itami_no_hana Posted February 8, 2023 Posted February 8, 2023 Can somebody explain what Fate stat (which amount is logged in console alongside with escape chance) is needed for?
LongDukDong Posted February 8, 2023 Posted February 8, 2023 Are you talking about IchSQTraffic.Fate? That, with two other variables, pertain to a system that Ichabod created when you are in the slave pen beside Fort Redman. I only just mentioned it three weeks ago in this support topic. It is part of a system that dictates what stage of 'humiliation' you went through before it is time to be sold by the slavers. With the newest edition, your buyer is randomly selected between the Goblins, to Ganandrel of Cheydinhal, or to Lord Pellham of Pell's Gate... a new NPC created for the mod. As it is a system variable that denotes a game/quest stage, I would not recommend messing with it unless you know exactly what is what. I noted this variable with the other two if one wishes to try and skip past the slave trader humiliation sequence. But then again, I ripped that from the Prima (or hint guide) Book I wrote... which is focused primarily on the quests only.
itami_no_hana Posted February 9, 2023 Posted February 9, 2023 13 hours ago, LongDukDong said: Are you talking about IchSQTraffic.Fate? That, with two other variables, pertain to a system that Ichabod created when you are in the slave pen beside Fort Redman. I only just mentioned it three weeks ago in this support topic. It is part of a system that dictates what stage of 'humiliation' you went through before it is time to be sold by the slavers. With the newest edition, your buyer is randomly selected between the Goblins, to Ganandrel of Cheydinhal, or to Lord Pellham of Pell's Gate... a new NPC created for the mod. As it is a system variable that denotes a game/quest stage, I would not recommend messing with it unless you know exactly what is what. I noted this variable with the other two if one wishes to try and skip past the slave trader humiliation sequence. But then again, I ripped that from the Prima (or hint guide) Book I wrote... which is focused primarily on the quests only. Thank you for the detailed explanation. I'm a bit confused still because I haven't been to a slave pen nor encountered any slave traders. I'm talking about a simple enslavement by bandits or creatures. In console with each sex acts appear log entries like Escape chance 55 Lockpick chance 10 Fate 28 Something like that. And I think I understand the first two ones, but a bit puzzled with fate. Maybe it is the chance that current master gives your leash to the new owner?
Zor2k13 Posted February 10, 2023 Posted February 10, 2023 Has anyone been able to stop the game from CTD if your owner died or you use console command to kill them?
Hatoc123 Posted March 6, 2023 Posted March 6, 2023 Anyway to get rid of fatigue clubs that get given to bandits as I'm seeing alot of them and its real annoying when trying to fight as you just get knocked unconscious on the floor without being able to do anything. 1
fejeena Posted March 7, 2023 Posted March 7, 2023 13 hours ago, Hatoc123 said: Anyway to get rid of fatigue clubs that get given to bandits as I'm seeing alot of them and its real annoying when trying to fight as you just get knocked unconscious on the floor without being able to do anything. Open the esp with CS or TES4Edit, find the weapon, delete the enchantment, done. IchSlaverClub "Club" with drain fatigue 50
Hatoc123 Posted March 8, 2023 Posted March 8, 2023 (edited) On 3/7/2023 at 6:00 AM, fejeena said: Open the esp with CS or TES4Edit, find the weapon, delete the enchantment, done. IchSlaverClub "Club" with drain fatigue 50 I Know that thats one way of doing it but well that break events related to the mod was just hoping to get rid of it giving it to random bandits and not stop all the slave traders or event charecters. Edit: I've removed the leved npc refrences and highway men so hopefully that will work Edited March 8, 2023 by Hatoc123
BAB PEEG Posted April 22, 2023 Posted April 22, 2023 A few issues I'm having as a player slave are, when you are a slave almost every key on the keyboard doesn't work so you can't talk to anyone,maybe by design? Another is since keys are disabled the lockpicking minigame doesn't work since the only key that does work is the down arrow key so you can't finish picking the lock.
Zor2k13 Posted July 26, 2023 Posted July 26, 2023 Well it has been a long while and I see this was updated in 2018? What changes were made? I can't seem to find the info on the first page.
