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"What mod is this?" and Adult requests


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Posted

@johanness234

 

Use set body reloaded by Gerra6 and Movomo found on LL it contains almost all oblivion bodies in it and you just cast a spell on the player then pick the body you want. It also has AutoSetBody which will pick bodies at random for NCPC's or you can manually cast the spell on a NPC and change. http://www.loverslab.com/topic/13908-gerra-and-movomos-setbody-reloaded-141/?hl=setbody+reloadedYou will need HGEC compatible textures for it.

Posted

@LLBH

 

The race in the 2nd screen shot is diablo elves the horns can be found on there somewhere but they are crapword protected and worthless unless you know the crapword to unzip.

Posted

Hi there, I'm looking for a file called "ff_raceTW.7z", It's a modification of the original FF race.

It's not available on the internet anymore so I hope someone still has it.

 

I'm also looking for some aion rips from a mod project called "Project DKNC"

 

Oh, and I have been searching everywhere for custom face textures for FFrace and Evy, but I can only find tons of Moonshadow ones.

Posted

 

Looking to see if anyone has any of Mr.Flingingfece's diablo elf textures still. Any of them

I have only two. See my PM

 

Thanks, you had the exact skin I was looking for and just to let you know the second link for "diablue" appears to be broken.

Posted

 

 

Looking to see if anyone has any of Mr.Flingingfece's diablo elf textures still. Any of them

I have only two. See my PM

 

Thanks, you had the exact skin I was looking for and just to let you know the second link for "diablue" appears to be broken.

 

Link works.

Perhaps you have reached your download Limit today.

Posted

Looking for a simple mod that adds a succubus as a creature running around in oblivion? Would use the female body meshes appropriate for such a thing and some outfit for succubus basically it would probably be a copy of spriggan just deployed in certain areas? I know there is probably a race mod but that is not what I am looking for unless the race mod adds succubus npcs into the game. Vampires are so boring lol succubus seems more interesting:-)

Posted

I found a succubus race mod around here can't remember the name atm though....

 

 

DAMN... IT.....

 

I cannot find out who made this boot?

 

This is a boot mesh from the apachii goddess store used in a pirate outfit I cannot find out who made it. Tried alternate credits from the apachii heroes store and ran into a bunch of dead links from nexus. Google image search is crap for finding this boot author too...

 

Can someone tell me who made this boot?

 

EDIT

 

The boot fits female exnem body I am looking for hgec version that is why I am trying to find out who made it. Tried converting it with clothing converter but the converter crashed every single dam time:-(

 

After paying more attention in nifskope it appears the feet part of these boots are not weighted to the toe bones? How does this mesh even work in game?

PirateBoots2.nif

Posted

I found a succubus race mod around here can't remember the name atm though....

 

 

DAMN... IT.....

 

I cannot find out who made this boot?

 

This is a boot mesh from the apachii goddess store used in a pirate outfit I cannot find out who made it. Tried alternate credits from the apachii heroes store and ran into a bunch of dead links from nexus. Google image search is crap for finding this boot author too...

 

Can someone tell me who made this boot?

 

EDIT

 

The boot fits female exnem body I am looking for hgec version that is why I am trying to find out who made it. Tried converting it with clothing converter but the converter crashed every single dam time:-(

 

After paying more attention in nifskope it appears the feet part of these boots are not weighted to the toe bones? How does this mesh even work in game?

Hi there.

 

 Hey , it's you ! How are you ... :°)

 

I will test them in game : without the " toes" bones/nodes  i thik that could work but the " toes " parts ( absent )  will just enter to the ground , so this will look like something done in metal or rigid material .

 

It's easy to test an animation wih NifSkope and you would be able to see how this mode will look in game : open your Skeleton.nif  in open NifSkope window, open these boots on another NifSkope window , copy these 3 different meshes and paste them to your Skeleton ( copy branch/past branch ) , choose " Spell ---> Animation ---> attach .Kf  ... and choose an animation you want to see in your Oblivion folder.

 

  Here your boots already attached to a Skeleton ( the one from VipCxjs real HighHeels system ) and the lower body here is the ZKEc Wide ... and the animation is already there too ( 0Sexywalk01 but not quiet sure if it is the BBB version or not )... just for testing purposes .

 

I 'll try these meshes in game first .

 

Cheers.

 

Edit :  they work in game , no crash /no CTD , but it would be better to add the missing bones/nodes.

