Pamatronic Posted December 17, 2020 Author Posted December 17, 2020 @CptHAM giving it to an NPC wont have any effect. the script has no way of recognizing it if the property isn't filled. Regarding Zap: are you using the original version directly here from LL, or are you using a translated or otherwise altered version of Zap? could you please make another screenshot of the victims script state? meaning the same thing you did in your earlier screenshot, but for the victim/player, instead of the beater?
Pamatronic Posted December 18, 2020 Author Posted December 18, 2020 On 12/15/2020 at 10:45 PM, SAC said: Made the 180deg rotation work eventually, see the "SAC" commented lines, you might choose to add a MCM global. Rotated the gallows anims as well, the double pole animations work "out of the box" Reveal hidden contents State Initiation Event OnBeginState() ;debug.notification("active now") follower=followerAlias.getRef() as actor player=game.getPlayer() victim=self.getReference() as actor if victim ==player victim.setangle(victim.getanglex(), victim.getangley(), victim.GetAngleZ()+180) ; SAC Game.setPlayerAIDriven(true) Game.DisablePlayerControls(abMovement = true, abFighting = true, abCamSwitch = false, abLooking = false, abSneaking = true, abMenu = true, abActivate = true, abJournalTabs = false, aiDisablePOVType = 0) Else victim.setDontMove(true) EndIf debug.sendAnimationEvent(victim, IndexAnimationIdle[FurnIndex]) selectedFurniture=victim.placeAtMe(IndexFurniture[FurnIndex]) utility.wait(0.5) selectedFurniture.setAngle(0.0, 0.0, victim.getAngleZ()+180) ; SAC +180 if victim == player victim.setVehicle(selectedFurniture) EndIf marker = selectedFurniture.placeatMe(Game.GetFormFromFile(0x00000034, "Skyrim.esm")) ; SAC move marker relative to furn instead of victim marker.setposition(translateLocal(-100.0, 0.0, true), translateLocal(-100.0, 0.0, false), marker.Z) ; SAC -100 marker.setAngle(0, 0, victim.getAngleZ()) ; SAC +180) setMarkerAlias() if victim.getCrimeFaction() crimeFaction=victim.getCrimeFaction() victim.removeFromFaction(crimeFaction) EndIf if victim == follower ;followerAlias.Clear() victim.equipItem(invisibleWeapon, true, true) EndIf victim.evaluatePackage() game.getPlayer().addPerk(releasePerk) gotoState("Idle") EndEvent EndState Thank you for your effort. I did the MCM toggle and it seems to work. unfortunately only for the double pole. (as expected) stuff like the standing Gallow that uses alternative animations will require a different approach, but i´ll see to that. i hope that CptHAM´s input will provide a fix for the current inactivity bug, so i´ll try to put that fix and the back-facing option together into the next update. 1
CptHAM Posted December 18, 2020 Posted December 18, 2020 OK, I found it. "Skyrim Souls RE" https://www.nexusmods.com/skyrimspecialedition/mods/27859 This mod causes bitter to stop acting. Don't know why but I've tested several times, and it's obvious. Without Skyrim Souls RE, your mod works perfectly! ZAP version is simply a matter of item(zbf oldcropsmall), so if it's 7.0, bitter just hit me with their fists. If you need a screenshot to solve the problem, I can provide it, but there's too much script information attached to the player...
Pamatronic Posted December 19, 2020 Author Posted December 19, 2020 On 12/18/2020 at 9:37 PM, CptHAM said: OK, I found it. "Skyrim Souls RE" https://www.nexusmods.com/skyrimspecialedition/mods/27859 This mod causes bitter to stop acting. Don't know why but I've tested several times, and it's obvious. Without Skyrim Souls RE, your mod works perfectly! ZAP version is simply a matter of item(zbf oldcropsmall), so if it's 7.0, bitter just hit me with their fists. If you need a screenshot to solve the problem, I can provide it, but there's too much script information attached to the player... Ok, thats Interesting. the Oldrim Version of that mod doesn´t seem to cause the same to the issue, so im not sure what to make of that. Its a SKSE plugin without source code, so i have no way to know how it interacts with the game. Someone else in this thread already posted the script information about the player, so you don't need to do it again. But thank you very much for your effort. @Moacir Jr, @Kakabishan or anyone else on SSE, can you confirm the problem with Skyrim Souls RE? But independently from that, i´ve gone through the code again and found another possible explanation for the problem. I did a small hotfix. maybe someone here can see if this does the trick on SE, since i cannot test on SE at the moment. overwrite corresponding files manually, or install as a separate mod PamatronicBeatupHotfix.7z
MainMansrevenge Posted January 9, 2021 Posted January 9, 2021 I like the concept but I'm running into a Glitch on LE where the person doing the whipping get's stuck in the animation of drawing his/her weapon until finally he draws his default weapon and then the animation is over.
