alexlll Posted November 25, 2023 Posted November 25, 2023 16 hours ago, jeno3 said: Hello, I'm just desperate. I created breast tops myself as a cc. They always worked with RTBP, but not anymore. when I take a working top and rework it with blender and sims4 studio, the physics no longer works with rtbp. I don't know what I have to set and whether it's Blender or Sims4 Studio. who can help me ? the physics via rig bone from wickedWhims work... Have you updated RTBP to a new version? 1
jeno3 Posted November 25, 2023 Posted November 25, 2023 7 hours ago, alexlll said: Have you updated RTBP to a new version? Yes. Â I have already written something about this problem. There are some CC's that still had physics with the older version of rtbp and no longer with the new version. but I seem to be doing something wrong. Other CC's from Mikooi, for example, always work. When I load a CC from Mikooi via S4s and load the mesh once into Blender and import it again, the package file no longer has any physics. Actually, Blender doesn't change any settings. I didn't do it any differently before. I have a nude top cc just reworked the mesh the way I would like it. I never had to do anything else.
alexlll Posted November 26, 2023 Posted November 26, 2023 (edited) 16 hours ago, jeno3 said: Yes. Why didn't you go back to the previous version? Latest version of rtbp you can try using alternative versions of physics. To enable them go into debug mode.  Edited November 26, 2023 by alexlll
CPVC Posted November 26, 2023 Author Posted November 26, 2023 16 hours ago, jeno3 said: Yes. Â I have already written something about this problem. There are some CC's that still had physics with the older version of rtbp and no longer with the new version. but I seem to be doing something wrong. Other CC's from Mikooi, for example, always work. When I load a CC from Mikooi via S4s and load the mesh once into Blender and import it again, the package file no longer has any physics. Actually, Blender doesn't change any settings. I didn't do it any differently before. I have a nude top cc just reworked the mesh the way I would like it. I never had to do anything else. Â Anyway you could post the meshes? Since you mentioned that you use Blender, I'd prefer them in the ".blend" format if possible. RTBP's breast bone finding algorithm is pretty strict to avoid false positives. If I could take a gander at your meshes, I might be able to figure out what the problem is.
jeno3 Posted November 26, 2023 Posted November 26, 2023 1 hour ago, alexlll said: Why didn't you go back to the previous version? Latest version of rtbp you can try using alternative versions of physics. To enable them go into debug mode.  Of course I could do this, but I would like to support RTBP and disclose possible errors so that this hack runs smoothly. cpvc does a very good job and I just want to help. and if physics continues to be developed, I would also want to use these versions. If that still works with my cc'c, that would be great. I also upload my cc's here and if others get the problem, it is in my interest to work on the cc's to make them compatible with RTBP. But thanks for your suggestion
jeno3 Posted November 26, 2023 Posted November 26, 2023 1 hour ago, CPVC said:  Anyway you could post the meshes? Since you mentioned that you use Blender, I'd prefer them in the ".blend" format if possible. RTBP's breast bone finding algorithm is pretty strict to avoid false positives. If I could take a gander at your meshes, I might be able to figure out what the problem is. thank you. attached the blender files. Heavy_Breast_Mesh works in Game. Natural_Heavy_Boobs no longer works, but worked with older versions of RTBP.  Heavy_Breast_Mesh261123.blend Natural_heavy_Boobs261123.blend
CPVC Posted November 26, 2023 Author Posted November 26, 2023 49 minutes ago, jeno3 said: thank you. attached the blender files. Heavy_Breast_Mesh works in Game. Natural_Heavy_Boobs no longer works, but worked with older versions of RTBP.  Heavy_Breast_Mesh261123.blend 2.57 MB · 0 downloads Natural_heavy_Boobs261123.blend 2.41 MB · 0 downloads  Thank you. I'm not seeing anything in your Blender meshes that look out of the ordinary yet. Would you mind posting or linking to your mods so I can test them in my game and examine them more thoroughly? Thanks again.
