Jump to content

SOS - No Futanari Schlong - Addon


Recommended Posts

Posted

That is bizarre. I have the esl installed and all is fine over here. Maybe your SoS install just got a hickup when it was registering the new schlong? Maybe next time for testing just remove all schlongs assignments from males so they get reassigned next time to you meet them and see what happens. Do you have any other mods that hook into SoS maybe?

Posted
15 hours ago, Husky1o1 said:

That is bizarre. I have the esl installed and all is fine over here. Maybe your SoS install just got a hickup when it was registering the new schlong? Maybe next time for testing just remove all schlongs assignments from males so they get reassigned next time to you meet them and see what happens. Do you have any other mods that hook into SoS maybe?

ended up resinstalling SoS completely with the ESP and it's working again, im not near plugin limit so I guess I'll stick with this

  • 1 month later...
Posted

I may have seen this, might be crazy - I think I saw a mod recently that would force mods like SLEN/Sexlab to recognize the No Schlong for Females addon as a tag for females, yeah? Is that floating around?

Posted

Hm. Doesn´t ring bell. But then again, I also wouldn´t know why that be useful?

A schlong for females (an actual futanari-schlong or this no-schlong-schlong) are only attached based on being female in the first place.

  • 8 months later...
Posted

hey i just tried downloading the mod but it keeps warning me about the header version being wrong? could it be fixed please? this mods a big help but i want to be able to use it without fear

Posted

That should not be the case.

Can you share the exact error message? Which mod manager are you using?

Note, that this is an SE mod for the full Schlongs of Skyrim SE version (not the SoS light version). Also, are you sure you have SE installed and not LE?

Posted
13 hours ago, Husky1o1 said:

That should not be the case.

Can you share the exact error message? Which mod manager are you using?

Note, that this is an SE mod for the full Schlongs of Skyrim SE version (not the SoS light version). Also, are you sure you have SE installed and not LE?

Im using nexus mod manager, the message was "This plugin has a header version of 1, which is less than the game's minimum supported header version of 1.7" Also im sure I have it as SE, I never use LE anymore and Im sure I have the full version of sos and all requirements

Posted
Just now, SeranaMystykal said:

Im using nexus mod manager, the message was "This plugin has a header version of 1, which is less than the game's minimum supported header version of 1.7" Also im sure I have it as SE, I never use LE anymore and Im sure I have the full version of sos and all requirements

The message shows up in loot if that's any help

Posted
4 minutes ago, SeranaMystykal said:

Im using nexus mod manager, the message was "This plugin has a header version of 1, which is less than the game's minimum supported header version of 1.7" Also im sure I have it as SE, I never use LE anymore and Im sure I have the full version of sos and all requirements

Also installing manually has the same effect

Posted

Okay, so I changed that. Try it now.

 

However, it does not make any functional difference. It was already downloaded over 6K times and no-one reported problems, so my guess is that Nexus Mod Manager is just bitching around over nothing. NMM also gets nervous herpes when it sees form 43 ... like "Aaaarrgh! Take it away, it burns!". ?

Posted
18 hours ago, Husky1o1 said:

Okay, so I changed that. Try it now.

 

However, it does not make any functional difference. It was already downloaded over 6K times and no-one reported problems, so my guess is that Nexus Mod Manager is just bitching around over nothing. NMM also gets nervous herpes when it sees form 43 ... like "Aaaarrgh! Take it away, it burns!". ?

It says its okay now! Thank you! :)

  • 3 weeks later...
Posted

just for clarity, do i set the regular futa mod to 100% chance and then set this mod to something lower to have a mix of regular women and futa npcs?

Posted
12 hours ago, dedbear said:

just for clarity, do i set the regular futa mod to 100% chance and then set this mod to something lower to have a mix of regular women and futa npcs?

I usually make sure the percentages add up to more or less 100%. Not sure of that´s the correct way of going it.

But basically if I want to have 10% of the females having a Futa, then I set that on to 10% and the No Futa Schlong to 90%.

