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Posted
6 minutes ago, gender65 said:

My Guards are not working, trying to get a whip and the animation is looping.

can sometimes Happen with actors who have conflicting ai packages that wants them to have their weapons sheathed. (especially guards seem to be prone to this).
Ask someone else to do the whipping.
 

Posted (edited)
13 minutes ago, Pamatronic said:

can sometimes Happen with actors who have conflicting ai packages that wants them to have their weapons sheathed. (especially guards seem to be prone to this).
Ask someone else to do the whipping.
 

Yes, it works with others, thank you, I understood the problem.

Edited by gender65
Posted

Is it possible to add PC beatup events to game? MCM configurable, triggered by items, locations, crime or any other events?

My girl is masohist in soul, but she is shy to ask unknown guys to make her happy)

Posted (edited)

Hi there

 

My game is on SE.  I tried to update from 2.6 to 2.7

 

I did the FNIS rerun, but FNIS highlights an error that says the mod seems to contain an hkx file that is not not compatible with SE.  On starting the game, everybody was doing the Skyrim 'I want to fly' T pose thing

 

Went back to 2.6, the error went away, and the files from the rerun FNIS got everyone moving nicely again

 

Looked through the thread but can't see anyone else reporting it.  Checked my downloaded file dates and they are the current version

 

I'm not sure whick hkx seems to be problematic, so I'm hoping someone else might be able to pitch in and help if it's not something that happens in your set up

 

As ever, tho, thanks very much for the updates.  Much appreciated

Edited by DonQuiWho
Posted
2 hours ago, DonQuiWho said:

Hi there

 

My game is on SE.  I tried to update from 2.6 to 2.7

 

I did the FNIS rerun, but FNIS highlights an error that says the mod seems to contain an hkx file that is not not compatible with SE.  On starting the game, everybody was doing the Skyrim 'I want to fly' T pose thing

 

Went back to 2.6, the error went away, and the files from the rerun FNIS got everyone moving nicely again

 

Looked through the thread but can't see anyone else reporting it.  Checked my downloaded file dates and they are the current version

 

I'm not sure whick hkx seems to be problematic, so I'm hoping someone else might be able to pitch in and help if it's not something that happens in your set up

 

As ever, tho, thanks very much for the updates.  Much appreciated

There is conversion file to SE. Maybe you overvrite it when install new version, try to install conversion again after mod.

Posted
On 9/14/2022 at 8:08 AM, crococat said:

Is it possible to add PC beatup events to game? MCM configurable, triggered by items, locations, crime or any other events?

Everything is possible if you believe in it hard enough ?

Posted
On 9/17/2022 at 8:34 PM, Friik69 said:

Can you make a version that disables the blood that comes from the whipping because just after a minute there is a huge blood pool under the character?

those are the regular blood decals caused by attacks. you can disable them in skyrims ini

Posted
On 9/19/2022 at 11:12 AM, Gudulba said:

basically creating a whole whipping arena

That would inevitably cause issues at some point. The entire process is very papyrus heavy, so if you have multiple whippings going on, you would get a papyrus dump at some point.

Posted
On 9/19/2022 at 11:12 AM, Gudulba said:

Awesome mod! I only wish I could deploy more than one whipper/punisher at the same time; basically creating a whole whipping arena ?

might be better idea to use zaz whipping furniture for this.

Posted
55 minutes ago, -alpha- said:

might be better idea to use zaz whipping furniture for this.

I had in mind the assignment of several punishers going after their work at the same time... Unfortunately as Pama pointed out, this might lead to performance issues.

 

Assigning punishers isn't something that could be achieved with ZAZ furniture, is it?

Posted
On 9/19/2022 at 1:16 AM, crococat said:

There is conversion file to SE. Maybe you overvrite it when install new version, try to install conversion again after mod.

 

Thanks

 

I'd merged those conversion files into 2.6 in MO and added them into the MO description too

 

So fooled myself into thinking that they were in the 2.6 base, and hence would also be in the 2.7 update  ?

 

I'll add them to the base 2.7 and that will most likely fix it

 

Thanks again

 

DQW

 

 

  • 3 months later...
Posted

A request.  Since I'm able to use other mods to lock characters into furniture of my choice, could you add an option for whipping as they are without putting them in new furniture?

Posted
19 hours ago, Darcaan2012 said:

A request.  Since I'm able to use other mods to lock characters into furniture of my choice, could you add an option for whipping as they are without putting them in new furniture?

 

What do you use?

  • 3 months later...
Posted

Perfect timing as I'm just finalizing my mod setup for the next game. Given the alternative animations, any chance for a DAR/OAR compatible version? (Ok technically it is compatible, but all one handed DAR weapon animations (or perhaps only the one handed sword animations) seem to overwrite the animations from this mod (or those from PA, which prompted the alternative animations in the first place I guess). Anyway a version that actually uses DAR/OAR would be great, as that would allow to easily circumvent those problems.

Posted
6 minutes ago, Talesien said:

Perfect timing as I'm just finalizing my mod setup for the next game. Given the alternative animations, any chance for a DAR/OAR compatible version? (Ok technically it is compatible, but all one handed DAR weapon animations (or perhaps only the one handed sword animations) seem to overwrite the animations from this mod (or those from PA, which prompted the alternative animations in the first place I guess). Anyway a version that actually uses DAR/OAR would be great, as that would allow to easily circumvent those problems.

If I understand DAR correctly, the mod linked above should also work for the beatup module, not just PA

Posted (edited)
4 hours ago, Pamatronic said:

If I understand DAR correctly, the mod linked above should also work for the beatup module, not just PA

It does, yes, but it covers only the double pole animations.

Edit: Forgot to add it also seems to have a 'target problem', sometimes the whipper way overshoots and then continues to whip the air, wall whatever behind/besides the target. Might be something in my specific setup that causes that, not sure, it's occurring randomly but frequent enough.

Edited by Talesien

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