Pamatronic Posted January 13, 2021 Author Posted January 13, 2021 On 1/9/2021 at 2:40 AM, MainMansrevenge said: I like the concept but I'm running into a Glitch on LE where the person doing the whipping get's stuck in the animation of drawing his/her weapon until finally he draws his default weapon and then the animation is over. This is a known issue and I'm looking into it. dirty workaround for now is to remove their regular weapons before tasking people to spank you.
Hex Bolt Posted January 13, 2021 Posted January 13, 2021 33 minutes ago, Pamatronic said: On 1/8/2021 at 8:40 PM, MainMansrevenge said: I like the concept but I'm running into a Glitch on LE where the person doing the whipping get's stuck in the animation of drawing his/her weapon until finally he draws his default weapon and then the animation is over. This is a known issue and I'm looking into it. dirty workaround for now is to remove their regular weapons before tasking people to spank you. That might be a follower framework problem. For example, NFF has a setting "Weapons only in combat". If set, the follower will keep drawing and sheathing the whipping weapon until the scene ends. Turning settings like that off might fix the problem.
Pamatronic Posted January 13, 2021 Author Posted January 13, 2021 1 hour ago, HexBolt8 said: That might be a follower framework problem. For example, NFF has a setting "Weapons only in combat". If set, the follower will keep drawing and sheathing the whipping weapon until the scene ends. Turning settings like that off might fix the problem. This is interesting to know, but I don't think that´s the issue here. I do see this weapon draw glitch on my own game more often than i would like, and I´m not running any follower overhauls. I believe its connected to the "Use Weapon" AI-package, but this needs more testing.
MainMansrevenge Posted January 15, 2021 Posted January 15, 2021 On 1/13/2021 at 2:14 PM, Pamatronic said: This is a known issue and I'm looking into it. dirty workaround for now is to remove their regular weapons before tasking people to spank you. Okay thanks,
MainMansrevenge Posted January 15, 2021 Posted January 15, 2021 On 1/13/2021 at 2:50 PM, HexBolt8 said: That might be a follower framework problem. For example, NFF has a setting "Weapons only in combat". If set, the follower will keep drawing and sheathing the whipping weapon until the scene ends. Turning settings like that off might fix the problem. Yeah I'm really not using any sort of follower framework. But thanks
Killeer Posted February 4, 2021 Posted February 4, 2021 On 12/20/2020 at 4:03 AM, Pamatronic said: Ok, thats Interesting. the Oldrim Version of that mod doesn´t seem to cause the same to the issue, so im not sure what to make of that. Its a SKSE plugin without source code, so i have no way to know how it interacts with the game. Someone else in this thread already posted the script information about the player, so you don't need to do it again. But thank you very much for your effort. @Moacir Jr, @Kakabishan or anyone else on SSE, can you confirm the problem with Skyrim Souls RE? But independently from that, i´ve gone through the code again and found another possible explanation for the problem. I did a small hotfix. maybe someone here can see if this does the trick on SE, since i cannot test on SE at the moment. overwrite corresponding files manually, or install as a separate mod PamatronicBeatupHotfix.7z 2.55 kB · 10 downloads Just a quick report from one SSE user. This fixed the problem for me. (I only tried NPC-NPC) 1
elekszid Posted March 4, 2021 Posted March 4, 2021 SSE. I had to disable this module now because it led to crashes where I left an NPC to get punished by another NPC and I returned to the same place later via fast travel. I don't remember it exactly but it was clearly zbf also ZaZ function calls in the Papyrus logs. I have not played Skyrim SSE for months now. I do remember back then PamaBeatup did not lead to crashes. Now it does. One potential difference is that @Musje has released in the meantime a new HSH and both mods have something to do with ZaZ / zpf stuff. All I know is if i I disable PamaBeatup, no more crashes. When I have it enabled, crashes where I have left NPC to be beaten up by other NPCs. I did not test it the other way around and disabling HSH and enabling Pama Beatup. Because to be honest that is a far more fun and valuable for a Dom type add-on than Pama Beatup is....
elekszid Posted March 5, 2021 Posted March 5, 2021 Forgot to add that the crash happened after 1) I forgot where I left someone to be beaten 2) used debug to release them 3) I remembered it later on, went there and then crash
Pamatronic Posted March 6, 2021 Author Posted March 6, 2021 @elekszid This is in no way related to Musje´s HSH. And even if this had any chance of interfering which another mod, it wouldn't be capable of causing a crash. its way to simple for that. There is likely some deeper rooted problem in your mod setup or the savegame. please don't go around making claims like that without testing it first. 1
Kakabishan Posted March 28, 2021 Posted March 28, 2021 On 2/4/2021 at 9:22 PM, Killeer said: Just a quick report from one SSE user. This fixed the problem for me. (I only tried NPC-NPC) Sorry @Pamatronicbit late, but I disabled Skyrim Souls RE on SSE and tried it, and it works all good.. Thats really weird. Is there something in Skyrim Souls RE thats causing issues specifically?
