Heroine HoneyCrotch Posted July 8, 2020 Posted July 8, 2020 7 hours ago, aspirine2 said: i moved to MO ..but in the middle of a game What? You did make your skyrim vanilla again and then verify integrity of game files before installing MO, right?
Heroine HoneyCrotch Posted July 8, 2020 Posted July 8, 2020 https://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again
aspirine2 Posted July 8, 2020 Author Posted July 8, 2020 46 minutes ago, Heroine of the Night said: https://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again yeah but the problem isn't the mods as many experts have said so it's with the INI and the game memory
aspirine2 Posted July 9, 2020 Author Posted July 9, 2020 tried the game with enb and without enb ..still black screen ..changed the ini files again and again and still not working ..what makes load save game work interior perfectly while it's loading a black screen on exterior locations ..!?
aspirine2 Posted July 9, 2020 Author Posted July 9, 2020 here is my papyrus log if it helps Papyrus.3.log
Scrab Posted July 9, 2020 Posted July 9, 2020 All that Papyrus log tells us is that you uninstalled a quadrillion mods (or that the mods you have (had) are terribly written but due to the amount and the things you wrote its prbly the uninstall thing) Since youre having issues with the game itself, the log wont realy help you there. It only notes exceptions. Even if its the papyrus engine, papyrus having your game exploding isnt necessarily a mistake on Papyruses part but your mods just asking for too much thus it isnt noted on the log
Grey Cloud Posted July 9, 2020 Posted July 9, 2020 Using Alternate Start start a new game in: one of the inns, say, Whiterun or Markarth and see what happens if you try to go outside. one of the wilderness areas one of the dungeon/starts (necromancer/vampire thrall) and see what happens if you try to go outside. If none of those work then your game is screwed. You will have to start afresh, making sure your base game is right before adding mods 10 or so at a tie and testing as you go. If they work then your save is screwed. You could try cleaning it with Re-Saver from Fallrim Tools https://www.nexusmods.com/skyrim/mods/76776
aspirine2 Posted July 9, 2020 Author Posted July 9, 2020 4 hours ago, Grey Cloud said: Using Alternate Start start a new game in: one of the inns, say, Whiterun or Markarth and see what happens if you try to go outside. one of the wilderness areas one of the dungeon/starts (necromancer/vampire thrall) and see what happens if you try to go outside. If none of those work then your game is screwed. You will have to start afresh, making sure your base game is right before adding mods 10 or so at a tie and testing as you go. If they work then your save is screwed. You could try cleaning it with Re-Saver from Fallrim Tools https://www.nexusmods.com/skyrim/mods/76776 many thanks Grey Cloud for the help ...one last question ..why would saving outside and loading it work perfectly ...then after 3 hours or so gameplay it doesn't ....can mods do that ..no newly installed mods ..!?
Grey Cloud Posted July 9, 2020 Posted July 9, 2020 1 hour ago, aspirine2 said: why would saving outside and loading it work perfectly Who knows? Lots of variables could be involved. May not be the exterior area itself, could be something else entirely which has screwed up and is affecting the exterior. Might be something which goes wrong early doors then get to a critical mass after your 3 hours or so and tips the save over the edge. May just be coincidence that it seems to happen after 3 hours or so - may be a spawning issue. Couple of other things you could try - turn off 'autosave on area transition' or whatever it is called. Try doing things during the day and at night (going outside from an interior cell etc).
Tlam99 Posted July 9, 2020 Posted July 9, 2020 To get a hint if it's related to vram or script, try purge cell buffer (console pcp)
Andy14 Posted July 9, 2020 Posted July 9, 2020 Apart from the fact that many scripts seem to be missing, line 5 is interesting. Quote [12/17/2019 - 02:31:21PM] Papyrus log opened (PC) [12/17/2019 - 02:31:21PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [12/17/2019 - 02:31:21PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [12/17/2019 - 02:31:21PM] Memory page: 128 (min) 512 (max) 76800 (max total)[12/17/2019 - 02:31:21PM] scripts\da16vaerminastatue.pex : error: Unable to find object "DA16VaerminaStatue" Any DLL / SKSE plugin installed in the wrong folder? Or Jaxson used and broken JSON files?
aspirine2 Posted July 9, 2020 Author Posted July 9, 2020 6 hours ago, T-lam said: To get a hint if it's related to vram or script, try purge cell buffer (console pcp) i press pcb and nothing happen !?
aspirine2 Posted July 9, 2020 Author Posted July 9, 2020 6 hours ago, Andy14 said: Apart from the fact that many scripts seem to be missing, line 5 is interesting. Any DLL / SKSE plugin installed in the wrong folder? Or Jaxson used and broken JSON files? reinstalled Jaxson ..
aspirine2 Posted July 10, 2020 Author Posted July 10, 2020 is there any error in my papyrus telling anything about xmpse skeleton ??