Urbinepto Posted October 6, 2023 Posted October 6, 2023 Hello! First of all, good job with this mod. Just curious, is there a way to "pick" an encounter or to launch one through the console? I believe the pirate one had some sort of "test" prior to the main character ending up on the ship. So far, rng has only given me the grey-haired lord or some random slaver, no pirates.
cuteypatootie Posted January 9, 2024 Posted January 9, 2024 Has anyone else actually attempted to translate the last book given at the end of the unfinished Hackdirt questline? It contains a portion in the lovecraftian language R'lyehian, but most of it is in Daedric. From the R'lyehian - "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" meaning "From his house in (R'lyeh), dead Cthulhu waits dreaming" But the Daedric seems like gibberish. I only got so far as "SO INTERRETA KVAKO (RETLETERA KAJ VERJ-" before giving up.
unholyplague Posted January 10, 2024 Posted January 10, 2024 (edited) hi zork hope you don't mind me reposting this, if you do just say and i'll delete the post. zorksPSE.rar Edited March 29, 2025 by unholyplague 1
kukenmellantuttarna Posted February 12, 2024 Posted February 12, 2024 On 2/4/2024 at 3:16 AM, ColovianHastur said: It is sent to paying members Funny. I am a paying member but I never got the letter even once
onicandy Posted February 21, 2024 Posted February 21, 2024 (edited) its been a minute since ive moded oblivion but could i get some help? i wanna add player encounters but it keeps glitching and not working out so i wanna know whats wrong before i add it back again 0 0 Oblivion.esm 1 1 Better Cities Resources.esm 2 2 Lovers with PK.esm 3 3 Beautiful People 2ch-Ed.esm 4 4 TamagoClub.esm 5 5 HiyokoClub.esm 6 6 x117race.esm 7 7 Unofficial Oblivion Patch.esp 8 8 Oblivion Citadel Door Fix.esp 9 9 UOP Vampire Aging & Face Fix.esp 10 a DLCShiveringIsles.esp 11 b Better Cities .esp 12 c DLCHorseArmor.esp 13 d DLCOrrery.esp 14 e DLCVileLair.esp 15 f DLCMehrunesRazor.esp 16 10 DLCSpellTomes.esp 17 11 DLCThievesDen.esp 18 12 DLCBattlehornCastle.esp 19 13 DLCFrostcrag.esp 20 14 Knights.esp 21 15 Better Dungeons.esp 22 16 AliveWaters.esp 23 17 Alternative Start by Robert Evrae.esp 24 18 BettysAnimalPlanet.esp 25 19 AliveWaters - Slaughterfish Addon.esp 26 1a AliveWaters - Koi Addon.esp 27 1b WindowLightingSystem.esp 28 1c Beautiful People 2ch-Ed Vanilla Race.esp 29 1d MaleBodyReplacerV5.esp 30 1e Oblivion_Character_Overhaul.esp 31 1f Denser Vanilla Grasses.esp 32 20 VanillaRealArmorReplacer.esp 33 21 TamagoPlayerHUD.esp 34 22 HiyokoGrow.esp 35 23 TamagoFertilityClinic.esp 36 24 HiyokoUtilitySpells.esp 37 25 ImprovedSigns.esp 38 26 LoversJoburg.esp 39 27 LoversHiyokoClub.esp 40 28 LoversJealousy.esp 41 29 LoversRaperS.esp 42 2a LoversTamagoClub.esp 43 2b TamagoNews.esp 44 2c BettySummonUnicorn.esp 45 2d Weapon Improvement Project.esp 46 2e Beautiful People 2ch-Ed Merged Hair Modules.esp 47 2f Beautiful People 2ch-Ed Merged Eye Modules.esp 48 30 Beautiful People 2ch-Ed Disable BandBlindMask.esp 49 31 HiyokoGenerator.esp 50 32 HiyokoGenetics.esp 51 33 Beautiful People 2ch-Ed Sheogorath Eye.esp 52 34 Beautiful People 2ch-Ed MS Elves - NoSc.esp 53 35 LoversMB2.esp 54 36 Lovers with PK.esp 55 37 LoversIdleAnimsPriority.esp 56 38 LoversAnimObjectsPriority.esp 57 39 Better Cities Full.esp 58 3a Better Cities - Alternative Start Arrive by Ship.esp 59 3b Better Cities Chorrol - Knights of the Nine.esp 60 3c Better Cities - IC Imperial Isle.esp 61 3d Better Imperial City.esp 62 3e Better Imperial City FPS Patch.esp 63 3f Bashed Patch, 0.esp Edited February 21, 2024 by onicandy
LongDukDong Posted February 21, 2024 Posted February 21, 2024 (edited) Well, your mod order is borked. You started OFF mostly okay... and then you got to Lovers mods. The last mods in the load order are always (and in this order...) Bashed Patch, LoversMB2, LoversIdleAnimsPriority, and LoversAnimObjectsPriority. The last two cover the sex animations and must be the last loaded so nothing else interferes with em. In 'GENERAL'... lovers mods go after Lovers with PK.esp... LoversRaperS being one of the rare exceptions that loads just before LAPF. And in general, Tamago-esque mods load 'before' Lovers with PK.,, TamagoFertilityClinic again being an exception (Heck, I load that pretty late... even after LoversSlaveTrader). For you, the Tamago plugins (.esps) would be TamagoNews, Lovers TamagoClub, LoversHiyokoClub, HiyokoGenetics, HiyokoGenerator, HiyokoUtilitySpells, HiyokoGrow... and then you get to LoversRaperS and Lovers with PK. The Better Cities DO load... just before the Bashed Patch file. And race mods such as the Beautiful People patches just before even those. And NEVER .. Bash Lovers and Tamago mods. Bash just doesn't deal with em right. Check the Yellow Link within either My or Feejena's signature, and you will find two MOD orders to examine, the first called the Example Mod Order which has been around 10 years (old... buf functional and gives 'suggestions' for mods not within the list), the other the Boss sorting order. Even after what I suggested, definitely check those example mod load orders and do touch-ups on what you have. Edited February 21, 2024 by LongDukDong
