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d4nt320

Load Order Tips

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i see people having problem with there load order that is why i create this, this way they will have tips for they load order mods.

 

not all load order work for all people some work for them some not. so this thread will help you have some tips for that.

 

here some load order tips: all work fine, remember some work for you some not. try them all and other thing not save the game only after all your load order are fine.

 

Load Order tips:

 

 

00 Oblivion.esm
01 Beautiful People 2ch-Ed.esm
x117race.esm
--
Lovers with PK.esm
TamagoClub.esm
HiyokoClub.esm
LoversCreature.esm
--
MaternityClothes.esp
--
TamagoPlayerHUD.esp
TamagoBreak.esp
TamagoNews.esp
TamagoShop.esp
TamagoTopic.esp
TamagoConfide.esp
LoversTamagoClub.esp
LoversHiyokoShooter.esp
LoversEncounter.esp
HiyokoQuestTarget.esp
HiyokoGenetics.esp
HiyokoGenerator.esp
HiyokoGeneratorCreature.esp
TamagoSetBody.esp
LoversSetBody.esp <----NOTE: This plugin is outdated. I don't recommend folks use it anymore!
LoversAphrodisia.esp
LoversAphrodisiaHUD.esp
LoversFSE.esp
LoversDRader.esp
LoversRapeman.esp
LoversSummonRapeman.esp
LoversAdultPlayPlusforSSP.esp
LoversVoiceSSPplus.esp
LoversRaperS.esp
LoversJoburg.esp
LoversJoburg NoDelay Addon.esp
LoversJealousy.esp
LoversBed.esp
LoversBednonstop.esp
LoversPayBandit.esp
LoversPower.esp
LoversContraception.esp
LoversNTRburglar.esp
Lovers with PK.esp
LoversBitch.esp
LoversCreature.esp
Lovers with PK Extender.esp
LoversSoundCreature.esp
LoversCreature_SexualOrgans.esp
LoversCreature_SexualOrgans_Dogs.esp
LoversCreatureVoiceForceEnabler.esp
LoversBrothel.esp
LoversStopCombatEx.esp
LoversSpermSplashEx.esp
LoversEscapeRapeVPlayer.esp
LoversRapeStruggle.esp
LoversRapeSlave.esp
LoversAdultYield.esp
LoversMagic.esp
LoversUnicorn.esp
LoversSlaveTrader.esp
LSTBravilUnderground.esp
LoversPayBanditForSlaver.esp
LoversImmoralSisters.esp
LoversMS14netori.esp
LoversSexKariBurne.esp



PlayerSlaveEncounters_V0.(any).esp
--
SetBody.esp
--
Real_Mannequin.esp
Beautiful People 2ch-Ed Disable BandBlindMask.esp
Beautiful People 2ch-Ed Sheogorath Eye.esp
Beautiful People 2ch-Ed Vanilla Race.esp
Beautiful People 2ch-Ed Merged Hair Modules.esp
Beautiful People 2ch-Ed Merged Eye Modules.esp
Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp
Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
x117 Merged SKSRENs Hair Modules.esp
Beautiful People 2ch-Ed CustomRace.esp
Beautiful People 2ch-Ed Chocolate Elves.esp
Beautiful People 2ch-Ed Cute Elves.esp
Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
Beautiful People 2ch-Ed MS Elves - NoSc.esp
--
Bashed Patch, 0.esp
LoversMB2.esp
Lovers3dorgasmMB2.esp
LoversIdleAnimsPriority.esp
Lovers3dorgasm.esp
LoversAnimObjectsPriority.esp

 

 

 

 

;Oblivion and texture relacer esm comes first
Oblivion.esm
Beautiful People 2ch-Ed.esm
x117race.esm
xeorace.esm
xeoracex117.esm
Chocolate Elves.esm
Moonshadow Elves - Sc.esm
DKImperials.esm
DIM Elves Of Lineage II Retex.esm
IceElfRace.esm
DesuChan's Persocoms RELOADED.esm
Lattamerv3.esm

;lovers with pk and other comes next
Lovers with PK.esm
TamagoClub.esm
HiyokoClub.esm
CM Partners.esm

;ESP Unoffcial comes first then other will follow like DLC etc..
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp ; Not sure what this is you need to explain where you get it what it does.
DLCBattlehornCastle.esp ;you will probebly get minor error when frostcrag is loaded with it like the door to mystic emproium is always locked
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
DMC Stylish - Specialanims.esp