Posted
On 3/29/2021 at 11:16 PM, doopdoo said:

Sexlab still considers them male...

Yes i have the same problem. Is there a way to "force" gender bender, sexlab, to consider no futanari as female? For me it's greyed...it's only male.
any idea, please?

Posted
On 4/3/2021 at 5:01 AM, Husky1o1 said:

I usually make sure the percentages add up to more or less 100%. Not sure of that´s the correct way of going it.

But basically if I want to have 10% of the females having a Futa, then I set that on to 10% and the No Futa Schlong to 90%.

 

I came here to ask exactly that... I just downloaded your mod and set it to 98% and Futa to 2%. I spawned some NPCs and definitely it was more, almost like 20%, statically. 

Same thing with the male schlongs... I have the 3 that come with SOS and the first one detected is way more prevalent, even if all of them are set to 33.3%... I'm curious as to how that SOS probability is calculated...

  • 2 weeks later...
Posted

I'm not sure if anyone else is having this issue but in my game No Futanari keeps "de-syncing" and either becomes registers as male with no options or becomes a <missing schlong> in the menu and I have no idea why as nothing is overriding it and no other mods are clashing with it.

Posted

Have you added or removed some mods in the meantime? If so, this would lead to this mod getting a new internal ID, and it has been mentioned to me that SoS is not handling this well.

Posted
On 4/8/2021 at 12:53 AM, Selky said:

Yes i have the same problem. Is there a way to "force" gender bender, sexlab, to consider no futanari as female? For me it's greyed...it's only male.
any idea, please?

Would be nice if someone know how to fix that please, thanks.

  • 2 weeks later...
Posted

That is an original bug in SoS. It does not keep track of the IDs properly.

 

Some background:

 

Spoiler

 

You see, if you install a mod, all the entries in that mod will get their IDs extended by the location of that mod in the load order.

 

All items in Skyrim have 8-digit-IDs. In order to uniquely identify items, the IDs are combined with the load order number of the mod.

 

For instance, items in ESPs will only have 6 digit-IDs. A "Steel Helmet" might have the ID 123456. Now the mod itsself may reside in location 171 of your load order, which in HEX is "AB" and so now the steel helmet will get the full and unique ID AB123456.

(This is also the reason why you can only have 256 ESP-mods, because you only get two digits for counting them, from 00-FF)

 

Now if you change anything in your load order, chances are, this mod now gets a different location, it may move to position 170 or to position 172, and hence the IDs of the helmet will change to AA123456 or AC123456.

 

Normally, mods can handle this, because they keep track of the ID of the helmet as ("123456") and the name of the mod ("myhelmet.esp") - both separately. So if the mod changes position, that's fine, the engine always knows the helmet is "load order of myhelmet.esp plus 123456".

 

But SoS does not do a very good job at it. My suspicion is that it's because it was built before there was ESLs (before Skyrim SE) and it does not know about the difference between an ESP and an ESL.

 

You see, their internal ID-logic is different: ESPs have a 2+6 digit logic (as explained above). But in ESL-flagged mods, the entries themselves will only have 3-digit IDs (starting at 800) and the load order numbers will have 5-digits, starting at FF000. So the helmet might have the ID FF005800 and when the load order changes, it might become FF004800 or FF006800. My guess is SoS does not undertand this 5+3 logic and faithfully remembers the last 6 digits. Which in this example would change from 004800 to 006800. So remembering "loadorder plus 004800" is not going to help, and it's left confused. :(

 

 

 

Long story short:

 

You need to make sure it always stays at the same position in the load order (it needs to have exactly the same number position). Or use the regular version instead of the ESL-flagged version, that should also help. Which in your case means of course a proper removal, clean save and re-install.


 

  • 3 months later...
  • 4 weeks later...
  • 2 months later...
Posted

Its "kinda" workin, but that thing with the overall type probability may be hindering it since it doesnt visually change from 10%, am not sure how much i need to set it so it & my futa addon rely solely on the racial chances each type have for it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...