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Real-Time Body Physics (DirectX 11)


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Posted
49 minutes ago, jeno3 said:

thank you. attached the blender files.

Heavy_Breast_Mesh works in Game. Natural_Heavy_Boobs no longer works, but worked with older versions of RTBP.

 

Heavy_Breast_Mesh261123.blend 2.57 MB · 0 downloads Natural_heavy_Boobs261123.blend 2.41 MB · 0 downloads

 

Thank you. I'm not seeing anything in your Blender meshes that look out of the ordinary yet. Would you mind posting or linking to your mods so I can test them in my game and examine them more thoroughly? Thanks again.

Posted
2 hours ago, CPVC said:

 

Thank you. I'm not seeing anything in your Blender meshes that look out of the ordinary yet. Would you mind posting or linking to your mods so I can test them in my game and examine them more thoroughly? Thanks again.

I can upload the respective package files. Maybe the problem is with S4s.

 

natural norrow boobs works in game, the other one not. the blender meshes i share with you are the same, only a different name. 

 

Mods i use:

WickedWhims

Nisa´s wicked Perversion

More Column

and many other Trait mods but i don´t think, that makes a different 

 

Natural_heavy_big_Nipples28042023.package Natural_narrow_Boobs29012023.package

Posted

I configure the cc's in s4s as nude tops so that they are selected as a body part via wickedwhims. To do this I have to attach a snipping tool in S4S and a text from WW that I have to adapt. Maybe you see a problem there? but the working cc is created exactly like that.

 

here the template

 

<?xml version="1.0" encoding="UTF-8"?>
<I c="WickedWhimsCASPartsPackage" i="snippet" m="wickedwhims.main.cas_parts.cas_parts_tuning" n="YOURNAME:Body_CAS_Parts" s="000000000000000004">
  <T n="wickedwhims_cas_parts">1</T>
  <L n="cas_parts_list">

    <U>
      <T n="cas_part_raw_display_name">Fancy Name Of The Body Part</T> <!-- Raw Text for displayed CAS part name. Remove this field if using the "cas_part_display_name" field. -->
      <T n="cas_part_author">YourName</T> <!-- Raw Text for author name of this CAS part. -->
      <T n="cas_part_display_icon">2F7D0004:00000000:D19DE7E9C0FA296B</T> <!-- Resource Key for displayed CAS part icon. -->
      <T n="cas_part_type">BODY_TOP_MALE</T> <!-- Type of the CAS part (STRAPON, CONDOM, UNDERWEAR_MALE, UNDERWEAR_FEMALE, TONGUE, BODY_TOP_MALE, BODY_TOP_FEMALE, BODY_BOTTOM_MALE, BODY_BOTTOM_FEMALE, BODY_FEET_MALE, BODY_FEET_FEMALE, PENIS_SOFT_MALE, PENIS_SOFT_FEMALE, PENIS_HARD_MALE, PENIS_HARD_FEMALE, ROBOT_PENIS_HARD) -->
      <T n="cas_part_id">111111111111111111</T> <!-- Numerical ID of the CAS part. Use "cas_part_ids" when CAS part type requires it. -->
      <U n="penis_sliders"> <!-- REMOVE IF NOT A 'PENIS_HARD' PART TYPE VARIANT -->
        <T n="length_slider_low">0</T> <!-- Numerical ID of the Low Length Slider resource. -->
        <T n="length_slider_high">0</T> <!-- Numerical ID of the High Length Slider resource. -->
        <T n="girth_slider_low">0</T> <!-- Numerical ID of the Low Girth Slider resource. -->
        <T n="girth_slider_high">0</T> <!-- Numerical ID of the High Girth Slider resource. -->
        <T n="testicles_slider_low">0</T> <!-- Numerical ID of the Low Testicles Slider resource. -->
        <T n="testicles_slider_high">0</T> <!-- Numerical ID of the High Testicles Slider resource. -->
        <T n="testicles_asymmetry_slider_low">0</T> <!-- Numerical ID of the Low Testicles Asymmetry Slider resource. -->
        <T n="testicles_asymmetry_slider_high">0</T> <!-- Numerical ID of the High Testicles Asymmetry Slider resource. -->
        <T n="tilt_vertical_slider_low">0</T> <!-- Numerical ID of the Low Vertical Tilt Slider resource. -->
        <T n="tilt_vertical_slider_high">0</T> <!-- Numerical ID of the High Vertical Tilt Slider resource. -->
      </U> <!-- REMOVE IF NOT A 'PENIS_HARD' PART TYPE VARIANT -->
      <U n="special_case_cas_parts"> <!-- REMOVE IF NOT A 'BODY_BOTTOM_FEMALE' PART TYPE VARIANT -->
        <T n="non_animated_vagina_cas_part_id"></T> <!-- Numerical ID of the non animated vagina CAS part. -->
        <T n="detail_overlay_cas_part_id"></T> <!-- Numerical ID of the body skin detail CAS part. -->
      </U> <!-- REMOVE IF NOT A 'BODY_BOTTOM_FEMALE' PART TYPE VARIANT -->
    </U>