;body replacers texture heavy mods
MaleBodyReplacerV5.esp

;It will be best you to switch using wreybash and instead of activating these mods you just use the bash in command or you will have may problems running so many
;of these races mods at the same time.
Abriael_Human.esp
Aos Si.esp
idkrrr_sarameyesNhairs4originalrace.esp
Blood Elves.esp
Hidden_Elves.esp
LycanRace.esp
Nec Mystic High Elf-Remake.esp
Moonshadow Elves - Sc.esp
Nec Mystic Dark Elf-Remake.esp
CuteElf11.esp
Shrridan.esp
AinmhiRace.esp
Tabaxi Race 2.0.esp
Elves Of Lineage II.esp
LattamerV3_P-rrtyCure_Hair_Module.esp
Beautiful People 2ch-Ed Disable BandBlindMask.esp
Beautiful People 2ch-Ed Sheogorath Eye.esp
Beautiful People 2ch-Ed Vanilla Race.esp
Beautiful People 2ch-Ed Merged Hair Modules.esp
Beautiful People 2ch-Ed Merged Eye Modules.esp
Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
x117 Merged SKSRENs Hair Modules.esp
Beautiful People 2ch-Ed CustomRace.esp
Beautiful People 2ch-Ed Chocolate Elves.esp
Beautiful People 2ch-Ed MS Elves - Sc.esp
Beautiful People 2ch-Ed ENG Dialog.esp
Beautiful People 2ch-Ed ENG Race.esp
x117Race ENG Race.esp
IDKRRR_C_race.esp
idkrrr_sarams_race.esp
IDKRRR_KFME4rev.esp
DesuChan's Persocoms RECONSTRUCTED.esp
DesuChan's Kawa-Khajiits.esp
DKImperials.esp
Chocolate Elves.esp
Vampire Race Reloaded.esp
XeniaRace.esp
AsharasSirensAndTritons.esp
Ahtata Arquamer female got hair.esp
ahtata Ork.esp
SuccubusRace.esp
Synx.esp
X.Races.Comp.esp

;Clothing mods or small overhauls who adds armors or weapons.
Hentai Mania.esp
SenTineL's Legendary Weapons And Armors.esp
Apachii_Goddess_Store.esp
Lost Paladins of the Divines.esp
HentaiMania2.esp
HentaiMania2_Merged_Hell.esp
Colourwheels Sexy Oblivion OverHaul.esp
1SB_RavenousEleganceOutfit.esp
adelina.esp
BlackLuster.esp
Dancers clothes.esp
DBShadowSet_NE.esp
Diano.esp
EY_AoD.esp
EY_Vampirehunter.esp
EY_BM_Armory.esp
Hentai_CerenityArmor.esp
HentaiCelestialArmor.esp
HentaiEveriaArmor.esp
Hentai Compilation.esp
HentaiSchoolGirlCollection.esp
HentaiSeraphimArmour.esp
Hentai_Seraphim_Blade.esp
Hentai_SnowFlower.esp
MHSNKirin.esp
Plate of the Shadow.esp
Queensarmory.esp
ShaiyaOutfit.esp
Sorceress_Armors.esp
Silverlight Armor by Jojjo.esp
SwordDancer.esp
Underworld Armor.esp
Warglaives by Jojjo v1.0.esp
AT2 01-Shiki Armor Set.esp
AT2 02-Shiki Armor Set.esp
ExnemEC_Warrior01.esp
Hentai_Juliet_Uniform.esp
R18PN - Dancer's Dress.esp
R18PN - Eisen Platte Armor.esp
R18PN - Fiona Armor.esp
R18PN - FuruFuru Armor.esp
R18PN - Lingeries.esp
R18PN - Lingeries Plus.esp
R18PN - Leere Armor.esp
R18PN - Mina Armor.esp
R18PN - Schatten lauf Amr.esp
SchwarzeKatzeArmor.esp
SexyKunoichi.esp
Gloria Armor.esp
Hentai_AthenaArmour.esp
SPB Light Armors.esp

