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SLSF Fame Comments Reloaded


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Posted (edited)

I can't seem to get submissive fame to go up, I checked and the anim has Aggressive, AggressiveDefault, and Oral tags but only Slut and Oral fame goes up. Sexlab diary in its mcm properly shows that it was a victim scene so I don't know what's the issue. Is this fame based on the aggressive tags or victim scene, cos it'll be a little annoying in rape scenes that use consensual anims if the fame doesn't go up.

Edited by 40Karats
Removed question for solved issue
Posted
11 hours ago, tonykiryu23 said:

question thos ity work with Sexlab Sexual Fame RELOADED becous i am always having proplem with thad 99 old slsf becous it using old pyru 

I use Reloaded and if you want to use SLSF Reloaded you need to 

  1. download and install the original SLSF. This is still required by SLSF Comments
  2. Install SLSF-Reloaded.
  3. In game go to Reloaded's MCM and make sure to check 'overwrite Legacy version' (not exact words, but you get the drift)

 

Posted (edited)

i dont SLSF reloaded work fine for me with out  old SLSF  0.99 ver all the time drown error in front becous it out date and dont like the new ver of papyrur my question cant he update the SLSF work with never vers of papyrur becous most new mods us newer ver of of it

Edited by tonykiryu23
Posted (edited)
19 hours ago, tonykiryu23 said:

i dont SLSF reloaded work fine for me with out  old SLSF  0.99 ver all the time drown error in front becous it out date and dont like the new ver of papyrur my question cant he update the SLSF work with never vers of papyrur becous most new mods us newer ver of of it

 

SLSF Comments uses global variables from SLSF.

 

i.e. SLSF_CurrentFamePCLocation_LikeWoman

 

  1. Every dialog check regarding "LikeWoman" for instance will use that in it's condition check - i.e. something akin  SLSF_CurrentFamePCLocation_LikeWoman > 20 - it's a very simplistic check with next to no overhead, it's kind of like checking to see if an npc is female it's so simple.
  2. Does Reloaded utilize global variable like that to store fame values? @NymphoElf
  3. I know, Almost anything you could want to do with SLSF Reloaded is possible through ModEvents. See the "ModEventListener" script for all available functions.
  4. It may mean instead of just looking at a global variable it would have to watch an event's function call to determine the fame value for anything? (I think it's script?)
  5. @Gristle would have to replace thousands of conditional statements -editing each dialog. (a long drawn out tedious process).

In the Reloaded interface back to SLSF it basically has a script to convert event what's going on in functions off events back to global variables to override and set global variables in SLSF.

 

i.e.

GlobalVariable Property SlutGlobal Auto
GlobalVariable Property WhoreGlobal Auto
GlobalVariable Property ExhibGlobal Auto
GlobalVariable Property OralGlobal Auto
GlobalVariable Property AnalGlobal Auto
GlobalVariable Property NastyGlobal Auto
GlobalVariable Property PregGlobal Auto
GlobalVariable Property DomGlobal Auto
GlobalVariable Property SubGlobal Auto
GlobalVariable Property SadistGlobal Auto
GlobalVariable Property MasochistGlobal Auto
GlobalVariable Property GentleGlobal Auto
GlobalVariable Property MenGlobal Auto
GlobalVariable Property WomenGlobal Auto
GlobalVariable Property KhajiitGlobal Auto
GlobalVariable Property OrcGlobal Auto
GlobalVariable Property ArgonianGlobal Auto
GlobalVariable Property BeastGlobal Auto
GlobalVariable Property GroupGlobal Auto
GlobalVariable Property BoundGlobal Auto
GlobalVariable Property TattooGlobal Auto
GlobalVariable Property CumDumpGlobal Auto
GlobalVariable Property CheatGlobal Auto
GlobalVariable Property CuckGlobal Auto
GlobalVariable Property AirheadGlobal Auto
 

 

So that's my opinion and explanation as to why SLSF Comments does not utilize Reloaded to date.

Edited by eflat01
Posted

@eflat01 it has global variables that SLSF Fame Comments can pull from, and they were added specifically to help make compatibility easier to accomplish for Gristle. The global variables are otherwise unused in SLSF Reloaded itself.

 

I made a modified xEdit script which would automate the process of replacing the old Global Variables with the new Global Variables, so I'm unsure why it's taking so long for him to update, but I'm also not entirely sure how involved it is. It's my understanding that these variables were the biggest issue. But otherwise I have no idea.