Scrab Posted July 10, 2020 Posted July 10, 2020 19 hours ago, aspirine2 said: can mods do that A lot of mods try to get nearby actors or objects for .. pretty much anything SL Aroused scans for nearby NPCs and runs a script on them to check their arousal Most random sex mods here scan for nearby actors to use in scenes There is this one mod for SE that makes NPCs run away from dragons and vampires. This one also searches for nearby NPCs (just to make clear that this isnt LL mods only) Some of those methods attach a script or flag premanently to an actor and thats saved in your savegame. Causing savebloat and other performance issues So yes, a mod can do that. The only way to fix that is to start over with a new game without that bad mod enabled This isnt the only reason things can go bad tho and mods like that are rare 10 hours ago, aspirine2 said: i press pcb and nothing happen !? Open console -> coc qasmoke Wait until the cell is loaded and open console again -> pcb I think you need to make sure that you dont target any object with this command (there should be no number at the upper edge of the console) Note however that pcb isnt some magical fix to repair your save Pcb is a great command to reduce the chance of errors when uninstalling map altering mods (such as JK skyrim) or when you play for 20 hours+ to get rid of this saved data from bleakfalls barrow that you only visit once each playthrough Skyrim creates a cache for already visited locations so that when visting them again it can load those locations faster. Pcb clears that cache. It is very unlikely that this actually fixes something, its not supposed to debug anything
aspirine2 Posted July 10, 2020 Author Posted July 10, 2020 okay ...i will be disabling all mods then applying 20 each time to figure out which one of them is the cause ..the only problem is that this issue never happens until 2 or 3 hours gameplay ....so applying that strategy would take about 33 hours to figure whats wrong ...!
Grey Cloud Posted July 10, 2020 Posted July 10, 2020 1 hour ago, aspirine2 said: okay ...i will be disabling all mods then applying 20 each time to figure out which one of them is the cause ..the only problem is that this issue never happens until 2 or 3 hours gameplay ....so applying that strategy would take about 33 hours to figure whats wrong ...! Play 2-3 hours with no mods (except Alt Start and requirements). If the base game is stable then add half your mods and play for another few hours. If the problem resurfaces then restart with only half of those mods. You've already spent several days on this so why not just bite the bullet and do it by the book. 1 hour ago, Scrab said: Pcb clears that cache. It is very unlikely that this actually fixes something, its not supposed to debug anything Exactly.
donttouchmethere Posted July 11, 2020 Posted July 11, 2020 On 7/9/2020 at 6:20 PM, Andy14 said: Or Jaxson used and broken JSON files? Jaxsons can cause that? ? Need to remember that, because I killed my game a few times in the past that way o.o
aspirine2 Posted July 11, 2020 Author Posted July 11, 2020 14 hours ago, donttouchmethere said: Jaxsons can cause that? ? Need to remember that, because I killed my game a few times in the past that way o.o nope it was hydra slave girls ..i confirmed it 5 times today ..strange this mod was working smoothly how could it turn suddenly to be a ctd cause !?
donttouchmethere Posted July 11, 2020 Posted July 11, 2020 39 minutes ago, aspirine2 said: nope it was hydra slave girls ..i confirmed it 5 times today ..strange this mod was working smoothly how could it turn suddenly to be a ctd cause !? Oh, my Jaxzons comment related to Andy14 was about an issue I had after positioning ZAP furniture everywhere and got CTD close to them. I always thought it's a nav mesh issue, but I positioned them in the middle of a forest and they still caused CTD. Never found out what could have been the culprit. By now I messed enough json up to know that I can kill my game with those. Never occurred to me that jaxzons need to save the placement somewhere (I mean now I know, because I use "cell builder"). How did you even confirm that they crash your game? And why are you surprised? With the right mod combination even going over the street can crash your game. ^^ About your HSG: They are not only some NPC, they do conversation a lot and - if I understand correct - fill quest alias and make it hard for other mods to get some. Do you use the Monoman1 HSG tweak from here: and are you using also Corsec's DD patches for HSG? Those can be a bit heavy on cell change unless you combine them with: Still a bit lagy, but waaaay better then just crashy! Also check if you grabbed the hydra_slavegirls 827 version + textures. A bad ZAP install can also cause issues, because they all wear those (or even use zap idles). HSG now doesn't crash my game, but it did in the past. Highly recommend to use Skyrim stability fixes with the use of HSG. I actually not followed what said here already, just saw Jaxons+Jsons and something made click in my brain.
