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Real-Time Body Physics (DirectX 11)


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Posted
14 minutes ago, l0ngdickj0hns0n said:

I don't know if this issue has been solved yet and mentioned beforehand. But I'm going to post this here in case anyone has these issues. I originally thought that sliders were the culprit until I started noticing that some sims had no issues, and others did. So finally I started checking into my wicked whims body parts. 

 

In hindsight I wish I took screenshots.

 

BOOTIES

I've noticed big butt seams.

Think butt scrunching up and almost forming a weird looking spine line right near the tailbone. I specifically noticed it with the Mikooi Sims vaginas. Which are very cool vagina parts but unfortunately seem to add the spine seam thing. 

This can be fixed by changing the sims genitals wicked whims part (or CAS menu part if you're doing it that way.) Some vagina or penis mods alter this area. I am able to use a lot of other vagina parts in wicked whims without it altering the butt/tailbone area. 

 

 

I've also noticed a square-d-ish butt

That seems to be from the use of pornstar cock by Noir. Whether it is male or trans or futa or whichever this body part seems to make the butt square up a bit.

 

 

--Both of those issues seem to still allow the physics to work but will skew the body and make it look somewhat unpleasant. 

 

 

TIDDEES

If there are no physics working on your breasts then check your wicked whims or CAS body part. 

There are A LOT of breast mesh body parts that do not work with physics. Some authors have multiple types and some work with physics while others do not. 

 

 

Hope this is helpful cheers!

 

This is a known issue. For some reason some of the meshes aren't contiguous anymore. I haven't come up with a solution yet, but this seems like a good thing to work on this evening.

 

1767490417_SplitSimParts.png.0a228a8ccbf00ded8a6b153ecd040152.png

Posted
40 minutes ago, CPVC said:

 

This is a known issue. For some reason some of the meshes aren't contiguous anymore. I haven't come up with a solution yet, but this seems like a good thing to work on this evening.

 

1767490417_SplitSimParts.png.0a228a8ccbf00ded8a6b153ecd040152.png

 

I would hope that those creating the meshes now would look to this mod to make sure that they are compatible too. bouncing parts are important! lol

Posted
On 1/12/2023 at 11:42 AM, alexlll said:

It would be nice to have a list of body parts from different authors that do not conflict with this mod.

we all can pitch in and find mods that work and post them here.

Posted

 

1 hour ago, KingJamiehere said:

we all can pitch in and find mods that work and post them here.

To choose the right working body parts, you first need to understand which version of RTBP works best.
For example, in RTBP v0.4-p4, my sims' butt don't move in game (work in CAS). That's why I'm using an early version.

Posted

Hi, everything works fine for me except some minor issues like the butt looks weird, some kind of unbalanced breast if I use EVE body. However, today my game crashes twice and this is what pop up. Could you please help me with this? Thank you a lot and have a nice day.

 

image.png.8ffd60a42ac9174a78b0fd3853b24f52.png

Posted
Hi
i created some other boobs, as top. unfortunately not all work with rtbp. 
I think I have to set this in blender, but I don't know how. 
can someone help me?
Posted

Hello to all! I'm hoping to get some kind of support here with the issue I'm having. As some other folks are having the same issue, I'm having an issue with the bouncing animation working on some body shapes (barely), and some don't. Also seeing the square butt issue. I have a RTBP log, which I hope helps. Anyone recommend a set of custom settings to the bouncing animations that work curRTBP Mod Log.txtrently until RTBP is updated? 

Posted
20 hours ago, Makkala7 said:

Hello to all! I'm hoping to get some kind of support here with the issue I'm having. As some other folks are having the same issue, I'm having an issue with the bouncing animation working on some body shapes (barely), and some don't. Also seeing the square butt issue. I have a RTBP log, which I hope helps. Anyone recommend a set of custom settings to the bouncing animations that work curRTBP Mod Log.txtrently until RTBP is updated? 

I have the Butt Physics disabled at time, hope for a update too. i have no problems with breast physics, or balls. Some breast´s dont work in cas, but in game it´s still working.

Posted
On 1/26/2023 at 4:57 PM, jeno3 said:

I have the Butt Physics disabled at time, hope for a update too. i have no problems with breast physics, or balls. Some breast´s dont work in cas, but in game it´s still working.

yea kind of sucks, the butt part animation is oddly not working for me, even with the base game body presets...I used to see ALOT of bouncing animation/movement. I hope everything is alright, would love to see an update sooner than later as well.

Posted

I'll let those of you that are brave enough play around with my working DLL. This release is horrifyingly experimental. It utilizes an entirely different method of finding vertices, one that relies on ray casting rather than the methods I've used previously.

 

That being said, it seems to work pretty darn well and may work better with custom content. I've found that I haven't needed to fine tune it nearly as much.