 

Exnem, ZKEC Wide , it's easy to adjust with NifSkope the part that covert the calves to fit your HGEC model . but wich one do you use ? I don't think it's necesary to convert them with the Gerra6's tools  ( but you can use it to add the missing bones with the Mesh Rigger alrady their ...

 

I forgot to activate Fraps so i 'll take a screenshot now in game ...

 

Edit 2 ... 3 screenshots , the body used is the one from GSBmodder " Sheva Tribal "  so these bots are not far away from some HGEC lowers.

Skeleton_Vipcxj_Version_9_3 + Pirate boots..nif

post-239275-0-48607300-1427638729_thumb.jpg

post-239275-0-24158300-1427638739_thumb.jpg

post-239275-0-75351800-1427638747_thumb.jpg

Posted

I tried mesh rigger, the toes and the guard pieces just smeared far to the left after mesh rigger got done with it. Tried using the default leather armor boots from the game as the template mesh and the skeleton from LAPF as the skeleton since I use LAPF. I told mesh rigger to delete the weights and use the weights from the leather boots so it should have done things correctly. I noticed the guard pieces have some odd bone assignments like they only go to a left or right bone but not to both.

 

I still can't find out who made these boots. Just think, all this time these boots have been in the apachii goddess store mod and heroes store mod and nobody complained about the bugs in the boot nif. I find it really strange these boots even work, if they had not worked someone would have fixed them a long time ago and they would be working properly all this time lol.

 

Trying to use these boots with HGEC LL lower body but the only parts that really clip are the calf guards they clip at the top. These boots are listed in the apachii store credits as being exnemized by chingari so they were made to fit exnem body but must have been originally made to fit an older body like UFF or default body. Maybe these boots were originally male only boots?

Posted

Hi  Zor2k13  .

 

 Firstly don't take offence with my " it's you ... " i'm just joking.

 

Who made these model , i not sue but i think the original ones cale from Arydale ... i 'll take a look i my " MovingBreast collection because i think there iare some Arydale mods there ...  

 

I have this model in one of my Apachii folder , but i don't know from which version it came from ... not the version 1-3 , so maybe an early version .

 

If you just need to correct the " calves part to avoid some clipping , why not doing so just with NifSkope "Edit ---Transfrorm---> scale vertice and there to can "scale " each axe ( X,Y,Z ) one by one but remember there is no " undo " function, so you need to save often each change ., and don't forget to " Apply" your change or you will get some clipping in game . 

 

If it's your  " desire " i can do that for the LL version  but just for your knowledge it would be better to do this by yourself .

 

Cheers.

 

Edit ; i'm probably wrong , i saw in the apachii folder the name of " Arynn "  and  "PaleRidder " so i think it's a mix done with 2 or 3 different models . I'm looking at this moment at the Arynn Nexus mods .. 

Posted

@Annafly thanks for that info I will check the names, looked at Arynn on nexus mods and noticed the same mesh in many mods for the first pirate boot from apachii mod but didn't see under that name the second mesh. Gonna check the other name now thanks:-)

 

EDIT

 

Both names drawing blanks at nexus they both seem to have similar boot designs to the first pirate boot in apachii mod but nothing that looks like the second boot so it must come from a third modder or was released as part of a mod somewhere else besides nexus. Gargle search showing only the stuff from nexus for both of them.

Posted

@Annafly thanks for that info I will check the names, looked at Arynn on nexus mods and noticed the same mesh in many mods for the first pirate boot from apachii mod but didn't see under that name the second mesh. Gonna check the other name now thanks:-)

 

EDIT

 

Both names drawing blanks at nexus they both seem to have similar boot designs to the first pirate boot in apachii mod but nothing that looks like the second boot so it must come from a third modder or was released as part of a mod somewhere else besides nexus. Gargle search showing only the stuff from nexus for both of them.

Hi there.

 

Hi Myuhinny.

 

Hi Zor2k13 ... well here your boots , i didn't escaled anything ( i think there is no reason to do so ) i just rotate ' Euler "  ... i used a NailFlan 's lower ( LL) to adjust these calves pats... the Whole mesh is still there ( so The Naiflan's model with your boots ...)  remove what you whant with NifSkope or just copy branch/past branch on anther NifSkope Windows.

 

Not tested in game , just with an animation with NifSkope .

 

If there is some clipping i will corect it but in this case i need to test the model in game ( and i only use the GBEC body on this machine ) ...

 

Cheers.