donttouchmethere Posted July 11, 2020 Posted July 11, 2020 SKYRIM BLACK SCREEN WITH SOUND AND MUSIC PLAYING The main reason I had those was: FINS XXL with lots of animations and without Animation Loading fix and rising those: fUpdateBudgetMS=1.8 fExtraTaskletBudgetMS=1.8 until endless loading screen stopped (the price is that loading screens take longer, especially later in game) also it helped not to use lots of standalone followers with custom skeleton If you played around with your skyrim/pref.ini a lot and forgot what you changed (like me sometimes) => use beth.ini to let it repair your noob errors =D If you installed/uninstalled mods you need to clean your save with fallrimtools => changing mods midgame is always risky (depending on the, their connections to other mods, scripts they used, their position in LO, safest way is to add new mods at the end of the LO or exchange mods (like armor/weapon/common follower mods)) for a MO user: I hear the overwrite folder can get interesting over time
Grey Cloud Posted July 11, 2020 Posted July 11, 2020 23 minutes ago, donttouchmethere said: SKYRIM BLACK SCREEN WITH SOUND AND MUSIC PLAYING It could be worse. It could be " . . . with The Sound of Music playing". ?
donttouchmethere Posted July 11, 2020 Posted July 11, 2020 44 minutes ago, Grey Cloud said: It could be worse. It could be " . . . with The Sound of Music playing". ? Oh no, now that you say it, is there a difference between an endless loading screen and a finished loading screen where ambient and music plays but the screen stays black? Behold the Skyrimer's greatest Nightmare (after CTD without obvious reason of course): Spoiler (actually that will be my new background music for Loverslab ? reminds me of hours in LAL to do MCM settings)
Husky1o1 Posted December 27, 2020 Posted December 27, 2020 I started having exactly the same issue but only recently (I'm playing SE): I try to load a saved game, it loads a while, then the ambient sounds of the location can be heard (in a dungeon, music, fire crackling, whatever), but the screen remains black, all keys are blocked, the game essentially freezes. This happens on saves in exterior cells but also on saves in interior cells, I have not found any pattern so far. Also, I am not very far into the game, level 3 only. Older saves (just a few minutes older) may work, sometime I have to go back 2 or 3 saves until I find one that does. The Papyrus log doesn't help obviously, as it just stops quite early on, but there are no obvious errors in it. The SKSE log shows it loaded all SKSE plugings correctly, including the SE Engine Fixes, Animation Limit Crash Fix, Monster Race Crash Fix, Expression Override Fix, SKEE, JContainers, PapyrusUtil, Papyrus Extender, etc. The only thing I could find is the SKEE log which starts off with stating "couldn't get trampoline interface" and then listing all the morphs it could not bind. Not sure if this is the culprit though. Does anyone have any sparkling ideas what to try?
Ammonia2251 Posted December 29, 2020 Posted December 29, 2020 On 12/27/2020 at 6:59 AM, Husky1o1 said: Does anyone have any sparkling ideas what to try? I'm also on SSE getting this issue. Even on a fairly new save (Only on about 10 total saves for this playthrough) I quickly receive a black screen upon loading outside. Here's an example: I'm in Blackwater Grotto saving Derkeethus and I save right before exiting the dungeon. I can load that save no problem. If I exit into the Skyrim overworld and save, loading that save causes (after the loading screen disappears) a black screen with ambient noise, music, and initially the sound of someone falling and hitting the ground as if they loaded a foot or two off the ground, which I suspect is Derkeethus loading next to me. The only way to get out of this is to call up task manager and force close Skyrim. While I don't have a permanent fix, I do have a workaround. When I reach the Skyrim main menu I open the console and type in "coc qasmoke". Once I load into there I'm able to pause the game and load that exterior save. I've done this multiple times with multiple exterior saves, so this leads me to believe that it must be a loading issue of some kind rather than a broken script or mesh and texture. Preloading assets and scripts while in qasmoke seems to fix it. In an attempt to reduce the amount of loading required, I've simplified my mod list by deleting script-heavy mods and reducing all my texture mods to their minimum size on a new game and I'm able to load into exterior zones, but after a while I still get the same issue loading into the exterior world. Hopefully someone will come by with ideas on a more reasonable fix than 'coc qasmoke'ing every time I want to play Skyirm. Edit: Loading other exterior saves also works after using the coc qasmoke method. I can load into Skyim's exterior then load a different exterior save no problem. It seems to just be loading from the main menu.
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