Posted
19 hours ago, NymphoElf said:

@eflat01 it has global variables that SLSF Fame Comments can pull from, and they were added specifically to help make compatibility easier to accomplish for Gristle. The global variables are otherwise unused in SLSF Reloaded itself.

 

I made a modified xEdit script which would automate the process of replacing the old Global Variables with the new Global Variables, so I'm unsure why it's taking so long for him to update, but I'm also not entirely sure how involved it is. It's my understanding that these variables were the biggest issue. But otherwise I have no idea.

 

Thanks, yes that would take on the bulk of the work that I may see, SLSF Comments also does invoke SexLab scenes which do update fame values so that may also be on Gristle's plate.

Posted
1 hour ago, tonykiryu23 said:

god damn it my big proplem is the bloody Versh's SexLab Sexual Fame Framework SE v0.99 it still using all old papyrus every blood time i am fight with it to get it  becous the old ver of the papyrur old ver give error and new mods dont like it

Respectfully, this is not your problem. Something is wrong, probably with your load order or an incorrect version of one or more of your other mods. Or you may have some old papyrus hanging around causing issues (that's a guess, because I'm not an expert). I'm on SSE 1.6.1170, I use Versh's framework 0.99, SLSF Reloaded set to overwrite Versh's mod, and SLSF Comments. 

 

I know it's frustrating, but it might be time to take a deep breath, let it out, and look at your setup with a fresh eye.

  1. What version of skyrim are you using?
  2. Your skse version? Make sure it's for your version of the game, including whether it's a GOG version or SSE VR. It's good to doublecheck this with any of your mods. The version number might be the same for Steam/Gog/VR, so check the description as well.
  3. Sexlab version? You can get a papyrus error if your game doesn't match the version of Sexlab you installed. 
  4. Any mod w/ a .dll file needs to match your game version, Address Library can be key here.
  5. Doublecheck that you have all the requirements for each of your mods

I'm putting a list of mods I am currently using behind a spoiler. It's not a complete list, but ones that might be relevant to your issue - mostly freq. issues, sexlab, papyrus related. They may not be installed or even needed in your game, I'm listing them as a reference point or example. You'll notice I have a few papyrus mods.

They are in deployment order with the load order in () for the .esp's and I am including the version number.

Spoiler

As I said, I'm on 1.6.1170 dl'd from Steam. I use Vortex mod manager.

----------------------------------------------------------------------------

Address Library for SKSE Plugins - All in one (1.6.X) v. 11

ConsolePlusPlus v. 1.4.1
ConsoleUtilSSE NG v. 1.5.1

(16) ZAZ 8.0+ CBBE HDT SE v. Rev3 aka ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023

Fuz Ro D-oh - Silent Voice v. 2.6

JContainers SE v. 4.2.9

Mfg Fix v. 1.6.1
Mfg Fix NG v. 1.0.1

More Informative Console v. 1.2.2

powerofthree's Papyrus Extender v. 5.10.0

Papyrus Tweaks NG v. 4.1.0

(118) Sexlab Sexual Fame RELOADED v. 3    5/8/25 --> v 3.1

(47) SLSF Fame Comments SE v. 3.72

Scrab's Papyrus Extender v. 2.1.5

SSE Display Tweaks v. 0.5.16

(25) Sex Lab - Sexual Fame 'Framework' v. 0.99 (Pre-Final)

PapyrusUtil SE - Modders Scripting Utility Functions v. 4.6

(14) SexLab Framework SE v. 1.66b

powerofthree's Tweaks v. 1.13.1 (another papyrus mod)

Skyrim Script Extender - SKSE64 v. 2.2.6

 

If you are still having trouble, make sure to include the following in your post:

 

                    *  game version

                    *  skse version

                    *  mod version, it won't hurt to include the mod versions of common mods such as Fuz, Sexlab, etc. And don't just say 'latest version', be specific.

                    *  your load order (either behind a spoiler or in a .txt document you upload). 

                    *  a papyrus log. If you don't have one, go ahead and post your problem and let 'em know you will work on getting one. That's an easy search if you don't know how to set it up.

                    *  details matter. Describe in as much detail as you can, what you were doing, what you had just done. Was it on game load? Opening the MCM? Were you in combat? Were you out in the wilds?

                    *  a crash log. If you are getting CTD's, this might help.