 

Unfortunately, at this time, it doesn't appear to be as reliable as the previous method and you may see some funky glitches. Also, expect performance to be worse. The ray casting method is more computationally expensive than the old version, so expect some juddering as new sims are loaded. I'm thinking about adding a caching system so the results of these computations can be saved and reused.

 

Another thing: the breasts are now simulated relative to another bone and they should be bouncing up and down more than before. All the constants have been tweaked, so don't expect things to look exactly like they did before.

 

Use this at your own risk. Feedback is welcome, but for something so experimental, I'm not going to be able to offer personalized support. If you don't like what you see, switch back to the previous version. I've been playing with this version, and I'm liking what I see so far.

RTBP v0.4-p4-e1 [EXPERIMENTAL] 2023-01-30.zip

Posted
1 hour ago, CPVC said:

Vou deixar aqueles de vocês que são corajosos o suficiente para brincar com minha DLL de trabalho. Esta versão é terrivelmente experimental. Ele utiliza um método totalmente diferente de encontrar vértices, que depende da projeção de raios em vez dos métodos que usei anteriormente.

 

Dito isto, parece funcionar muito bem e pode funcionar melhor com conteúdo personalizado. Descobri que não precisei ajustá-lo quase tanto.

 

Infelizmente, neste momento, não parece ser tão confiável quanto o método anterior e você pode ver algumas falhas estranhas. Além disso, espere que o desempenho seja pior. O método de transmissão de raios é mais caro computacionalmente do que a versão antiga, portanto, espere alguma trepidação à medida que novos sims são carregados. Estou pensando em adicionar um sistema de cache para que os resultados desses cálculos possam ser salvos e reutilizados.

 

Outra coisa: as mamas agora são simuladas em relação a outro osso e devem estar subindo e descendo mais do que antes. Todas as constantes foram ajustadas, então não espere que as coisas fiquem exatamente como antes.

 

Use isso a seu próprio risco. Comentários são bem-vindos, mas, para algo tão experimental, não poderei oferecer suporte personalizado. Se você não gostar do que vê, volte para a versão anterior. Eu tenho jogado com esta versão e estou gostando do que vejo até agora.

RTBP v0.4-p4-e1 [EXPERIMENTAL] 2023-01-30.zip 3,37 MB · 1 download

hello, I did the experimental test and unfortunately the physics is not working.

Posted
2 hours ago, CPVC said:

I'll let those of you that are brave enough play around with my working DLL. This release is horrifyingly experimental. It utilizes an entirely different method of finding vertices, one that relies on ray casting rather than the methods I've used previously.

 

That being said, it seems to work pretty darn well and may work better with custom content. I've found that I haven't needed to fine tune it nearly as much.

 

Unfortunately, at this time, it doesn't appear to be as reliable as the previous method and you may see some funky glitches. Also, expect performance to be worse. The ray casting method is more computationally expensive than the old version, so expect some juddering as new sims are loaded. I'm thinking about adding a caching system so the results of these computations can be saved and reused.

 

Another thing: the breasts are now simulated relative to another bone and they should be bouncing up and down more than before. All the constants have been tweaked, so don't expect things to look exactly like they did before.

 

Use this at your own risk. Feedback is welcome, but for something so experimental, I'm not going to be able to offer personalized support. If you don't like what you see, switch back to the previous version. I've been playing with this version, and I'm liking what I see so far.

RTBP v0.4-p4-e1 [EXPERIMENTAL] 2023-01-30.zip 3.37 MB · 2 downloads

Nice finally those hokusay meshes patched and ready to work.
You are the boss friend! Thank you so much.

Posted
10 hours ago, supercaca said:

Nice finally those hokusay meshes patched and ready to work.
You are the boss friend! Thank you so much.

hello, is experimental physics working for you?

Posted
18 hours ago, CPVC said:

I'll let those of you that are brave enough play around with my working DLL. This release is horrifyingly experimental. It utilizes an entirely different method of finding vertices, one that relies on ray casting rather than the methods I've used previously.

 

That being said, it seems to work pretty darn well and may work better with custom content. I've found that I haven't needed to fine tune it nearly as much.

 

Unfortunately, at this time, it doesn't appear to be as reliable as the previous method and you may see some funky glitches. Also, expect performance to be worse. The ray casting method is more computationally expensive than the old version, so expect some juddering as new sims are loaded. I'm thinking about adding a caching system so the results of these computations can be saved and reused.

 

Another thing: the breasts are now simulated relative to another bone and they should be bouncing up and down more than before. All the constants have been tweaked, so don't expect things to look exactly like they did before.

 

Use this at your own risk. Feedback is welcome, but for something so experimental, I'm not going to be able to offer personalized support. If you don't like what you see, switch back to the previous version. I've been playing with this version, and I'm liking what I see so far.