jeno3 Posted November 26, 2023 Posted November 26, 2023 2 hours ago, CPVC said:  Thank you. I'm not seeing anything in your Blender meshes that look out of the ordinary yet. Would you mind posting or linking to your mods so I can test them in my game and examine them more thoroughly? Thanks again. I can upload the respective package files. Maybe the problem is with S4s.  natural norrow boobs works in game, the other one not. the blender meshes i share with you are the same, only a different name.  Mods i use: WickedWhims Nisa´s wicked Perversion More Column and many other Trait mods but i don´t think, that makes a different  Natural_heavy_big_Nipples28042023.package Natural_narrow_Boobs29012023.package
jeno3 Posted November 26, 2023 Posted November 26, 2023 I configure the cc's in s4s as nude tops so that they are selected as a body part via wickedwhims. To do this I have to attach a snipping tool in S4S and a text from WW that I have to adapt. Maybe you see a problem there? but the working cc is created exactly like that.  here the template  <?xml version="1.0" encoding="UTF-8"?> <I c="WickedWhimsCASPartsPackage" i="snippet" m="wickedwhims.main.cas_parts.cas_parts_tuning" n="YOURNAME:Body_CAS_Parts" s="000000000000000004">  <T n="wickedwhims_cas_parts">1</T>  <L n="cas_parts_list">   <U>    <T n="cas_part_raw_display_name">Fancy Name Of The Body Part</T> <!-- Raw Text for displayed CAS part name. Remove this field if using the "cas_part_display_name" field. -->    <T n="cas_part_author">YourName</T> <!-- Raw Text for author name of this CAS part. -->    <T n="cas_part_display_icon">2F7D0004:00000000:D19DE7E9C0FA296B</T> <!-- Resource Key for displayed CAS part icon. -->    <T n="cas_part_type">BODY_TOP_MALE</T> <!-- Type of the CAS part (STRAPON, CONDOM, UNDERWEAR_MALE, UNDERWEAR_FEMALE, TONGUE, BODY_TOP_MALE, BODY_TOP_FEMALE, BODY_BOTTOM_MALE, BODY_BOTTOM_FEMALE, BODY_FEET_MALE, BODY_FEET_FEMALE, PENIS_SOFT_MALE, PENIS_SOFT_FEMALE, PENIS_HARD_MALE, PENIS_HARD_FEMALE, ROBOT_PENIS_HARD) -->    <T n="cas_part_id">111111111111111111</T> <!-- Numerical ID of the CAS part. Use "cas_part_ids" when CAS part type requires it. -->    <U n="penis_sliders"> <!-- REMOVE IF NOT A 'PENIS_HARD' PART TYPE VARIANT -->     <T n="length_slider_low">0</T> <!-- Numerical ID of the Low Length Slider resource. -->     <T n="length_slider_high">0</T> <!-- Numerical ID of the High Length Slider resource. -->     <T n="girth_slider_low">0</T> <!-- Numerical ID of the Low Girth Slider resource. -->     <T n="girth_slider_high">0</T> <!-- Numerical ID of the High Girth Slider resource. -->     <T n="testicles_slider_low">0</T> <!-- Numerical ID of the Low Testicles Slider resource. -->     <T n="testicles_slider_high">0</T> <!-- Numerical ID of the High Testicles Slider resource. -->     <T n="testicles_asymmetry_slider_low">0</T> <!-- Numerical ID of the Low Testicles Asymmetry Slider resource. -->     <T n="testicles_asymmetry_slider_high">0</T> <!-- Numerical ID of the High Testicles Asymmetry Slider resource. -->     <T n="tilt_vertical_slider_low">0</T> <!-- Numerical ID of the Low Vertical Tilt Slider resource. -->     <T n="tilt_vertical_slider_high">0</T> <!-- Numerical ID of the High Vertical Tilt Slider resource. -->    </U> <!-- REMOVE IF NOT A 'PENIS_HARD' PART TYPE VARIANT -->    <U n="special_case_cas_parts"> <!-- REMOVE IF NOT A 'BODY_BOTTOM_FEMALE' PART TYPE VARIANT -->     <T n="non_animated_vagina_cas_part_id"></T> <!-- Numerical ID of the non animated vagina CAS part. -->     <T n="detail_overlay_cas_part_id"></T> <!-- Numerical ID of the body skin detail CAS part. -->    </U> <!-- REMOVE IF NOT A 'BODY_BOTTOM_FEMALE' PART TYPE VARIANT -->   </U>  </L> </I>
jeno3 Posted November 26, 2023 Posted November 26, 2023 Okay, I found the problem, but I can't understand it. When I create a new game in Sims everything works again. But why doesn't it work with my saved game and how do I get it to work again? I transferred the game status from my old PC to the new one, what could have gone wrong?
CPVC Posted November 27, 2023 Author Posted November 27, 2023 10 hours ago, jeno3 said: Okay, I found the problem, but I can't understand it. When I create a new game in Sims everything works again. But why doesn't it work with my saved game and how do I get it to work again? I transferred the game status from my old PC to the new one, what could have gone wrong? Â Boy, I'm not sure what could cause that. I tested them in my game too and everything seems to be working just fine. I'll continue to look into it.
Dovaklin Posted November 27, 2023 Posted November 27, 2023 22 hours ago, jeno3 said: Okay, I found the problem, but I can't understand it. When I create a new game in Sims everything works again. But why doesn't it work with my saved game and how do I get it to work again? I transferred the game status from my old PC to the new one, what could have gone wrong? Â I'm not a programmer and I don't know all the details of your situation, but...have you updated the game after starting that previous save at any point? Save files can themselves contain modular data that would not be stable outside of the save file itself but for the way the game updated around its current state...Thus, the state of the save file would not have the same compatibility issues as a new file. Something to consider. I have had saves no longer stable after updates that add new content to the game (Official DLC), which I had to start over to get around. Example: Updating to City Living, if you save the game and play through it a bit, then update and add Get To Work, you will not see any retail stores in City Living as the save file has occupied the lots with other placeholders. To get retail lots working, one has to start all over.