                    *  use spoiler tags or upload text documents of your logs, load order, etc.

 

The better and more specific information you give will enable people to better help you. 

 

 

Posted
21 hours ago, NymphoElf said:

 

I made a modified xEdit script which would automate the process of replacing the old Global Variables with the new Global Variables

Hi, did you upload this script somewhere? I’m currently trying to edit Fame Comments into a lite version (for private use of course) and would also like to have a crack at converting it to Reloaded too while I’m at it.

Posted (edited)

The hypnotism questline is so much fun that I kinda wish it was its own mod! Keep up the great work!

 

EDIT: Whoops wrong topic!

Edited by blahity
Posted
3 hours ago, blahity said:

The hypnotism questline is so much fun that I kinda wish it was its own mod! Keep up the great work!

I wasn't aware this mod had a hypnotism quest, how does that start?

Posted

@Gristleis animal research use same functions for actor tracking as used in slsfc cuckold quest? I ask because even on fresh install I still have no force greets from spouse in slsfc, but in AR quests it works absolutely fine, so I think it may be because of NFF, or anything other mod(s) which adjust followers ai. Just trying to make things work

Posted (edited)
 

@Gristleis animal research use same functions for actor tracking as used in slsfc cuckold quest? I ask because even on fresh install I still have no force greets from spouse in slsfc, but in AR quests it works absolutely fine, so I think it may be because of NFF, or anything other mod(s) which adjust followers ai. Just trying to make things work

 

Tirwin has her own follow packages (basically her own framework) iow Animal Research has complete control of Tirwin. Force greets may be triggered by triggers, quest stages or events if NFF is somehow overriding greets like that it's likely a priority issue? I use SDA on Serana and AFT on all my other followers and I have no issues but I'm not playing the cuckold quest. My spouse (Serana) relationship in Comments  is "Spouse likes to share". 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

 

Tirwin has her own follow packages (basically her own framework) iow Animal Research has complete control of Tirwin. Force greets may be triggered by triggers, quest stages or events if NFF is somehow overriding greets like that it's likely a priority issue? I use SDA on Serana and AFT on all my other followers and I have no issues but I'm not playing the cuckold quest. My spouse (Serana) relationship in Comments  is "Spouse likes to share". 

For me everything works fine too exept quest. Im not the only one with this proplem here, and as i see its still have no final solution. Im actually wait for "likes to share" quests it fits my PC more, but i want to set up everything working

Posted
22 hours ago, Senick2 said:

I wasn't aware this mod had a hypnotism quest, how does that start?

That's because this mod doesn't have one and I typed it into the wrong topic. My fault for having too many tabs open!

Posted (edited)

Hey, have anyone else experienced (maybe a bug?) that bestiality in SLSF framework is painfully slow to level up? My PC has maxed out nakedness, submissive etc. but only 3 points out of a 100 in bestiaity despite her being exclusively with animals. Is there a fix? All the numbers are based on Whiterun and yes I know that this is not a SLSF framework forum but they closely correspond with one another and this forum is very active.

Edited by wiixenn
Posted (edited)
2 hours ago, wiixenn said:

Hey, have anyone else experienced (maybe a bug?) that bestiality in SLSF framework is painfully slow to level up? My PC has maxed out nakedness, submissive etc. but only 3 points out of a 100 in bestiaity despite her being exclusively with animals. Is there a fix? All the numbers are based on Whiterun and yes I know that this is not a SLSF framework forum but they closely correspond with one another and this forum is very active.

 

I'd not had that issue with SLSF i.e. my PC is at 100 in Whiterun. My understanding is SLSF id's what the fame is updated via the animation, I do not know it's most likely running of the animation tags and the actors passed into SL, off a Start or End sex event maybe?

 

 

 

Edited by eflat01
Posted
22 minutes ago, eflat01 said:

 

I'd not had that issue with SLSF i.e. my PC is at 100 in Whiterun. My understanding is SLSF id's what the fame is updated via the animation, I do not know if it's off the SL racetag,  just the tags or the actors passed into SL.

That's what I also thought - the animations have certain tags and the SLSF takes them and adds to the corresponding stat but it seems that something is not working correctly. Do you play as a custom race by any chance? If not then maybe they are the problem, I play as one of the races added by Skyfurry NG so maybe SLSF doesn't work properly with them. My other idea was that playing as a beast race makes Anthro/Feral interactions not count towards bestiality, but if thats the case I'm not sure how I got the 3 points in the first place.

