Jump to content

Recommended Posts

6 minutes ago, gender65 said:

My Guards are not working, trying to get a whip and the animation is looping.

can sometimes Happen with actors who have conflicting ai packages that wants them to have their weapons sheathed. (especially guards seem to be prone to this).
Ask someone else to do the whipping.
 

Link to comment
13 minutes ago, Pamatronic said:

can sometimes Happen with actors who have conflicting ai packages that wants them to have their weapons sheathed. (especially guards seem to be prone to this).
Ask someone else to do the whipping.
 

Yes, it works with others, thank you, I understood the problem.

Edited by gender65
Link to comment

Hi there

 

My game is on SE.  I tried to update from 2.6 to 2.7

 

I did the FNIS rerun, but FNIS highlights an error that says the mod seems to contain an hkx file that is not not compatible with SE.  On starting the game, everybody was doing the Skyrim 'I want to fly' T pose thing

 

Went back to 2.6, the error went away, and the files from the rerun FNIS got everyone moving nicely again

 

Looked through the thread but can't see anyone else reporting it.  Checked my downloaded file dates and they are the current version

 

I'm not sure whick hkx seems to be problematic, so I'm hoping someone else might be able to pitch in and help if it's not something that happens in your set up

 

As ever, tho, thanks very much for the updates.  Much appreciated

Edited by DonQuiWho
Link to comment
2 hours ago, DonQuiWho said:

Hi there

 

My game is on SE.  I tried to update from 2.6 to 2.7

 

I did the FNIS rerun, but FNIS highlights an error that says the mod seems to contain an hkx file that is not not compatible with SE.  On starting the game, everybody was doing the Skyrim 'I want to fly' T pose thing

 

Went back to 2.6, the error went away, and the files from the rerun FNIS got everyone moving nicely again

 

Looked through the thread but can't see anyone else reporting it.  Checked my downloaded file dates and they are the current version

 

I'm not sure whick hkx seems to be problematic, so I'm hoping someone else might be able to pitch in and help if it's not something that happens in your set up

 

As ever, tho, thanks very much for the updates.  Much appreciated

There is conversion file to SE. Maybe you overvrite it when install new version, try to install conversion again after mod.

Link to comment
On 9/17/2022 at 8:34 PM, Friik69 said:

Can you make a version that disables the blood that comes from the whipping because just after a minute there is a huge blood pool under the character?

those are the regular blood decals caused by attacks. you can disable them in skyrims ini

Link to comment
55 minutes ago, -alpha- said:

might be better idea to use zaz whipping furniture for this.

I had in mind the assignment of several punishers going after their work at the same time... Unfortunately as Pama pointed out, this might lead to performance issues.

 

Assigning punishers isn't something that could be achieved with ZAZ furniture, is it?

Link to comment
On 9/19/2022 at 1:16 AM, crococat said:

There is conversion file to SE. Maybe you overvrite it when install new version, try to install conversion again after mod.

 

Thanks

 

I'd merged those conversion files into 2.6 in MO and added them into the MO description too

 

So fooled myself into thinking that they were in the 2.6 base, and hence would also be in the 2.7 update  ?

 

I'll add them to the base 2.7 and that will most likely fix it

 

Thanks again

 

DQW

 

 

Link to comment
  • 3 months later...
  • 3 months later...

Perfect timing as I'm just finalizing my mod setup for the next game. Given the alternative animations, any chance for a DAR/OAR compatible version? (Ok technically it is compatible, but all one handed DAR weapon animations (or perhaps only the one handed sword animations) seem to overwrite the animations from this mod (or those from PA, which prompted the alternative animations in the first place I guess). Anyway a version that actually uses DAR/OAR would be great, as that would allow to easily circumvent those problems.

Link to comment
6 minutes ago, Talesien said:

Perfect timing as I'm just finalizing my mod setup for the next game. Given the alternative animations, any chance for a DAR/OAR compatible version? (Ok technically it is compatible, but all one handed DAR weapon animations (or perhaps only the one handed sword animations) seem to overwrite the animations from this mod (or those from PA, which prompted the alternative animations in the first place I guess). Anyway a version that actually uses DAR/OAR would be great, as that would allow to easily circumvent those problems.

If I understand DAR correctly, the mod linked above should also work for the beatup module, not just PA

Link to comment
4 hours ago, Pamatronic said:

If I understand DAR correctly, the mod linked above should also work for the beatup module, not just PA

It does, yes, but it covers only the double pole animations.

Edit: Forgot to add it also seems to have a 'target problem', sometimes the whipper way overshoots and then continues to whip the air, wall whatever behind/besides the target. Might be something in my specific setup that causes that, not sure, it's occurring randomly but frequent enough.

Edited by Talesien
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use