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Posted

Good day. I was looking through the XML's and cannot find the group or transition files for FSM, particularly for Leito SuperMutant Chair Cowgirl and Leito SuperMutant Chair ReverseCowgirl. I was wondering if I was looking in the right spot, or not.

Posted
13 hours ago, Ironwulfthegreat said:

Good day. I was looking through the XML's and cannot find the group or transition files for FSM, particularly for Leito SuperMutant Chair Cowgirl and Leito SuperMutant Chair ReverseCowgirl. I was wondering if I was looking in the right spot, or not.

 

Looks like I didn't bother to make staged versions of those positions. If I didn't there was probably a good reason but you'll need a time machine to find out :) So no, no they won't exist.  

Posted

Sounds from custom moan and savage cabbage was play together whenever savage animation was play.

 

Is there anyway to make it only to play savage cabbage sound effect instead of custom moan?

Posted
2 hours ago, DrSeptimus said:

Sounds from custom moan and savage cabbage was play together whenever savage animation was play.

 

Is there anyway to make it only to play savage cabbage sound effect instead of custom moan?

 

Ask somebody who has Savage Cabbage XMLs in their mod. :)  This mod only has Leito XMLs.  If you have Custom Moans playing with Savage Cabbage positions it's because you have CM, configured XMLs for them. While this mod supports Custom Moans, for Leito I have nothing to do with that actual mod itself.

 

This mod does however have  silent sound files for Savage Cabbage which can get rid of most of the regular Savage Cabbage moans but the sounds for that are notoriously weird so some pretty weird sounds tend to sneak through... like an odd baby gurgle and dogs growling and shit.

  • 5 months later...
Posted (edited)

hi guys first sorry for my broken english, i have erection problem shown in the photo with some animations sometimes everything works as attended and sometimes this erection problem happen even with same animation is it problem happen because of this LooksMenu 1.6.18 ?  I do have (UAP) Ultimate AAF Patch and Staged Leito Plus and the male body that im using is BodyTalk and i did everything said in [AAF's Fucking Manualexpect this ((Undress after vault, 'slm 14' in console.))) what does it mean? do I need to get undress in looksmenu or after i exit the vault in the beginning i get undress then type slm 14

20221221132207_1.jpg

20221221132914_1.jpg

Edited by SarahKawaii2
Posted
41 minutes ago, SarahKawaii2 said:

i have erection problem shown in the photo with some animations sometimes everything works as attended and sometimes this erection problem happen even with same animation is it problem happen because of this LooksMenu 1.6.18 ?  I do have (UAP) Ultimate AAF Patch and Staged Leito Plus and the male body that im using is BodyTalk and i did everything said in [AAF's Fucking Manualexpect this ((Undress after vault, 'slm 14' in console.))) what does it mean? do I need to get undress in looksmenu or after i exit the vault in the beginning i get undress then type slm 14

 

You're posting in the support thread for SLP but you indicate (and one of your screenshots shows) erection problems with non-Leito animations too, Savage Cabbage's for example. You should probably ask in the help channels of the AAF Discord, like the manual suggests.

 

I've observed AAF scenes randomly failing to apply LooksMenu erection morphs too, but in my case it seems performance-related. It almost never happens to me in indoor cells, and is more likely in busy areas of  the map or when there's lots of other activity going on. It's probably a race condition or overflow of some kind in LooksMenu's morphs (technically BodyGen) API. Some people have reported it improves with LM 1.6.20, while others say it gets worse and downgrading to LM 1.6.18 helps.

Posted
5 minutes ago, vaultbait said:

 

You're posting in the support thread for SLP but you indicate (and one of your screenshots shows) erection problems with non-Leito animations too, Savage Cabbage's for example. You should probably ask in the help channels of the AAF Discord, like the manual suggests.

 

I've observed AAF scenes randomly failing to apply LooksMenu erection morphs too, but in my case it seems performance-related. It almost never happens to me in indoor cells, and is more likely in busy areas of  the map or when there's lots of other activity going on. It's probably a race condition or overflow of some kind in LooksMenu's morphs (technically BodyGen) API. Some people have reported it improves with LM 1.6.20, while others say it gets worse and downgrading to LM 1.6.18 helps.

Thank you very much vaultbait for clarifying things. i will download Looksmenu's 1.6.20 and see how it goes. have good day ^_^ 

Posted (edited)
19 minutes ago, SarahKawaii2 said:

Thank you very much vaultbait for clarifying things. i will download Looksmenu's 1.6.20 and see how it goes. have good day ^_^ 

 

If you have built bodies using Indarello's instructions they won't work, (This is incompatible with Indarello) and Vaultbait is wrong in so much that the Morphsetdata XML included with this will affect any other AAF XML packs... assuming it's the one overwriting.... but that shouldn't be a problem as it should be compatible with any male body built the right way, and is functionally identical to the one included with other properly setup mods like UAP, or the anim packs themselves if they contain one.

