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Real-Time Body Physics (DirectX 11)


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Posted
13 hours ago, vt999991 said:

I have question about breast axis limit. When I use this mode I have one problem with breast axis limit. They don't rotating with sim. And this is looks very strange because when sim lies on ground her breast hyde in cheast. 
Is any chance then axis limits will rotate with sim?

 

Oh, yes, I'm been meaning to implement that, I just haven't gotten around to it yet. I'll work on that this evening.

Posted
On 2/28/2023 at 1:51 PM, simslover616 said:

I have everything installed and set up. Everything is working, but I can't for the life of me figure out how to open the RTBP GUI Tool. Can anybody help with that please? How do I open the commander?

*the image I included is what I am struggling to open*

Screenshot_20230228_025024.png

 

Any error information you can share with me? Did you extract all the files from the archive? Thanks.

Posted

Hey, thanks for the mod. I've been using for a while but changed PC recently and wanted to have RTBP back.

Once I installed reshade (and moved my game installation folder since RTBP installer couldnt get through it), the installer seems to work. When going to the reshade.log, I can see that the installer has taken over the reshade.dll file put previously, so it should work...But it doesn't. No RTBP logo when booting the game and nothing in game as well.

 

Since the install seems to have worked, does anyone have an idea of what when wrong?

Posted (edited)

Whenever my sims sit, their butt gets super squished, why is that?

Spoiler

image.png.b1d9072242403f0886db07e2b9025d1d.png

 

Also, your install wizard seems to be broken - 

Spoiler

image.png.46e69b02f7e18acc1cc1e4b3cf3b2287.png

 

Whenever I select browse

Edited by wewfap04
Posted

Whenever my sims sit, their butt gets super squished, why is that?

RTBP is not universal, your Sim's ass is too non-standard, use a different preset.

Posted

I'm trying to use this mod but whenever I try to launch the game EA Desktop says launching game, it closes, waits a few seconds then reopens. I have attached a screen recording to show this issue further.
I think it has something to do with the .dll because if I remove that from my folder the game launches fine. I've tried the normal .dll and the experimental one. Any help would be appreciated!

 

Posted

Hello, 
I using RTBP v0.4-p4-e3 and I find this problem when my female sim siting on long chair or lies on the ground or swiming on back. this strange thing happening with chest. 

image.png.c439755a107fd56574b34038790e88d2.png

I thing its maybe happend when some buff change cas part.

PS: I test it on non experimental version and everything looks OK

Thank for your help.

Posted

Once again, I'm very sorry for all of you that have had problems launching the Sims 4 with RTBP. I've had trouble pinpointing the exact problem, because I can't reproduce it on my primary computer or testing computer. RTBP always works for me, and I'm not sure what's missing.

 

I've been working on a little tool that will attempt to validate your RTBP installation and (hopefully) identify the problem. RTBP does require a few additional libraries (DLL's) to function and the game won't launch without them. This tool will check if your computer has them installed and let you know what you're missing.

 

I'm hoping that this is the problem most of you are facing and that this tool will confirm that.

Posted (edited)

Can't get butt physics to work. Not even male butts. Only boobs and balls (really wonky). Have nvidia 1050 card. Changed the setting in the sgr file, nothing.  Played around with butt settings with the GUI sliders, nothing. Win 10 latest nvidia drivers.  Any light?

And then this: Shadowless bottoms xD Not sure if it's the physics or maybe i have an old bottom rig/mesh hiding somewhere in my mod files that didn't manage to locate and get rid ofimage.png.4b693f9f1909c87717ab90f4cf67ad2f.png

Log.txt

 

 


Update:

Using the experimental dll for laptop cards (mine is not laptop but older, geforce 1050). Shadow maps are still broken, top and bottom. All shadows in the game in general are glitchy as well, especially when changing to build/buy. Physics works on and off, Seems it has to do with the dll properly loading or not, sometimes it reads the default dx dll.


What if you made your own rig/meshes for WW, instead of trying to make a one-size-fits-all hack for all meshes? Then you wouldn't need to modify the bone in the memory, just apply the settings to your mesh's bones. Or not?

Anyway, I don't really know much of this stuff, hope this report helped in any way. Good luck! Thanks for sharing.

 

Edited by lestatt666
Posted
On 3/8/2023 at 9:23 AM, CPVC said:
Spoiler

Once again, I'm very sorry for all of you that have had problems launching the Sims 4 with RTBP. I've had trouble pinpointing the exact problem, because I can't reproduce it on my primary computer or testing computer. RTBP always works for me, and I'm not sure what's missing.