Posted (edited)
1 hour ago, wiixenn said:

That's what I also thought - the animations have certain tags and the SLSF takes them and adds to the corresponding stat but it seems that something is not working correctly. Do you play as a custom race by any chance? If not then maybe they are the problem, I play as one of the races added by Skyfurry NG so maybe SLSF doesn't work properly with them. My other idea was that playing as a beast race makes Anthro/Feral interactions not count towards bestiality, but if thats the case I'm not sure how I got the 3 points in the first place.

 

I know custom races are a pain with marriage in most mods, but I can;t think why a PC in a custom race would be an issue here when it comes to fame.

 

Here's a test: 

 

Roxy - Evelyn's fox in Belethor's will always update fame - it makes a direct call to the slsf mod fame function I believe. Try using that to see if it's increasing at all?

 

1. If you do not have any Beast fame however Evelyn will not let you use Roxy - the dialog will not be there, that can be by-passed.

 

In console you can manipulate the  global vars : 

 

You can Show or Set them but the change SLSF_CurrentFamePCLocation_Beast will be recalculated once you leave the location.

 

SLSF_CurrentFamePCLocation_Beast - this is a value 0 -100

 

Show SLSF_CurrentFamePCLocation_Beast

; will display it

Set SLSF_CurrentFamePCLocation_Beast to 50

; will set it to 50

 

SLSFC_FE_Beastiality - this should be 1 (as in on - so the dialog is present)

Edited by eflat01
Posted
19 hours ago, eflat01 said:

 

I know custom races are a pain with marriage in most mods, but I can;t think why a PC in a custom race would be an issue here when it comes to fame.

 

Here's a test: 

 

Roxy - Evelyn's fox in Belethor's will always update fame - it makes a direct call to the slsf mod fame function I believe. Try using that to see if it's increasing at all?

 

1. If you do not have any Beast fame however Evelyn will not let you use Roxy - the dialog will not be there, that can be by-passed.

 

In console you can manipulate the  global vars : 

 

You can Show or Set them but the change SLSF_CurrentFamePCLocation_Beast will be recalculated once you leave the location.

 

SLSF_CurrentFamePCLocation_Beast - this is a value 0 -100

 

Show SLSF_CurrentFamePCLocation_Beast

; will display it

Set SLSF_CurrentFamePCLocation_Beast to 50

; will set it to 50

 

SLSFC_FE_Beastiality - this should be 1 (as in on - so the dialog is present)

After some testing using your amazing help (<3) I found some *weird* issues with the framework in my game. 

 

What I did:

1. I waited for the bestiality fame to go down to 0 (that worked)

2. Tried to ask Evelyn about Roxy but the option wasn't there (as expected)

3. I used the 'Set SLSF_CurrentFamePCLocation_Beast to 50' command - and here some unexpected stuff started to happen; the dialogue option was available but when checking the fame it was still at 0, using the 'Show SLSF_CurrentFamePCLocation_Beast' command bared the same result - 0 fame - I went to another hold and came back to Whiterun but it was still at 0 and the dialogue with Evelyn was unavailable again.

4. I once more used the set command which resulted in me being able to talk about Roxy so that is what I did. After the intercourse fame was at 1.

5. Tried to have the Roxy interaction again but the option wasn't there anymore despite my fame still being at 1.

6. Started writing.

 

I don't know why those issues occur. I have all the requirements listed on the LE page (I use the SE conversion by nomkaz but I don't think there are any additional mods needed). Could there be some incompatibilities with other mods like SLSO? Does that sound like something someone else reported or am I the first person ineloquent enough to break the mod that way? Also I am sorry to waste so much of your time with my problems but I thought that there was some easy solution (like the set command) I didn't think this would be such a long conversation.

Posted (edited)
1 hour ago, wiixenn said:

What I did:

1. I waited for the bestiality fame to go down to 0 (that worked)

2. Tried to ask Evelyn about Roxy but the option wasn't there (as expected)

3. I used the 'Set SLSF_CurrentFamePCLocation_Beast to 50' command - and here some unexpected stuff started to happen; the dialogue option was available but when checking the fame it was still at 0, using the 'Show SLSF_CurrentFamePCLocation_Beast' command bared the same result - 0 fame - I went to another hold and came back to Whiterun but it was still at 0 and the dialogue with Evelyn was unavailable again.