Spelltan Posted March 19, 2024 Posted March 19, 2024 (edited) Sorry for bringing this thread back, but I am wondering if anyone knows a quick and easy way to fix an issue I am having, and no one else seems to have it (I got sick of looking after 15 pages). The short version is after escaping captivity, I have faction relationship issues. NPCs that are supposed to be friendly are hostile (Or just scowl at me), and most enemies are passive. I tried to go through TES4Edit, look at the IDs, and change player faction ranks. This kind of worked... But only kind of. Conjurers, and necromancers remain friendly no matter what for some reason, and who knows what other factions are still friendly despite me trying to fix it. Guards are now either 100 rep, or 0. This is because this mod affiliates the player with daedra from what I found. There is no way to make them neutral again because there is no command to removefaction affiliation. So that's my issue, and may have been influenced by some of the decisions below. I went down the 'reluctant maid' route, and got stuck in this constant look of cooking, sex, sleep, rinse and repeat. Disobeying leads to some kind of script error that basically just loops the punishment forever. I found lockpicks, but all the chests and doors all say that they cannot be picked. Weird considering the master confiscates them during punishment because the lockpicks are (apparently) for nothing. There's potion ingredients everywhere, but none that will make a lethal poison, or super potion (I did find the novice tools for it btw). You can't crouch, so no stealing the key. Defying him does free up *some* controls (combat), but I am level 1 :/. The dude is level 30. So, I used commands to unlock everything, used commands to remove all the items, and did 'completequest' for both the reluctantmaid quest and ichslavequest quests. The End... Help. Edited March 19, 2024 by Spelltan
emo877 Posted March 19, 2024 Posted March 19, 2024 (edited) 1. get mod Refscope (or some alike); use it on your character (via refscope hotkeys or using it's special spell), select "NPC details", write down in what factions (and their IDs) she(?) is listed now. Decide which factions membership you're like to remove (goblin tribes, mythic dawn, necromancers...). 2. open console, point at your charcter, execute a number of commands like player.SetFactionRank FactionID -1 ,where FactionID is hex number ID for faction you want to quit (if you're lucky, symbolic name like DremoraFaction will work too - my game refuses to do that); 3. make safe save after that. 4. (optionaly) make special save every time before going out adventuring (or just sleeping, if you enabled such PSE option), because PSE is not 100% errorfree mod (just as most mods.. and vanila tES game itself). Good luck to you! ps. just now i remembered more userfriendly method: go to no-hostile guard and use "enslave me" service spell (which PSE gives you by default); guard should enslave your character, but after couple of minutes he should ask you if you want to be released. Agree and then PSE should do all clearing procedures "as planned". Also, chance is what your PSE version has tweak to clear "bound" animations, if you press left (or right?) Control button while your inventory menu is open. Edited March 19, 2024 by emo877
Spelltan Posted March 21, 2024 Posted March 21, 2024 Those are very helpful suggestions, thank you! I actually figured it out. It was because I used commands to remove the slave token. You have it on you all the time, you're not supposed to remove it, I guess. Faction dispositions worked after a added it back to my inventory. I guess a lot of this mod hinges on the possession of it. 1
Barbarian Berzerker Posted April 8, 2024 Posted April 8, 2024 Hi everyone Somebody could tellme why I can't start the Hackdirt's Quest?
BIGJacob Posted April 9, 2024 Posted April 9, 2024 Have you done the vanilla quest? Which mod version are you using?
FeXooHG Posted May 27, 2024 Posted May 27, 2024 I can´t download meshes, textures, and sounds, thats uploadmb links don´t work. 1
BIGJacob Posted May 27, 2024 Posted May 27, 2024 Then download directly from LL. These should be the same resources.
Tiego_Escrobar02 Posted November 11, 2024 Posted November 11, 2024 Hello, I have a problem, the NPCs still consider me as enemy after having captured me and draw and sheath their weapons constantly. What should I do?
Barbarian Berzerker Posted February 19, 2025 Posted February 19, 2025 Have you done the vanilla quest? Which mod version are you using? Woah sorry I've never seen and I dont know if you replied to me but I'm using the v0.72.esp and yeah I've completed the vanilla quest
MTester Posted April 23, 2025 Posted April 23, 2025 Would love to have this ported to the remastered version
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now