  </L>
</I>

Posted

Okay, I found the problem, but I can't understand it. When I create a new game in Sims everything works again. But why doesn't it work with my saved game and how do I get it to work again? I transferred the game status from my old PC to the new one, what could have gone wrong?

Posted
10 hours ago, jeno3 said:

Okay, I found the problem, but I can't understand it. When I create a new game in Sims everything works again. But why doesn't it work with my saved game and how do I get it to work again? I transferred the game status from my old PC to the new one, what could have gone wrong?

 

Boy, I'm not sure what could cause that. I tested them in my game too and everything seems to be working just fine. I'll continue to look into it.

Posted
22 hours ago, jeno3 said:

Okay, I found the problem, but I can't understand it. When I create a new game in Sims everything works again. But why doesn't it work with my saved game and how do I get it to work again? I transferred the game status from my old PC to the new one, what could have gone wrong?

 

I'm not a programmer and I don't know all the details of your situation, but...have you updated the game after starting that previous save at any point? Save files can themselves contain modular data that would not be stable outside of the save file itself but for the way the game updated around its current state...Thus, the state of the save file would not have the same compatibility issues as a new file. Something to consider.

I have had saves no longer stable after updates that add new content to the game (Official DLC), which I had to start over to get around.

Example: Updating to City Living, if you save the game and play through it a bit, then update and add Get To Work, you will not see any retail stores in City Living as the save file has occupied the lots with other placeholders. To get retail lots working, one has to start all over.

Posted
6 minutes ago, Dovaklin said:

 

I'm not a programmer and I don't know all the details of your situation, but...have you updated the game after starting that previous save at any point? Save files can themselves contain modular data that would not be stable outside of the save file itself but for the way the game updated around its current state...Thus, the state of the save file would not have the same compatibility issues as a new file. Something to consider.

I have had saves no longer stable after updates that add new content to the game (Official DLC), which I had to start over to get around.

Example: Updating to City Living, if you save the game and play through it a bit, then update and add Get To Work, you will not see any retail stores in City Living as the save file has occupied the lots with other placeholders. To get retail lots working, one has to start all over.

I had to completely reinstall Sims on the new PC, so it's possible that something along those lines may have happened. But on the previous system the game was up to date, so nothing has changed on that side.

Posted
12 hours ago, CPVC said:

 

Boy, I'm not sure what could cause that. I tested them in my game too and everything seems to be working just fine. I'll continue to look into it.

I searched some more and found something else. Everything works for now on the newly created save game with a single household. But if I create a second household on the save file, the phyics no longer work on all cc's. I'll take out some mods and see when and in what combination it occurs.

Posted (edited)

Hello! The mod is only working for me for a short while in the CAS, once I get out of CAS it doesn't work and instead I get a bugged butt mesh or no effect at all. What might be happening?

Log.txt

Edited by Pankmasdred
Posted
9 hours ago, Pankmasdred said:

Hello! The mod is only working for me for a short while in the CAS, once I get out of CAS it doesn't work and instead I get a bugged butt mesh or no effect at all. What might be happening?

Log.txt 77.21 kB · 2 downloads

 

You're going to have to disable software skinning. The installer can do this for you or you can do it by hand. To do so, find the file "GraphicsRules.sgr" in your bin folder, find the line that says " setProp $ConfigGroup EnableSoftwareSkinning true" and change the "true" to "false".

Posted

Hi
Unfortunately nothing led to success. I removed everything except the cc's you know and RTBP. I removed everything from the save folder. then I removed the sttings ini file and started again from zero and the same problem. one cc works and the other doesn't. I'm also a bit confused because the cc's both already worked and now no longer work under the same version of RTBP. I have attached a log file for you with only the two cc's in the game and without any mods, maybe you can see something.

Log.txt

Posted (edited)

Keeps getting rejected by the machine even though I’ve added the app to be allowed, tf is going on?

 

Edited by zahacka
Posted

Hello, the latest version of RTPB is causing a bug in the shadows of the game, both the p5 and p6 versions cause the bug, the older p4 version does not cause bugs.