4. I once more used the set command which resulted in me being able to talk about Roxy so that is what I did. After the intercourse fame was at 1.

5. Tried to have the Roxy interaction again but the option wasn't there anymore despite my fame still being at 1.

6. Started writing.

 

 

What is your fame in other categories? It seems strange the value went down so quickly. Now, there are "depreciation due time" setting in slsf you may set in McM - I do not remember what it's called - but I though it decreased "all fame" across "all fame categories" across locations? 

 

I do not know if SLSO could be a reason, my assumption is not because I think SLSF just tracks sexual activity of the player not who cums. SLSF Comments knows cum layers, I do not think SLSF does? (You can temporarily disable SLSO maybe and see if that's helps?)

 

Just to clarify these variables:

 

SLSF_CurrentFamePCLocation_Beast is a SLSF variable.

 

SLSFC_FE_Beastiality is a SLSF Comment variable.

 

The first is linked to the fame value in SLSF

 

The second is used as a dialog check in SLSF Comments

 

i.e. npcs may make a beast comment on conditions like

 

IF SLSFC_FE_Beastiality  > 1 and SLSF_CurrentFamePCLocation_Beast > 15 

 

Edited by eflat01
Posted

Can I ask what happens next in the Cuckold questline or how to advance after the objective 'Try to stop your spouse from cheating' or something to like that on the quest objectives. Every time I talk/beg to the spouse about it, they just say, "Not right now, I'm busy, now help me with this."(paraphrasing this) And then it just stops there? I saw someone mention that NFF seems to have conflict with the mod and I never realized that that may be happening. While I haven't tried removing NFF (I'm heavily reliant on it because I have a lot of companions), I tried both states where the spouse is a follower and one not and it always end in that objective with nothing happening afterwards. To be clear though, other options still works like the Spouse or PC likes to share. The cuckold quest lines stops on me on the 2nd objective.

Posted
1 hour ago, eflat01 said:

 

What is your fame in other categories? It seems strange the value went down so quickly. Now, there are "depreciation due time" setting in slsf you may set in McM - I do not remember what it's called - but I though it decreased "all fame" across "all fame categories" across locations? 

 

I do not know if SLSO could be a reason, my assumption is not because I think SLSF just tracks sexual activity of the player not who cums. SLSF Comments knows cum layers, I do not think SLSF does? (You can temporarily disable SLSO maybe and see if that's helps?)

 

Just to clarify these variables:

 

SLSF_CurrentFamePCLocation_Beast is a SLSF variable.

 

SLSFC_FE_Beastiality is a SLSF Comment variable.

 

The first is linked to the fame value in SLSF

 

The second is used as a dialog check in SLSF Comments

 

i.e. npcs may make a beast comment on conditions like

 

IF SLSFC_FE_Beastiality  > 1 and SLSF_CurrentFamePCLocation_Beast > 15 

 

After some testing i found out the problem and it's probably not what you imagined.

 

Lets start with the things that didn't change: SLSF set command doesn't work for me for some reason and the amount of points gained is still always 1 (on base 1x fame modifier) per animation from start to finish no matter the amount of people watching; also 'SLSFC_FE_Beastiality' command is not recognized by the console commands but that isn't big of a deal.

 

The problem with not gaining any bestiality fame at all seems to be caused by a beta version of Improved Camera I grabbed some time ago from their discord - it was a version which enabled custom first person animation mods to work properly with the mod; it was made as a compatibility update focusing on https://www.nexusmods.com/skyrimspecialedition/mods/87169?tab=description. What I noticed is if you start the animation in first person while armed the npcs lose line of sight and don't add fame. I still got points some of the time because of the base 350 units range in which you gain fame with or without LoS but the extremally low numbers gained on top of daily -5 points meant that I was almost always at 0 bestiality fame despite my best efforts. After increasing the fame gain modifier I 'grinded' some points and now I'm comfortably sitting on 100 beast fame total so that's a big success (though all the other stats will increase way quicker too - sad that there is no option to select only certain fame' modifier).

 

Even still I don't understand why it's so difficult to farm this particular fame on base numbers - (answering your question) I had about 5 other fames at a 100 points each after about 2 in-game days of playing, that, however, is but an oversight from the author in my humble opinion.

 

Thank you very much for your great help and sacrificed time, if not for your support I definitely wouldn't have found the resolution.

 

Best of luck with whatever it is you are doing IRL eflat.

 

^w^

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