 

Make sure that SLP's file folder is below all the anim packs in MO2 or overwriting/ruled under in Vortex), 

Edited by Tentacus
Posted (edited)
19 minutes ago, Tentacus said:

 

If you have built bodies using Indarello's instructions they won't work, (This is incompatible with Indarello) and Vaultbait is wrong in so much that the Morphsetdata XML included with this will affect any other AAF XML packs... assuming it's the one overwriting.... but that shouldn't be a problem as it should be compatible with any male body built the right way, and is functionally identical to the one included with other properly setup mods like UAP, or the anim packs themselves if they contain one.

 

Make sure that SLP's file folder is below all the anim packs in MO2 or overwriting/ruled under in Vortex), 

hi tentacus, for the male body i just build it normally with 0 erection and that's it and yup i let Staged Leito Plus Erection Fix after everything like the manual said. but you know it's ok i really don't want to trouble you guys more.

Screenshot 2022-12-21 184035.png

Edited by SarahKawaii2
Posted
22 hours ago, Tentacus said:

If you have built bodies using Indarello's instructions they won't work, (This is incompatible with Indarello) and Vaultbait is wrong in so much that the Morphsetdata XML included with this will affect any other AAF XML packs... assuming it's the one overwriting.... but that shouldn't be a problem as it should be compatible with any male body built the right way, and is functionally identical to the one included with other properly setup mods like UAP, or the anim packs themselves if they contain one.

 

Oh, yes I didn't think about the morphset data file, you're right. So many other mods include a copy of it that I'd forgotten SLP included a copy too. That said, it seems unlikely to be the reason the same animation would sometimes but not always correctly execute an erection morph.

  • 2 months later...
Posted (edited)

I installed this mod and the characters' penis got too big and took a strange shape. It only looks like this in animations.

 
 

How can I fix? (It's the same in all animations, not just Leito.)

20230226190516_1.jpg

 

Edited by darkerdays
Posted
44 minutes ago, darkerdays said:

I installed this mod and the characters' penis got too big and took a strange shape. It only looks like this in animations.

 
 

How can I fix? (It's the same in all animations, not just Leito.)

20230226190516_1.jpg

 

 

Make sure you followed the BODY's instructions for building (The erection slider setting) Not anybody else's instructions (Indarello for instance).

Posted
5 hours ago, Tentacus said:

 

Make sure you followed the BODY's instructions for building (The erection slider setting) Not anybody else's instructions (Indarello for instance).

Reinstalling Bodytalk3 with Vortex fixed the problem. I think there was a mod conflict.

  • 5 months later...
  • 10 months later...
Posted

Thanks for the work on this, still working great here in the future. Is there anything I can add that increases the stage durations? I've installed non extended, the stages seem to play for about 5 seconds, I'd like to double that, maybe more. Everything loops fine (middle stages), ends fine, I'd just like to slow down the looping, and the beginning/end stages. I Took a look in the xmls but couldn't find any stage duration/time entries.

Thanks for any insights

Posted (edited)
8 hours ago, Whacked said:

Thanks for the work on this, still working great here in the future. Is there anything I can add that increases the stage durations? I've installed non extended, the stages seem to play for about 5 seconds, I'd like to double that, maybe more. Everything loops fine (middle stages), ends fine, I'd just like to slow down the looping, and the beginning/end stages. I Took a look in the xmls but couldn't find any stage duration/time entries.

Thanks for any insights

 

I've literally purged all AAF knowledge from my brain at this point, and even if I did remember what I knew is probably terribly outdated. but I am pretty sure if you go to the AAF page there is a link to a wiki that has all the XML commands. AAF XMLs are very powerful and worth getting to know in depth if you are gonna play a lot of Fallout 4.

Edited by Tentacus
Posted
On 7/1/2024 at 3:05 AM, Tentacus said:

 

I've literally purged all AAF knowledge from my brain at this point, and even if I did remember what I knew is probably terribly outdated. but I am pretty sure if you go to the AAF page there is a link to a wiki that has all the XML commands. AAF XMLs are very powerful and worth getting to know in depth if you are gonna play a lot of Fallout 4.

 

After studying the XMLs for a while, I can understand the purge, it is a little mind bending and the sheer amount of text to look through is headache inducing. Your XML's are the cleanest and easiest to understand that I have found, so job well done 👍. I think the ability to add durations to each stage probably post dates your mod, so I could probably add it if I can free up some storage in my brain bucket.

Cheers

  • 1 year later...
Posted

I gotta know because i'm having issues and trying to hand-fix it, why are the files that actually contain data titled things like 'FO4_Animations_by_Leito_FD_animationData', and then the files titled 'LeitoDogs_animationData' empty? Wouldn't this cause issues with file reading or is there some weird stuff going on?

(Trying to manually resolve the fix not working on my end)

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