jeno3 Posted November 27, 2023 Posted November 27, 2023 6 minutes ago, Dovaklin said: Â I'm not a programmer and I don't know all the details of your situation, but...have you updated the game after starting that previous save at any point? Save files can themselves contain modular data that would not be stable outside of the save file itself but for the way the game updated around its current state...Thus, the state of the save file would not have the same compatibility issues as a new file. Something to consider. I have had saves no longer stable after updates that add new content to the game (Official DLC), which I had to start over to get around. Example: Updating to City Living, if you save the game and play through it a bit, then update and add Get To Work, you will not see any retail stores in City Living as the save file has occupied the lots with other placeholders. To get retail lots working, one has to start all over. I had to completely reinstall Sims on the new PC, so it's possible that something along those lines may have happened. But on the previous system the game was up to date, so nothing has changed on that side.
jeno3 Posted November 27, 2023 Posted November 27, 2023 12 hours ago, CPVC said: Â Boy, I'm not sure what could cause that. I tested them in my game too and everything seems to be working just fine. I'll continue to look into it. I searched some more and found something else. Everything works for now on the newly created save game with a single household. But if I create a second household on the save file, the phyics no longer work on all cc's. I'll take out some mods and see when and in what combination it occurs.
Pankmasdred Posted November 28, 2023 Posted November 28, 2023 (edited) Hello! The mod is only working for me for a short while in the CAS, once I get out of CAS it doesn't work and instead I get a bugged butt mesh or no effect at all. What might be happening? Log.txt Edited November 28, 2023 by Pankmasdred
CPVC Posted November 29, 2023 Author Posted November 29, 2023 9 hours ago, Pankmasdred said: Hello! The mod is only working for me for a short while in the CAS, once I get out of CAS it doesn't work and instead I get a bugged butt mesh or no effect at all. What might be happening? Log.txt 77.21 kB · 2 downloads  You're going to have to disable software skinning. The installer can do this for you or you can do it by hand. To do so, find the file "GraphicsRules.sgr" in your bin folder, find the line that says " setProp $ConfigGroup EnableSoftwareSkinning true" and change the "true" to "false".
jeno3 Posted November 29, 2023 Posted November 29, 2023 Hi Unfortunately nothing led to success. I removed everything except the cc's you know and RTBP. I removed everything from the save folder. then I removed the sttings ini file and started again from zero and the same problem. one cc works and the other doesn't. I'm also a bit confused because the cc's both already worked and now no longer work under the same version of RTBP. I have attached a log file for you with only the two cc's in the game and without any mods, maybe you can see something. Log.txt
zahacka Posted November 30, 2023 Posted November 30, 2023 (edited) Keeps getting rejected by the machine even though I’ve added the app to be allowed, tf is going on?  Edited December 8, 2023 by zahacka
Ts4Skyrim Posted November 30, 2023 Posted November 30, 2023 Hello, the latest version of RTPB is causing a bug in the shadows of the game, both the p5 and p6 versions cause the bug, the older p4 version does not cause bugs.
yozakura007 Posted December 1, 2023 Posted December 1, 2023 After updated to lasted RTBP it works perfectly fine but reshade does not working even though i rename reshade d3d9.dll to reshade.dll 1
fanbongo Posted December 1, 2023 Posted December 1, 2023 13 hours ago, yozakura007 said: After updated to lasted RTBP it works perfectly fine but reshade does not working even though i rename reshade d3d9.dll to reshade.dll Reshade also no longer works for me. I'm guessing it's disabled due to a complaint from a previous forum poster causing some concern.
CPVC Posted December 2, 2023 Author Posted December 2, 2023 16 hours ago, yozakura007 said: After updated to lasted RTBP it works perfectly fine but reshade does not working even though i rename reshade d3d9.dll to reshade.dll  2 hours ago, fanbongo said: Reshade also no longer works for me. I'm guessing it's disabled due to a complaint from a previous forum poster causing some concern.  For some reason, all of a sudden, ReShade and GShade decided to stop working. I haven't been able figure out why and fix it yet. In case I forgot to mention the Reshade and GShade DLLs should by placed with the RTBP setttings file in "[My_DOCUMENTS]\Electronic Arts\The Sims 4\RTBP". From now on most RTBP files, minus "d3d9.dll", are going to be put there.
AFistfulofRivia Posted December 2, 2023 Posted December 2, 2023 Sorry if this sounds dumb, but can I get some help installing the mod? I have no idea how to install it, theres no read.me to help in the download folder.
CPVC Posted December 2, 2023 Author Posted December 2, 2023 1 hour ago, AFistfulofRivia said: Sorry if this sounds dumb, but can I get some help installing the mod? I have no idea how to install it, theres no read.me to help in the download folder. Â Are you sure you downloaded the right file? This is the one you want:Â Â
AFistfulofRivia Posted December 3, 2023 Posted December 3, 2023 Thanks! I was downloading the wrong file lol
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