;CM Companions
CM Partners.esp
CM Partners NPC.esp
CM Partners Extra NPCs.esp
CM Partner Destara.esp
CM Partners Friska.esp
CM Partner Cherise Darkdae.esp
ambreskav02.esp
A CM Partner - Sah.esp
cmAbbeyAeryn.esp
cmBellenia.esp
cmChocolates.esp
CM Companion Jessica Alba.esp
CM Companion Megan Fox.esp
CM_LoreleiU.esp
cm lula wild.esp
CMpartnerTifa.esp
CM Emilia.esp
CM Jessica.esp
CM Partner Kim Kardashian.esp
CM Partner Kyrie.esp
CM PARTNER NICOLE.esp
CM Partner Sheela.esp
cmSashaSonja.esp
CM_Dragonchixx.esp
CM Partner Fiona.esp
CM Partners DRUM RECONSTRUCTED.esp
CM Partner Jena.esp
CM Partner Sandra.esp
CM Partner Franziska.esp
CM Partner Isabell.esp
CM Partner Liana.esp
CM Partners Belle RECONSTRUCTED.esp
CM Embla.esp
CM NOVA.esp
CM SASHEIRA.esp
CM SHEILA A.esp
CM TATIANNA.esp
MeganCM.esp
RiverCM2.esp
AmidalaSaramHair.esp
AsharasCMPartners.esp
High_Imperial_Trio.esp
KaleenCMAmelia.esp
kgt_Avve.esp
RoseCM.esp
SarahCM.esp
1em_Vilja.esp
1em_Vilja_as_Moonshadow_Elf_Stranger.esp
Aliyah.esp
Companion_Ab_Human.esp
Companion_Ab_Human_2.esp
Companion_Ab_Human_3.esp
Companion_Ab_Human_4.esp
companion_chocolate.esp
companion_iceelves.esp
DAValeriaCuteElf.esp
DAFeria.esp
DAMeridiaKatrina.esp
xenia.esp
CMAllXenius.esp
xeoice.esp
DiabloEF 6 in 1.esp
CM-High Imperial Isabelle.esp
hentai_Creed.esp
AT2 Dress Armor Set.esp
CM_Katzumico.esp
Hentai_CaskerArmor.esp
Abigail2.esp
ArimerRaceWithWings.esp
HentaiLiLiCostume.esp
CM Spica.esp
CatherineJonesCM.esp
SheylaCM.esp
CM ARIANNA MAGE.esp
cmCherryn.esp
CM DESTINY BK.esp
AnnabelleCM.esp
AAliyahCM.esp
CMMiko.esp
AnnaCMpartner3.esp
cmAshley.esp
Aipersocomcm.esp
UmaCM.esp
LindsayCM.esp
CM_Synx_Sara.esp
CM Blood Elves.esp
Marg Lena V2.esp
cmALiceKaty.esp
KristenCM3.esp
CM Vampire Race.esp
TACMTifaLovehart.esp
kgt_Yxxe.esp
CM Athorielle.esp
CMSuccubusSS&L.esp

;Lovers mods
MaternityClothes.esp
TamagoPlayerHUD.esp
LoversEncounter.esp
TamagoNews.esp
TamagoShop.esp
TamagoTopic.esp
TamagoConfide.esp
LoversTamagoClub.esp
HiyokoGenerator.esp
LoversFSE.esp
LoversProstitute.esp
LoversJoburg.esp
LoversJoburg NoDelay Addon.esp
LoversMB2.esp
Lovers3dorgasmMB2.esp
LoversAdultPlayPlusforSSP.esp
LoversVoiceSSPplus.esp
LoversRapeSlave.esp
LoversRaperS.esp
LoversSlavePlay.esp
LoversBed.esp
LoversBedNonStop.esp
LoversSpermSplashEx.esp
LoversSoundVolumeDown.esp
LoversLight.esp
LoversHideMenus.esp
LoversNecrophilia.esp
LoversPower.esp
Lovers with PK.esp
bashpatch.esp ; you will really need this if you want to run with so many mods active
xeosp++.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
Lovers3dorgasm.esp

 

 

 

 

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Hello, thank you for tips and mods collection for inspiration :D . I've been looking for topic like this, where I would like to ask some questions about mods, load order and bash patch. I would be grateful for tips and help :) .

 

1. I encountered many topics, where modders advice to disable all lovers mods for bash patch build. Are there any general rules, which mods should be deactivated before rebuild bash patch?

 

2. In wrye mods that are mergable light green. Is it safe to merge all these mods or should I carefully choose?

 

3. I've read about imported mods in wrye and I don't understand it. They have the green dots. What exactly does this mean? How could I use this?

 

4. I downloaded race mods and companion mods for them. But some companion mods come with their own master file .esm for race (example http://www.nexusmods.com/oblivion/mods/21471/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D21471%26preview%3D&pUp=1 )

The race mod have its own .esp file and I'm not sure what to deactivate

 

5. I saw some loading orders with mods ending   _Vwalk.esp what are these mods?

 

Thank you :)

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I'm no expert but i'll try to give you some answers

 

1. the only mods i heard about that would need this are lovers mods.