 

PS : i'm quiet sure that the " guard piece" was just added to hide a gape/hole between the " Calve " part and the " Shoe " part because there are not  ( and were not) feet here. So  maybe this was added " quickly "  by Apachii herself .

Sexy hospital gown B + your Pirate boots.nif

Posted

@Laun2000

 

You asked for a save file for the CM Partner Destara by tetrodoxin which you thought/think is a race mod. http://www.nexusmods.com/oblivion/mods/35671/? I stated that it isn't a race mod but a follower mod and that the follower was made using the Kaleen race I linked the Kaleen race because you could make that character using the CM Partner Destara mods textures for the eyes and body and replace the texture files for the eyes and body for the Kaleen race and then search for the hair used to get the hair.
 
 
Posted

@Annafly thanks for that info I will check the names, looked at Arynn on nexus mods and noticed the same mesh in many mods for the first pirate boot from apachii mod but didn't see under that name the second mesh. Gonna check the other name now thanks:-)

 

EDIT

 

Both names drawing blanks at nexus they both seem to have similar boot designs to the first pirate boot in apachii mod but nothing that looks like the second boot so it must come from a third modder or was released as part of a mod somewhere else besides nexus. Gargle search showing only the stuff from nexus for both of them.

Hi & @ Zoe2k13

 

Dont forget to take a look at the meshe i put in my last post, but if you want to add the 2 Toes nodes/bones , there is a better way than the one you tried : this nif file come with 3 separated mesh .

 

The " calve" ( NiTriStrips named Boots1:1:2 ) , the " Guard piece " ( NiTriStrips named  Boots2 ) and the " shoe" part ( NitriStrips  named Boots1 )  , so you just need to add the toe bones/nodes to this last part ( the shoes) and as this it's better to remove the Calve and Guard piece meshes from this nif first , and save your mesh with a new name.

 

Now you can easily use the Mesh Rigger to just add these 2 Toes bones/nodes to that shoe mesh . When done you just need to add the Calve part and convert yout nif to the HGEC ll Lower . Once converted , simply add the Guard piece to your converted model .

 

Just choose a simple shoe model with these toes bones ( L toe and R toe) as " template " .

 

Do you understand ?

 

Now sorry but i didn't sleep last last ( my son was ill )   and i need a rest.

 

Cheers.

Posted

Cool thanks for that info never would have thought of that myself I will try that and see what happens thanks for your help:-)

 

 

EDIT

 

Ok tried your adjusted mesh and strangely clothing converter used it just fine? no crashes with converter but the output was not good. The calf guards are rotated inward after converting from exnem lower to HGEC LL lower.

 

I looked for growlf stuff as myuhinny suggested but didn't see the boots from any of his mods on nexus.

 

 

I am thinking these boots were ripped from another game, when I use just the shoes part and run it through mesh rigger, the output always has the toes stretched far over to the left and rotated sideways like the whole shoe mesh was at one time rotated sideways and sitting over to the left instead of constructed from dead center. Either the creator was very sloppy in blender/3dsmax during creation or the boots were poorly converted from another game it is one of those two things I think.

Posted

@Zor2k13

 

Stretching is caused when mesh rigger removes the nodes that the boots are using to prevent stretching you need to use a template that has those same nodes in it or paste the node branches that are being removed into your template with nifskope so when you run mesh rigger it will not remove those nodes. You can use multiple body parts when doing conversions and using mesh rigger you can place hand feet upperbody and lowerbody into a folder when you get ready to do a conversion or use mesh rigger depending on what you all need just go to the to folder when you start the clothing/mesh rigger then hold down the CTRL button and select the body parts that you need.

 

You don't tweak the vertices before converting something you tweak them after conversion. Tweaking them before conversion can cause the clothing converting to crash but it can also cause the clothing converter to convert it wrong because you changed the vertices in it. So if something had matching vertices after you tweaked it the vertices will no longer match.

Posted

I tried mesh rigger without the replace bones options too and same results. The bones are exactly the same between template mesh and these boots except the template has the toe bones. I tried altering the boots I found in apachii goddess store mod, altering the modified boots that annafly uploaded too. Whatever annafly did to the boots it made them not crash clothing converter but like I said the boots are rotated inwards probably because annafly rotated them outward to adjust for clipping.

 

I found a message board called the foxhole reloaded with a user silver sorrow that was trying out the same boots on some outfit they were making but there was no files uploaded anywhere for me to check if they fixed the same boots or not.

 

It seems strange these boots are so rarely used since they look pretty good and could be used by male and female characters these boots should have ended up in more mods over the years.

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