 

I've been working on a little tool that will attempt to validate your RTBP installation and (hopefully) identify the problem. RTBP does require a few additional libraries (DLL's) to function and the game won't launch without them. This tool will check if your computer has them installed and let you know what you're missing.

 

I'm hoping that this is the problem most of you are facing and that this tool will confirm that.

 

Maybe you should test the game on a non-windows emulator?

Posted
20 hours ago, alexlll said:

Maybe you should test the game on a non-windows emulator?

 

I have and it works. That's why I'm so befuddled. The purpose of this tool is to check for common mistakes and eliminate things like user errors, missing libraries, and what have you.

Posted
On 3/8/2023 at 6:23 AM, CPVC said:

Once again, I'm very sorry for all of you that have had problems launching the Sims 4 with RTBP. I've had trouble pinpointing the exact problem, because I can't reproduce it on my primary computer or testing computer. RTBP always works for me, and I'm not sure what's missing.

 

I've been working on a little tool that will attempt to validate your RTBP installation and (hopefully) identify the problem. RTBP does require a few additional libraries (DLL's) to function and the game won't launch without them. This tool will check if your computer has them installed and let you know what you're missing.

 

I'm hoping that this is the problem most of you are facing and that this tool will confirm that.

That's cool but what gives with even the installer not working?

Posted
1 hour ago, wewfap04 said:

That's cool but what gives with even the installer not working?

 

Not certain. Is anyone else having this problem?

Posted
On 3/6/2023 at 3:04 PM, gottagoham85 said:

I'm trying to use this mod but whenever I try to launch the game EA Desktop says launching game, it closes, waits a few seconds then reopens. I have attached a screen recording to show this issue further.
I think it has something to do with the .dll because if I remove that from my folder the game launches fine. I've tried the normal .dll and the experimental one. Any help would be appreciated!

 

Try disabling TS4.exe administrator and compatibility mode

Posted
23 hours ago, Noia do Rio De Janeiro said:

Try disabling TS4.exe administrator and compatibility mode

I already have the game set up like that sadly. Any other solutions that might work?

Posted
On 3/15/2023 at 2:13 PM, kitsuchub said:

Aghh.. The physics are only working when no animation is happening. Not sure what's wrong, what's up with this?

log.txt 369.54 kB · 1 download

 

Looking through your log file, it looks like the simulators fail to be created fairly frequently. I see you have a lot of overlay mods. At this time, RTBP doesn't play that well with mesh mods that differ from the defaults that much. I'm trying to come up with a flexible solution that supports the majority of mods within reason.

Posted

The experimental version e2 and e3 are causing crashes for me. The stable release is fine.

 

[RTBP.ERRO 130:41.772] Unhandled Windows Structured Exception:
    _EXCEPTION_RECORD(Access Violation)
Backtrace:
    0: 7ffeedfee418 Z13getStacktraceRSo
    1: 7ffeedfeda48 Z20onUnhandledExceptionP19_EXCEPTION_POINTERS
    2: 7fffd80b0020 UnhandledExceptionFilter
    3: 7fffda2d4180 memset
    4: 7fffda2bc7e0 _C_specific_handler
    5: 7fffda2d2300 _chkstk
    6: 7fffda281070 RtlRaiseException
    7: 7fffda2d0f20 KiUserExceptionDispatcher
    8: 7ffeedfd49e0 ZNK10SimVertex111getPositionEj
    9: 7ffeedfd4a08 ZNK10SimVertex117getPositionVectorEv
    10: 7ffeedfd686a ZN4Mesh23getClosestTriangleToRayERK3RayjPfPP10SimVertex1S3_
    11: 7ffeedfdf4da ZN16BreastsSimulator6createER15HookedD3DDeviceR4Mesh
    12: 7ffeedfe3f08 ZN9SimBuffer6createER15HookedD3DDeviceP22IDirect3DVertexBuffer9P21IDirect3DIndexBuffer9j
    13: 7ffeedfc3b3e ZN15HookedD3DDevice22onNewSimBufferDetectedEP22IDirect3DVertexBuffer9P21IDirect3DIndexBuffer9j
    14: 7ffeedfc2f10 ZN15HookedD3DDevice20DrawIndexedPrimitiveE17_D3DPRIMITIVETYPEijjjj
    15: 1413e1750 GetDenuvoTimeTicketRequest
    16: 1413e1750 GetDenuvoTimeTicketRequest
    31: 7fffd8ee7600 BaseThreadInitThunk
    32: 7fffda282680 RtlUserThreadStart

 

Posted
On 3/19/2023 at 10:16 PM, Sharp_one said:

The experimental version e2 and e3 are causing crashes for me. The stable release is fine.