 

2. It should be safe to merge all light green mods, if they are marked light green then the software itself "thinks" that they are mergeable.

 

3. The green dot in the checkbox beside a mod means that it's merged into the bashed patch. What that means is, that the game sees that particular .esp as deactivated but the changes/additions made by that mod will still be ingame as long as the Bashed Patch is active since the contents of that mod are now a part of the Bashed Patch. This feature allows for more esps to be active than without the use of a bashed patch.

 

4. I've looked at the readme from Ambreska and in the part where it says what is added you can find the line "Ice elves bei Ozmo". Also, Ice elves are not written in the requirements, so you should be able to have her and the ice elves race ingame just with the esms/esps that come with the Ambreska mod (with the required mods of course).

 

5. A Quick google search pointed me to this mod http://www.nexusmods.com/oblivion/mods/28223/?, not sure though since i don't use it and can't verify because the nexus servers are being potato again.

 

EDIT: Verified it just now, it truly is Sensual Walks

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1. I encountered many topics, where modders advice to disable all lovers mods for bash patch build. Are there any general rules, which mods should be deactivated before rebuild bash patch?

 

Not so much a general rule, but an understanding why a bashed patch is even needed in the first place - so, it's purpose:

 

1. Reduce plugin count. This is because if one has 200+ files in oblivion/data, crashes appear and increase in frequence. If you have much fewer mods than this, there is actually no need to merge mods (and i would advice to not do so then, because it takes some complications away, which merged mods introduce (like, you having to remember what's in the bashed patch and so on).

 

2. Fix oblivion's incompetent modding system, which is unable to let plugins make fine-grained changes - only paint with large brushes so to speak. Explaining this entirely requires a seperate topic, which i will perhaps create soon. But to keep it simple, here's an example: Say a mod changes the eyes of a race. You think it therefore only changes eyes - but noooope: A plugin can only change THE ENTIRE RACE, not individual attributes of it. Same for each NPC. Same for each item. Same for each spell. Same for an entire fucking levelled list.

 

Plugins cannot change individual attributes of things - only entire things. Now, what happens if plugin A changes the eyes of race "foo", and plugin B changes the hairs or race "foo"? Answer: Only the one loaded last will get to change anything, because it'll overwrite any earlier changes to race "foo". Oh, and with only being able to change entire NPCs/Monsters, instead of their attributes - i of course do NOT mean individual NPCs in the gameworld. Nooope - what we're talking about here, is say plugin A changing the speed of "bay horse", and plugin B changing the health of "bay horse". Plugin B loads last, so now all bay horses in the game have different health, but still vanilla speed.

 

This is the kind of stuff which a bashed patch can fix. Even if you don't outrightly merge mods (click "skip" when asked), you can still tell it to look through your mods, search for those conflicting but "mergeable" edits - and then merge them into the bashed patch (so i.e., the bashed patch will then contain "bay horse" with changed speed and health).

 

There are however conflicts which a bashed patch cannot merge, and things it shouldn't try to merge because it can cause all kinds of issues. The thing rule of thumb here is this: SCRIPTS. Anything script heavy has no place in the bashed patch - it can't do any good there anyways, because edits to scripts (programming code) cannot be merged.

 

So in summary: The bashed patch should combine mods that add/change THINGS/OBJECTS. Races and their looks, equipment, random encounters - that kind of stuff. Anything that does not primarily adds/modifies objects/actors in the game, but instead mostly is programming, interface tweaks and the like... doesn't benefit from a bashed patch, and at worst will do harm in there.

 

Because those two "classes" of plugins are so different, you can actually very often entirely seperate them in your loadorder. See here for example: http://www.loverslab.com/topic/28162-newbies-5-simple-ways-to-avoid-most-crashes-and-bugs/

 

As you can see in the list of plugin-categories, the bashed patch kinda sits right in between the "content" plugins, and the "interface/scripting" plugins and loversPK. I'm not perfectly sure, but if you have your LO like this, it's quite probably that you don't even need to disable plugins before building the patch - because if wrye bash is remotely smart, it won't try to merge things that is later in loadorder than the bashed patch (that would make no fucking sense, after all).

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And the most common (and often recommended) version of Wrye Bash used is 295. The included help is an excellent place to do initial research too, to extend your knowledge on how to gradually over time learn to use the intermediate and advanced features.

 

Import is different than merging.

 

See using bash tags also via the help system. You may have already noted some tags with MODs you already have.

 

A little known fact for beginners. You can open your bashed patch.esp in CS/CSE and examine what it includes.

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