Pamatronic Posted March 29, 2021 Author Posted March 29, 2021 On 3/28/2021 at 6:58 AM, Kakabishan said: Sorry @Pamatronicbit late, but I disabled Skyrim Souls RE on SSE and tried it, and it works all good.. Thats really weird. Is there something in Skyrim Souls RE thats causing issues specifically? I can´t say for sure, but if i remember correctly, Skyrim souls is extremely papyrus heavy. The Error thats causing the beater to remain inactive is indeed caused by skriptlag, so this might be the explanation.
hydra-2000 Posted April 15, 2021 Posted April 15, 2021 This mod is really great. If there's anything else I want, whipping is usually not done on the front. how about whipped in a turn around position?
Pamatronic Posted April 19, 2021 Author Posted April 19, 2021 On 4/15/2021 at 2:34 PM, hydra-2000 said: This mod is really great. If there's anything else I want, whipping is usually not done on the front. how about whipped in a turn around position? Ahh, you want the "from behind" DLC? That´ll be 29.99$ then. Spoiler I actually have something along those lines semi-finished here. Will maybe get finished and released next month. 2
hydra-2000 Posted April 25, 2021 Posted April 25, 2021 On 4/20/2021 at 8:07 AM, Pamatronic said: Ahh, you want the "from behind" DLC? That´ll be 29.99$ then. ? On 4/20/2021 at 8:07 AM, Pamatronic said: I actually have something along those lines semi-finished here. Will maybe get finished and released next month. ?
Pamatronic Posted May 17, 2021 Author Posted May 17, 2021 The backfacing update for this mod will take another while, but if you want to have backfacing spanking session, you can try this: It Features a simplified standalone version of the whipping system, which comes with an actual scene. (and doesn't have the weapon-draw-bug) 1
DonQuiWho Posted July 10, 2021 Posted July 10, 2021 @Pamatronic I did a quick thread search but can't see anything similar, so ... Background: Got a bit fed up of dragging DCL's Chloe around behind me, so thought it would be fun to park her in Riverwood, between your whipping posts, outside the Whip & Chain, as a sort of live advert, getting her bum whacked by one of the local guards. Went off and left her, assuming I could come back to find her still there, entertaining the troops - as has happened before Issue: I seemed to get a 'Persistence' glitch as quite some time later, (prob game days), when out with other followers, she suddenly, very speedily, flew through the air past the party, in the spreadeagled whipping pose and vanished off into the distance, straight through the scenery. Checked in Riverwood, and the guard was still beating away, but at thin air Chloe's Map marker showed a weird location but on trying to move to it, she always moved somewhere else, being almost impossible to catch up with, or find if embedded. Narrowed it down, she's still spreadeagled, and I tried the disable/enable thing to no effect. Otherwise she was just totally unresponsive Eventually I used the Beatup Mod Emergency Button, but it still didn't seem to help. Parked the issue for another time Then, out of the blue, a few hours on, she suddenly reappeared beside me, right as rain The solution seemed to have been to hit your emergency button and (I'm guessing here) wait for a while till the active scripts timed out. Quick Thoughts: There's nothing in the mod description pointing to any possible follower incompatibility (apols if I missed anything on that) but there are some weird followers out there who may not be playing by the rules (and maybe need spanked harder? ? ) I use iAFT as my follower management package, It's simple, quick and basically as reliable as Nazeem's being an asshole. It has a 'follower catch up on weapon's draw' that does occasionally pull in followers from a distance and it may have been some combo of that & her being a specific follower that did this Response?: None needed. I've just parked this here as a heads up for you and, in case anyone else has the same problem, it might give them a quick 'fix' Otherwise the mod's fun, tho' so tyvm for it
Gudulba Posted December 13, 2021 Posted December 13, 2021 (edited) I have assigned one "whipper" to punish Victim Slot 1 in Breezehome and would like to now assign a second "whipper" to punish Victim Slot 2 in Whiterun. But I get the message: "You already have someone hired". Is this expected behaviour meaning exactly one punisher can be active/chosen at any given moment? SOLVED: I have just noticed this on the intro page: in preparation for more Victims/Beaters (not yet implemented, but the target amount is 10 each) Edited January 21, 2022 by Gudulba
Pamatronic Posted May 3, 2022 Author Posted May 3, 2022 (edited) Got an Announcement: As we all now, If you want to be an actual youtuber, you need to do a video thts sponsored by Raid/Nord-VPN/some stupid Lootbox. And if you want to be an actual modder, you need a discord. So i got myself one: Check it out Not too much to see yet, but ill be posting some of the images which don't make the cut for an actual post here on LL, along with some more frequent development updates. Also, if you manage to run into some Bug which cant be fixed by the answers here, we can do some live debugging. AND, for the low low price of committing some good skyrim-snuff images, you can get your hands on my Beta-stuff! Edited May 11, 2022 by Pamatronic corrected discord link 1
Pamatronic Posted September 11, 2022 Author Posted September 11, 2022 turns out I´m a bit of a Brainlet and didnt include the most-up-to-date files in the previous download. just remedied that. you can now use the whipping-from-behind feature I´ve been sitting on since 2020 2
Grumpy_OM Posted September 12, 2022 Posted September 12, 2022 Woo Hoo! One of my favorite mods just got better!
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