 

[RTBP.ERRO 130:41.772] Unhandled Windows Structured Exception:
    _EXCEPTION_RECORD(Access Violation)
Backtrace:
    0: 7ffeedfee418 Z13getStacktraceRSo
    1: 7ffeedfeda48 Z20onUnhandledExceptionP19_EXCEPTION_POINTERS
    2: 7fffd80b0020 UnhandledExceptionFilter
    3: 7fffda2d4180 memset
    4: 7fffda2bc7e0 _C_specific_handler
    5: 7fffda2d2300 _chkstk
    6: 7fffda281070 RtlRaiseException
    7: 7fffda2d0f20 KiUserExceptionDispatcher
    8: 7ffeedfd49e0 ZNK10SimVertex111getPositionEj
    9: 7ffeedfd4a08 ZNK10SimVertex117getPositionVectorEv
    10: 7ffeedfd686a ZN4Mesh23getClosestTriangleToRayERK3RayjPfPP10SimVertex1S3_
    11: 7ffeedfdf4da ZN16BreastsSimulator6createER15HookedD3DDeviceR4Mesh
    12: 7ffeedfe3f08 ZN9SimBuffer6createER15HookedD3DDeviceP22IDirect3DVertexBuffer9P21IDirect3DIndexBuffer9j
    13: 7ffeedfc3b3e ZN15HookedD3DDevice22onNewSimBufferDetectedEP22IDirect3DVertexBuffer9P21IDirect3DIndexBuffer9j
    14: 7ffeedfc2f10 ZN15HookedD3DDevice20DrawIndexedPrimitiveE17_D3DPRIMITIVETYPEijjjj
    15: 1413e1750 GetDenuvoTimeTicketRequest
    16: 1413e1750 GetDenuvoTimeTicketRequest
    31: 7fffd8ee7600 BaseThreadInitThunk
    32: 7fffda282680 RtlUserThreadStart

 

 

Hmmm... Not sure why that happened. Thanks for sharing the exception data. Now I know that there has to be a problem with the "Mesh::getClosestTriangleToRay" member function or one of the calling functions.

Posted

Hey, I just got this and was curious how to pull up the commander. I press ALT+Tab but it just shows a small versions of all my open tabs. Do I need to install it or am I over looking something?

Posted
2 hours ago, Shock3n said:

Hey, I just got this and was curious how to pull up the commander. I press ALT+Tab but it just shows a small versions of all my open tabs. Do I need to install it or am I over looking something?

 

The Commander isn't bundled with RTBP, it's a separate thing. Find the download link on the main page. I'd suggest downloading the Commander first, then starting the Sims. They should connect with each other and in-game, you can press alt+tab to switch between the Sims and the Commander. Any changes you make using the Commander will happen immediately in the game.

Posted
2 hours ago, CPVC said:

 

The Commander isn't bundled with RTBP, it's a separate thing. Find the download link on the main page. I'd suggest downloading the Commander first, then starting the Sims. They should connect with each other and in-game, you can press alt+tab to switch between the Sims and the Commander. Any changes you make using the Commander will happen immediately in the game.

Okay, and last question, where do I find that? Is it on your page? Thank you for your help by the way!

Posted
4 minutes ago, Shock3n said:

Okay, and last question, where do I find that? Is it on your page? Thank you for your help by the way!

Nevermind, I found it!

Posted

Ok, I may have fixed something. For those of you who have had problems with the Sims 4 not starting with RTBP installed this might fix that. No guarantees, of course, but I found out that there is an option in the compiler I use to embed the requisite C++ standard libraries in the DLL.

 

This might fix things or at least allow me to gain more information.

 

If you're up for it, please try it out. Thank you all.

RTBP v0.4-p4-e3 2023-03-23 [Experimental].zip

Posted

Had to reinstall sims 4 due to the EA app Origin demise.

RTBP moved to Bin in C drive, d3d9.dll also moved but game wont' load.

I remember this problem earlier but can't remember where exactly the fault is any clue please.

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