RTBP v0.4-p4-e1 [EXPERIMENTAL] 2023-01-30.zip 3.37 MB · 27 downloads

Hi, thank´s for your great Work.

 

the experimental doesn't work for me. When the sim rotates, the breasts swing in the opposite direction (x axis).

On the y axis, the breasts are stretched out or disappear into the body. they almost come out on their backs?.
On z axis no reaction. 
I also have problems in the cas. here some icons slide from the side of the body setting into the columns of the clothes.
does the rtbp commander v0.3 work with the experimental version? if so, this doesn't work for me either.
I simply exchanged the dll from the 0.4 eperimental version, but in the mods everything from the v0.3. is that maybe the problem??
Posted
6 minutes ago, jeno3 said:

Hi, thank´s for your great Work.

 

the experimental doesn't work for me. When the sim rotates, the breasts swing in the opposite direction (x axis).

On the y axis, the breasts are stretched out or disappear into the body. they almost come out on their backs?.
On z axis no reaction. 
I also have problems in the cas. here some icons slide from the side of the body setting into the columns of the clothes.
does the rtbp commander v0.3 work with the experimental version? if so, this doesn't work for me either.
I simply exchanged the dll from the 0.4 eperimental version, but in the mods everything from the v0.3. is that maybe the problem??
oh I just remembered there was a game update today. I use a more column mod. that could be the problem in cas. so forget that for now. 
I'll check this tomorrow.
Posted
53 minutes ago, jeno3 said:
oh I just remembered there was a game update today. I use a more column mod. that could be the problem in cas. so forget that for now. 
I'll check this tomorrow.

Weerbesu More columns in CAS is one of the mods that the last update broke, together with almost everything else that touches the UI in CAS.

Posted

For those of you that are having problems, is there anyway you could share a screenshot or something with me of what it looks like when the experimental RTBP DLL malfunctions? Thanks.

Posted

Yeaaaa, with or without using the installer my game won't boot up until I delete the dll file. Made the skinning false adjustment. No idea why it won't run since a way older version used to work on my pc, but maybe it's my laptop or something to do with it launching through the EA app now instead of Origins. Definitely not a clash with other mods since I tried it alone first.

 

I loved it when I had it though! Fun mod.

Posted
2 hours ago, EMuse said:

Yeaaaa, with or without using the installer my game won't boot up until I delete the dll file. Made the skinning false adjustment. No idea why it won't run since a way older version used to work on my pc, but maybe it's my laptop or something to do with it launching through the EA app now instead of Origins. Definitely not a clash with other mods since I tried it alone first.

 

I loved it when I had it though! Fun mod.

 

Oh right, I forgot that one of the debug functions I wrote was causing problems for some people in the last release. Would you mind trying out this DLL and let me know how it works? Thanks.

RTBP v0.4-p4-e2 2023-02-01 [Experimental].zip

Posted
On 1/30/2023 at 10:10 PM, CPVC said:

I'll let those of you that are brave enough play around with my working DLL. This release is horrifyingly experimental. It utilizes an entirely different method of finding vertices, one that relies on ray casting rather than the methods I've used previously.

 

That being said, it seems to work pretty darn well and may work better with custom content. I've found that I haven't needed to fine tune it nearly as much.

 

Unfortunately, at this time, it doesn't appear to be as reliable as the previous method and you may see some funky glitches. Also, expect performance to be worse. The ray casting method is more computationally expensive than the old version, so expect some juddering as new sims are loaded. I'm thinking about adding a caching system so the results of these computations can be saved and reused.

 

Another thing: the breasts are now simulated relative to another bone and they should be bouncing up and down more than before. All the constants have been tweaked, so don't expect things to look exactly like they did before.

 

Use this at your own risk. Feedback is welcome, but for something so experimental, I'm not going to be able to offer personalized support. If you don't like what you see, switch back to the previous version. I've been playing with this version, and I'm liking what I see so far.

RTBP v0.4-p4-e1 [EXPERIMENTAL] 2023-01-30.zip 3.37 MB · 48 downloads

Adding to my game now to test! Definitely intrigued. 

Posted (edited)

Everyone who wants to Install the latest version, do not forget to delete the settings folders from the previous version, the new version will not work with them. For me, the main problem in the new version is that the children's shoulders began to move.

Edited by alexlll
Posted
39 minutes ago, alexlll said:

Todos que desejam instalar a versão mais recente, não se esqueça de excluir as pastas de configurações da versão anterior, a nova versão não funcionará com elas. Para mim, o principal problema da nova versão é que os ombros das crianças começaram a se mexer.

hello, what would these folders be to exclude?, and another did the experimental version work for you? (Google translator)

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