensual anims if the fame doesn't go up.

According to the SLSF fame chart, it's Aggressive + Victim, but I've never looked at the code to see exactly.

Posted
On 9/29/2025 at 9:40 AM, Myhafaa said:

@Gristleis animal research use same functions for actor tracking as used in slsfc cuckold quest? I ask because even on fresh install I still have no force greets from spouse in slsfc, but in AR quests it works absolutely fine, so I think it may be because of NFF, or anything other mod(s) which adjust followers ai. Just trying to make things work

Both Animal Research and the SLSFC cuckold quest use the Sexlab TrackActor function. The first to track Tirwin's sex events, and the second to track spouse sex events. I don't know why one would work and not the other. 

Posted
On 10/1/2025 at 11:17 AM, DatBaraGuy said:

Can I ask what happens next in the Cuckold questline or how to advance after the objective 'Try to stop your spouse from cheating' or something to like that on the quest objectives. Every time I talk/beg to the spouse about it, they just say, "Not right now, I'm busy, now help me with this."(paraphrasing this) And then it just stops there? I saw someone mention that NFF seems to have conflict with the mod and I never realized that that may be happening. While I haven't tried removing NFF (I'm heavily reliant on it because I have a lot of companions), I tried both states where the spouse is a follower and one not and it always end in that objective with nothing happening afterwards. To be clear though, other options still works like the Spouse or PC likes to share. The cuckold quest lines stops on me on the 2nd objective.

Stage 63 is "Try to stop your spouse from being unfaithful"

 

On that stage, your spouse has dialogue "Not now. I've got other plans, and I need your help getting ready." The PC's only response choice is "Getting ready for what?" and then the spouse has one of four possible responses (based on spouse gender and spouse partner gender preference in MCM).  This is just normal dialogue. It's not a force greet. Are you getting that dialogue?

Posted
On 10/4/2025 at 8:25 AM, DatBaraGuy said:

Hi @Gristle can I ask if there is a way to determine whether the spouse would be more submissive or dominant or is it random? And can we control it? (For the PC Likes to Share Spouse option), I never noticed it before but I just assumed the Spouse in this option would always be submissive/passive (as in, you know, they're always the one getting railed) but I started noticing my Spouse (who is, well, a guy- I dunno if that matters) would sometimes start being dominant to other NPCs which I've never seen before in all of my playthroughs. It's always them (the spouse) being approached and well, you know, getting railed. Now this could be a new feature and I just never noticed it lol. But can we have an option to sort of set whether our spouse would be submissive or dominant when it comes to engaging with other npcs. 

If you mean who approaches whom, that can happen either way. But you can set the frequency in the SLSFC MCM. You can't turn either off currently, but you can set one at every 1 hour and the other at every 24 hours.

On 10/4/2025 at 8:25 AM, DatBaraGuy said:

I also noticed in the legacy SLSF that there are weights on whether an NPC will get tagged as Submissive, Normal, or Dominant with varying degrees for each. Is that what affects this? If so, how do we force a 'tag' to a specific npc? That mod only has an option to Clean npc or set the tags at random per location. I tried giving my Spouse a collar from that because I know collars will spawn to npcs tagged as submissive by legacy SLSF but well it still persists. Any tips?

I'm not using any of the SLSF features to assign personality types to NPCs. I never really understood the documentation, but they seemed to be assigned randomly, which never made sense to me. I would love to create a system where a player could assign personality types to NPCs using a dialogue or MCM systems that would add keywords to the NPC. But neither vanilla Papyrus nor SKSE has an 'add keyword' function. Po3 does, but I've never gotten it to compile.

Posted
On 10/4/2025 at 9:56 PM, DatBaraGuy said:

Back then I usually just see: 'X bends your spouse over', 'X manhandles your spouse', 'X feeds your spouse his cock', and there's even dialogue to come with it, now my spouse kinda does it too? I mean more power to him though lmao. I was kinda hoping we can control it, like if our spouse should only take a submissive or dominant personality using a check box, like how Aroused Creatures also has this. 

Are you referring to the dialogue that the spouse uses when they approach an NPC for sex?

Posted
21 minutes ago, Khrusaor said:

Would be great if “likes to share” relationship will include an option to encourage the spouse to have sex with creatures.

Yes. It will include beastiality content, if Beastiality Fame Events are enabled.

Posted
1 hour ago, Gristle said:

Stage 63 is "Try to stop your spouse from being unfaithful"

 

On that stage, your spouse has dialogue "Not now. I've got other plans, and I need your help getting ready." The PC's only response choice is "Getting ready for what?" and then the spouse has one of four possible responses (based on spouse gender and spouse partner gender preference in MCM).  This is just normal dialogue. It's not a force greet. Are you getting that dialogue?

Not really, after the spouse says those lines; the 'Not now I've got other plans', no dialogue options appear for me and the conversation quickly ends after that. For more context I guess, I have mods like RDO, More To Say, Chatty NPCs, GDO/Extended Guard Dialogue, and some said, NFF, could those perhaps be interfering with the dialogue? 

Also, I won't quote my other query lol but I think I may have found a solution for the submissive/dominant thing I was talking about. There are factions from SLAX called Dominant and Submissive factions and adding the Submissive Faction to my spouse seems to do the trick. Could be confirmation bias but he no longer assumes a dominant position, personality, and even dialogue lines from your mod. So far it hasn't changed now. 

Posted (edited)
19 hours ago, Gristle said:

Both Animal Research and the SLSFC cuckold quest use the Sexlab TrackActor function. The first to track Tirwin's sex events, and the second to track spouse sex events. I don't know why one would work and not the other. 

Yepp, i already found problem. NFF breaks spouse's AI and prevent forcegreet events while Tirwin controlled by her own framework. After ununstalling NFF everything works fine

Edited by Myhafaa
Posted (edited)
1 hour ago, Myhafaa said:

Yepp, i already found problem. NFF breaks spouse's AI and prevent forcegreet events while Tirwin controlled by her own framework. After ununstalling NFF everything works fine

Tirwin has her own follower pacjages, etc... basically her own follower framework. You can use another follower framework for other followers but do not put Tirwin in it. ATM I have most followers on AFT, plus a framework for Serana and of course Tirwin. 

 

I once made the mistake of adding Serana to AFT by mistake and had to go back to saves from days prior to get back her clothing/outfit, gear, all her inventories, her  horse back, etc... 

Edited by eflat01
Posted
19 hours ago, eflat01 said:

Tirwin has her own follower pacjages, etc... basically her own follower framework. You can use another follower framework for other followers but do not put Tirwin in it. ATM I have most followers on AFT, plus a framework for Serana and of course Tirwin. 

 

I once made the mistake of adding Serana to AFT by mistake and had to go back to saves from days prior to get back her clothing/outfit, gear, all her inventories, her  horse back, etc... 

I will test with AFT today, i hope everything will work fine

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