Posted
13 hours ago, yozakura007 said:

After updated to lasted RTBP it works perfectly fine but reshade does not working even though i rename reshade d3d9.dll to reshade.dll

Reshade also no longer works for me. I'm guessing it's disabled due to a complaint from a previous forum poster causing some concern.

Posted
16 hours ago, yozakura007 said:

After updated to lasted RTBP it works perfectly fine but reshade does not working even though i rename reshade d3d9.dll to reshade.dll

 

2 hours ago, fanbongo said:

Reshade also no longer works for me. I'm guessing it's disabled due to a complaint from a previous forum poster causing some concern.

 

For some reason, all of a sudden, ReShade and GShade decided to stop working. I haven't been able figure out why and fix it yet. In case I forgot to mention the Reshade and GShade DLLs should by placed with the RTBP setttings file in "[My_DOCUMENTS]\Electronic Arts\The Sims 4\RTBP". From now on most RTBP files, minus "d3d9.dll", are going to be put there.

Posted
1 hour ago, AFistfulofRivia said:

Sorry if this sounds dumb, but can I get some help installing the mod? I have no idea how to install it, theres no read.me to help in the download folder.

 

Are you sure you downloaded the right file? This is the one you want: 

 

Posted

I am a little confused at the new installation instructions and I am having issues with this working properly anymore. When installing into the My Documents folder with the sims files and mod folders. RTBP does not install or do anything. When installing the old way into the BIN folder. It works. but the male butt physics won't turn off. and they are flying like 10 feet in the air. Not sure what was changed but it seems in the wrong direction.

Posted
On 9/30/2023 at 5:05 AM, BlueFalken said:

Hi !

 

Thank you for this excellent mod ! RTBP will work very well in my game execpt in cas. I have a problem wich appear only in cas. As you can see on the screenshot, the breasts of my female sims are totaly distorted. In addition, the breast sliders are no longer working in cas. What's wrong ? How could I solve the problem ?

 

Diane-rtbp-2.png

 

Thank you !

 

 

Did you ever fix this issue? I'm having this same problem but can't find a fix...

Posted (edited)
8 hours ago, l0ngdickj0hns0n said:

I am a little confused at the new installation instructions and I am having issues with this working properly anymore. When installing into the My Documents folder with the sims files and mod folders. RTBP does not install or do anything. When installing the old way into the BIN folder. It works. but the male butt physics won't turn off. and they are flying like 10 feet in the air. Not sure what was changed but it seems in the wrong direction.

I was messing around and realizing this is a result of using the pornstar noir, or simdulgence bottoms for men. Unfortunately they are great and the default wickedwhims one is terrible. Although I have used these bottom meshes and RTBP together with no issues in the past so a recent update seems to have made the problem. This is still an issue I would love to get help fixing if possible. If it helps there is a weird "fixed" area by the anus that looks like the characters are sitting on a can of soda. Then while in motion the male but physics are turned on 150% it seems even when the settings file is changed to false. Thank you for any help!

Edited by l0ngdickj0hns0n
Posted
10 hours ago, l0ngdickj0hns0n said:

I am a little confused at the new installation instructions and I am having issues with this working properly anymore. When installing into the My Documents folder with the sims files and mod folders. RTBP does not install or do anything. When installing the old way into the BIN folder. It works. but the male butt physics won't turn off. and they are flying like 10 feet in the air. Not sure what was changed but it seems in the wrong direction.

 

The "d3d9.dll" file still goes in the bin folder with "TS4_x64.exe". Your "Settings.ini" file needs to be in "[MY_DOCUMENTS]\Electronic Arts\The Sims 4\RTBP\". The "RTBP Mod" folder needs to go in "[MY_DOCUMENTS]\Electronic Arts\The Sims 4\Mods\".

 

I know it's a little confusing, but this was done to avoid permission errors. The bin folder is a protected directory and and requires administrator privileges to write to. It made much more sense to store RTBP's settings and logs in a directory controlled by the user.

Posted
6 hours ago, CPVC said:

 

The "d3d9.dll" file still goes in the bin folder with "TS4_x64.exe". Your "Settings.ini" file needs to be in "[MY_DOCUMENTS]\Electronic Arts\The Sims 4\RTBP\". The "RTBP Mod" folder needs to go in "[MY_DOCUMENTS]\Electronic Arts\The Sims 4\Mods\".

 

I know it's a little confusing, but this was done to avoid permission errors. The bin folder is a protected directory and and requires administrator privileges to write to. It made much more sense to store RTBP's settings and logs in a directory controlled by the user.

This needs to be included in the readme text or current installation directory 

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